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Repeatable Quest Idea

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Just thought I'd share an idea for a set of repeatable quests for high level chars (Level 80+)

A total of three repeatable quests, each one for a different mob, be it three new mobs or current mobs. As an example on Devil World, War Beast Miner, Boars and Apai.

Upon completeing a quest you get a weapon or armour piece depending on which quest you took on. Each piece can come in the form of Untagged, Hardened and so on up to Intense. Collect say three weapon pieces untagged you get a untagged weapon of choice, three epic pieces an epic weapon. The idea is for the introduction of a new weapon for each class along with a new DEF and MDEF armour set.

The same applies to armour pieces where one quest would be for DEF Armour another for MDEF Armour.

As an example of which quests go where.

War Beast Miner: Weapons
Boars: DEF Armour
Crimson Apai or Trolls: MDEF Armour.

I figure it would be something to keep high level players and even capped players interested along with giving newer players something more to aim for on both Hsoma and Dsoma.
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[quote="REDFIELD"]Just thought I'd share an idea for a set of repeatable quests for high level chars (Level 80+) A total of three repeatable quests, each one for a different mob, be it three new mobs or current mobs. As an example on Devil World, War Beast Miner, Boars and Apai. Upon completeing a quest you get a weapon or armour piece depending on which quest you took on. Each piece can come in the form of Untagged, Hardened and so on up to Intense. Collect say three weapon pieces untagged you get a untagged weapon of choice, three epic pieces an epic weapon. The idea is for the introduction of a new weapon for each class along with a new DEF and MDEF armour set. The same applies to armour pieces where one quest would be for DEF Armour another for MDEF Armour. As an example of which quests go where. War Beast Miner: Weapons Boars: DEF Armour Crimson Apai or Trolls: MDEF Armour. I figure it would be something to keep high level players and even capped players interested along with giving newer players something more to aim for on both Hsoma and Dsoma. [/quote]
repeatable wbm quest gives large wep chest. would be nice if there was one for arm chest too.
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[quote="EXCITE"]repeatable wbm quest gives large wep chest. would be nice if there was one for arm chest too.[/quote]
It does but 2500 + 2500 + 2500 wbm for an untag axe of doom and 2 untag axe of slaughter is a bit harsh.
I get that luck plays a part but it should at least be a cache with 100+ skill weps only, still a lot of luck involved but at least shortens the chance a little bit. Call it a Miners Weapon Cache or something.
Its a shame there are no quests for 100+ skill weps anyway, every other skill set has a quest pretty much and I hardly think it would flood the market - most people would keep them and use them.

Certainly at the moment there is not a chance I'd ever consider upgrading any of my weapons, simply can't afford the risk involved and that's not likely to change any time soon - conti or no conti the weapon market for the most part is dead.

Do like the idea of repeatables though, gives you something else to work for but when you are getting rewards and just dropping them on the floor at the npc you received them from then its a bit flawed.
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[quote="THEHOOD"]It does but 2500 + 2500 + 2500 wbm for an untag axe of doom and 2 untag axe of slaughter is a bit harsh. I get that luck plays a part but it should at least be a cache with 100+ skill weps only, still a lot of luck involved but at least shortens the chance a little bit. Call it a Miners Weapon Cache or something. Its a shame there are no quests for 100+ skill weps anyway, every other skill set has a quest pretty much and I hardly think it would flood the market - most people would keep them and use them. Certainly at the moment there is not a chance I'd ever consider upgrading any of my weapons, simply can't afford the risk involved and that's not likely to change any time soon - conti or no conti the weapon market for the most part is dead. Do like the idea of repeatables though, gives you something else to work for but when you are getting rewards and just dropping them on the floor at the npc you received them from then its a bit flawed.[/quote]

 

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