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Dsoma Weapon/Armour Concerns.

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So looking through Dsoma Items today and I think this 10% increase is severely messing things up for people long term.

I can only look at this from a swordsman/woman's perspective but speaking to others there does seem to be a similar trend of sorts.

Around the level 20ish mark (Level before you can get the 33 skill weapon) At this point I had in excess of 35 skill (My skill is quite low as it is because i did some leveling with bow) so others will be even higher than this.

There are two realistic options - Level at Rotting Corpses and potentially miss out on the stat increase required to get the 33 skill weapon due to higher than expected Str/Dex requirements and have to do two levels OR level on Fireworms with a weapon that takes well in excess of 20 hits to kill, this specific level took around 6-8ish hours to complete, Subsequent levels with the correct weapon for the mob have taken 2-3 hours to complete, this has happened because someone decided it would be a great idea to add an additional requirement to a weapon that was designed to require 30 skill for a reason and not have a strength requirement, now this weapon is severely higher powered than the basic weapon before it.

We then travel along to being able to wear dread armour at the usual 46strength where you would then run along and kill hoppers, except this has been increased to require 51 strength to wear thus another 4 levels hunting at Fire Worms that should really be used hunting higher mobs gaining better stats.

I've looked into swords, I haven't looked particularly at anything else on this, but really I feel again that the increased requirements really play with what is required to level at the correct leveling places for your level.

33 Skill weapon is superseeded by what used to be a 50skill (45Str)l weapon (big slowdown at 50?) however this has been increased to 55Skill (49str), to top this it is ONLY dropped from bosses. The next weapons require 61Skill(58str) instead of 56Skill (54str) and 67skill (73Str) instead of 62Skill(67str) - Again affected hugely by slowdowns, and are dropped from common mobs, it makes no sense at all, why not the higher weapons from bosses, lower weapons from normal mobs?

These changes might not make to much of an impact on human soma because theres a difference of around 4-4 or absolute max of 6-6 difference between an entire set of armour or weapons.

The difference between the two mentioned swords above:
Warrior Sword: 9-21
Sword of Chaos: 21-33

Thats a huge 12-12 difference in attack power, a massive impact on what mobs you can hurt.

Spiked Armor - 10-16, 10-17, 8-14 Totals 28-47
Dread Armor - 17-22, 16-28, 13-20 Totals 56-70

Devils as you know gain stats at the end of a level, these requirements mean that we're already looking at needing 2-3 additional levels to level, but due to lesser mobs you have even more opportunity of missing out on required strength by a couple of 0.1's thus needing a whole entire new level to suffer the same fate before getting into the required armours.

Difference there of 28-27 (these may be very slightly off due to checking these from tagged items but not far) thats the difference between needing to use a pot every single hit to a pot every 30 hits thus being able to hunt mobs appropriate to your level.

Now due to these silly changes that have been made to prevent people wearing them it is hurting the Devil Community rather than as was said, "Helping the Economy"

Remember when Soma was initially released, the armours were actually decreased in requirements so that people could get into them quicker and ultimately kill higher level mobs than they should be able to.

I'm not trying to "whinge" about this stuff its simply baffling why something that has such a huge impact would happen? And actually trying to explain this in a way with the figures that actually show the impact that it has.

