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Dsoma VS Hsoma

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@donka .. err ye ok..sorry for whingeing about staff and pretending to be an expert on dev stats..( opinions not allowed now without lies and sarcasm? ) oh well back into retirement
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[quote="LUPISCUS"]@donka .. err ye ok..sorry for whingeing about staff and pretending to be an expert on dev stats..( opinions not allowed now without lies and sarcasm? ) oh well back into retirement[/quote]
I'm not being "funny" when i say this, but a massive part of devil soma characters levelling so much faster, having a huge stat advantage and enjoying such superior weapons and armour, was because e-soma d-soma was released years after h-soma. 2-3 years if i'm correct? The faster levelling, better stats, weapons and armour was to help d-soma characters catch up to humans.

On this server the races launched at the same time, and there wasn't any reason in my opinion to have d-soma characters so superior, nor for their weapons/armour/access to be so strong. The one advantage humans have, is that they have superior numbers. Its one of the main things devils "throw" at humans. Well - simply put, unless your level 100 with decent gear, you pretty much get wasted by any devils with even the slightest teamwork skills.

If you not level 100, and you don't have decent gear - you just get wasted. It is NOT FUN FOR 50-75% of humans to go to WOTW, because they just get an absolute hiding back to TYT 10-20 times per war. I hunt conti LB for drops, i'm level 88 and i am absolutely ripped to pieces by any devil that shows up. There lots at WOTW i stand no chance.

Another advantage humans had was upgrading items. That's been added to d-soma. I appreciate that d-soma needed to be fleshed-out, but you have to accept - i'm talking to devils here - that gaining the ability to improve your items through upgrading is another plus. The ability of devils to improve your items is only going to get better.

Now - talking about numbers. You need to realise that the majority of accounts registered for hsoma are store accounts, noob accounts, crafting accounts. There are far less humans than you realise.. I really mean that. In addition.to the above, theres an even smaller percentage of humans who are willing to fight for conti. Its just not worth it. Other than LB - which is a massively important mob for hsoma - theres nothing to gain from hunting on conti. There are plenty of BLG in safe lands, and the people that hunt BLG for stats need gear to hunt them that they wouldnt dream of loosing. Its the same for hunting Nightmare. Sure, some people hunt Lizardmen but Shanis are better, easier, safer. Until we stop dropping items that are equipped, no one is going to fight consistently for conti. Saying that... if humans didint drop any equipped items, they knew their primary gear was safe, and they were only going to drop barr and hunting drops - the turnout would be huge.

Im not being rude when i say, there is a huge difference is the value of items h-soma ~ d-soma. The items humans have take hundreds of hours to produce. Loosing them just isn't right. So i say once more. Humans should have immunity to all equipped items. Give this idea a go. If humans knew their gear was safe, they would stand, fight, group together, fight the devils, and we would all have a good day. Or we can carry on having bored lvl 100 devil's killed noobs at LB for lol's. They dont even get POS, or if they do its a tiny amount.. Every human has one hand on the warp button.

Ways to bridge the gap? Have a quest where a human with 200 skill in any weapon can obtain a non-tagged and non-upgradable item that has great attack - that would really help the melee classes. Just note though - the attack for these melee weapons would need to be calculated to be better than upgraded current-tier weps. Or add to the MINTON STORE weapons/armours/access that is only for RVR.. Like "Raiders Gear" for Melee and "Magus Gear" for Magic. If humans knew they could get a great RVR set from mintons.. something that stops us being absolutely battered.. a good start. Or make a level 80-90 quest for "Guardian Armour". Just turn Hero gold and make every monster on conti drop an essence. A new form of hero. (current hero is barely 1~1 better than untag bone). You can add +1 to the str and +1 to the dex easily enough without breaking the game. (top/pads). Then add a real nice +25%(50%) eva/acc for helm/boots.

TL;DR?

