Inventory UI has been re-implemented with some QoL improvements
Auto unequip of 1hand weapon and shield when equipping 2h weapon
Thousands separator for barr amount
Accurate breakdown of AT/DF MA/MD, hover over these stats to see it
Comparison with equpped item when holding ALT + hovering over item in inventory
Fixed tooltip rendering order, tooltips will no longer draw behind the main UI
Fixed incorrect repair descriptions for when grindstone is used
Shift + right click to put ring into right ring slot when there is a ring equipped in the left ring slot
Other UI Improvements
Fixed Quest Tracker item objective tracking
Quest log UI can now be navigated using arrow keys UP/DOWN to move through the lists and LEFT/RIGHT to move between the different tabs
Chat input is now using updated string component system so in the future we will be introducing additional features to the chat input
Fixed text component wrapping issues with chat strings within the chat history UI
Fixed character targeting issue, this is where attacking would randomly not work or would stop due to focus being lost on the target
Gameplay Changes
Fixed MA and MD upgrades so that they correctly apply the item special that for the MA or MD that is currently on the item (this was the issue where MA or MD was being replaced and getting incorrect upgrade results)
MA bonus from staff skill is only applied if the character has a staff equipped
Removed bonus damage that was given to GVW defenders (this was a small amount that really had no impact anyway)
Individual calculations for parts of a stat calculation that includes (AT / DF / MA / MD) are now rounded individually so that we are able to accurately show breakdown of what applies to these stats in the new inventory UI
Casting magic with -M tag weapons no longer triggers proc. Yes this is a nerf to -M tag weapons but have decided it is a change worth introducing to avoid issues where characters are using 5th axe with an -M tag and then also casting magic with double procs
Reduced CON requirement for Serpent Stave to 160 from 200
Fixed magic casting stopping when slowed
Enjoy! Please report any bugs with the regards to any of the above changes and I will get to them as soon as I can also feedback is welcome thanks.
4634 Says:
So 1 vs 1 pks for mage is dead on human soma?
Theres not enough numbers left to play with to will 4th staff be added?
Dex mage is also killed off with m tag bows and stuff ?
4634 Says:
These changes were needed when the game had a user count. now these changes are irrelevant unless you can fix the usercount to. wont be starting from fresh on another character to make a warrior.