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ISYLVER [Staff] |
"GRAVIJA"Devil raiding 67.5% Why would devils raid on a higher percentage to what they win on at war of the worlds? |
#31 2014/01/25 06:48:14 |
GRAVIJA |
Wotw % is variable so when the time comes when humans have established alot of strength characters I dont think the % will be sitting at the current 60-65%, I'de hope to see if sit at around 75-80%.
Losing a massive percentage of attack/defence each wotw is also quite frustrating. due to the current % at wotw you could arguably say that levelling a devil is effectively slower than levelling a human. I know its frustrating for me when I can't even kill someone in gold armour lol.
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[quote="GRAVIJA"]Wotw % is variable so when the time comes when humans have established alot of strength characters I dont think the % will be sitting at the current 60-65%, I'de hope to see if sit at around 75-80%.
Losing a massive percentage of attack/defence each wotw is also quite frustrating. due to the current % at wotw you could arguably say that levelling a devil is effectively slower than levelling a human.
I know its frustrating for me when I can't even kill someone in gold armour lol.
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#32 2014/01/25 13:40:55 |
GHOSTLORD |
"GRAVIJA"Wotw % is variable so when the time comes when humans have established alot of strength characters I dont think the % will be sitting at the current 60-65%, I'de hope to see if sit at around 75-80%. I don't get it, the max you lose is 5%. We haven't had a % under 60 for quite some time and I don't see it happening again, so surely we're only gaining from the current 50%? I agree that the WoW doesn't seem correct but it's situational and hopefully temporary. Mid game (both worlds) defence wins melee full stop. Devils of the same lvl can't kill eachother as well as humans of the same lvl, I believe it's a different matter from WoW (though obviously linked). I see now reason why this won't work. People like the WoW system (read system, not %), why wouldn't it be the same for this?
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[quote="GHOSTLORD"][quote="GRAVIJA"]Wotw % is variable so when the time comes when humans have established alot of strength characters I dont think the % will be sitting at the current 60-65%, I'de hope to see if sit at around 75-80%.
Losing a massive percentage of attack/defence each wotw is also quite frustrating. due to the current % at wotw you could arguably say that levelling a devil is effectively slower than levelling a human.
I know its frustrating for me when I can't even kill someone in gold armour lol.
[/quote]
I don't get it, the max you lose is 5%. We haven't had a % under 60 for quite some time and I don't see it happening again, so surely we're only gaining from the current 50%?
I agree that the WoW doesn't seem correct but it's situational and hopefully temporary.
Mid game (both worlds) defence wins melee full stop. Devils of the same lvl can't kill eachother as well as humans of the same lvl, I believe it's a different matter from WoW (though obviously linked).
I see now reason why this won't work. People like the WoW system (read system, not %), why wouldn't it be the same for this?[/quote]
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#33 2014/01/25 13:48:06 |
GRAVIJA |
Ok make it the same :p opinion denied ;p
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#34 2014/01/25 13:51:28 |
GHOSTLORD |
"GRAVIJA"Ok make it the same :p opinion denied ;p I would love for you to explain it to be honest. As you posted you expect % to be raied to 70-80% (either through the system or GM interference) in the long term. Wouldn't this change then be benificial? As we'd be on 57.5-67.5 raiding % rather than a set 50%. As it stands even now we'd stay on 50% or gain 2.5-5%, what exactly are we losing?
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[quote="GHOSTLORD"][quote="GRAVIJA"]Ok make it the same :p opinion denied ;p[/quote]
I would love for you to explain it to be honest. As you posted you expect % to be raied to 70-80% (either through the system or GM interference) in the long term. Wouldn't this change then be benificial? As we'd be on 57.5-67.5 raiding % rather than a set 50%.
As it stands even now we'd stay on 50% or gain 2.5-5%, what exactly are we losing?[/quote]
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#35 2014/01/25 14:10:47 |
BOMBOKLAT |
The reference to a WAR keeps getting mentioned....?
I don't understand why this is.. how are u comparing 30 devils at a war in comparison to people who want to raid opposing maps in a group of 3-5? As it stands, to kill any worthwhile human at the war requires many level 75+ characters to time hits on people level 60 to actually land a kill rofl, any human higher than that simply tanks the damage np. Please explain to me how 3 devils have any chance In hell at killing someone when raiding at these ridiculous rates? The only way to do it currently is boxing people with big groups and hoping they forgot a tp or feathers lol. FIXED percentages need to be added, balanced percentages, calculated on small groups of raiders who can actually stand a chance of killing someone. Variable percentages needs to be dropped as an idea and the current fixed rates increased. If people start whining about being killed by raiders, so be it, it's a part of the game and people need to understand that. #bringbacksomaPVP
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[quote="BOMBOKLAT"]The reference to a WAR keeps getting mentioned....?
