Author | Content | Date |
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ARROW |
Yeah the balance is broken. I get skill way before I get the stats, by the time i have the stats I got 6 or 7 more skill, and this unbalance will get bigger and bigger. I think we need to have skill req increase by 2 or 3 for each weapon or stats lowered by 1 or 2 for the weapons.
Armour is fine.
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[quote="ARROW"]Yeah the balance is broken. I get skill way before I get the stats, by the time i have the stats I got 6 or 7 more skill, and this unbalance will get bigger and bigger. I think we need to have skill req increase by 2 or 3 for each weapon or stats lowered by 1 or 2 for the weapons.
Armour is fine. [/quote]
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#46 2013/09/11 15:50:27 |
S0RCERER |
Not that I don't agree with you, but this was the exact same in Esoma.
You would always have the required skill before the stats. |
#47 2013/09/11 16:31:48 |
ARROW |
Fair enough esoma is a distant blur to me :P
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#48 2013/09/11 16:38:10 |
AZUMI |
"S0RCERER"Not that I don't agree with you, but this was the exact same in Esoma. That was correct for Human (You can be multi weapon skilled) Devil's were much more matched, not a huge gap like that (6+ levels difference) between Skill and Stat. It won't be changed, I was just far more concerned for the fact knuckle users are flying ahead because of this mishap thats taken 11 days to be reported.
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[quote="AZUMI"][quote="S0RCERER"]Not that I don't agree with you, but this was the exact same in Esoma.
You would always have the required skill before the stats.[/quote]
That was correct for Human (You can be multi weapon skilled)
Devil's were much more matched, not a huge gap like that (6+ levels difference) between Skill and Stat.
It won't be changed, I was just far more concerned for the fact knuckle users are flying ahead because of this mishap thats taken 11 days to be reported.[/quote]
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#49 2013/09/11 23:45:51 |
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