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New mage mob for dsoma

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Hello, could us mages get an equivilent mob to wbm please, garg shamens starting to get pretty bad for me, no rush though, punching is always an option at the moment :)
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[quote="MONSTER"]Hello, could us mages get an equivilent mob to wbm please, garg shamens starting to get pretty bad for me, no rush though, punching is always an option at the moment :)[/quote]
"MONSTER"Hello, could us mages get an equivilent mob to wbm please, garg shamens starting to get pretty bad for me, no rush though, punching is always an option at the moment :)


lol
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[quote="PERFECT"][quote="MONSTER"]Hello, could us mages get an equivilent mob to wbm please, garg shamens starting to get pretty bad for me, no rush though, punching is always an option at the moment :)[/quote] lol[/quote]
Been hunting gs 30 levels now, pls new mob :D
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[quote="MONSTER"]Been hunting gs 30 levels now, pls new mob :D[/quote]
i think this would be a good idea because mages can pretty much hunt gargoyle shamens at lvl 50... until they cap
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[quote="GOAT"]i think this would be a good idea because mages can pretty much hunt gargoyle shamens at lvl 50... until they cap [/quote]
not enough shaman ever if all mages are on at once, was me, s0rc and monster there last night with enough for each of us, but any more and will be waitin for respawns
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[quote="REHLINA"]not enough shaman ever if all mages are on at once, was me, s0rc and monster there last night with enough for each of us, but any more and will be waitin for respawns[/quote]
"REHLINA"not enough shaman ever if all mages are on at once, was me, s0rc and monster there last night with enough for each of us, but any more and will be waitin for respawns


The spawn has been buffed by quite a bit, was a lot worse before.

But it would be nice to have a new INT monster, Mon and I are both reaching that point where we'll need one.
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[quote="S0RCERER"][quote="REHLINA"]not enough shaman ever if all mages are on at once, was me, s0rc and monster there last night with enough for each of us, but any more and will be waitin for respawns[/quote] The spawn has been buffed by quite a bit, was a lot worse before. But it would be nice to have a new INT monster, Mon and I are both reaching that point where we'll need one.[/quote]
wasn't something mentioned about having a dedicated Kolvar spawn

could do with shaman drops looked at also, nothing major, just full diab seems to be split between 2 different spawns on shaman
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[quote="REHLINA"]wasn't something mentioned about having a dedicated [url=http://myth-of-soma.com/Armory/Monster.asp?id=2014]Kolvar[/url] spawn could do with shaman drops looked at also, nothing major, just full diab seems to be split between 2 different spawns on shaman[/quote]
"REHLINA"wasn't something mentioned about having a dedicated Kolvar spawn

could do with shaman drops looked at also, nothing major, just full diab seems to be split between 2 different spawns on shaman


Kolvar is a boss monster and they have far far far far too much HP for any mage to want to ever hunt for leveling.
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[quote="S0RCERER"][quote="REHLINA"]wasn't something mentioned about having a dedicated [url=http://myth-of-soma.com/Armory/Monster.asp?id=2014]Kolvar[/url] spawn could do with shaman drops looked at also, nothing major, just full diab seems to be split between 2 different spawns on shaman[/quote] Kolvar is a boss monster and they have far far far far too much HP for any mage to want to ever hunt for leveling.[/quote]
As much as I might regret this in the future lmao, if melee have a decent end game mob then it's only fair mages should get one aswell.
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[quote="CARNAGE"]As much as I might regret this in the future lmao, if melee have a decent end game mob then it's only fair mages should get one aswell.[/quote]
I'd just like to point out that gargoyle shaman and nightmares both have 145 int, meaning the int cap for both devils and humans is 176?

Even tho the int cap is 176, the majority of humans will not get much more than 120/130 int probably, as they have limited levels to cap str as well.
So if devil mages cap on 176 int, they will still most likely destroy most humans as they will have 50+ int over the average human.