I don't understand why this is.. how are u comparing 30 devils at a war in comparison to people who want to raid opposing maps in a group of 3-5?
As it stands, to kill any worthwhile human at the war requires many level 75+ characters to time hits on people level 60 to actually land a kill rofl, any human higher than that simply tanks the damage np.
Please explain to me how 3 devils have any chance In hell at killing someone when raiding at these ridiculous rates? The only way to do it currently is boxing people with big groups and hoping they forgot a tp or feathers lol.
FIXED percentages need to be added, balanced percentages, calculated on small groups of raiders who can actually stand a chance of killing someone.
Variable percentages needs to be dropped as an idea and the current fixed rates increased. If people start whining about being killed by raiders, so be it, it's a part of the game and people need to understand that.
#bringbacksomaPVP[/quote]
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#36 2014/01/25 17:17:46 |
ISYLVER [Staff] |
We may trial my post above. The fact anyone would want a percentage that is higher than the percentage devils win the war on is ridiculous.
Regardless of how many devils turn up or humans for that matter it doesn't make any sense. Currently humans would be raiding on 50%. When at the moment the best wars we've seen are in the range of 62.5-65% dsoma 100% hsoma. So humans on 50% at the moment raiding dsoma would mean dsoma are technically on 125% in a theoretical damage scenario. I don't get why another race should be punished by winning the war. "Humans won the war congratulations now the devils are on a higher percent on your map now than 10 minutes ago when you just struggled to beat them".
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[quote="ISYLVER"]We may trial my post above. The fact anyone would want a percentage that is higher than the percentage devils win the war on is ridiculous.
Regardless of how many devils turn up or humans for that matter it doesn't make any sense. Currently humans would be raiding on 50%. When at the moment the best wars we've seen are in the range of 62.5-65% dsoma 100% hsoma.
So humans on 50% at the moment raiding dsoma would mean dsoma are technically on 125% in a theoretical damage scenario.
I don't get why another race should be punished by winning the war.
"Humans won the war congratulations now the devils are on a higher percent on your map now than 10 minutes ago when you just struggled to beat them".
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#37 2014/01/25 18:18:08 |
NEOXIAN |
Like said above Isylver please try and look at it
You saw yourself LEO tanked 20+ devils who are 70+ and mostly 75+ with no issues, he was unkillable - now you say he has 150 str and is an exception! However, the likes of s0rcerer, rehlina and the other 5 55+ mages had no effect either. Fujitora, zyzz, Tolic, iPhios, asbjorn, all took 20+ devils to drop. Now we go to raid as a group of 4 devils instead of a group of 20-25 devils (who still lost war) what hope would they of even dreaming of landing kills unless they group up in 10-15 with axers who stone and retard humans who can't tp when being hit for 15 lots of 20 dmg. Your response is clearly from a somewhat biased approach when the truth is devils over compensate and humans are lazy... Perhaps when wotw means something and humans actually try you will be amazed at what the TRUE wotw balance % is and I think anything less than 70% is ridiculous.
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[quote="NEOXIAN"]Like said above Isylver please try and look at it
You saw yourself LEO tanked 20+ devils who are 70+ and mostly 75+ with no issues, he was unkillable - now you say he has 150 str and is an exception! However, the likes of s0rcerer, rehlina and the other 5 55+ mages had no effect either.
Fujitora, zyzz, Tolic, iPhios, asbjorn, all took 20+ devils to drop.
Now we go to raid as a group of 4 devils instead of a group of 20-25 devils (who still lost war) what hope would they of even dreaming of landing kills unless they group up in 10-15 with axers who stone and retard humans who can't tp when being hit for 15 lots of 20 dmg.
Your response is clearly from a somewhat biased approach when the truth is devils over compensate and humans are lazy... Perhaps when wotw means something and humans actually try you will be amazed at what the TRUE wotw balance % is and I think anything less than 70% is ridiculous.[/quote]
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#38 2014/01/25 18:46:53 |
ISYLVER [Staff] |
"NEOXIAN"Like said above Isylver please try and look at it If anything i'm one of the few people who does not have a bias. Dsoma win wars on 65% or sometines 62.5% and this has been apparent for weeks. The new method of allocating percentage shows this. I'm lucky enough not to be shadowed by a race/class bias and am looking at it from a server perspective. At the moment what happens is: Devils win on 65% Humans win whilst devils are on 60% 62.5% seems to create good wars So why you'd want it putting to 70% (Which is far beyond those values) is just silly. "devils over compensate and humans are lazy." is arguably a biased opinion. I attended the last war on 62.5% and from what I saw it was a close call. We won't be changing war percentage you don't have to agree with it but respect the decision.
