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Conti raid % back to 60% please.

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As the facts now show on 61.5% devils just about win wotw which is entirely subject to all our high levels and mid tier devils targetting one player.

The facts show at 61.5% i'm a level 61 devil with a top spec EPIC spear and cannot kill a human in banded armor without help.

Lets take mr_perfect, orange, style, zyzz and carnage, slayer, monster and tasteless out of the equation because both sides have these creatures that are unkillable

Now humans hunt leiver beasts and bone golems as primary mobs it would be more interesting if we could raid them and have a small chance on 60% to kill them if we work together.

We need to all accept (humans please) that endgame humans xp gain has been buffed masively and ours lowered, it's more fair than ever and as soon as humans get endgame weaps with speed and acc upgrades it'll negate our outright weapon damage. In 5 months time it'll probably be a lot closer to 100%-100%.

Conti is now well worth humans hunting and as such deserves to have the pvp it was intended for. what's the point of giving me 108 attack on 40% stats when most humans in gold have more min def than that, and i only hit banded players for about 80 dmg with 4th.

Equally i believe humans should have their stats be 80% in conti when raiding devs
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[quote="NEOXIAN"]As the facts now show on 61.5% devils just about win wotw which is entirely subject to all our high levels and mid tier devils targetting one player. The facts show at 61.5% i'm a level 61 devil with a top spec EPIC spear and cannot kill a human in banded armor without help. [b]Lets take mr_perfect, orange, style, zyzz and carnage, slayer, monster and tasteless out of the equation because both sides have these creatures that are unkillable[/b] Now humans hunt leiver beasts and bone golems as primary mobs it would be more interesting if we could raid them and have a small chance on 60% to kill them if we work together. We need to all accept (humans please) that endgame humans xp gain has been buffed masively and ours lowered, it's more fair than ever and as soon as humans get endgame weaps with speed and acc upgrades it'll negate our outright weapon damage. In 5 months time it'll probably be a lot closer to 100%-100%. Conti is now well worth humans hunting and as such deserves to have the pvp it was intended for. what's the point of giving me 108 attack on 40% stats when most humans in gold have more min def than that, and i only hit banded players for about 80 dmg with 4th. Equally i believe humans should have their stats be 80% in conti when raiding devs[/quote]
Take a video showing how difficult it is. I'd say a lvl 60 devil is only beginning to get strong too. I think by the time you're 70 you'll be on a whole new level.

However you should be killing people in banded,
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[quote="BLACKHAT"]Take a video showing how difficult it is. I'd say a lvl 60 devil is only beginning to get strong too. I think by the time you're 70 you'll be on a whole new level. However you should be killing people in banded, [/quote]
I think your point is valid but the percentages are way off.

So humans can't win on 61.5% but there native percent should be 60%?

I'd be willing to try 50%.
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[quote="ISYLVER"]I think your point is valid but the percentages are way off. So humans can't win on 61.5% but there native percent should be 60%? I'd be willing to try 50%.[/quote]
"ISYLVER"I think your point is valid but the percentages are way off.

So humans can't win on 61.5% but there native percent should be 60%?

I'd be willing to try 50%.


tbh I think it should be left as it is, else devils will gain another advantage.

If they're able to kill us "easily" whilst raiding it will slow our levelling down negating the whole reason to winning conti = another reason for humans not to bother.

solo humans have no chance of killing dev's on a raid - shouldn't it be similar the other way?

besides, raiding is a good group activity :)
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[quote="GREATERIX"][quote="ISYLVER"]I think your point is valid but the percentages are way off. So humans can't win on 61.5% but there native percent should be 60%? I'd be willing to try 50%.[/quote] tbh I think it should be left as it is, else devils will gain another advantage. If they're able to kill us "easily" whilst raiding it will slow our levelling down negating the whole reason to winning conti = another reason for humans not to bother. solo humans have no chance of killing dev's on a raid - shouldn't it be similar the other way? besides, raiding is a good group activity :)[/quote]
Its a bit of a sore subject, we can agree from the other WOTW threads that it takes several of us to take one of you down, which was justified by having more humans than devils.

On the other hand when percentage is too low its takes several of you to take one of us down, maybe 50% is reasonable and take a raiding party.
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[quote="RAZOR"]Its a bit of a sore subject, we can agree from the other WOTW threads that it takes several of us to take one of you down, which was justified by having more humans than devils. On the other hand when percentage is too low its takes several of you to take one of us down, maybe 50% is reasonable and take a raiding party.[/quote]
While I can agree with Neoxian on the point where he should be able to kill someone in banded 1 v 1 at level 61, I disagree with a global % change.