Summary:

Humans need to be made stronger, devil's don't need to be made weaker.
All items equipped do not drop on death on continental map. (will lead to a flood of humans)
Introduce new armour/weapons/access to Mintons Store that are non-tagged and non-upgrade able, only for RVR
Add quest for humans to gain a non-tagged non-up-gradable weapon when 200 skill reached, high stats for RVR
Introduce new armour set for humans (level 80-90) [just recolour hero] based on continental essences

Another few ideas.. though these are difficult to implement in my opinion

Have a system that calculates how much damage you have done to a devil, adds up total damage dealt to all devils during the duration of the war, and converts them into points to gain access to upgrades.

You need to make it worth it for humans to go to continental map. Now that rates are x2~x4 normal/rested... it just isn't worth the hassle to go there, unless you want LB. Every other decent mob has a comparable monster in safe maps. Liz, just go Shanis. Drazil, just go BLG. (WHILE WE ARE AT IT, PLEASE REMOVE GIGGLE FOR THEM),
BLG themselves .. safe in VOD/ABIAS. Why risk gear that's taken some people months, hundreds of hours to gain, just for some devil to come and rip you to pieces.

if you ignore everything I've said, just make all equipped items non-drop-able on continental map. What we've picked up on our hunt is enough for our enemies. Simple fact is, and everything boils down to this, the reward factor of conti versus the risk factor of loosing gear means it just not worth it. Hence no-one uses continental map, no-one goes to WOTW. If there was a level 100 a few seconds away id go to them and hope - like with a pk'er they could help.

i wrote ths eating a kfc, thats why its so long ;o
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[quote="ISELIX"]I'm not being "funny" when i say this, but a massive part of devil soma characters levelling so much faster, having a huge stat advantage and enjoying such superior weapons and armour, was because e-soma d-soma was released years after h-soma. 2-3 years if i'm correct? The faster levelling, better stats, weapons and armour was to help d-soma characters catch up to humans. On this server the races launched at the same time, and there wasn't any reason in my opinion to have d-soma characters so superior, nor for their weapons/armour/access to be so strong. The one advantage humans have, is that they have superior numbers. Its one of the main things devils "throw" at humans. Well - simply put, unless your level 100 with decent gear, you pretty much get wasted by any devils with even the slightest teamwork skills. If you not level 100, and you don't have decent gear - you just get wasted. It is NOT FUN FOR 50-75% of humans to go to WOTW, because they just get an absolute hiding back to TYT 10-20 times per war. I hunt conti LB for drops, i'm level 88 and i am absolutely ripped to pieces by any devil that shows up. There lots at WOTW i stand no chance. Another advantage humans had was upgrading items. That's been added to d-soma. I appreciate that d-soma needed to be fleshed-out, but you have to accept - i'm talking to devils here - that gaining the ability to improve your items through upgrading is another plus. The ability of devils to improve your items is only going to get better. Now - talking about numbers. You need to realise that the majority of accounts registered for hsoma are store accounts, noob accounts, crafting accounts. There are far less humans than you realise.. I really mean that. In addition.to the above, theres an even smaller percentage of humans who are willing to fight for conti. Its just not worth it. Other than LB - which is a massively important mob for hsoma - theres nothing to gain from hunting on conti. There are plenty of BLG in safe lands, and the people that hunt BLG for stats need gear to hunt them that they wouldnt dream of loosing. Its the same for hunting Nightmare. Sure, some people hunt Lizardmen but Shanis are better, easier, safer. Until we stop dropping items that are equipped, no one is going to fight consistently for conti. Saying that... if humans didint drop any equipped items, they knew their primary gear was safe, and they were only going to drop barr and hunting drops - the turnout would be huge. Im not being rude when i say, there is a huge difference is the value of items h-soma ~ d-soma. The items humans have take hundreds of hours to produce. Loosing them just isn't right. So i say once more. Humans should have immunity to all equipped items. Give this idea a go. If humans knew their gear was safe, they would stand, fight, group together, fight the devils, and we would all have a good day. Or we can carry on having bored lvl 100 devil's killed noobs at LB for lol's. They dont even get POS, or if they do its a tiny amount.. Every human has one hand on the warp button. Ways to bridge the gap? Have a quest where a human with 200 skill in any weapon can obtain a non-tagged and non-upgradable item that has great attack - that would really help the melee classes. Just note though - the attack for these melee weapons would need to be calculated to be better than upgraded current-tier weps. Or add to the MINTON STORE weapons/armours/access that is only for RVR.. Like "Raiders Gear" for Melee and "Magus Gear" for Magic. If humans knew they could get a great RVR set from mintons.. something that stops us being absolutely battered.. a good start. Or make a level 80-90 quest for "Guardian Armour". Just turn Hero gold and make every monster on conti drop an essence. A new form of hero. (current hero is barely 1~1 better than untag bone). You can add +1 to the str and +1 to the dex easily enough without breaking the game. (top/pads). Then add a real nice +25%(50%) eva/acc for helm/boots. TL;DR? Summary: Humans need to be made stronger, devil's don't need to be made weaker. All items equipped do not drop on death on continental map. (will lead to a flood of humans) Introduce new armour/weapons/access to Mintons Store that are non-tagged and non-upgrade able, only for RVR Add quest for humans to gain a non-tagged non-up-gradable weapon when 200 skill reached, high stats for RVR Introduce new armour set for humans (level 80-90) [just recolour hero] based on continental essences Another few ideas.. though these are difficult to implement in my opinion Have a system that calculates how much damage you have done to a devil, adds up total damage dealt to all devils during the duration of the war, and converts them into points to gain access to upgrades. You need to make it worth it for humans to go to continental map. Now that rates are x2~x4 normal/rested... it just isn't worth the hassle to go there, unless you want LB. Every other decent mob has a comparable monster in safe maps. Liz, just go Shanis. Drazil, just go BLG. (WHILE WE ARE AT IT, PLEASE REMOVE GIGGLE FOR THEM), BLG themselves .. safe in VOD/ABIAS. Why risk gear that's taken some people months, hundreds of hours to gain, just for some devil to come and rip you to pieces. if you ignore everything I've said, just make all equipped items non-drop-able on continental map. What we've picked up on our hunt is enough for our enemies. Simple fact is, and everything boils down to this, the reward factor of conti versus the risk factor of loosing gear means it just not worth it. Hence no-one uses continental map, no-one goes to WOTW. If there was a level 100 a few seconds away id go to them and hope - like with a pk'er they could help. i wrote ths eating a kfc, thats why its so long ;o [/quote]
Right about devils being added after humans.

