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Evasion Calculator

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There are some nuances between the evasion calculations on this server Vs. Esoma and I was wondering if someone could confirm/correct the following;

Accuracy = Attack Dex only
Evasion = Defence Dex only
Dex = Attack and Defence Dex

Dodge Aura = 8% Evasion (Def Dex only)

You must be equipped with at least one item that states “Evasion” on it to gain maximum benefit?

If your combined character dex, dex accessories (Def dex or just dex but not accuracy) and Dodge aura are the same as the Attack Dex of the mob you are hitting, you have a 50% evasion rate.

For each 1 dex you exceed the mob attack dex, your evasion rate increases by 1% over 50%

Maximum evasion rate is capped at 99%?

An increment of 0.8 against the integer counts as “1”? (ie. 1.8 dex is the same as 2 dex)


Have I got all that right ?

8)

Jac
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[quote="JACKELPUP"]There are some nuances between the evasion calculations on this server Vs. Esoma and I was wondering if someone could confirm/correct the following; Accuracy = Attack Dex only Evasion = Defence Dex only Dex = Attack and Defence Dex Dodge Aura = 8% Evasion (Def Dex only) You must be equipped with at least one item that states “Evasion” on it to gain maximum benefit? If your combined character dex, dex accessories (Def dex or just dex but not accuracy) and Dodge aura are the same as the Attack Dex of the mob you are hitting, you have a 50% evasion rate. For each 1 dex you exceed the mob attack dex, your evasion rate increases by 1% over 50% Maximum evasion rate is capped at 99%? An increment of 0.8 against the integer counts as “1”? (ie. 1.8 dex is the same as 2 dex) Have I got all that right ? 8) Jac [/quote]
I believe that's exactly how it works, except I always thought it was anything 0.5 or above is rounded up.
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[quote="GINGESTRO"]I believe that's exactly how it works, except I always thought it was anything 0.5 or above is rounded up. [/quote]
That's pretty much how it works although there's some variance depending on DEX difference (FINITO posted something a couple of years back on how it worked, but I didn't really understand how the variance worked).

I assume DEX is like STR where you only get the bonus at every 1.0 (so not 1.8 = 2, rather 2.0 = 2 and 2.9 = 2).
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[quote="RAMYREZ"]That's pretty much how it works although there's some variance depending on DEX difference (FINITO posted something a couple of years back on how it worked, but I didn't really understand how the variance worked). I assume DEX is like STR where you only get the bonus at every 1.0 (so not 1.8 = 2, rather 2.0 = 2 and 2.9 = 2).[/quote]
.... Precisely why I am asking

8)

Jac
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[quote="JACKELPUP"].... Precisely why I am asking 8) Jac[/quote]
Str gives attack and Def bonus. This changes at 0.5 so it's not at the whole number that it takes effect.
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[quote="DW0RL0CK"]Str gives attack and Def bonus. This changes at 0.5 so it's not at the whole number that it takes effect.[/quote]
Bow dodge is 8% now btw. Anyway i posted this back when 100% was available. I needed 6 more dex than the esoma calculations suggested i would need to achieve 100%. Not sure why.

http://myth-of-soma.com/Forum/Thread.asp?ID=5413&title=Adding+DT+to+pumpkin+necky&Page=1
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[quote="MATTHEW"]Bow dodge is 8% now btw. Anyway i posted this back when 100% was available. I needed 6 more dex than the esoma calculations suggested i would need to achieve 100%. Not sure why. http://myth-of-soma.com/Forum/Thread.asp?ID=5413&title=Adding+DT+to+pumpkin+necky&Page=1[/quote]
Thanks Matthew ... I remember the post actually.

So, do we know why Dodge aura was reduced to 8% (wasn't it 15% on esoma)?

Do we know if/why you have to beat the attack Dex by 56 and not just 50?

Also, do we know if 0.8 counts as 1.0?

Also, I assume the evasion is still capped at 99%?

