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Raise skill cap by 10% due to 10% increased req on weapons

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Considering skill cap was originally set to 370 and on this server weapon skill requirement have been increased by 10%, wouldn't it make sense to also increase the skill cap by 10%? to 407 (410 would be ideal to give people a bit of skill to work with their different weapon skills when they go up and down) If they decide they can juggle their skills, although i think you should be able to lock them in place, but thats another story altogether.

It would allow people to have 1 of each of the following:
Stinger / Pike / Snake Bite / Hoarde hands ect
Apus bow / ripper / raptor knuk ect
As well as use Shironim wand

Rather than just use two of the above, if it was set at 370 skill
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[quote="FUJITORA"]Considering skill cap was originally set to 370 and on this server weapon skill requirement have been increased by 10%, wouldn't it make sense to also increase the skill cap by 10%? to 407 (410 would be ideal to give people a bit of skill to work with their different weapon skills when they go up and down) If they decide they can juggle their skills, although i think you should be able to lock them in place, but thats another story altogether. It would allow people to have 1 of each of the following: Stinger / Pike / Snake Bite / Hoarde hands ect Apus bow / ripper / raptor knuk ect As well as use Shironim wand Rather than just use two of the above, if it was set at 370 skill[/quote]
Agreed
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[quote="RAZOR"]Agreed[/quote]
I agree with this I am doin int with a m tag cause I have to juggle with skills so yeh it wud be a great idea
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[quote="KNUTSEL"]I agree with this I am doin int with a m tag cause I have to juggle with skills so yeh it wud be a great idea[/quote]
I don't agree I think u should only be allowed to main weps not 2 main and staff
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[quote="WER"]I don't agree I think u should only be allowed to main weps not 2 main and staff [/quote]
Do you want to provide any logic or reasoning behind that post?

Increasing the cap would lead to the game being diverted slightly away from "myth of bows" as many people have referred to it.
This would probably give people the option to have another weapon which will bring diversity to endgame pvp.
Otherwise majority of people willl be Bow / Some other wep
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[quote="TIOKZ"]Do you want to provide any logic or reasoning behind that post? Increasing the cap would lead to the game being diverted slightly away from "myth of bows" as many people have referred to it. This would probably give people the option to have another weapon which will bring diversity to endgame pvp. Otherwise majority of people willl be Bow / Some other wep[/quote]
i dont think staff should be a given as shiro wand adds (i think) a min of, what 15-20 MA?

on a side note i dont believe this server is going 2 be "mythofbows" seeing as eva/speed upgrades have taken a massive nerf
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[quote="UPGRADE"]i dont think staff should be a given as shiro wand adds (i think) a min of, what 15-20 MA? on a side note i dont believe this server is going 2 be "mythofbows" seeing as eva/speed upgrades have taken a massive nerf[/quote]
agreed
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[quote="RAVER"]agreed[/quote]
It will always end up as 'mythofbows' as the range is just op, nearly everyone will max bow skill.
Atleast with this 10% increase it will encourage more to use int and having a high secondary skill means that if someone finds an Intense of their secondary wep they'd probably use that insted of bow (their first wep).
Thus helping to change the meta.
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[quote="ORANGE"]It will always end up as 'mythofbows' as the range is just op, nearly everyone will max bow skill. Atleast with this 10% increase it will encourage more to use int and having a high secondary skill means that if someone finds an Intense of their secondary wep they'd probably use that insted of bow (their first wep). Thus helping to change the meta.[/quote]
Nuk forever....just to screw the system!
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[quote="CHOJINE"]Nuk forever....just to screw the system![/quote]
Don't agree. Staff should be a choice, otherwise you end up with the mess that was the test server and mages have 0 benefit.
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[quote="QUIMM"]Don't agree. Staff should be a choice, otherwise you end up with the mess that was the test server and mages have 0 benefit.[/quote]
i think a 10% cap would benefit everyone, and also i think the skills should be able to be locked in place through an NPC for a set amount of barr. it would mean that people didn't have to juggle their skills end game when they are happy with them.
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[quote="TAKESHI"]i think a 10% cap would benefit everyone, and also i think the skills should be able to be locked in place through an NPC for a set amount of barr. it would mean that people didn't have to juggle their skills end game when they are happy with them.[/quote]
"QUIMM"Don't agree. Staff should be a choice, otherwise you end up with the mess that was the test server and mages have 0 benefit.


What dont you agree with?
Test server people could only use 2 weps guaranteed due to skill cap (380 cap, 180 for highest wep i think),
So literally speaking there was almost exactly 0% of capped people who used staff
Increasing the cap will actually let some if not all have staff as well, i dont get what your trying to say....
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[quote="FUJITORA"][quote="QUIMM"]Don't agree. Staff should be a choice, otherwise you end up with the mess that was the test server and mages have 0 benefit.[/quote] What dont you agree with? Test server people could only use 2 weps guaranteed due to skill cap (380 cap, 180 for highest wep i think), So literally speaking there was almost exactly 0% of capped people who used staff Increasing the cap will actually let some if not all have staff as well, i dont get what your trying to say....[/quote]
I agree to a 10% increase.

Having an npc to fix skills in place also would be great. Being able to fix staff at 90 say and continue to use without losing other skills would be great.

Juggling skills at end game is not fun
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[quote="CYROX"]I agree to a 10% increase. Having an npc to fix skills in place also would be great. Being able to fix staff at 90 say and continue to use without losing other skills would be great. Juggling skills at end game is not fun[/quote]
"CYROX"Having an npc to fix skills in place also would be great. Being able to fix staff at 90 say and continue to use without losing other skills would be great. Juggling skills at end game is not fun


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[quote="IMCON"][quote="CYROX"]Having an npc to fix skills in place also would be great. Being able to fix staff at 90 say and continue to use without losing other skills would be great. Juggling skills at end game is not fun[/quote] [/quote]
"FUJITORA"
"QUIMM"Don't agree. Staff should be a choice, otherwise you end up with the mess that was the test server and mages have 0 benefit.


What dont you agree with?
Test server people could only use 2 weps guaranteed due to skill cap (380 cap, 180 for highest wep i think),
So literally speaking there was almost exactly 0% of capped people who used staff
Increasing the cap will actually let some if not all have staff as well, i dont get what your trying to say....


I think this has more to do with the fact weapons did more damage per hit than the spell cap.
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[quote="GHOSTLORD"][quote="FUJITORA"][quote="QUIMM"]Don't agree. Staff should be a choice, otherwise you end up with the mess that was the test server and mages have 0 benefit.[/quote] What dont you agree with? Test server people could only use 2 weps guaranteed due to skill cap (380 cap, 180 for highest wep i think), So literally speaking there was almost exactly 0% of capped people who used staff Increasing the cap will actually let some if not all have staff as well, i dont get what your trying to say....[/quote] I think this has more to do with the fact weapons did more damage per hit than the spell cap.[/quote]

 

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