Adding an int mob just to allow devil mages to gain more int when their human counterparts will never be able to reach such an int will most likely lead to a huge imbalance between the worlds. If you cap in at at lvl 90 and 176 int, be glad you dont have 10 more levels to do, and be done with your character.
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[quote="TIOKZ"]I'd just like to point out that gargoyle shaman and nightmares both have 145 int, meaning the int cap for both devils and humans is 176? Even tho the int cap is 176, the majority of humans will not get much more than 120/130 int probably, as they have limited levels to cap str as well. So if devil mages cap on 176 int, they will still most likely destroy most humans as they will have 50+ int over the average human. Adding an int mob just to allow devil mages to gain more int when their human counterparts will never be able to reach such an int will most likely lead to a huge imbalance between the worlds. If you cap in at at lvl 90 and 176 int, be glad you dont have 10 more levels to do, and be done with your character.[/quote]
Trying to steer away from the hsoma comparison as dsoma melees have a mob that caps at like 220 str, but this is why i want a new mob, i get terrible stats compared to a melee leveling on wbm, i do not want to waste more levels on garg shamens
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[quote="MONSTER"]Trying to steer away from the hsoma comparison as dsoma melees have a mob that caps at like 220 str, but this is why i want a new mob, i get terrible stats compared to a melee leveling on wbm, i do not want to waste more levels on garg shamens[/quote]
You fail to address my point, regarding int caps and humans / devils.
Devils will cap on 216 str, Humans will cap with 171 str. A difference of 45
You as a devil mage will cap with 176 int currently. Average human will cap with 125 int probably. A difference 51 int.

Its fine as it is, Adding a new mob will just mean you end up with like ~200+ int depending on the int of the mob that is added, you will end up having 80+ Int more than an average human... Do you see the problem?

Does it matter if your stats are somewhat slow? You are still going to reach 176 int...
You're still going to have a somewhat correct int advantage over humans (~51 int), Im sure once devils start reaching higher strs, their gains from WBM will probably also slow down.
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[quote="TIOKZ"]You fail to address my point, regarding int caps and humans / devils. Devils will cap on 216 str, Humans will cap with 171 str. A difference of 45 You as a devil mage will cap with 176 int currently. Average human will cap with 125 int probably. A difference 51 int. Its fine as it is, Adding a new mob will just mean you end up with like ~200+ int depending on the int of the mob that is added, you will end up having 80+ Int more than an average human... Do you see the problem? Does it matter if your stats are somewhat slow? You are still going to reach 176 int... You're still going to have a somewhat correct int advantage over humans (~51 int), Im sure once devils start reaching higher strs, their gains from WBM will probably also slow down.[/quote]
Ditto what Monster is saying, comparing Hsoma monsters to Dsoma monsters regarding "caps" is silly.

Beast Lord Guardian:
3000hp
140str
66int
93dex (def)
112dex (off)

War Beast Miner
8000hp
185str
110int
95dex (def)
125dex (off)

--

On Esoma there was an Endgame mage monster for both Hsoma and Dsoma, if memory serves me, Hsoma had one that resembled a Valk.

Dsoma's one was Fallen Seraphim (same skin as Apus), both of these magic monsters had 188-ish INT.

That said, they were incredibly slow to level on compared to WBM/BLG but that's (imo) because I think WBM/BLG grant far too much %.

In addition, it is the human's choice to "cap" at 125int.

Humans are capable of reaching 175int just the same as devil mages are.