I play both races, amount of ppl on whole d soma i less then amount of ppl staning in TYT.

Capped Devils or Capped Humans are not going to WOTW, as they got MAGMA...

Look when SS is working how many humans turn, straightaway all DL turn up and we are crashed.

Stack of serums 10 maximum is not enough even to ran in front of humans team.

any human mage is 2 shooting me with weakness and theres no eva gear to avoid it, if we get stoned GG.

Devil soma wasn't developed on E soma as it was new, and all of players knew it was not perfect and not finished to last bit as H Soma was, griefing chars OP as SETT or CHARUM were so Overpowered, that you can be happy that no griefing is avaialbe in here.

Maybe bring griefing back and remove caps for devils so u can see 250 str/300 dex/ 200 int devil? this issue is removed, but we got upgrades (which are extremly rare...) i got 1 white egg (equivalent of Egg Pile) a 10-20 days, when 1 ep i got easy a hunt, (usually more then 2). Upgrades rates are weaker, and weaker are adjustments of upgrades, accuracy, recoil, eva.

So we lost griefing, gain 1/3 of ur upgrades. 1/10 of your drops.

Our restock was just increased so there's just 3 devils which getting closer to 150 crafting skill, so first time in d soma someone could have 2nd upgrading cap %, which maaaaanyyy of humans already got done.

Raid? Why humans didint raid us? at this moment we are 67.5% of pwor during conti ride, you're 82,5, your magic with stone would destroy us, but you guys likes more magma and bosses, and only griding :)

It's complicated.

Not droping EQ, i'm with you as i always give it back to person which was killed by me.

Rest i'm completely against as this server is not e soma, on e soma humans wasn't that strong as they are here, no one was having 170 str etc.

Lets see characters balacing, drops balancing, and all job that Finito and crew are making.