I know the above mentions purely Sword with regards to the weapons, however i'm pretty sure the same applies to all classes.
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[quote="AZUMI"]So looking through Dsoma Items today and I think this 10% increase is severely messing things up for people long term. I can only look at this from a swordsman/woman's perspective but speaking to others there does seem to be a similar trend of sorts. Around the level 20ish mark (Level before you can get the 33 skill weapon) At this point I had in excess of 35 skill (My skill is quite low as it is because i did some leveling with bow) so others will be even higher than this. There are two realistic options - Level at Rotting Corpses and potentially miss out on the stat increase required to get the 33 skill weapon due to higher than expected Str/Dex requirements and have to do two levels OR level on Fireworms with a weapon that takes well in excess of 20 hits to kill, this specific level took around 6-8ish hours to complete, Subsequent levels with the correct weapon for the mob have taken 2-3 hours to complete, this has happened because someone decided it would be a great idea to add an additional requirement to a weapon that was designed to require 30 skill for a reason and not have a strength requirement, now this weapon is severely higher powered than the basic weapon before it. We then travel along to being able to wear dread armour at the usual 46strength where you would then run along and kill hoppers, except this has been increased to require 51 strength to wear thus another 4 levels hunting at Fire Worms that should really be used hunting higher mobs gaining better stats. I've looked into swords, I haven't looked particularly at anything else on this, but really I feel again that the increased requirements really play with what is required to level at the correct leveling places for your level. 33 Skill weapon is superseeded by what used to be a 50skill (45Str)l weapon (big slowdown at 50?) however this has been increased to 55Skill (49str), to top this it is ONLY dropped from bosses. The next weapons require 61Skill(58str) instead of 56Skill (54str) and 67skill (73Str) instead of 62Skill(67str) - Again affected hugely by slowdowns, and are dropped from common mobs, it makes no sense at all, why not the higher weapons from bosses, lower weapons from normal mobs? These changes might not make to much of an impact on human soma because theres a difference of around 4-4 or absolute max of 6-6 difference between an entire set of armour or weapons. The difference between the two mentioned swords above: Warrior Sword: 9-21 Sword of Chaos: 21-33 Thats a huge 12-12 difference in attack power, a massive impact on what mobs you can hurt. Spiked Armor - 10-16, 10-17, 8-14 Totals 28-47 Dread Armor - 17-22, 16-28, 13-20 Totals 56-70 Devils as you know gain stats at the end of a level, these requirements mean that we're already looking at needing 2-3 additional levels to level, but due to lesser mobs you have even more opportunity of missing out on required strength by a couple of 0.1's thus needing a whole entire new level to suffer the same fate before getting into the required armours. Difference there of 28-27 (these may be very slightly off due to checking these from tagged items but not far) thats the difference between needing to use a pot every single hit to a pot every 30 hits thus being able to hunt mobs appropriate to your level. Now due to these silly changes that have been made to prevent people wearing them it is hurting the Devil Community rather than as was said, "Helping the Economy" Remember when Soma was initially released, the armours were actually decreased in requirements so that people could get into them quicker and ultimately kill higher level mobs than they should be able to. I'm not trying to "whinge" about this stuff its simply baffling why something that has such a huge impact would happen? And actually trying to explain this in a way with the figures that actually show the impact that it has. I know the above mentions purely Sword with regards to the weapons, however i'm pretty sure the same applies to all classes. [/quote]
Damn that was a long post :/
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[quote="AZUMI"]Damn that was a long post :/[/quote]
Although we appreciate the feedback we plan on keeping the 10% increase. I'm the first to admit that perhaps 20% was too much but really 10% spaces out the game quite nicely yet keeping a target for players to aim towards. Things will also become considerably easier with the ownership of conti.

Regardless, feedback to your advisor and I'll talk to ghostlord tomorrow about any concerns.
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[quote="ISYLVER"]Although we appreciate the feedback we plan on keeping the 10% increase. I'm the first to admit that perhaps 20% was too much but really 10% spaces out the game quite nicely yet keeping a target for players to aim towards. Things will also become considerably easier with the ownership of conti. Regardless, feedback to your advisor and I'll talk to ghostlord tomorrow about any concerns. [/quote]
Azumi spot on lad, I'm seeing the struggles already at such a low level.

The fact there is no old tagged weapons in game we are stuck with intense weapons that only add 1 max damage.


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[quote="BASIL"]Azumi spot on lad, I'm seeing the struggles already at such a low level. The fact there is no old tagged weapons in game we are stuck with intense weapons that only add 1 max damage. [/quote]
"ISYLVER"Although we appreciate the feedback we plan on keeping the 10% increase. I'm the first to admit that perhaps 20% was too much but really 10% spaces out the game quite nicely yet keeping a target for players to aim towards. Things will also become considerably easier with the ownership of conti.