From my time at bone golums the only two raiders I have seen were Perfect and Red_Vex, at one point a mage came with them as well. Now they could not us 1 v 1, however, they did hurt me and I had perfect defence on as well. We managed to kill i think it was Red_Vex once, and that was 4/5 of us focussing on him. I was only weakening to assist others, so please do not go down the teamwork route etc. The fact is we couldnt kill perfect and we didnt manage to kill Vex again.

You talk about taking these 'high players' out of the equation to balance the PVP on conti, however these people who you are willing to dismiss are the main people who raid conti. If we cannot even kill them on 40% what chance do we have on 50 or 60%. You can bet your last dollar that this will only encurage them to turn out more, which is guess is your point.

You talk about balance and that you cannot kill a human in banded. On the flip side on 40% five humans cannot kill a raider. Now as you said we are taking the top humans out of the equation, this leaves the people who hunt bone golums, who hunt the new wraith pretty much sitting ducks agaisnt a raider.

Of course this would not be a problem if there were mobs like bone golums, extra wraith, a new rap spawn on non-raiding maps, but this defeats the object on global PVP. I am all for it, but putting these upgrade mobs ad additional spawns on maps where it would appear with a small change it would not be worth hunting completely defeats the object. Thes spawns are on a mixed map and we have to deal with it, but to deal with it in such a way whereby we cant kill a devil but you want more chance to kill us seems unreasonable.

It has be talked about humans coming into their own at higher levels with upgrades. Well this will take time for most humans and therefore the balancing will take time as well.

In conclusion while a change is needed for some devils, it is too early for a change for the average player.
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[quote="SHATTERSTAR"]While I can agree with Neoxian on the point where he should be able to kill someone in banded 1 v 1 at level 61, I disagree with a global % change. From my time at bone golums the only two raiders I have seen were Perfect and Red_Vex, at one point a mage came with them as well. Now they could not us 1 v 1, however, they did hurt me and I had perfect defence on as well. We managed to kill i think it was Red_Vex once, and that was 4/5 of us focussing on him. I was only weakening to assist others, so please do not go down the teamwork route etc. The fact is we couldnt kill perfect and we didnt manage to kill Vex again. You talk about taking these 'high players' out of the equation to balance the PVP on conti, however these people who you are willing to dismiss are the main people who raid conti. If we cannot even kill them on 40% what chance do we have on 50 or 60%. You can bet your last dollar that this will only encurage them to turn out more, which is guess is your point. You talk about balance and that you cannot kill a human in banded. On the flip side on 40% five humans cannot kill a raider. Now as you said we are taking the top humans out of the equation, this leaves the people who hunt bone golums, who hunt the new wraith pretty much sitting ducks agaisnt a raider. Of course this would not be a problem if there were mobs like bone golums, extra wraith, a new rap spawn on non-raiding maps, but this defeats the object on global PVP. I am all for it, but putting these upgrade mobs ad additional spawns on maps where it would appear with a small change it would not be worth hunting completely defeats the object. Thes spawns are on a mixed map and we have to deal with it, but to deal with it in such a way whereby we cant kill a devil but you want more chance to kill us seems unreasonable. It has be talked about humans coming into their own at higher levels with upgrades. Well this will take time for most humans and therefore the balancing will take time as well. In conclusion while a change is needed for some devils, it is too early for a change for the average player.[/quote]
I'd love to see conti raiders % increased (believe both the HSoma and DSoma community have asked for it, though not very recently), however anything more than 50% would be too harsh.

By the way, Perfect can almost tank 5 devils. :(
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[quote="GHOSTLORD"]I'd love to see conti raiders % increased (believe both the HSoma and DSoma community have asked for it, though not very recently), however anything more than 50% would be too harsh. By the way, Perfect can almost tank 5 devils. :([/quote]
Think of Perfect as our Devil equiv of your Style, just a much more pleasant Chinese team playing him.
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[quote="PATHOLOGIST"]Think of Perfect as our Devil equiv of your Style, just a much more pleasant Chinese team playing him.[/quote]
Would it be possible to set certain percentages per co ordinate on conti.

For example: Attackers raid as follows

40% on co-ords where raps and low level stuff spawn
45% on mid mobs such as BG's
50% on elite lizardmen and drazil.

