Author | Content | Date |
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ARROW |
you can add accuracy to gear so why not. would stop us devil archers from 100% hit from a distance too.
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#16 2017/07/18 10:53:22 |
KASH |
a target is alot harder to hit the farther away it is bro
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#17 2017/07/18 11:01:24 |
SOMCHAI |
I like what Veigar is suggesting and it creates that sense of having a more unique character with individual characteristics. In Esoma for example most of us didnt have time to re skill wep skill so you were known for the wep you used most.Shaka / Mandragon were the axe men, Fleshtuh was sword, Axel the mage etc etc..
Controversial but i would like to see Bow speed capped at B. Changes to the game need to be simple because we know with the Myth of Soma it is easy to open up a can of worms.
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[quote="SOMCHAI"]I like what Veigar is suggesting and it creates that sense of having a more unique character with individual characteristics. In Esoma for example most of us didnt have time to re skill wep skill so you were known for the wep you used most.Shaka / Mandragon were the axe men, Fleshtuh was sword, Axel the mage etc etc..
Controversial but i would like to see Bow speed capped at B. Changes to the game need to be simple because we know with the Myth of Soma it is easy to open up a can of worms.
[/quote]
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#18 2017/07/18 11:33:47 |
ACVX |
If we make bows do less damage according to distance.. then presumably the other ranged weapon..staff... the MA will be reduced for mages too.. according to distance ?
If bows were capped at speed b ..then spears/swords and axes also must face the same fate... These ideas are taking the game backwards not forwards. On topic.. not sure the game would be playable if there were no caps on str/dex/ int..say u played to 250 str ( 100 dex) with axe @ lev 110 and another person played pure bow and got say 150 dex (140 str) and another person did pure int and got 250 int ( and did hardly any str/ dex ) errr not sure these characters would be playable in a competitive way...though.... i dunno ;p Once the cap+ is introduced and maybe a qwikker turnover of updates with levels to gain ..then things might look different.. a rebalance mayb of weps so it aint all bow and axe on hsoma might be something Fin is working on now
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[quote="ACVX"]If we make bows do less damage according to distance.. then presumably the other ranged weapon..staff... the MA will be reduced for mages too.. according to distance ?
If bows were capped at speed b ..then spears/swords and axes also must face the same fate...
These ideas are taking the game backwards not forwards.
On topic.. not sure the game would be playable if there were no caps on str/dex/ int..say u played to 250 str ( 100 dex) with axe @ lev 110 and another person played pure bow and got say 150 dex (140 str) and another person did pure int and got 250 int ( and did hardly any str/ dex ) errr
not sure these characters would be playable in a competitive way...though.... i dunno ;p
Once the cap+ is introduced and maybe a qwikker turnover of updates with levels to gain ..then things might look different.. a rebalance mayb of weps so it aint all bow and axe on hsoma might be something Fin is working on now[/quote]
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#19 2017/07/18 12:25:31 |
WILLEMDAFOE |
"If bows were capped at speed b ..then spears/swords and axes also must face the same fate..."
Sorry i know its off topic but why so? Those weapons do not have the benefit of range. Only in the idea of preventing upset 'archers' i suppose. What if weps were capped at a recoil equaling exactly + 2 speed or 1.5 speed of original weapon? Does that sound better? So D speed bows capped at B exactly. Sword capped at exactly A ( unable to attain a+ ) Archers may complain but the idea is too stimulate varied weapon use and better gameplay. Bows becoming less accurate or damaging over distance is a little daft and would be complicated to implement? good in an RP sense.
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[quote="WILLEMDAFOE"]"If bows were capped at speed b ..then spears/swords and axes also must face the same fate..."
Sorry i know its off topic but why so? Those weapons do not have the benefit of range. Only in the idea of preventing upset 'archers' i suppose.