Regardless, feedback to your advisor and I'll talk to ghostlord tomorrow about any concerns.


Owning Conti would make things considerably easier if you had the equipment to hunt things appropriate for your strength, which is the whole point of my post, its very difficult to do so due to these changes.

I'll try and speak to GhostLord however busy over the next couple days so not sure if i'll get the opportunity to get online.

I completely understand your justifications for doing this and I can see how this works absolutely fine in human world, it just doesn't work the same in dsoma.
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[quote="AZUMI"][quote="ISYLVER"]Although we appreciate the feedback we plan on keeping the 10% increase. I'm the first to admit that perhaps 20% was too much but really 10% spaces out the game quite nicely yet keeping a target for players to aim towards. Things will also become considerably easier with the ownership of conti. Regardless, feedback to your advisor and I'll talk to ghostlord tomorrow about any concerns. [/quote] Owning Conti would make things considerably easier if you had the equipment to hunt things appropriate for your strength, which is the whole point of my post, its very difficult to do so due to these changes. I'll try and speak to GhostLord however busy over the next couple days so not sure if i'll get the opportunity to get online. I completely understand your justifications for doing this and I can see how this works absolutely fine in human world, it just doesn't work the same in dsoma.[/quote]
Can I just say I agree with Az, that the 'gap' between weapons, and therefore mobs, seems too high the moment.
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[quote="ARX"]Can I just say I agree with Az, that the 'gap' between weapons, and therefore mobs, seems too high the moment. [/quote]
Making a proposal for some drop /mob changes as we speak. Not all will be implemented though.
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[quote="GHOSTLORD"]Making a proposal for some drop /mob changes as we speak. Not all will be implemented though.[/quote]
Having the same trouble with spear. At the moment I should be on my 30 skill wep and having a good time with fireworms. But instead I have an additional 8 hour level of 18 hits per mob, not to mention the countless misses...

I can see where the idea came from and I don't have any problem with that... but in terms of Dsoma, as it is delaying the "natural" progression of mobs,it is affecting the leveling/stat process in a bad way.

Then again this is all just in reference to esoma, and this is not esoma.
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[quote="MIKKU"]Having the same trouble with spear. At the moment I should be on my 30 skill wep and having a good time with fireworms. But instead I have an additional 8 hour level of 18 hits per mob, not to mention the countless misses... I can see where the idea came from and I don't have any problem with that... but in terms of Dsoma, as it is delaying the "natural" progression of mobs,it is affecting the leveling/stat process in a bad way. Then again this is all just in reference to esoma, and this is not esoma. [/quote]
Maybe this will help bring Devil Soma back in line a little with H.Soma.

DSoma in ESoma was released way after HSoma and still at the end the devils were far too OP compared to humans. Seeing as we are starting at the same time, something has to be done to ensure you guys aren't too OP ;p
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[quote="CYROX"]Maybe this will help bring Devil Soma back in line a little with H.Soma. DSoma in ESoma was released way after HSoma and still at the end the devils were far too OP compared to humans. Seeing as we are starting at the same time, something has to be done to ensure you guys aren't too OP ;p[/quote]
I agree this 10% increase is too much I feel demoralised since I found out, because I knew something was wrong when I was still stuck at infernal mantis at lvl 16, now I know why.
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[quote="ARROW"]I agree this 10% increase is too much I feel demoralised since I found out, because I knew something was wrong when I was still stuck at infernal mantis at lvl 16, now I know why.[/quote]
"ARROW"I agree this 10% increase is too much I feel demoralised since I found out, because I knew something was wrong when I was still stuck at infernal mantis at lvl 16, now I know why.


I very much doubt the difference due to the higher stat requirments is more than half a lvl of stats. The 22 str armor needs a wooping 1 more str. Lvl 16 on infernal mantis? Where is the problem you don't gain stats untill lvl 5 and Mantis have 30 str..... Now let's say you have 25 str are a melee class. That means you gained 10 str over 10 lvls, so 2 STR per lvl. I'm sorry but those are good gains. You won't notice a difference untill higher levels and even then it doesn't really matter since there's no level cap.

