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Str at cap raise

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I assume one way to minimise the dominance of bow is to have a str cap higher than what is possible, for example if you were pure axe lvl 1-110 you could get 250 str(not an exact number) make the str cap 270.

I feel this will improve balance amongst humans, the reason being if i'm predominantly a str class i don't have to stop and gain int i can just be an absolute tank against archers and although my dex is low when i hit i'm going to hurt alot however mages will destroy me i feel this is the best way to go about the future it will bring a full spectrum of different classes it would mean bow isn't the be all end all.

Discuss?
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[quote="VEIGAR"]I assume one way to minimise the dominance of bow is to have a str cap higher than what is possible, for example if you were pure axe lvl 1-110 you could get 250 str(not an exact number) make the str cap 270. I feel this will improve balance amongst humans, the reason being if i'm predominantly a str class i don't have to stop and gain int i can just be an absolute tank against archers and although my dex is low when i hit i'm going to hurt alot however mages will destroy me i feel this is the best way to go about the future it will bring a full spectrum of different classes it would mean bow isn't the be all end all. Discuss?[/quote]
Infact i'd suggest the same for int, I honestly think caps in str/int/dex are bad and serve little purpose surely just let us keep gaining whatever we want until our level restricts us.
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[quote="VEIGAR"]Infact i'd suggest the same for int, I honestly think caps in str/int/dex are bad and serve little purpose surely just let us keep gaining whatever we want until our level restricts us.[/quote]
i like this idea.
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[quote="BRADLEY_COLE"]i like this idea.[/quote]
Gr8 idea lets cap str with axe and reroll to bow when u capped str just how loads new players do now .....
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[quote="KEKKET"]Gr8 idea lets cap str with axe and reroll to bow when u capped str just how loads new players do now .....[/quote]
"KEKKET"Gr8 idea lets cap str with axe and reroll to bow when u capped str just how loads new players do now .....


I'm sorry i don't quite understand why you would re-roll as bow if you have superior str it's not like lack of dex will make you any worse than using bow? In terms of pvp bow will always be better, again i didn't grasp the meaning of your comment so not quite sure why you think someone who is 90 dex 210 str would be alot worse than a 140 dex 140 str char yeah the dex difference is huge but so is the str.

This discussion was started regarding bow being the only viable weapon for so long then using axe, if there is no cap on str how can bow be the best weapon when using it would mean your defence would be shocking unless you did alot more axe than you would do atm with this way of levelling.

Also sword would be useful someone pure sword to lvl 100 with lesser int would have 190 str 110 dex again the str would help balance out the lack of dex. (not actual numbers)
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[quote="VEIGAR"][quote="KEKKET"]Gr8 idea lets cap str with axe and reroll to bow when u capped str just how loads new players do now .....[/quote] I'm sorry i don't quite understand why you would re-roll as bow if you have superior str it's not like lack of dex will make you any worse than using bow? In terms of pvp bow will always be better, again i didn't grasp the meaning of your comment so not quite sure why you think someone who is 90 dex 210 str would be alot worse than a 140 dex 140 str char yeah the dex difference is huge but so is the str. This discussion was started regarding bow being the only viable weapon for so long then using axe, if there is no cap on str how can bow be the best weapon when using it would mean your defence would be shocking unless you did alot more axe than you would do atm with this way of levelling. Also sword would be useful someone pure sword to lvl 100 with lesser int would have 190 str 110 dex again the str would help balance out the lack of dex. (not actual numbers)[/quote]
You would just train a e till cap craft silly accuracy armour thn use a rediculas speed bow thn hey presto back to myth of archers 🤣👍🏼
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[quote="KASH"]You would just train a e till cap craft silly accuracy armour thn use a rediculas speed bow thn hey presto back to myth of archers 🤣👍🏼[/quote]
Use your head if that was the case everyone would do that already and get higher int.
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[quote="VEIGAR"]Use your head if that was the case everyone would do that already and get higher int.[/quote]
What he means, is with accuracy gear and accessories, people would get moderate Dex and mostly Str, then just use accy gear and A+ bows.

To actually make it work, youde need to class weps with ridiculous requirements, so a character that did 85%+ axe could only equip the axe because the str required would be so high. Same for Dex with bow, which would stop capped str chars using top end bows.
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[quote="GRAVIJA"]What he means, is with accuracy gear and accessories, people would get moderate Dex and mostly Str, then just use accy gear and A+ bows. To actually make it work, youde need to class weps with ridiculous requirements, so a character that did 85%+ axe could only equip the axe because the str required would be so high. Same for Dex with bow, which would stop capped str chars using top end bows. [/quote]
Do you not feel from a neutral point(being dsoma) that it would work though?
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[quote="VEIGAR"]Do you not feel from a neutral point(being dsoma) that it would work though?[/quote]
Theoretically it wouldn't not work, but it may create other problems. With every adjustment there's another problem created.

I'd like to take more damage from humans who main in melee, because of the stats they've decided to gain rather than the gear they've luckily obtained. For instance aibaar has ridiculous ridiculous Dex and Dex gear yet doesn't really hurt. Mitchy has high Str and attack gear but barely hits. I feel these characters should be more effective with the stats they've gained.

But that can also be ruined by high speed weps.

There is no middle ground.

Tbh I think things like.

More attack/defence for Hsoma chars who main in melee

Individual recoil caps on weapons (different for each wep)

No more Dex gains for devils after level 100 (Dex is a percentage based stat and there's no reason to increase it for devils)

Reduction of attack of bow over range 3-6 (said multiple times)
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[quote="GRAVIJA"]Theoretically it wouldn't not work, but it may create other problems. With every adjustment there's another problem created. I'd like to take more damage from humans who main in melee, because of the stats they've decided to gain rather than the gear they've luckily obtained. For instance aibaar has ridiculous ridiculous Dex and Dex gear yet doesn't really hurt. Mitchy has high Str and attack gear but barely hits. I feel these characters should be more effective with the stats they've gained. But that can also be ruined by high speed weps. There is no middle ground. Tbh I think things like. More attack/defence for Hsoma chars who main in melee Individual recoil caps on weapons (different for each wep) No more Dex gains for devils after level 100 (Dex is a percentage based stat and there's no reason to increase it for devils) Reduction of attack of bow over range 3-6 (said multiple times)[/quote]
reduce bow accuracy the further away it hits. like a real bow
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[quote="ARROW"]reduce bow accuracy the further away it hits. like a real bow[/quote]
great thread. agree with grav
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[quote="BIRDMAN"]great thread. agree with grav[/quote]
Haha Grav I have terrible att gear and even worse dex :D
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[quote="MITCHY"]Haha Grav I have terrible att gear and even worse dex :D[/quote]
I wonder why dsoma wasnt set up the same as esoma all those years ago.
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[quote="ARYA_"]I wonder why dsoma wasnt set up the same as esoma all those years ago.[/quote]
"ARROW"reduce bow accuracy the further away it hits. like a real bow


A real bow has nothing to do with accuracy over distance. Its the archers accuracy. If you have a target 50m away and miss, it isn't the bow that misses the target, it is the archer that has missed the target, which to me this is what the stat dexterity does. The lower the dex the more you miss. The higher the dex, the more you hit. Simple
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[quote="LEONARDO"][quote="ARROW"]reduce bow accuracy the further away it hits. like a real bow[/quote] A real bow has nothing to do with accuracy over distance. Its the archers accuracy. If you have a target 50m away and miss, it isn't the bow that misses the target, it is the archer that has missed the target, which to me this is what the stat dexterity does. The lower the dex the more you miss. The higher the dex, the more you hit. Simple[/quote]

 

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