What if weps were capped at a recoil equaling exactly + 2 speed or 1.5 speed of original weapon? Does that sound better? So D speed bows capped at B exactly. Sword capped at exactly A ( unable to attain a+ )
Archers may complain but the idea is too stimulate varied weapon use and better gameplay. Bows becoming less accurate or damaging over distance is a little daft and would be complicated to implement? good in an RP sense.
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#20 2017/07/18 12:57:41 |
ORA |
"ARROW"reduce bow accuracy the further away it hits. like a real bow i think real bow= also decreases its damage while the distance increases(this will not be applied on mellee weapons). ^_^ though i have your point on the higher the distance the harder the target to hit. ^_^
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[quote="ORA"][quote="ARROW"]reduce bow accuracy the further away it hits. like a real bow[/quote]
i think real bow= also decreases its damage while the distance increases(this will not be applied on mellee weapons). ^_^ though i have your point on the higher the distance the harder the target to hit. ^_^[/quote]
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#21 2017/07/18 13:39:05 |
ACVX |
"ORA""ARROW"reduce bow accuracy the further away it hits. like a real bow Real staffs and magic fade over distance too.. i saw it on harry potter On topic.... i reckon Fin/Dan got all this shit in mind with update .. I have faith ^^ Im guessing .. caps we have at present are to keep the parameters of stat gains within a certain range so that u cant get too much of anything...ie cap something.. u have to do something else ..so we dont fcuk our characters up and virtually all capped characters have enough of some stats to stay reasonably competitive. Caps are there to protect us.. not punish us.. imo Some of the gear about is a bit OP compared to stats ... but that will balance out when more stats can be gained hopefully
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[quote="ACVX"][quote="ORA"][quote="ARROW"]reduce bow accuracy the further away it hits. like a real bow[/quote]
i think real bow= also decreases its damage while the distance increases(this will not be applied on mellee weapons). ^_^ though i have your point on the higher the distance the harder the target to hit. ^_^[/quote]
Real staffs and magic fade over distance too.. i saw it on harry potter
On topic.... i reckon Fin/Dan got all this shit in mind with update .. I have faith ^^
Im guessing .. caps we have at present are to keep the parameters of stat gains within a certain range so that u cant get too much of anything...ie cap something.. u have to do something else ..so we dont fcuk our characters up and virtually all capped characters have enough of some stats to stay reasonably competitive.
Caps are there to protect us.. not punish us.. imo
Some of the gear about is a bit OP compared to stats ... but that will balance out when more stats can be gained hopefully [/quote]
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#22 2017/07/18 13:41:08 |
LEONARDO |
If bow speed got changed now think the remainder of the pvp archers would quit and pvp would deffo be ruined. Noone would pvp at all except mages. I honestly think the game would be going backwards with these changes. Bows have been nerfed enough tbh, Range has been made less. Toes and Swift spirits are nowhere near as good as they were on esoma. Sure you could get a 0/100/200recoil bow at +8. People have 500 and that's if it works. There is a 48% of it working and I think if your willing to risk a 600recoil bow at +7 then you deserve the recoil added if it works. Also if it was capped at speed B, toes and swift spirits would be pointless as tole's will hit the minimum recoil at +5.
Lets just make it clear about soma. It is either Bow or magic for pvp, always has been always will. Noone will risk using sword/knuckle/Spear as they will get stoned and banged. Its that simple. If you nerf bows anymore, There will be a lot less pvp and a lot less usercount.
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[quote="LEONARDO"]If bow speed got changed now think the remainder of the pvp archers would quit and pvp would deffo be ruined. Noone would pvp at all except mages. I honestly think the game would be going backwards with these changes. Bows have been nerfed enough tbh, Range has been made less. Toes and Swift spirits are nowhere near as good as they were on esoma. Sure you could get a 0/100/200recoil bow at +8. People have 500 and that's if it works. There is a 48% of it working and I think if your willing to risk a 600recoil bow at +7 then you deserve the recoil added if it works. Also if it was capped at speed B, toes and swift spirits would be pointless as tole's will hit the minimum recoil at +5.
