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boss's on dsoma

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all boss's on dsoma is str 400+ str we do 1 dmg or they have 300 dex+ we cant hit all magics take the drops specialy ballistik when u changed hes stats we have 1% chance for mele char to drop him magic 99% like all boss's
i dunno if u want all of us doing magic char and delet our mele chars but its been so enoying and unfair
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[quote="STONES"]all boss's on dsoma is str 400+ str we do 1 dmg or they have 300 dex+ we cant hit all magics take the drops specialy ballistik when u changed hes stats we have 1% chance for mele char to drop him magic 99% like all boss's i dunno if u want all of us doing magic char and delet our mele chars but its been so enoying and unfair [/quote]
posted about this befor here , same for some bosses on HSoma

http://myth-of-soma.com/Forum/Thread.asp?ID=8558&title=Couple+Of+Ideas&Page=1
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[quote="CHRONOS"]posted about this befor here , same for some bosses on HSoma http://myth-of-soma.com/Forum/Thread.asp?ID=8558&title=Couple+Of+Ideas&Page=1[/quote]
magma beast lord 6mele chars 1:45 houre to kill it 1 magic 15min ..
insane pamoth 1kdex we even not going there to kill ... magic drop him easy
and lot of lots boss's like this
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[quote="STONES"]magma beast lord 6mele chars 1:45 houre to kill it 1 magic 15min .. insane pamoth 1kdex we even not going there to kill ... magic drop him easy and lot of lots boss's like this [/quote]
im not talking bout som boss's ... on dsoma its all boss's for magic m8 cap magic do 1k dmg + prox and shits the maximum axer do 600 or maybe more dunno but seems unfair if u looke on feeds 95% ofboss's magic killed
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[quote="STONES"]im not talking bout som boss's ... on dsoma its all boss's for magic m8 cap magic do 1k dmg + prox and shits the maximum axer do 600 or maybe more dunno but seems unfair if u looke on feeds 95% ofboss's magic killed [/quote]
You a nub stones thats why
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[quote="MONSTERMAN"]You a nub stones thats why[/quote]
Have to agree, last night Mage for last hit 3times in a row and with mobs not dropping presents for lev95+ They're not putting anything into spawning the boss but getting drops.

Think no one can disagree with upping int and maybe change the way presents drop on mobs with stupidly high hp?
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[quote="BASIL"]Have to agree, last night Mage for last hit 3times in a row and with mobs not dropping presents for lev95+ They're not putting anything into spawning the boss but getting drops. Think no one can disagree with upping int and maybe change the way presents drop on mobs with stupidly high hp? [/quote]
Another post nd another problems !!wonder if that post gona change something
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[quote="WAGAWAGA"]Another post nd another problems !!wonder if that post gona change something [/quote]
Ballistic has already been changed for next reboot... Check the armoury
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[quote="ISYLVER"]Ballistic has already been changed for next reboot... Check the armoury [/quote]
"ISYLVER"Ballistic has already been changed for next reboot... Check the armoury


if the str is the mobs attack you have just added another 150 attack and 200 MA , maybe this is ok for dsoma but on hsoma it already 1 hits you if you have under 120 str
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[quote="CHRONOS"][quote="ISYLVER"]Ballistic has already been changed for next reboot... Check the armoury [/quote] if the str is the mobs attack you have just added another 150 attack and 200 MA , maybe this is ok for dsoma but on hsoma it already 1 hits you if you have under 120 str [/quote]
Thanks ;D
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[quote="BASIL"]Thanks ;D[/quote]
Problem is,

It's genuinely impossible to balance bosses for dsoma

Genefuser does insane melee damage, balance it to his str and no one does dmg
Lazarus does insane +1 magic damage, balance it to his stats and no one does magic damage.

Hsoma with caps and smaller difference in weapons dmg is more fair and easy to balance.

These guys deserve some advantage for their hard earned gear but yeah it's a hard one to balance.

We need to stop flaming and being demanding to devs and all agree on things before pushing them to change it, if the player base is divided on a solution then whatever change they implement doesn't suit half the people.
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[quote="NEOXIAN"]Problem is, It's genuinely impossible to balance bosses for dsoma Genefuser does insane melee damage, balance it to his str and no one does dmg Lazarus does insane +1 magic damage, balance it to his stats and no one does magic damage. Hsoma with caps and smaller difference in weapons dmg is more fair and easy to balance. These guys deserve some advantage for their hard earned gear but yeah it's a hard one to balance. We need to stop flaming and being demanding to devs and all agree on things before pushing them to change it, if the player base is divided on a solution then whatever change they implement doesn't suit half the people. [/quote]
"NEOXIAN"Problem is,

It's genuinely impossible to balance bosses for dsoma

Genefuser does insane melee damage, balance it to his str and no one does dmg
Lazarus does insane +1 magic damage, balance it to his stats and no one does magic damage.


Give them 1000 defence 1000 magic defence so everyone does min damage
give them 100 dex so all class's still hit, but level 1 chars cant get last hits
give them low hp so they still die

would that not work???

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[quote="EVIL_JR"][quote="NEOXIAN"]Problem is, It's genuinely impossible to balance bosses for dsoma Genefuser does insane melee damage, balance it to his str and no one does dmg Lazarus does insane +1 magic damage, balance it to his stats and no one does magic damage. [/quote] Give them 1000 defence 1000 magic defence so everyone does min damage give them 100 dex so all class's still hit, but level 1 chars cant get last hits give them low hp so they still die would that not work??? [/quote]
"CHRONOS"
"ISYLVER"Ballistic has already been changed for next reboot... Check the armoury


if the str is the mobs attack you have just added another 150 attack and 200 MA , maybe this is ok for dsoma but on hsoma it already 1 hits you if you have under 120 str


Which proves the need for a max damage column :)... We have a min damage why not add a max for event bosses?
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[quote="ISYLVER"][quote="CHRONOS"][quote="ISYLVER"]Ballistic has already been changed for next reboot... Check the armoury [/quote] if the str is the mobs attack you have just added another 150 attack and 200 MA , maybe this is ok for dsoma but on hsoma it already 1 hits you if you have under 120 str [/quote] Which proves the need for a max damage column :)... We have a min damage why not add a max for event bosses?[/quote]
Whats the point in having a pure str based class with full att gear then. Dont get me wrong i want evry1 to have a fair chance on bosses. But if u make evry same dmg, a +5 knuckle will hit 3x as fast as some other classes. Or am i wrong?
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[quote="KEKKET"]Whats the point in having a pure str based class with full att gear then. Dont get me wrong i want evry1 to have a fair chance on bosses. But if u make evry same dmg, a +5 knuckle will hit 3x as fast as some other classes. Or am i wrong?[/quote]
"KEKKET"Whats the point in having a pure str based class with full att gear then. Dont get me wrong i want evry1 to have a fair chance on bosses. But if u make evry same dmg, a +5 knuckle will hit 3x as fast as some other classes. Or am i wrong?


It'd most likely only be for event bosses.
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[quote="GHOSTLORD"][quote="KEKKET"]Whats the point in having a pure str based class with full att gear then. Dont get me wrong i want evry1 to have a fair chance on bosses. But if u make evry same dmg, a +5 knuckle will hit 3x as fast as some other classes. Or am i wrong?[/quote] It'd most likely only be for event bosses.[/quote]

 

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