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Additional Levels of Moral

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So, I was speaking with someone in my guild about how they'd racked up almost 100 moral points now, it'd be nice if something were to happen when you reached this kind of number.

- One idea is free +25 pots at 150, if you're at that level then your pot cost barely scrapes your pockets anyway and most use the large versions.

- Another idea is just to reward people with a purple/orange/yellow name for 100 or 150, you could call it God, or Divinity...

- You could give pkers and devils another level of this and their name could turn maroon or black, call it Satan or Satanic, or something.

I think if you were to do this then you should cap it at a certain number, for example 150 if that is the number of the disposition level..

Above 100 for human or Below -100 for devil would only earn moral points at a 50% or slower rate but would lose moral for pking at the same rate as normal..

A human pking would only lose 1 moral point after a certain number, for example -75, so they'd have to kill a serious number of people in order to get to that -150. Once they were there, or perhaps past -100 they'd only gain moral at 50% rate (or slower) which would make it hard to get back to a moral where people can't kill you...(this, but vice-versa for devils)

If it were like this, only the most committed to pking would become Satan or God on their respective sides and also respectively only the people who rarely or never pk'd would make it to Satan or God.

Thank you for your time Somarians...
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[quote="CHILLZ_MK2"]So, I was speaking with someone in my guild about how they'd racked up almost 100 moral points now, it'd be nice if something were to happen when you reached this kind of number. - One idea is free +25 pots at 150, if you're at that level then your pot cost barely scrapes your pockets anyway and most use the large versions. - Another idea is just to reward people with a purple/orange/yellow name for 100 or 150, you could call it God, or Divinity... - You could give pkers and devils another level of this and their name could turn maroon or black, call it Satan or Satanic, or something. I think if you were to do this then you should cap it at a certain number, for example 150 if that is the number of the disposition level.. Above 100 for human or Below -100 for devil would only earn moral points at a 50% or slower rate but would lose moral for pking at the same rate as normal.. A human pking would only lose 1 moral point after a certain number, for example -75, so they'd have to kill a serious number of people in order to get to that -150. Once they were there, or perhaps past -100 they'd only gain moral at 50% rate (or slower) which would make it hard to get back to a moral where people can't kill you...(this, but vice-versa for devils) If it were like this, only the most committed to pking would become Satan or God on their respective sides and also respectively only the people who rarely or never pk'd would make it to Satan or God. Thank you for your time Somarians...[/quote]
Sounds awesome.
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[quote="BRAINDATA"]Sounds awesome.[/quote]
Isn't moral capped at +/-74?
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[quote="BADGER"]Isn't moral capped at +/-74?[/quote]
"BADGER"Isn't moral capped at +/-74?


It is, but it's only a number I guess.
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[quote="GHOSTLORD"][quote="BADGER"]Isn't moral capped at +/-74?[/quote] It is, but it's only a number I guess.[/quote]
"BRAINDATA"Sounds awesome.


I like braindata, he likes my ideas :P
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[quote="CHILLZ_MK2"][quote="BRAINDATA"]Sounds awesome.[/quote] I like braindata, he likes my ideas :P[/quote]
"CHILLZ_MK2"
"BRAINDATA"Sounds awesome.


I like braindata, he likes my ideas :P


;D
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[quote="BRAINDATA"][quote="CHILLZ_MK2"][quote="BRAINDATA"]Sounds awesome.[/quote] I like braindata, he likes my ideas :P[/quote] ;D[/quote]
"GHOSTLORD"
"BADGER"Isn't moral capped at +/-74?


It is, but it's only a number I guess.


moral does really cap at +74/-74 tho :P
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[quote="MANTICORE"][quote="GHOSTLORD"][quote="BADGER"]Isn't moral capped at +/-74?[/quote] It is, but it's only a number I guess.[/quote] moral does really cap at +74/-74 tho :P[/quote]
"MANTICORE"
moral does really cap at +74/-74 tho :P


I don't see what the problem is lol, if we're talking implementing the system
I've just mentioned then I'm sure comparitively it's not going to be too much
hassle to alter the cap on moral points.. Like ghost said, assumingley it's
just a number. :P

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[quote="CHILLZ_MK2"][quote="MANTICORE"] moral does really cap at +74/-74 tho :P[/quote] I don't see what the problem is lol, if we're talking implementing the system I've just mentioned then I'm sure comparitively it's not going to be too much hassle to alter the cap on moral points.. Like ghost said, assumingley it's just a number. :P [/quote]
Or we can just make moral a lot slower than it actually currently is (Way too fast) so people actually have to work hard to get Angel moral or out of devil moral.
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[quote="FUJITORA"]Or we can just make moral a lot slower than it actually currently is (Way too fast) so people actually have to work hard to get Angel moral or out of devil moral.[/quote]
"FUJITORA"Or we can just make moral a lot slower than it actually currently is (Way too fast) so people actually have to work hard to get Angel moral or out of devil moral.


Kinda hard to implement, now that people already are Angel / Devil
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[quote="ENDER"][quote="FUJITORA"]Or we can just make moral a lot slower than it actually currently is (Way too fast) so people actually have to work hard to get Angel moral or out of devil moral.[/quote] Kinda hard to implement, now that people already are Angel / Devil[/quote]
"ENDER"Kinda hard to implement, now that people already are Angel / Devil


Agreed.
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[quote="CHILLZ_MK2"][quote="ENDER"]Kinda hard to implement, now that people already are Angel / Devil[/quote] Agreed.[/quote]
If I was going to change this, I would probably replace Angel/Devil with something else (same benefits as before) and still make the top/bottom moral angel/devil. Satan and God seem weird because there can only be one Satan and God.
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[quote="IMCON"]If I was going to change this, I would probably replace Angel/Devil with something else (same benefits as before) and still make the top/bottom moral angel/devil. Satan and God seem weird because there can only be one Satan and God. [/quote]
make it into a currency, like pos :P
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[quote="GREATERIX"]make it into a currency, like pos :P[/quote]
"GREATERIX"make it into a currency, like pos :P


that would be epic ;o
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[quote="YOSHIMITSU"][quote="GREATERIX"]make it into a currency, like pos :P[/quote] that would be epic ;o[/quote]
"ENDER"
"FUJITORA"Or we can just make moral a lot slower than it actually currently is (Way too fast) so people actually have to work hard to get Angel moral or out of devil moral.


Kinda hard to implement, now that people already are Angel / Devil


I'd happily go back to Neutral to implement this.
Going from 50-74 moral takes less than 20hours. So I am assuming -74 to wicked is similar?

There are noticeable slowdowns at certain values which would be better served spread out I think.
ie -50 to +50 would be good as an evenly spread scale for wicked to virt.
With all slow downs kept within devil -74 to -50 and slow downs of 50-74 with (70) being angel.

As it stands you can pk in angel and still remain angel. (for which i lost 16/18 points)
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[quote="IPHIOS"][quote="ENDER"][quote="FUJITORA"]Or we can just make moral a lot slower than it actually currently is (Way too fast) so people actually have to work hard to get Angel moral or out of devil moral.[/quote] Kinda hard to implement, now that people already are Angel / Devil[/quote] I'd happily go back to Neutral to implement this. Going from 50-74 moral takes less than 20hours. So I am assuming -74 to wicked is similar? There are noticeable slowdowns at certain values which would be better served spread out I think. ie -50 to +50 would be good as an evenly spread scale for wicked to virt. With all slow downs kept within devil -74 to -50 and slow downs of 50-74 with (70) being angel. As it stands you can pk in angel and still remain angel. (for which i lost 16/18 points)[/quote]

 

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