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Humans on devil owned conti %

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Fuji for PM.
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[quote="SHATTERSTAR"]Fuji for PM.[/quote]
"FUJITORA"...


These high levels that we kill are usually without pots on a contested map in a fight of between 9~11 versus 1.

Iphios death was vs 9 devils, he didn't bring a Gbird or TPs.
Tolic was the same.
Zao too.

Seeing a trend here.

Ace was using 2 windows, so he didn't respond quick enough while I was mashing him up, he was busy running away on his healer.

If Devils "having it good" required a team of 10 to take on 1 human, I don't know what Devils "having it bad" looks like.

There's this phenomenon that humans think they don't hurt devils when they raid on conti at 50% and instead of grouping up to fight, you run off (inadvertently making it easier to pick off).

The fact kills are being had, have nothing to do with devils being adequately powerful enough, it's absent minded humans who hunt on a contested map, get cornered by a dozen devils who then have to hammer that one human for a good couple of minutes before he/she drops.

Having a % increase would go hand in hand with making the map far more desirable than it currently is to hunt on, as the mentality hsoma players have is: "If I have to contest for it, i'd rather level in VoD" when really, what you would be doing is fighting back as a group.

It's been said many times one of the reason you don't fight back is because of devil archers - well that only applies if you're trying to solo that devil archer.

Nobody is asking for % to be "2hit+aura" worthy, but 3 devils on 1 human should be more realistic.
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[quote="S0RCERER"][quote="FUJITORA"]...[/quote] These high levels that we kill are usually without pots on a contested map in a fight of between 9~11 versus 1. Iphios death was vs 9 devils, he didn't bring a Gbird or TPs. Tolic was the same. Zao too. Seeing a trend here. Ace was using 2 windows, so he didn't respond quick enough while I was mashing him up, he was busy running away on his healer. If Devils "having it good" required a team of 10 to take on 1 human, I don't know what Devils "having it bad" looks like. There's this phenomenon that humans think they don't hurt devils when they raid on conti at 50% and instead of grouping up to fight, you run off (inadvertently making it easier to pick off). The fact kills are being had, have nothing to do with devils being adequately powerful enough, it's absent minded humans who hunt on a contested map, get cornered by a dozen devils who then have to hammer that one human for a good couple of minutes before he/she drops. Having a % increase would go hand in hand with making the map far more desirable than it currently is to hunt on, as the mentality hsoma players have is: "If I have to contest for it, i'd rather level in VoD" when really, what you would be doing is fighting back as a group. It's been said many times one of the reason you don't fight back is because of devil archers - well that only applies if you're trying to solo that devil archer. Nobody is asking for % to be "2hit+aura" worthy, but 3 devils on 1 human should be more realistic.[/quote]
I've just come to realise that RvR will never be balanced and that's just the way it is, that's why I'm rarely ever on conti I stay well clear.
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[quote="CARNAGE"]I've just come to realise that RvR will never be balanced and that's just the way it is, that's why I'm rarely ever on conti I stay well clear.[/quote]
Out of interest, What is the state of humans pvp? is a level 75 v a level 80 a good duel?

if devils had same att and def as humans per their str would RvR be fair then?
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[quote="BASIL"]Out of interest, What is the state of humans pvp? is a level 75 v a level 80 a good duel? if devils had same att and def as humans per their str would RvR be fair then?[/quote]
Fuji u are one of the biggest whiners of all.. Enough said.

All we are saying is the map is a contested map.. and at the moment it can't realistically be contested
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[quote="BOMBOKLAT"]Fuji u are one of the biggest whiners of all.. Enough said. All we are saying is the map is a contested map.. and at the moment it can't realistically be contested [/quote]
Its the dex thats making it so difficult to balence. % change only applies to the stats you see on your character screen (f10).
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[quote="_SEPHIROTH_"]Its the dex thats making it so difficult to balence. % change only applies to the stats you see on your character screen (f10).[/quote]
"BOMBOKLAT"Fuji u are one of the biggest whiners of all.. Enough said.

All we are saying is the map is a contested map.. and at the moment it can't realistically be contested


Nice of you to back up your points with valid reasoning in such a constructive manner.
Resorting to personal attacks instead of replying to the points made clearly shows you have no decent answer.

Try again when you know how to debate.
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[quote="FUJITORA"][quote="BOMBOKLAT"]Fuji u are one of the biggest whiners of all.. Enough said. All we are saying is the map is a contested map.. and at the moment it can't realistically be contested [/quote] Nice of you to back up your points with valid reasoning in such a constructive manner. Resorting to personal attacks instead of replying to the points made clearly shows you have no decent answer. Try again when you know how to debate.[/quote]
"CARNAGE"I've just come to realise that RvR will never be balanced and that's just the way it is, that's why I'm rarely ever on conti I stay well clear.


The problem is everyone has a different idea of balanced is:
For example...

"S0RCERER"Nobody is asking for % to be "2hit+aura" worthy, but 3 devils on 1 human should be more realistic.


"BOMBOKLAT"That's exactly how it should be balanced.. If a single devil wanted to go raid conti, he/she should have the ability to be able to kill someone fairly similar leveled
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[quote="FUJITORA"][quote="CARNAGE"]I've just come to realise that RvR will never be balanced and that's just the way it is, that's why I'm rarely ever on conti I stay well clear.[/quote] The problem is everyone has a different idea of balanced is: For example... [quote="S0RCERER"]Nobody is asking for % to be "2hit+aura" worthy, but 3 devils on 1 human should be more realistic.[/quote] [quote="BOMBOKLAT"]That's exactly how it should be balanced.. If a single devil wanted to go raid conti, he/she should have the ability to be able to kill someone fairly similar leveled[/quote][/quote]
All im saying is for it to be balanced to the point of where you are not preying on the weak, either by level or ill-equipped players to land a kill.