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[quote="ISYLVER"][quote="NEOXIAN"]Like said above Isylver please try and look at it
You saw yourself LEO tanked 20+ devils who are 70+ and mostly 75+ with no issues, he was unkillable - now you say he has 150 str and is an exception! However, the likes of s0rcerer, rehlina and the other 5 55+ mages had no effect either.
Fujitora, zyzz, Tolic, iPhios, asbjorn, all took 20+ devils to drop.
Now we go to raid as a group of 4 devils instead of a group of 20-25 devils (who still lost war) what hope would they of even dreaming of landing kills unless they group up in 10-15 with axers who stone and retard humans who can't tp when being hit for 15 lots of 20 dmg.
Your response is clearly from a somewhat biased approach when the truth is devils over compensate and humans are lazy... Perhaps when wotw means something and humans actually try you will be amazed at what the TRUE wotw balance % is and I think anything less than 70% is ridiculous.[/quote]
If anything i'm one of the few people who does not have a bias. Dsoma win wars on 65% or sometines 62.5% and this has been apparent for weeks. The new method of allocating percentage shows this.
I'm lucky enough not to be shadowed by a race/class bias and am looking at it from a server perspective. At the moment what happens is:
Devils win on 65%
Humans win whilst devils are on 60%
62.5% seems to create good wars
So why you'd want it putting to 70% (Which is far beyond those values) is just silly.
"devils over compensate and humans are lazy." is arguably a biased opinion. I attended the last war on 62.5% and from what I saw it was a close call.
We won't be changing war percentage you don't have to agree with it but respect the decision.[/quote]
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#39 2014/01/26 08:39:38 |
BOMBOKLAT |
Because we are talking about raiding In small groups ? Not the whole of Dsoma...
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#40 2014/01/26 12:32:55 |
BOMBOKLAT |
We are talking about RAIDING conti and the % there.. Not the war % ...
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#41 2014/01/26 12:35:24 |
DMGTEST |
"NEOXIAN"Now we go to raid as a group of 4 devils instead of a group of 20-25 devils (who still lost war) what hope would they of even dreaming of landing kills unless they group up in 10-15 with axers who stone and retard humans who can't tp when being hit for 15 lots of 20 dmg. He speaks the truth. Why should a war % (where most of the humans who use conti dont even turn up) determine the raiding %? If raiding % is higher than the war one, you think its silly, but do the same amount of devils raid as there are in the war? Your answer is no. They are two different scenarios, yes we are willing to test the increase in %, because at the moment doing 10dmg to a level 50human while raiding, any 'buff' would be nice to see. We don't want a carebear soma, and I'm pretty sure you don't want that either. If this increased % is to be tested, let it be that, 'tested'. Not changed once, and forgotten with the poor argument of "oh you got some kills on human conti, its fine".
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[quote="DMGTEST"][quote="NEOXIAN"]Now we go to raid as a group of 4 devils instead of a group of 20-25 devils (who still lost war) what hope would they of even dreaming of landing kills unless they group up in 10-15 with axers who stone and retard humans who can't tp when being hit for 15 lots of 20 dmg.[/quote]
He speaks the truth.
Why should a war % (where most of the humans who use conti dont even turn up) determine the raiding %?
If raiding % is higher than the war one, you think its silly, but do the same amount of devils raid as there are in the war?
Your answer is no.
They are two different scenarios, yes we are willing to test the increase in %, because at the moment doing 10dmg to a level 50human while raiding, any 'buff' would be nice to see.
We don't want a carebear soma, and I'm pretty sure you don't want that either.
If this increased % is to be tested, let it be that, 'tested'.
Not changed once, and forgotten with the poor argument of "oh you got some kills on human conti, its fine".[/quote]
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#42 2014/01/26 15:58:23 |
ISYLVER [Staff] |
They go hand in hand. What determines how many devils turn up to a raid or a war is down to you not me.
As for raiding one devil may go to conti and kill one human. 5 devils may go raiding and kill one human. And by your logic you want it balanced for both scenarios? Dont get your knickers in a twist because I don't agree with you. Live with it.