And to your point regarding str slowdowns on WBM, that never (ever) happens until they cap.
Gains just get bigger and bigger until they can get no more.
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[quote="S0RCERER"]Ditto what Monster is saying, comparing Hsoma monsters to Dsoma monsters regarding "caps" is silly. Beast Lord Guardian: 3000hp 140str 66int 93dex (def) 112dex (off) War Beast Miner 8000hp 185str 110int 95dex (def) 125dex (off) -- On Esoma there was an Endgame mage monster for both Hsoma and Dsoma, if memory serves me, Hsoma had one that resembled a Valk. Dsoma's one was Fallen Seraphim (same skin as Apus), both of these magic monsters had 188-ish INT. That said, they were incredibly slow to level on compared to WBM/BLG but that's (imo) because I think WBM/BLG grant far too much %. In addition, it is the human's choice to "cap" at 125int. Humans are capable of reaching 175int just the same as devil mages are. And to your point regarding str slowdowns on WBM, that never (ever) happens until they cap. Gains just get bigger and bigger until they can get no more.[/quote]
"S0RCERER"In addition, it is the human's choice to "cap" at 125int.

Humans are capable of reaching 175int just the same as devil mages are.


Choice or no choice, most humans will probably assure you that it is much more important to cap str with the limited level they have and are forced into stopping int at 125 ish, yes you may see one or two people who may do a bit more int but hugely sacrifice their char's str / dex.

Phrase it how you want but these are the facts:
Majority of humans will not pass 125 int.
Adding a new mage mob to dsoma will allow them to get more int, 190/200/210? Depends on the mob introduced.
Such a large int gap will just lead to humans being flattened by dev mages at wotw.
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[quote="TIOKZ"][quote="S0RCERER"]In addition, it is the human's choice to "cap" at 125int. Humans are capable of reaching 175int just the same as devil mages are.[/quote] Choice or no choice, most humans will probably assure you that it is much more important to cap str with the limited level they have and are forced into stopping int at 125 ish, yes you may see one or two people who may do a bit more int but hugely sacrifice their char's str / dex. Phrase it how you want but these are the facts: Majority of humans will not pass 125 int. Adding a new mage mob to dsoma will allow them to get more int, 190/200/210? Depends on the mob introduced. Such a large int gap will just lead to humans being flattened by dev mages at wotw.[/quote]
"TIOKZ"
"S0RCERER"In addition, it is the human's choice to "cap" at 125int.

Humans are capable of reaching 175int just the same as devil mages are.


Choice or no choice, most humans will probably assure you that it is much more important to cap str with the limited level they have and are forced into stopping int at 125 ish, yes you may see one or two people who may do a bit more int but hugely sacrifice their char's str / dex.

Phrase it how you want but these are the facts:
Majority of humans will not pass 125 int.
Adding a new mage mob to dsoma will allow them to get more int, 190/200/210? Depends on the mob introduced.
Such a large int gap will just lead to humans being flattened by dev mages at wotw.


Point still stands, you have the CHOICE.

If you decide to do shitloads of INT, you won't be flattened by a devil mage.
If you decide to neglect INT, you will be flattened by a devil mage.

If you decide to do shitloads of STR, you won't be flattened by a melee devil.
If you decide to neglect STR, you will be flattened by a melee devil.

Those are the facts.

And on Esoma there were a few humans who did go for mad levels of INT, Dibbler springs to mind.
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[quote="S0RCERER"][quote="TIOKZ"][quote="S0RCERER"]In addition, it is the human's choice to "cap" at 125int. Humans are capable of reaching 175int just the same as devil mages are.[/quote] Choice or no choice, most humans will probably assure you that it is much more important to cap str with the limited level they have and are forced into stopping int at 125 ish, yes you may see one or two people who may do a bit more int but hugely sacrifice their char's str / dex. Phrase it how you want but these are the facts: Majority of humans will not pass 125 int. Adding a new mage mob to dsoma will allow them to get more int, 190/200/210? Depends on the mob introduced. Such a large int gap will just lead to humans being flattened by dev mages at wotw.[/quote] Point still stands, you have the [b]CHOICE[/b]. If you decide to do shitloads of INT, you won't be flattened by a devil mage. If you decide to neglect INT, you will be flattened by a devil mage. If you decide to do shitloads of STR, you won't be flattened by a melee devil. If you decide to neglect STR, you will be flattened by a melee devil. Those are the facts. And on Esoma there were a few humans who did go for mad levels of INT, Dibbler springs to mind. [/quote]

 

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