Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

Server Update

by FINITO // 2021/06/03 19:16:33 // 6 comments
  • Now enforcing the movement speed delay server side for magic and aura casts, so after moving will not be able to immediately cast.
  • Excluded Sacred Stone, Capture The Flag, and Damned Negamare maps from immunity prevention timer, it will no longer tick down when in these areas.
  • /removeimmunity command no longer removes immunity prevention and now also requires that you have immunity to use it.

Comments

Login to post a comment
DIMENSION Says:
* Now enforcing the movement speed delay server side for magic and aura casts, so after moving will not be able to immediately cast.* Now why u did that..........only u know.........
REDSONIA Says:
is this count ugrade ? better we have to call it downgrade .
THE_D0N Says:
I have been thinking about this tbf. Wouldnt this massivly affect wow? 1 step out safe zone ( any build ) delay in all types. Time you use an aura whether its cast a spell - 4th bow - stone youd be dead? As it is with these new weps ( devs deserve for having conti ) already an easy 3-4 hits per kill thats without a form of delay.
THE_D0N Says:
I have been thinking about this tbf. Wouldnt this massivly affect wow? 1 step out safe zone ( any build ) delay in all types. Time you use an aura whether its cast a spell - 4th bow - stone youd be dead? As it is with these new weps ( devs deserve for having conti ) already an easy 3-4 hits per kill thats without a form of delay.
CHOJINE Says:
Doesn’t this effectively mean mages can no longer pvp as they can’t stand still and now cannot run then cast?
ISYLVER Says:
This actually makes casting quicker for all and server side delay replaces a client side delay that people could remove.