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Couple Of Ideas

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Maybe have a look at some of the new bosses defensive dex , they all seem to have really high defensive dex which either means you int the bosses or dont have a chance of a drop. some of the older bosses are nicely ballanced or either are towards int or melle.

for example-

http://myth-of-soma.com/Armory/Monster.asp?id=2025 Int Boss (Shiro)

http://myth-of-soma.com/Armory/Monster.asp?id=4207 Melle Boss (Garg Warrior)

http://myth-of-soma.com/Armory/Monster.asp?id=241 More Balanced (Pamoth)

as you can see shiro is a boss you would use Int , Garg is a boss you would use Melle , and Pamoth is more of an all comers boss altho his dex is still 150 its better than 300.

http://myth-of-soma.com/Armory/Monster.asp?id=4277 (MBL)

Int and Str will both be doing 1 damage here but melle has to contend with 150 defensive dex if you dont have decent dex and acc you not hitting were as mages dont miss.

http://myth-of-soma.com/Armory/Monster.asp?id=4141 (insane pamoth) Same here


Just wondering what other peoples thought are.

(posted this here as spoke to dan in game and he said he hadnt thought about it like that and to post here for people to discuss)


2nd Idea ,

Dan has spoken about conti winners getting an EXP boost to mobs for winning , how about a tier system . ill use 20% as an example as thats what he said he was thinking.

First win 5%
Second win 10%
Third win 15%
Fourth win 20%

just an idea , and either a loss sets you back to 0% or maybe you drop down 1 or 2 tiers.


Chronos
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[quote="CHRONOS"]Maybe have a look at some of the new bosses defensive dex , they all seem to have really high defensive dex which either means you int the bosses or dont have a chance of a drop. some of the older bosses are nicely ballanced or either are towards int or melle. for example- http://myth-of-soma.com/Armory/Monster.asp?id=2025 Int Boss (Shiro) http://myth-of-soma.com/Armory/Monster.asp?id=4207 Melle Boss (Garg Warrior) http://myth-of-soma.com/Armory/Monster.asp?id=241 More Balanced (Pamoth) as you can see shiro is a boss you would use Int , Garg is a boss you would use Melle , and Pamoth is more of an all comers boss altho his dex is still 150 its better than 300. http://myth-of-soma.com/Armory/Monster.asp?id=4277 (MBL) Int and Str will both be doing 1 damage here but melle has to contend with 150 defensive dex if you dont have decent dex and acc you not hitting were as mages dont miss. http://myth-of-soma.com/Armory/Monster.asp?id=4141 (insane pamoth) Same here Just wondering what other peoples thought are. (posted this here as spoke to dan in game and he said he hadnt thought about it like that and to post here for people to discuss) 2nd Idea , Dan has spoken about conti winners getting an EXP boost to mobs for winning , how about a tier system . ill use 20% as an example as thats what he said he was thinking. First win 5% Second win 10% Third win 15% Fourth win 20% just an idea , and either a loss sets you back to 0% or maybe you drop down 1 or 2 tiers. Chronos [/quote]
Like the Conti thing, would make
More people attend wotw etc only down side is it would probably cause dan major head ache with having to listen/police what goes on in Conti as it is,
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[quote="UPGRADE"]Like the Conti thing, would make More people attend wotw etc only down side is it would probably cause dan major head ache with having to listen/police what goes on in Conti as it is, [/quote]
Agree on both points. Bosses should be hit on every swing.
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[quote="BASIL"]Agree on both points. Bosses should be hit on every swing. [/quote]
Maybe not every swing as melle can be a lot faster than int but mate change some of the defensive dex . So you actually have a chance to hit instead of 300 defensive
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[quote="CHRONOS"]Maybe not every swing as melle can be a lot faster than int but mate change some of the defensive dex . So you actually have a chance to hit instead of 300 defensive [/quote]
Bump...
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[quote="CHRONOS"]Bump...[/quote]

 

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