By the way, my mate (a punch mage) could take Mantis at lvl 14 or something. Stat gains don't get any worse than that.

Sorry if I come over so strongly but people need to remember it takes a while to move mobs on a 2x server, so please be patient.
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[quote="GHOSTLORD"][quote="ARROW"]I agree this 10% increase is too much I feel demoralised since I found out, because I knew something was wrong when I was still stuck at infernal mantis at lvl 16, now I know why.[/quote] I very much doubt the difference due to the higher stat requirments is more than half a lvl of stats. The 22 str armor needs a wooping 1 more str. Lvl 16 on infernal mantis? Where is the problem you don't gain stats untill lvl 5 and Mantis have 30 str..... Now let's say you have 25 str are a melee class. That means you gained 10 str over 10 lvls, so 2 STR per lvl. I'm sorry but those are good gains. You won't notice a difference untill higher levels and even then it doesn't really matter since there's no level cap. By the way, my mate (a punch mage) could take Mantis at lvl 14 or something. Stat gains don't get any worse than that. Sorry if I come over so strongly but people need to remember it takes a while to move mobs on a 2x server, so please be patient. [/quote]
"GHOSTLORD"
"ARROW"I agree this 10% increase is too much I feel demoralised since I found out, because I knew something was wrong when I was still stuck at infernal mantis at lvl 16, now I know why.


I very much doubt the difference due to the higher stat requirments is more than half a lvl of stats. The 22 str armor needs a wooping 1 more str. Lvl 16 on infernal mantis? Where is the problem you don't gain stats untill lvl 5 and Mantis have 30 str..... Now let's say you have 25 str are a melee class. That means you gained 10 str over 10 lvls, so 2 STR per lvl. I'm sorry but those are good gains. You won't notice a difference untill higher levels and even then it doesn't really matter since there's no level cap.

By the way, my mate (a punch mage) could take Mantis at lvl 14 or something. Stat gains don't get any worse than that.

Sorry if I come over so strongly but people need to remember it takes a while to move mobs on a 2x server, so please be patient.


I guarantee I am not gaining these stats sadly (you can check if they have some sort of logs on characters if you don't believe me). At most as an archer I got 1.6 dex increase 1.2 str increase. I hope it does pick up but all im saying is on Esoma i remember being at dread scythe rotten corpse because of the 33 dex weapon >.<

Anyway thanks for the reply. :) I honestly would like to see it reduced (for weapons only) but of course it is completely up to you guys. I still agree with azumi.
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[quote="ARROW"][quote="GHOSTLORD"][quote="ARROW"]I agree this 10% increase is too much I feel demoralised since I found out, because I knew something was wrong when I was still stuck at infernal mantis at lvl 16, now I know why.[/quote] I very much doubt the difference due to the higher stat requirments is more than half a lvl of stats. The 22 str armor needs a wooping 1 more str. Lvl 16 on infernal mantis? Where is the problem you don't gain stats untill lvl 5 and Mantis have 30 str..... Now let's say you have 25 str are a melee class. That means you gained 10 str over 10 lvls, so 2 STR per lvl. I'm sorry but those are good gains. You won't notice a difference untill higher levels and even then it doesn't really matter since there's no level cap. By the way, my mate (a punch mage) could take Mantis at lvl 14 or something. Stat gains don't get any worse than that. Sorry if I come over so strongly but people need to remember it takes a while to move mobs on a 2x server, so please be patient. [/quote] I guarantee I am not gaining these stats sadly (you can check if they have some sort of logs on characters if you don't believe me). At most as an archer I got 1.6 dex increase 1.2 str increase. I hope it does pick up but all im saying is on Esoma i remember being at dread scythe rotten corpse because of the 33 dex weapon >.< Anyway thanks for the reply. :) I honestly would like to see it reduced (for weapons only) but of course it is completely up to you guys. I still agree with azumi. [/quote]
"ARROW"

I guarantee I am not gaining these stats sadly (you can check if they have some sort of logs on characters if you don't believe me). At most as an archer I got 1.6 dex increase 1.2 str increase. I hope it does pick up but all im saying is on Esoma i remember being at dread scythe rotten corpse because of the 33 dex weapon >.<

Anyway thanks for the reply. :) I honestly would like to see it reduced (for weapons only) but of course it is completely up to you guys. I still agree with azumi.