That way each part of the map is different and the raiders stand more of a chance agaisnt higher levels and lower levels are protected.
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[quote="SHATTERSTAR"]Would it be possible to set certain percentages per co ordinate on conti. For example: Attackers raid as follows 40% on co-ords where raps and low level stuff spawn 45% on mid mobs such as BG's 50% on elite lizardmen and drazil. That way each part of the map is different and the raiders stand more of a chance agaisnt higher levels and lower levels are protected.[/quote]
Easiest solution:
Remove +100hp pot.

I raided human conti with Slayer, Hojo and Alucard... We couldn't land a kill on anyone (who wasn't afk)!

Slayer, who is the strongest devil (by quite a margin) couldn't kill a human hunting Mujarin who's wearing 2 parts scaled. (shortly after we gave up and left conti).

On the flip side, the reason it takes so many people to score a kill on us is SOLELY to do with the +100hp pot.

Think for a second, at 40% stats, a devil's magic and physical defence is knocked down several pegs to where a level 70 devil is like that of a level 40 human, we take massive amounts of damage, but we do not drop.

Why do you think that is?

With the pot delay, that would not be possible with +20's and would be pretty difficult with +50s.

But with +100's? Heck, a level 55 devil can tank a group of the top-end devils using +100s.

The staying power +100's give is just too much and in end-game pvp, you'll find that the victor of an encounter will be determined by who runs out of pots first, as nobody will be scoring kills on anyone.
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[quote="S0RCERER"]Easiest solution: Remove +100hp pot. I raided human conti with Slayer, Hojo and Alucard... We couldn't land a kill on anyone (who wasn't afk)! Slayer, who is the strongest devil (by quite a margin) couldn't kill a human hunting Mujarin who's wearing 2 parts scaled. (shortly after we gave up and left conti). On the flip side, the reason it takes so many people to score a kill on us is SOLELY to do with the +100hp pot. Think for a second, at 40% stats, a devil's magic and physical defence is knocked down several pegs to where a level 70 devil is like that of a level 40 human, we take massive amounts of damage, but we do not drop. Why do you think that is? With the pot delay, that would not be possible with +20's and would be pretty difficult with +50s. But with +100's? Heck, a level 55 devil can tank a group of the top-end devils using +100s. The staying power +100's give is just too much and in end-game pvp, you'll find that the victor of an encounter will be determined by who runs out of pots first, as nobody will be scoring kills on anyone.[/quote]
agree with s0rc, +100 hp pot ruins pvp as it is so easy to survive anything, even if you're taking insane damage and giving out no damage you can just outpot it
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[quote="NEOXIAN"]agree with s0rc, +100 hp pot ruins pvp as it is so easy to survive anything, even if you're taking insane damage and giving out no damage you can just outpot it[/quote]
"ISYLVER"I think your point is valid but the percentages are way off.

So humans can't win on 61.5% but there native percent should be 60%?

I'd be willing to try 50%.



设想一下,如果一个人界的使用魔法武器,打开回避技能,穿一套回避装备,然后用魔法打我。我将如何和他对抗?? 你没有想过吗?
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[quote="PERFECT"][quote="ISYLVER"]I think your point is valid but the percentages are way off. So humans can't win on 61.5% but there native percent should be 60%? I'd be willing to try 50%.[/quote] 设想一下,如果一个人界的使用魔法武器,打开回避技能,穿一套回避装备,然后用魔法打我。我将如何和他对抗?? 你没有想过吗?[/quote]
"PERFECT"
"ISYLVER"I think your point is valid but the percentages are way off.

So humans can't win on 61.5% but there native percent should be 60%?

I'd be willing to try 50%.



设想一下,如果一个人界的使用魔法武器,打开回避技能,穿一套回避装备,然后用魔法打我。我将如何和他对抗?? 你没有想过吗?


Evasion as a whole is a long way off for most players.

Also, humans in full evasion wouldn't be hunting in conti, if they were i'd LOL irl.The main point of global raids is to stop members of the opposite race from leveling, so what if you never killed them, you likely burned through their pots and forced them to warp a lot sooner than they would have.

You don't see humans complaining that they can't raid conti and kill devils 1v1, do you?

For our Chinese brethren :

逃避作为一个整体对于大多数玩家来说很长的路要走。

此外,人类完全逃避不会成为孔蒂的狩猎,如果他们是我LOL irl.The全球袭击的主要点是停止从练级相反的比赛,所以如果你从来不杀了他们,你可能通过他们的盆烧毁,并迫使他们有很多变形,迟早他们会比。

你没看到人抱怨他们不能搜查孔蒂和杀鬼子1V1的,你呢?



