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Revised wotw %

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"S0RCERER"
Perhaps more needs to be done to increase the incentive to turn up.

Do any Conti monsters drop upgrade items? As introducing them to even the low level monsters in Conti would create more of a reason to hunt there.

In addition, Anachrota serve no purpose at all, nobody hunts them. Could have them equal stats to Mongmen but with a more attractive dropfile.

Orcish Avengers could drop small gems.

Large Livers could be added to Mujarin dropfile.

Both Drazil and Lizardmen need their defensive dex reduced and their spawnrate increased.
Drazil for example, are the same stats as a Conti AB yet have 30 more defensive dex (90) which doesn't make sense seeing as devils have more dexterity than humans...

The only things I see conti being useful for are Leiverbeasts, Bone Golems and Wraiths.

Everything on Conti should be attractive, not your 'token monster'.


I'd agree with the dex reduction, it does seem a bit OTT - we normally hunt in a group of 4 with 1 tank 3 int purely because it's pointless trying to melee them before tank snuffs it.

Can't see what else can be done tbh - perhaps remove SP/AT/DB drops from wraiths outside conti but I doubt that'll happen =P

The few high levels that turn up are at the tail end of BG - now if i'm not mistaken up to LB the only real alternatives are in VoD.

I don't hear of people hunting Spiked Beasts that much - perhaps add parts of bone/small dia/high-weapons to their drop file, then they'll form a nice bridge between BG/LB
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[quote="GREATERIX"][quote="S0RCERER"] Perhaps more needs to be done to increase the incentive to turn up. Do any Conti monsters drop upgrade items? As introducing them to even the low level monsters in Conti would create more of a reason to hunt there. In addition, Anachrota serve no purpose at all, nobody hunts them. Could have them equal stats to Mongmen but with a more attractive dropfile. Orcish Avengers could drop small gems. Large Livers could be added to Mujarin dropfile. Both Drazil and Lizardmen need their defensive dex reduced and their spawnrate increased. Drazil for example, are the same stats as a Conti AB yet have 30 more defensive dex (90) which doesn't make sense seeing as devils have more dexterity than humans... The only things I see conti being useful for are Leiverbeasts, Bone Golems and Wraiths. Everything on Conti should be attractive, not your 'token monster'.[/quote] I'd agree with the dex reduction, it does seem a bit OTT - we normally hunt in a group of 4 with 1 tank 3 int purely because it's pointless trying to melee them before tank snuffs it. Can't see what else can be done tbh - perhaps remove SP/AT/DB drops from wraiths outside conti but I doubt that'll happen =P The few high levels that turn up are at the tail end of BG - now if i'm not mistaken up to LB the only real alternatives are in VoD. I don't hear of people hunting Spiked Beasts that much - perhaps add parts of bone/small dia/high-weapons to their drop file, then they'll form a nice bridge between BG/LB [/quote]
maybe Add all 4 pit boss's to conti also

magic mobs for both races could be added to conti
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[quote="REHLINA"]maybe Add all 4 pit boss's to conti also magic mobs for both races could be added to conti[/quote]
"GREATERIX"
"ILOVECAWK"while id like to be able to kill some1 not who is not below lvl 30 at 65+


quit being so self-centered & pos-hungry.

you SHOULDN'T be able to kill anyone within 10-15lvls easily SOLO. It should require a team 2-4 to down them.

As seen by when humans strike - randon without directed weaken = no devil down.

focus on a single target = dead.

and malefic was definitely downing pots/breads constantly - he's probs got a health pool <600 so it'd be impossible for him not to. Just because you don't see a pot animation doesn't mean he was standing there twiddling thumbs.


yes im self-centered when you cant even kill 30 lvls below you let alone 10 so dont see your point ? and on higher lvl humans teamwork doesnt even work again carnage goat and taste hitting you should not be a who farted situation. and you claiming he was potting constantly is just that a claim. just funny how the lowest population number has to team up and humans get to sit back and relax and get easy pos/kills. in fact most of the high lvl humans are probly happy no1 shows up so the % stays low
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[quote="ILOVECAWK"][quote="GREATERIX"][quote="ILOVECAWK"]while id like to be able to kill some1 not who is not below lvl 30 at 65+[/quote] quit being so self-centered & pos-hungry. you SHOULDN'T be able to kill anyone within 10-15lvls easily SOLO. It should require a team 2-4 to down them. As seen by when humans strike - randon without directed weaken = no devil down. focus on a single target = dead. and malefic was definitely downing pots/breads constantly - he's probs got a health pool <600 so it'd be impossible for him not to. Just because you don't see a pot animation doesn't mean he was standing there twiddling thumbs.[/quote] yes im self-centered when you cant even kill 30 lvls below you let alone 10 so dont see your point ? and on higher lvl humans teamwork doesnt even work again carnage goat and taste hitting you should not be a who farted situation. and you claiming he was potting constantly is just that a claim. just funny how the lowest population number has to team up and humans get to sit back and relax and get easy pos/kills. in fact most of the high lvl humans are probly happy no1 shows up so the % stays low[/quote]
"ILOVECAWK"humans get to sit back and relax and get easy pos/kills. in fact most of the high lvl humans are probly happy no1 shows up so the % stays low


pmsl, you're clueless - do you even turn up to wotw?

go look at the POS tables and then tell me that.