Cheers.
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[quote="DONKA"]Right about devils being added after humans. I play both races, amount of ppl on whole d soma i less then amount of ppl staning in TYT. Capped Devils or Capped Humans are not going to WOTW, as they got MAGMA... Look when SS is working how many humans turn, straightaway all DL turn up and we are crashed. Stack of serums 10 maximum is not enough even to ran in front of humans team. any human mage is 2 shooting me with weakness and theres no eva gear to avoid it, if we get stoned GG. Devil soma wasn't developed on E soma as it was new, and all of players knew it was not perfect and not finished to last bit as H Soma was, griefing chars OP as SETT or CHARUM were so Overpowered, that you can be happy that no griefing is avaialbe in here. Maybe bring griefing back and remove caps for devils so u can see 250 str/300 dex/ 200 int devil? this issue is removed, but we got upgrades (which are extremly rare...) i got 1 white egg (equivalent of Egg Pile) a 10-20 days, when 1 ep i got easy a hunt, (usually more then 2). Upgrades rates are weaker, and weaker are adjustments of upgrades, accuracy, recoil, eva. So we lost griefing, gain 1/3 of ur upgrades. 1/10 of your drops. Our restock was just increased so there's just 3 devils which getting closer to 150 crafting skill, so first time in d soma someone could have 2nd upgrading cap %, which maaaaanyyy of humans already got done. Raid? Why humans didint raid us? at this moment we are 67.5% of pwor during conti ride, you're 82,5, your magic with stone would destroy us, but you guys likes more magma and bosses, and only griding :) It's complicated. Not droping EQ, i'm with you as i always give it back to person which was killed by me. Rest i'm completely against as this server is not e soma, on e soma humans wasn't that strong as they are here, no one was having 170 str etc. Lets see characters balacing, drops balancing, and all job that Finito and crew are making. Cheers.[/quote]
well written iselix .. nice.
Reading bewteen the lines of Ghost's earlier post. I think the new patch is gona fix a few issues with d-soma/ punching and make things a little more fair for them.
Then.. looking at a patch or 2 down the line.. some ''equalisation'' or at least closing the gap between dev and human side maybe being worked towards. As u say the gap at the moment is massive..but it's a goal; that can be achieved with a few new updates..and who knows more fair rvr can be achieved..without %+/-'s.
Stopping the dropping of items would be a huge start for a bit more participation in rvr tho
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[quote="LUPISCUS"]well written iselix .. nice. Reading bewteen the lines of Ghost's earlier post. I think the new patch is gona fix a few issues with d-soma/ punching and make things a little more fair for them. Then.. looking at a patch or 2 down the line.. some ''equalisation'' or at least closing the gap between dev and human side maybe being worked towards. As u say the gap at the moment is massive..but it's a goal; that can be achieved with a few new updates..and who knows more fair rvr can be achieved..without %+/-'s. Stopping the dropping of items would be a huge start for a bit more participation in rvr tho[/quote]
iselix it's very one sided

Rates was changed here so devils don't lvl that much faster, also think you will find that quite a few humans caped before 1 devil did

You do relize that alot of devil accounts are store accounts, crafting accounts, noobs accounts ?

Devils got upgrading, humans got a new armor and 2 new weap sets

How are human items any more value than a devils ? A decent devil item will take just as long if not longer to make due to how slow dsoma crafting is, the fact is there that rare that they don't get traded

Personaly don't think any items should drop, humans benafit cos they have a armor that's undropable

Id love to see some reward for ppl taking part in wotw that can't get kills, so there's enough insentive to attend, because it only takes 1 lvl 70 to weaken a devil at the right time and there downed, humans dont seem to understand how powerful there magic is, not only that but it's ranged also, there's only 1 melee class that has range on dsoma






