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Soma Weather Conditions

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Author Content Date
An addition could be made where weather becomes a factor in gameplay.
Could be at random area's of the map with a warning when your in one.

I.E. a strong gale comes from the east.
sometimes moves character to the left if its a strong enough wind.
when moving character to the right it moves at a slower pace(using the new extension work for mob speed)
when moving characer to the left it moves at a faster pace.

While not seeming like much to start. it could then open up possibility of snipe pk attacks using the weather to aid in getting to somebody before they realise it.

Fog
Not exactly like blind but where you can barely see.
Could be used to sneak up on people for pk. and also for getting away from a pk as they cant see you.
so if someone attacks you and is chasing you. run into fog area and lose them.

Marsh/Mud
Could slow down people in certain area's unless you use a buff. similar to water for hp decrease.

Smog area
where hp declines slowly. not unlike the current one in abias. but appears at random over the map for a random amount of time.

Freak Lightning strikes.
Could have random strike fall from the sky over a map on random coords. and take away x amount of hp from whatever is on it. Be it player or monster. But unable to kill the monster. this could lead to easier low level bosses for starting players and such.

Flooded area.
water suddenly converges on that location draining away your mp and stamina.

Snowy Area
Character sometimes wont move due to being frozen stiff.

lots more just those are the ones i had on top of my head
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[quote="BALLER"]An addition could be made where weather becomes a factor in gameplay. Could be at random area's of the map with a warning when your in one. I.E. a strong gale comes from the east. sometimes moves character to the left if its a strong enough wind. when moving character to the right it moves at a slower pace(using the new extension work for mob speed) when moving characer to the left it moves at a faster pace. While not seeming like much to start. it could then open up possibility of snipe pk attacks using the weather to aid in getting to somebody before they realise it. Fog Not exactly like blind but where you can barely see. Could be used to sneak up on people for pk. and also for getting away from a pk as they cant see you. so if someone attacks you and is chasing you. run into fog area and lose them. Marsh/Mud Could slow down people in certain area's unless you use a buff. similar to water for hp decrease. Smog area where hp declines slowly. not unlike the current one in abias. but appears at random over the map for a random amount of time. Freak Lightning strikes. Could have random strike fall from the sky over a map on random coords. and take away x amount of hp from whatever is on it. Be it player or monster. But unable to kill the monster. this could lead to easier low level bosses for starting players and such. Flooded area. water suddenly converges on that location draining away your mp and stamina. Snowy Area Character sometimes wont move due to being frozen stiff. lots more just those are the ones i had on top of my head[/quote]
douche load of coding to just annoy the dwindling population ..
Would prefer the guys code new mobs and cap raise
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[quote="KNUTSEL"]douche load of coding to just annoy the dwindling population .. Would prefer the guys code new mobs and cap raise[/quote]
in the sound files there is thunder but for some reason it don't play it in game when it rains

would be so much coding though, but ya never now nowadays
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[quote="BRAINSTORM"]in the sound files there is thunder but for some reason it don't play it in game when it rains would be so much coding though, but ya never now nowadays [/quote]

 

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