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[quote="ISYLVER"]They go hand in hand. What determines how many devils turn up to a raid or a war is down to you not me.
As for raiding one devil may go to conti and kill one human. 5 devils may go raiding and kill one human. And by your logic you want it balanced for both scenarios?
Dont get your knickers in a twist because I don't agree with you. Live with it.[/quote]
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#43 2014/01/26 16:02:33 |
BOMBOKLAT |
That's exactly how it should be balanced.. If a single devil wanted to go raid conti, he/she should have the ability to be able to kill someone fairly similar leveled, rather than having to target a opponent less than half the level/power of u to stand a chance and if 5 devils or humans were hitting a target , that target should be getting rollfaced, not tanking.
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[quote="BOMBOKLAT"]That's exactly how it should be balanced.. If a single devil wanted to go raid conti, he/she should have the ability to be able to kill someone fairly similar leveled, rather than having to target a opponent less than half the level/power of u to stand a chance and if 5 devils or humans were hitting a target , that target should be getting rollfaced, not tanking.[/quote]
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#44 2014/01/26 20:00:13 |
FUJITORA |
"BOMBOKLAT"That's exactly how it should be balanced. If a single devil wanted to go raid conti, he/she should have the ability to be able to kill someone fairly similar leveled Nope, thats exactly how >>>you want<<< it to be balanced. Thats entirely your opinion on what would satisfy your idea of raiding, im not agreeing or disagreeing with you, but if what you suggested were implemented, it would only take 2/3 level 80s to be able to clear out the entire map and prevent anyone from hunting bar maybe Leo and 1/2 others. Others may be content with having the % sufficiently high enough so that it takes 2/3 devils of equal level to kill 1 human of similar level. Ive seen various high levels die on feed in conti, Zao / tolic / ace / iphios (All 70+ i presume) & numerous people at lbs (Which is the 2nd strongest area to hunt on the map). So obvoiusly the devils are able to kill humans if they turn up in sufficient numbers. And to the others posting in this thread, what exact % do you want? Your not going to be satisfied unless you can kill an equal level human with 2 hits and an aura so you can write LOLLOOKOLOL!1!!11!! and then run off? Never goign to happen, humans own the map, and rightfully so it should take a reasonable team of people to kill someone. Doesnt matter if your level 50 or level 96, your should need more than a few of yourself to kill someone even if they are somewhat lower. If I decided i wanted to raid conti alone on the current % whilst devils have it. Kortex who is 10 levels lower than myself, would be able to kill me in 2 hits and a 4th (pretty much near instant death), if i didnt manage to pot inbetween the hits. (I have 100+ str which is more than the vast majority) You think you have some divine right to kill humans on their map just because you decided to click devil instead of human upon character creation? Devils have it good, and your still moaning.
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[quote="FUJITORA"][quote="BOMBOKLAT"]That's exactly how it should be balanced. If a single devil wanted to go raid conti, he/she should have the ability to be able to kill someone fairly similar leveled[/quote]
Nope, thats exactly how >>>you want<<< it to be balanced.
Thats entirely your opinion on what would satisfy your idea of raiding, im not agreeing or disagreeing with you, but if what you suggested were implemented, it would only take 2/3 level 80s to be able to clear out the entire map and prevent anyone from hunting bar maybe Leo and 1/2 others.
Others may be content with having the % sufficiently high enough so that it takes 2/3 devils of equal level to kill 1 human of similar level.
Ive seen various high levels die on feed in conti, Zao / tolic / ace / iphios (All 70+ i presume) & numerous people at lbs (Which is the 2nd strongest area to hunt on the map). So obvoiusly the devils are able to kill humans if they turn up in sufficient numbers.
And to the others posting in this thread, what exact % do you want? Your not going to be satisfied unless you can kill an equal level human with 2 hits and an aura so you can write LOLLOOKOLOL!1!!11!! and then run off? Never goign to happen, humans own the map, and rightfully so it should take a reasonable team of people to kill someone. Doesnt matter if your level 50 or level 96, your should need more than a few of yourself to kill someone even if they are somewhat lower.
If I decided i wanted to raid conti alone on the current % whilst devils have it. Kortex who is 10 levels lower than myself, would be able to kill me in 2 hits and a 4th (pretty much near instant death), if i didnt manage to pot inbetween the hits. (I have 100+ str which is more than the vast majority)
You think you have some divine right to kill humans on their map just because you decided to click devil instead of human upon character creation?
Devils have it good, and your still moaning.[/quote]
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#45 2014/01/26 20:34:46 |
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