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[quote="JAHEIRA"]iselix it's very one sided Rates was changed here so devils don't lvl that much faster, also think you will find that quite a few humans caped before 1 devil did You do relize that alot of devil accounts are store accounts, crafting accounts, noobs accounts ? Devils got upgrading, humans got a new armor and 2 new weap sets How are human items any more value than a devils ? A decent devil item will take just as long if not longer to make due to how slow dsoma crafting is, the fact is there that rare that they don't get traded Personaly don't think any items should drop, humans benafit cos they have a armor that's undropable Id love to see some reward for ppl taking part in wotw that can't get kills, so there's enough insentive to attend, because it only takes 1 lvl 70 to weaken a devil at the right time and there downed, humans dont seem to understand how powerful there magic is, not only that but it's ranged also, there's only 1 melee class that has range on dsoma [/quote]
Levelling speed, crafting.. item upgrades... etc

None of this can give a race a boost towards rvr as its instantly countered by the %


My POV..

At start/mid ssrver most humans seemed to be training int. EQ use to raid conti everynight. It created outrage on dsoma as we couldnt hunt EB.. chars were dropping all their gear as we dont have hero..

At the moment it seems alot of humans are training dex or pure bow chars. Yet logging on to wotw with high int chars and the % balance is being set from int damage.

As iv stated above if the rvr % was split so devils were given 100% MD but only 40% defense, all the newly trained dex class's would be able to attend the wotw and actually do damage.

God help rvr when the stat allocation comes in. Melee will get 1 hit with weaken (@170int hum never mind 200). And god help humans with devil mages hitting 800 on dummy at level 100!

Basically making the game hardcore mode
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[quote="_JR_"]Levelling speed, crafting.. item upgrades... etc None of this can give a race a boost towards rvr as its instantly countered by the % My POV.. At start/mid ssrver most humans seemed to be training int. EQ use to raid conti everynight. It created outrage on dsoma as we couldnt hunt EB.. chars were dropping all their gear as we dont have hero.. At the moment it seems alot of humans are training dex or pure bow chars. Yet logging on to wotw with high int chars and the % balance is being set from int damage. As iv stated above if the rvr % was split so devils were given 100% MD but only 40% defense, all the newly trained dex class's would be able to attend the wotw and actually do damage. God help rvr when the stat allocation comes in. Melee will get 1 hit with weaken (@170int hum never mind 200). And god help humans with devil mages hitting 800 on dummy at level 100! Basically making the game hardcore mode[/quote]
One more think, humans got nearly 900 hp we got not even 700 maybe make it different too? so we got balance HP pool so can survive more then 2 spells against GANOPK?

Cheers.
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[quote="DONKA"]One more think, humans got nearly 900 hp we got not even 700 maybe make it different too? so we got balance HP pool so can survive more then 2 spells against GANOPK? Cheers.[/quote]
Splitting % would slaughter devil mages. Not even mentioned them after patch in hardening armour
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[quote="KEKKET"]Splitting % would slaughter devil mages. Not even mentioned them after patch in hardening armour[/quote]
"KEKKET"Splitting % would slaughter devil mages. Not even mentioned them after patch in hardening armour


Devil mages need a full rework in stats, Int/wis needs lowering and str/dex needs dramatically increasing
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[quote="_JR_"][quote="KEKKET"]Splitting % would slaughter devil mages. Not even mentioned them after patch in hardening armour[/quote] Devil mages need a full rework in stats, Int/wis needs lowering and str/dex needs dramatically increasing[/quote]
i do agree that humans have it easy against devils, devils need to put in ALOT of work to be remotely safe against human magic (excluding mages), its fine as it is, no need for any major changes apart from devil mages dex /str.
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[quote="JPOT"]i do agree that humans have it easy against devils, devils need to put in [b]ALOT[/b] of work to be remotely safe against human magic (excluding mages), its fine as it is, no need for any major changes apart from devil mages dex /str.[/quote]
"KAIDONE"Stop playing it down lads devil's ain't out numbered in a pvp situation it's usually devs that out number or atleast rival the humans on numbers.