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[quote="GREATERIX"][quote="ILOVECAWK"]humans get to sit back and relax and get easy pos/kills. in fact most of the high lvl humans are probly happy no1 shows up so the % stays low[/quote] pmsl, you're clueless - do you even turn up to wotw? go look at the POS tables and then tell me that. [/quote]
The way I see it.

Last weeks war was 60% humans won.
This weeks war was 60% devils won.

If these threads continue to pop up bans will be given.
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[quote="ISYLVER"]The way I see it. Last weeks war was 60% humans won. This weeks war was 60% devils won. If these threads continue to pop up bans will be given. [/quote]
"ISYLVER"The way I see it.

Last weeks war was 60% humans won.
This weeks war was 60% devils won.

If these threads continue to pop up bans will be given.


its easy to say devils won on 60% and lost on 60%, but the numbers pay a big difference, how many turned up to them 2 wotw ?

though % changed when one won and one lost ? so if we lost last wotw shouldn't this wotw have been 62.5% ? any way to add a anouncment to start of wotw what the % is, think this plays a big part in weather humans turn up or not, seems last 2 wotw that humans where defending there hasn't been a big turnout

in all honesty I think the % works, makes devils have to work together just like humans do, but the % means devils cant kill humans there own level, so a devil gets 50 pos per kill where as they are losing up to 350 per death.

is there anyway to change this, maybe make it a set amout per kill and per death ? and make under lvl 20 not able to lose / gain pos

and would love to see some sort of pos shareing to party members or to all who hit the person that died
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[quote="REHLINA"][quote="ISYLVER"]The way I see it. Last weeks war was 60% humans won. This weeks war was 60% devils won. If these threads continue to pop up bans will be given. [/quote] its easy to say devils won on 60% and lost on 60%, but the numbers pay a big difference, how many turned up to them 2 wotw ? though % changed when one won and one lost ? so if we lost last wotw shouldn't this wotw have been 62.5% ? any way to add a anouncment to start of wotw what the % is, think this plays a big part in weather humans turn up or not, seems last 2 wotw that humans where defending there hasn't been a big turnout in all honesty I think the % works, makes devils have to work together just like humans do, but the % means devils cant kill humans there own level, so a devil gets 50 pos per kill where as they are losing up to 350 per death. is there anyway to change this, maybe make it a set amout per kill and per death ? and make under lvl 20 not able to lose / gain pos and would love to see some sort of pos shareing to party members or to all who hit the person that died[/quote]
This thread aggravates me to hell.

All talking about tanking or 3v1 or 10v1.

What goes on at GVWs?

Im lvl 40 and some lvl 60+s cant kill me 1v1 at GVW. Soma is not a 1v1 game.

How many people is the stone guy "tanking" at GVW, jesus, you dont see anyone saying guild owner % needs to be dropped coz we cant kill zyzz.

get a grip guys.
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[quote="TRICEPTIMOUS"]This thread aggravates me to hell. All talking about tanking or 3v1 or 10v1. What goes on at GVWs? Im lvl 40 and some lvl 60+s cant kill me 1v1 at GVW. Soma is not a 1v1 game. How many people is the stone guy "tanking" at GVW, jesus, you dont see anyone saying guild owner % needs to be dropped coz we cant kill zyzz. get a grip guys. [/quote]
"TRICEPTIMOUS"This thread aggravates me to hell.

All talking about tanking or 3v1 or 10v1.

What goes on at GVWs?

Im lvl 40 and some lvl 60+s cant kill me 1v1 at GVW. Soma is not a 1v1 game.

How many people is the stone guy "tanking" at GVW, jesus, you dont see anyone saying guild owner % needs to be dropped coz we cant kill zyzz.

get a grip guys.


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[quote="_SEPHIROTH_"][quote="TRICEPTIMOUS"]This thread aggravates me to hell. All talking about tanking or 3v1 or 10v1. What goes on at GVWs? Im lvl 40 and some lvl 60+s cant kill me 1v1 at GVW. Soma is not a 1v1 game. How many people is the stone guy "tanking" at GVW, jesus, you dont see anyone saying guild owner % needs to be dropped coz we cant kill zyzz. get a grip guys. [/quote] [/quote]
"REHLINA"though % changed when one won and one lost ? so if we lost last wotw shouldn't this wotw have been 62.5% ? any way to add a anouncment to start of wotw what the % is, think this plays a big part in weather humans turn up or not, seems last 2 wotw that humans where defending there hasn't been a big turnout


% Stays the same on the first defense, so next wotw will also be with devils on 60%.
Until someone wins two weeks in a row the % wont go up or down.
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[quote="MONEY_BAGS"][quote="REHLINA"]though % changed when one won and one lost ? so if we lost last wotw shouldn't this wotw have been 62.5% ? any way to add a anouncment to start of wotw what the % is, think this plays a big part in weather humans turn up or not, seems last 2 wotw that humans where defending there hasn't been a big turnout[/quote] % Stays the same on the first defense, so next wotw will also be with devils on 60%. Until someone wins two weeks in a row the % wont go up or down.[/quote]

 

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