Ah, a bow user! That does change things quite a bit since bow gets the least STR ingame, even less than punching. However the insane dex and con make up for it. My mate would tell you to hit and run stronger mobs personally i'd say hang in there!

Also stats will vary quite a bit over the lvls. This doesn't only have to do with the mobs but also the amount of XP required that lvl.
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[quote="GHOSTLORD"][quote="ARROW"] I guarantee I am not gaining these stats sadly (you can check if they have some sort of logs on characters if you don't believe me). At most as an archer I got 1.6 dex increase 1.2 str increase. I hope it does pick up but all im saying is on Esoma i remember being at dread scythe rotten corpse because of the 33 dex weapon >.< Anyway thanks for the reply. :) I honestly would like to see it reduced (for weapons only) but of course it is completely up to you guys. I still agree with azumi. [/quote] Ah, a bow user! That does change things quite a bit since bow gets the least STR ingame, even less than punching. However the insane dex and con make up for it. My mate would tell you to hit and run stronger mobs personally i'd say hang in there! Also stats will vary quite a bit over the lvls. This doesn't only have to do with the mobs but also the amount of XP required that lvl.[/quote]
"GHOSTLORD"Making a proposal for some drop /mob changes as we speak. Not all will be implemented though.


What happened to this?

All I see that was added was 4 boss mobs, can't see any other changes.

Drops do need looking at, as bad as things are with requirements, its equally as difficult to even get a weapon/armour.

I'm ok with the fact we're having to pay mages for dread armour to an extent its giving them an easy way to make money for their spells, however (55 skill weapons which is a huge jump from the last one at 33 btw) only drop from bosses, even though i've had 69 and even 99 skills drop from standard mobs (FireWorms and Hoppers).

Adding new bosses, great but how about giving us the means to achieve that? :D
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[quote="AZUMI"][quote="GHOSTLORD"]Making a proposal for some drop /mob changes as we speak. Not all will be implemented though.[/quote] What happened to this? All I see that was added was 4 boss mobs, can't see any other changes. Drops do need looking at, as bad as things are with requirements, its equally as difficult to even get a weapon/armour. I'm ok with the fact we're having to pay mages for dread armour to an extent its giving them an easy way to make money for their spells, however (55 skill weapons which is a huge jump from the last one at 33 btw) only drop from bosses, even though i've had 69 and even 99 skills drop from standard mobs (FireWorms and Hoppers). Adding new bosses, great but how about giving us the means to achieve that? :D[/quote]
the way drops are done is just stupid speaking for dsoma anyway, there is maybe 1 55 skill spear ingame right now. Because of the way drops are allocated this wont change any time soon. i can get making drops rare to bootst the economy but no drops at all means no economy. How is it logical that conti GH drop horned spears 33 skill yet also drop a axe of wreckage 99 skill? Thats just one of the riddiculous ways drops are atm, dont get me started on the 61 skill and above weapons.

As for armor how is it that dread drops from EGF and RG but i can get supreme from conti FW .

IT Does Not Make Any Sense!
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[quote="NAIKOFIG"]the way drops are done is just stupid speaking for dsoma anyway, there is maybe 1 55 skill spear ingame right now. Because of the way drops are allocated this wont change any time soon. i can get making drops rare to bootst the economy but no drops at all means no economy. How is it logical that conti GH drop horned spears 33 skill yet also drop a axe of wreckage 99 skill? Thats just one of the riddiculous ways drops are atm, dont get me started on the 61 skill and above weapons. As for armor how is it that dread drops from EGF and RG but i can get supreme from conti FW . IT Does Not Make Any Sense![/quote]

 

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