Yea devs outnumber humans when devils see it fit to get wotw, or that 1 stone that aint controlled by DL at SS every other week hence SS must be Deleted benefits no1 but 1 guild.
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[quote="ALAKAZAM"][quote="KAIDONE"]Stop playing it down lads devil's ain't out numbered in a pvp situation it's usually devs that out number or atleast rival the humans on numbers.[/quote] Yea devs outnumber humans when devils see it fit to get wotw, or that 1 stone that aint controlled by DL at SS every other week hence SS must be Deleted benefits no1 but 1 guild.[/quote]
"ALAKAZAM"
"KAIDONE"Stop playing it down lads devil's ain't out numbered in a pvp situation it's usually devs that out number or atleast rival the humans on numbers.


Yea devs outnumber humans when devils see it fit to get wotw, or that 1 stone that aint controlled by DL at SS every other week hence SS must be Deleted benefits no1 but 1 guild.


It looks like this, BLACKNIGHTS & DARK LEGACY turns up, humans win.

COVEN & EFKUT turns up, devils win (especially when punched chars turns up to soak magic dmg).

i think is good as it is, even gano is out of the boundries, we focus him as much as possible.

Same as u guys catch INTHEFACE and spam weak and zombie, so he ran out of serums, and even 240 int can't do anything.

I love wotw personaly :p
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[quote="DONKA"][quote="ALAKAZAM"][quote="KAIDONE"]Stop playing it down lads devil's ain't out numbered in a pvp situation it's usually devs that out number or atleast rival the humans on numbers.[/quote] Yea devs outnumber humans when devils see it fit to get wotw, or that 1 stone that aint controlled by DL at SS every other week hence SS must be Deleted benefits no1 but 1 guild.[/quote] It looks like this, BLACKNIGHTS & DARK LEGACY turns up, humans win. COVEN & EFKUT turns up, devils win (especially when punched chars turns up to soak magic dmg). i think is good as it is, even gano is out of the boundries, we focus him as much as possible. Same as u guys catch INTHEFACE and spam weak and zombie, so he ran out of serums, and even 240 int can't do anything. I love wotw personaly :p[/quote]
"DONKA"
"ALAKAZAM"
"KAIDONE"Stop playing it down lads devil's ain't out numbered in a pvp situation it's usually devs that out number or atleast rival the humans on numbers.


Yea devs outnumber humans when devils see it fit to get wotw, or that 1 stone that aint controlled by DL at SS every other week hence SS must be Deleted benefits no1 but 1 guild.


It looks like this, BLACKNIGHTS & DARK LEGACY turns up, humans win.

COVEN & EFKUT turns up, devils win (especially when punched chars turns up to soak magic dmg).

i think is good as it is, even gano is out of the boundries, we focus him as much as possible.

Same as u guys catch INTHEFACE and spam weak and zombie, so he ran out of serums, and even 240 int can't do anything.

I love wotw personaly :p


Theres 3-4 in BK that turn up, only time we win is if DL bother to turn up otherwise its like 8 humans and 20 devs, let us not forget KOREA
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[quote="ALAKAZAM"][quote="DONKA"][quote="ALAKAZAM"][quote="KAIDONE"]Stop playing it down lads devil's ain't out numbered in a pvp situation it's usually devs that out number or atleast rival the humans on numbers.[/quote] Yea devs outnumber humans when devils see it fit to get wotw, or that 1 stone that aint controlled by DL at SS every other week hence SS must be Deleted benefits no1 but 1 guild.[/quote] It looks like this, BLACKNIGHTS & DARK LEGACY turns up, humans win. COVEN & EFKUT turns up, devils win (especially when punched chars turns up to soak magic dmg). i think is good as it is, even gano is out of the boundries, we focus him as much as possible. Same as u guys catch INTHEFACE and spam weak and zombie, so he ran out of serums, and even 240 int can't do anything. I love wotw personaly :p[/quote] Theres 3-4 in BK that turn up, only time we win is if DL bother to turn up otherwise its like 8 humans and 20 devs, let us not forget KOREA [/quote]
"JAHEIRA" not only that but it's ranged also, there's only 1 melee class that has range on dsoma


bow mage spear all have more than 1 range
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[quote="HURIBOKO"][quote="JAHEIRA"] not only that but it's ranged also, there's only 1 melee class that has range on dsoma [/quote] bow mage spear all have more than 1 range [/quote]

 

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