8)

Jac
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[quote="JACKELPUP"]Thanks Matthew ... I remember the post actually. So, do we know why Dodge aura was reduced to 8% (wasn't it 15% on esoma)? Do we know if/why you have to beat the attack Dex by 56 and not just 50? Also, do we know if 0.8 counts as 1.0? Also, I assume the evasion is still capped at 99%? 8) Jac[/quote]
"DW0RL0CK"Str gives attack and Def bonus. This changes at 0.5 so it's not at the whole number that it takes effect.


In ESOMA yes, not on this server. F10 stats showing increase in attack/defense is a bug.
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[quote="RAMYREZ"][quote="DW0RL0CK"]Str gives attack and Def bonus. This changes at 0.5 so it's not at the whole number that it takes effect.[/quote] In ESOMA yes, not on this server. F10 stats showing increase in attack/defense is a bug.[/quote]
As far as I'm aware, the maximum hit rate/dodge you can have is 80% if you do not have any accuracy or evasion %.

If you've got 10 dex vs 150dex, you still have a 20% chance to hit.
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[quote="PATHOLOGIST"]As far as I'm aware, the maximum hit rate/dodge you can have is 80% if you do not have any accuracy or evasion %. If you've got 10 dex vs 150dex, you still have a 20% chance to hit. [/quote]
I think it 30% not 20% for 100%
so 29% for 99%

you need +50dex than the mob for 100% evasion, so +49 as best is 99%

8% dodge, 5% boots and 5,5,6 = 29%

eva counts also as dex so if you got 100dex and the mob has 100dex, you need 149 (+49), if you got 29% eva you need +20 in dex acc, or 40%eva you need +10dex
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[quote="XISHAN"]I think it 30% not 20% for 100% so 29% for 99% you need +50dex than the mob for 100% evasion, so +49 as best is 99% 8% dodge, 5% boots and 5,5,6 = 29% eva counts also as dex so if you got 100dex and the mob has 100dex, you need 149 (+49), if you got 29% eva you need +20 in dex acc, or 40%eva you need +10dex[/quote]
as far as im aware, im sure .5 was attacking dex and .0 was defensive dex, whereas altho it doesn't show on f10. .5 str was defence, and .0 was attacking.
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[quote="MIKEYYB93"]as far as im aware, im sure .5 was attacking dex and .0 was defensive dex, whereas altho it doesn't show on f10. .5 str was defence, and .0 was attacking. [/quote]
"MIKEYYB93"as far as im aware, im sure .5 was attacking dex and .0 was defensive dex, whereas altho it doesn't show on f10. .5 str was defence, and .0 was attacking.


If you're talking about esoma, defensive dex was definitely .5.
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[quote="CYROX"][quote="MIKEYYB93"]as far as im aware, im sure .5 was attacking dex and .0 was defensive dex, whereas altho it doesn't show on f10. .5 str was defence, and .0 was attacking. [/quote] If you're talking about esoma, defensive dex was definitely .5.[/quote]
nah here. was defo .5 on esoma though
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[quote="MIKEYYB93"]nah here. was defo .5 on esoma though[/quote]
"RAMYREZ"
In ESOMA yes, not on this server. F10 stats showing increase in attack/defense is a bug.


Cheers.
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[quote="DW0RL0CK"][quote="RAMYREZ"] In ESOMA yes, not on this server. F10 stats showing increase in attack/defense is a bug.[/quote] Cheers.[/quote]
The base stat used for attack, defense, magic attack, magic defense on this server is at every .0 (Didn't intend to change this though it just happened because the functions used in the implementation to get the base stat value returns a floored value).

Dex Attack and Defense is still at every .5 because esoma functions are still being used. The only change I have made is the fix for the 100% evasion bug.
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[quote="FINITO"]The base stat used for attack, defense, magic attack, magic defense on this server is at every .0 (Didn't intend to change this though it just happened because the functions used in the implementation to get the base stat value returns a floored value). Dex Attack and Defense is still at every .5 because esoma functions are still being used. The only change I have made is the fix for the 100% evasion bug.[/quote]

 

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