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[quote="CHOJINE"][quote="PERFECT"][quote="ISYLVER"]I think your point is valid but the percentages are way off. So humans can't win on 61.5% but there native percent should be 60%? I'd be willing to try 50%.[/quote] 设想一下,如果一个人界的使用魔法武器,打开回避技能,穿一套回避装备,然后用魔法打我。我将如何和他对抗?? 你没有想过吗?[/quote] Evasion as a whole is a long way off for most players. Also, humans in full evasion wouldn't be hunting in conti, if they were i'd LOL irl.The main point of global raids is to stop members of the opposite race from leveling, so what if you never killed them, you likely burned through their pots and forced them to warp a lot sooner than they would have. You don't see humans complaining that they can't raid conti and kill devils 1v1, do you? For our Chinese brethren : 逃避作为一个整体对于大多数玩家来说很长的路要走。 此外,人类完全逃避不会成为孔蒂的狩猎,如果他们是我LOL irl.The全球袭击的主要点是停止从练级相反的比赛,所以如果你从来不杀了他们,你可能通过他们的盆烧毁,并迫使他们有很多变形,迟早他们会比。 你没看到人抱怨他们不能搜查孔蒂和杀鬼子1V1的,你呢? [/quote]
I raided the conti wraith spawn and couldn't kill players in shaman gear.
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[quote="CARNAGE"]I raided the conti wraith spawn and couldn't kill players in shaman gear. [/quote]
"CHOJINE"
"PERFECT"
"ISYLVER"I think your point is valid but the percentages are way off.

So humans can't win on 61.5% but there native percent should be 60%?

I'd be willing to try 50%.



设想一下,如果一个人界的使用魔法武器,打开回避技能,穿一套回避装备,然后用魔法打我。我将如何和他对抗?? 你没有想过吗?


Evasion as a whole is a long way off for most players.

Also, humans in full evasion wouldn't be hunting in conti, if they were i'd LOL irl.The main point of global raids is to stop members of the opposite race from leveling, so what if you never killed them, you likely burned through their pots and forced them to warp a lot sooner than they would have.

You don't see humans complaining that they can't raid conti and kill devils 1v1, do you?

For our Chinese brethren :

逃避作为一个整体对于大多数玩家来说很长的路要走。

此外,人类完全逃避不会成为孔蒂的狩猎,如果他们是我LOL irl.The全球袭击的主要点是停止从练级相反的比赛,所以如果你从来不杀了他们,你可能通过他们的盆烧毁,并迫使他们有很多变形,迟早他们会比。

你没看到人抱怨他们不能搜查孔蒂和杀鬼子1V1的,你呢?






本来从官方的角度就是人类不可能1V1魔界. 而且人类的玩家居多,他们需要团结来打倒魔界.“the myth of soma”在韩国是一个神话故事,同样这个游戏应该延续剧情的发展。
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[quote="PERFECT"][quote="CHOJINE"][quote="PERFECT"][quote="ISYLVER"]I think your point is valid but the percentages are way off. So humans can't win on 61.5% but there native percent should be 60%? I'd be willing to try 50%.[/quote] 设想一下,如果一个人界的使用魔法武器,打开回避技能,穿一套回避装备,然后用魔法打我。我将如何和他对抗?? 你没有想过吗?[/quote] Evasion as a whole is a long way off for most players. Also, humans in full evasion wouldn't be hunting in conti, if they were i'd LOL irl.The main point of global raids is to stop members of the opposite race from leveling, so what if you never killed them, you likely burned through their pots and forced them to warp a lot sooner than they would have. You don't see humans complaining that they can't raid conti and kill devils 1v1, do you? For our Chinese brethren : 逃避作为一个整体对于大多数玩家来说很长的路要走。 此外,人类完全逃避不会成为孔蒂的狩猎,如果他们是我LOL irl.The全球袭击的主要点是停止从练级相反的比赛,所以如果你从来不杀了他们,你可能通过他们的盆烧毁,并迫使他们有很多变形,迟早他们会比。 你没看到人抱怨他们不能搜查孔蒂和杀鬼子1V1的,你呢? [/quote] 本来从官方的角度就是人类不可能1V1魔界. 而且人类的玩家居多,他们需要团结来打倒魔界.“the myth of soma”在韩国是一个神话故事,同样这个游戏应该延续剧情的发展。 [/quote]

 

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