Lets just make it clear about soma. It is either Bow or magic for pvp, always has been always will. Noone will risk using sword/knuckle/Spear as they will get stoned and banged. Its that simple. If you nerf bows anymore, There will be a lot less pvp and a lot less usercount.
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#23 2017/07/18 14:07:43 |
PATHOLOGIST |
Hsoma Bow has always been unbalanced on this server.
https://myth-of-soma.com/Armory/Item.asp?id=5101 https://myth-of-soma.com/Armory/Item.asp?id=5100 Why a Dex based weapon is even close to being on par with a STR based weapon never really did make sense.
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[quote="PATHOLOGIST"]Hsoma Bow has always been unbalanced on this server.
[url]https://myth-of-soma.com/Armory/Item.asp?id=5101[/url]
[url]https://myth-of-soma.com/Armory/Item.asp?id=5100[/url]
Why a Dex based weapon is even close to being on par with a STR based weapon never really did make sense.[/quote]
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#24 2017/07/18 14:42:37 |
VEIGAR |
"SOMCHAI"I like what Veigar is suggesting and it creates that sense of having a more unique character with individual characteristics. In Esoma for example most of us didnt have time to re skill wep skill so you were known for the wep you used most.Shaka / Mandragon were the axe men, Fleshtuh was sword, Axel the mage etc etc.. Controversial but i would like to see Bow speed capped at B. Changes to the game need to be simple because we know with the Myth of Soma it is easy to open up a can of worms. This is also another thing this change would capture, TBH It would only make hsoma better it would make every class unique just as dsoma has it's unique classes i think it's a brilliant idea to be a pure sword and not suffer against melee classes because i didn't do bow until lvl 95 by which time i've quit because bow is stupidly boring to lvl (imo), I'd like to know the opinion of the Gm's aswell tbh. In response to lupi I see where you are coming from but does a cap really protect us? If i go sword atm i will cap at 171 str 105 dex (a guess)? meaning i would do int to 145ish maybe more or less and i would have no firepower whatsoever with these stats I cant fight melee because i wont hit often enough and my int is to low to be of significance, However if i decided right I'm going to be a warrior type char i will get 90 int for some protection then pure sword i would have 190 str 110 dex which would be a game changer it now means i can pvp with anyone even if i do die to int easily.
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[quote="VEIGAR"][quote="SOMCHAI"]I like what Veigar is suggesting and it creates that sense of having a more unique character with individual characteristics. In Esoma for example most of us didnt have time to re skill wep skill so you were known for the wep you used most.Shaka / Mandragon were the axe men, Fleshtuh was sword, Axel the mage etc etc.. Controversial but i would like to see Bow speed capped at B. Changes to the game need to be simple because we know with the Myth of Soma it is easy to open up a can of worms. [/quote]
This is also another thing this change would capture, TBH It would only make hsoma better it would make every class unique just as dsoma has it's unique classes i think it's a brilliant idea to be a pure sword and not suffer against melee classes because i didn't do bow until lvl 95 by which time i've quit because bow is stupidly boring to lvl (imo), I'd like to know the opinion of the Gm's aswell tbh.
In response to lupi I see where you are coming from but does a cap really protect us? If i go sword atm i will cap at 171 str 105 dex (a guess)? meaning i would do int to 145ish maybe more or less and i would have no firepower whatsoever with these stats I cant fight melee because i wont hit often enough and my int is to low to be of significance, However if i decided right I'm going to be a warrior type char i will get 90 int for some protection then pure sword i would have 190 str 110 dex which would be a game changer it now means i can pvp with anyone even if i do die to int easily.[/quote]
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#25 2017/07/18 14:47:51 |
THE7THSEAL |
"PATHOLOGIST"Hsoma Bow has always been unbalanced on this server. but axes been upped..even if p-bows aint [Legendary] Halberd of Might+5 Attack : 34~70 Weight : 16 Durability : 4260 Speed : A+(638) Req. Str : 102 Req. Skill : 127 even epic/ intense are 70 att some spears @ 70+ att too Not many bows around @ 60+ max att
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[quote="THE7THSEAL"][quote="PATHOLOGIST"]Hsoma Bow has always been unbalanced on this server.