The fact is, at the moment you can go try kill a player possibly 30 levels lower than yourself and do next to no damage, get the 3 star treatment for 10 minutes and in the words of Mr_Perfect run like a 'dog' round 90% of the map. Even if the percentages where upped to what has been mentioned, I certainly wouldn't 2 hit and aura you...
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[quote="BOMBOKLAT"]All im saying is for it to be balanced to the point of where you are not preying on the weak, either by level or ill-equipped players to land a kill. The fact is, at the moment you can go try kill a player possibly 30 levels lower than yourself and do next to no damage, get the 3 star treatment for 10 minutes and in the words of Mr_Perfect run like a 'dog' round 90% of the map. Even if the percentages where upped to what has been mentioned, I certainly wouldn't 2 hit and aura you...[/quote]
+100's are the main reason people don't die to the opposing race.

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[quote="TOLIC"]+100's are the main reason people don't die to the opposing race. [/quote]
"TOLIC"+100's are the main reason people don't die to the opposing race.



agreed.

remove direct +100hp pots, and bring in a burst potion that doubles pot healing for 30 seconds with a 2 minute cooldown.
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[quote="GREATERIX"][quote="TOLIC"]+100's are the main reason people don't die to the opposing race. [/quote] agreed. remove direct +100hp pots, and bring in a burst potion that doubles pot healing for 30 seconds with a 2 minute cooldown.[/quote]
I think that's a really good idea Greaterix, S0rc has been highlighting for a while the fact that +100s are a large part of this tanking issue we have at the moment and that's a a nice idea to counteract the removal but still have the short term ability to be able to tank better on stones etc.

I also was thinking, could variable percentages be added, for example keeping devils on 50% defence but 75% attack and a balanced value for humans as well? This might promote some more PVP rather than it having to be 15 characters nuking a single target? U would at least then be able to deal damage, but easily nuked down still.

People's thoughts please.
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[quote="BOMBOKLAT"]I think that's a really good idea Greaterix, S0rc has been highlighting for a while the fact that +100s are a large part of this tanking issue we have at the moment and that's a a nice idea to counteract the removal but still have the short term ability to be able to tank better on stones etc. I also was thinking, could variable percentages be added, for example keeping devils on 50% defence but 75% attack and a balanced value for humans as well? This might promote some more PVP rather than it having to be 15 characters nuking a single target? U would at least then be able to deal damage, but easily nuked down still. People's thoughts please. [/quote]
"BOMBOKLAT"I think that's a really good idea Greaterix, S0rc has been highlighting for a while the fact that +100s are a large part of this tanking issue we have at the moment and that's a a nice idea to counteract the removal but still have the short term ability to be able to tank better on stones etc.

I also was thinking, could variable percentages be added, for example keeping devils on 50% defence but 75% attack and a balanced value for humans as well? This might promote some more PVP rather than it having to be 15 characters nuking a single target? U would at least then be able to deal damage, but easily nuked down still.

People's thoughts please.


I never really liked the idea of removing +100 pots. Though I did suggest adding +75 pots and making +100 pots way more expensive. Another idea is to put a higher cooldown on bigger pots.
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[quote="GHOSTLORD"][quote="BOMBOKLAT"]I think that's a really good idea Greaterix, S0rc has been highlighting for a while the fact that +100s are a large part of this tanking issue we have at the moment and that's a a nice idea to counteract the removal but still have the short term ability to be able to tank better on stones etc. I also was thinking, could variable percentages be added, for example keeping devils on 50% defence but 75% attack and a balanced value for humans as well? This might promote some more PVP rather than it having to be 15 characters nuking a single target? U would at least then be able to deal damage, but easily nuked down still. People's thoughts please. [/quote] I never really liked the idea of removing +100 pots. Though I did suggest adding +75 pots and making +100 pots way more expensive. Another idea is to put a higher cooldown on bigger pots.[/quote]
I honestly feel they have to removed or certainly edited, I think +75s, large cool down, or the removal along side a +pot power burst potion would be a good start though.

At the moment though +100s are certainly holding back PVP, making high levels pretty much invincible unless nuked by a large group.
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[quote="BOMBOKLAT"]I honestly feel they have to removed or certainly edited, I think +75s, large cool down, or the removal along side a +pot power burst potion would be a good start though. At the moment though +100s are certainly holding back PVP, making high levels pretty much invincible unless nuked by a large group.[/quote]
Having a cool-down on large pots isn't a bad idea really, but it needs to be (dare I say it...) balanced enough that it won't gimp healing while out solo too. Otherwise people may just give up. Have to remember that there are Devils who are simply leveling and anything that effects potting while doing so could change their minds about the whole game.

Well, that's how I would feel, not sure about others.

I'm no expert, far from it, but I can imagine it's hard to balance percentages when there are varying amounts of players involved in fights. Also depends on the class, gear and stats of that player too. One on one, you could balance easily, but with medium to high numbers of various players it will most likely be tricky to sort out. Hence the many-year-long-debate that never seems to end lol.
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[quote="KENELM"]Having a cool-down on large pots isn't a bad idea really, but it needs to be (dare I say it...) balanced enough that it won't gimp healing while out solo too. Otherwise people may just give up. Have to remember that there are Devils who are simply leveling and anything that effects potting while doing so could change their minds about the whole game. Well, that's how I would feel, not sure about others. I'm no expert, far from it, but I can imagine it's hard to balance percentages when there are varying amounts of players involved in fights. Also depends on the class, gear and stats of that player too. One on one, you could balance easily, but with medium to high numbers of various players it will most likely be tricky to sort out. Hence the many-year-long-debate that never seems to end lol.[/quote]

 

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