[url]https://myth-of-soma.com/Armory/Item.asp?id=5101[/url]
[url]https://myth-of-soma.com/Armory/Item.asp?id=5100[/url]
Why a Dex based weapon is even close to being on par with a STR based weapon never really did make sense.[/quote]
but axes been upped..even if p-bows aint
[item post=107279 index=0]
even epic/ intense are 70 att
some spears @ 70+ att too
Not many bows around @ 60+ max att [/quote]
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#26 2017/07/18 14:48:51 |
VEIGAR |
I'd also like to add this is not a rant about bow PVP it is a rant about having to lvl bow or suffer.
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#27 2017/07/18 14:52:00 |
THE7THSEAL |
Just the mechanics of the game... if u want hi dex u have to use pure dex wep = the bow.. no reason why after getting desired dex that other weps cant be trained tho.. nux were upped a while back and fairly decent i think... another re-balance of weps can easily be done
The great thing here is we got gm's that listen..and if ppl can provide proof that things NEED chaanging..rather than just self serving opinions.... then fin/dan will sort it
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[quote="THE7THSEAL"]Just the mechanics of the game... if u want hi dex u have to use pure dex wep = the bow.. no reason why after getting desired dex that other weps cant be trained tho.. nux were upped a while back and fairly decent i think... another re-balance of weps can easily be done
The great thing here is we got gm's that listen..and if ppl can provide proof that things NEED chaanging..rather than just self serving opinions.... then fin/dan will sort it[/quote]
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#28 2017/07/18 14:54:17 |
VEIGAR |
"THE7THSEAL"Just the mechanics of the game... if u want hi dex u have to use pure dex wep = the bow.. no reason why after getting desired dex that other weps cant be trained tho.. nux were upped a while back and fairly decent i think... another re-balance of weps can easily be done But surely allowing us to gain more than 171 str or 200 str at cap will balance everything it's a simple fix? Who cares if my dex is low i can take damage easier and dish it out when i do hit, It's like dsoma Axe chars don't suffer against knuxors and sword chars don't suffer against archers (ignoring range) if you ask me the class/wep balance is far greater on dsoma than hsoma.
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[quote="VEIGAR"][quote="THE7THSEAL"]Just the mechanics of the game... if u want hi dex u have to use pure dex wep = the bow.. no reason why after getting desired dex that other weps cant be trained tho.. nux were upped a while back and fairly decent i think... another re-balance of weps can easily be done[/quote]
But surely allowing us to gain more than 171 str or 200 str at cap will balance everything it's a simple fix?
Who cares if my dex is low i can take damage easier and dish it out when i do hit, It's like dsoma Axe chars don't suffer against knuxors and sword chars don't suffer against archers (ignoring range) if you ask me the class/wep balance is far greater on dsoma than hsoma.[/quote]
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#29 2017/07/18 14:56:58 |
THE7THSEAL |
if u had 250 str and 100 dex..and u pvpd against a 150+ dex guy.... u wud be lucky to get 1 hit in ..if u did u might kill him in 1 hit..... but with such huge disparity in stats .. it would end up in first to get a hit in would win ..similar fighting a mage with 250 int..... would just be a '' who can get the 1st hit in'' kinda game.. wouldnt make for enjoyable or viable pvp
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[quote="THE7THSEAL"]if u had 250 str and 100 dex..and u pvpd against a 150+ dex guy.... u wud be lucky to get 1 hit in ..if u did u might kill him in 1 hit..... but with such huge disparity in stats .. it would end up in first to get a hit in would win ..similar fighting a mage with 250 int..... would just be a '' who can get the 1st hit in'' kinda game.. wouldnt make for enjoyable or viable pvp[/quote]
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#30 2017/07/18 15:02:56 |
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