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Humans on devil owned conti %

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"KENELM"Having a cool-down on large pots isn't a bad idea really, but it needs to be (dare I say it...) balanced enough that it won't gimp healing while out solo too. Otherwise people may just give up. Have to remember that there are Devils who are simply leveling and anything that effects potting while doing so could change their minds about the whole game.


As a human, I can honestly say I've never been on a hunt that I have "needed" +100's - 50's are more than enough.

Not 100% sure what the situation is on the dSoma side, but I'd probably say if you're relying on +100's to survive hunting you're surely hunting the wrong stuff tbh - unless dSoma levelling is so outta-whack.
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[quote="GREATERIX"][quote="KENELM"]Having a cool-down on large pots isn't a bad idea really, but it needs to be (dare I say it...) balanced enough that it won't gimp healing while out solo too. Otherwise people may just give up. Have to remember that there are Devils who are simply leveling and anything that effects potting while doing so could change their minds about the whole game.[/quote] As a human, I can honestly say I've never been on a hunt that I have "needed" +100's - 50's are more than enough. Not 100% sure what the situation is on the dSoma side, but I'd probably say if you're relying on +100's to survive hunting you're surely hunting the wrong stuff tbh - unless dSoma levelling is so outta-whack. [/quote]
Noone uses +100's to hunt except for very lazy people or very rich not caring about barr people. Please correct me if I'm wrong.
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[quote="GHOSTLORD"]Noone uses +100's to hunt except for very lazy people or very rich not caring about barr people. Please correct me if I'm wrong.[/quote]
"GHOSTLORD"Noone uses +100's to hunt except for very lazy people or very rich not caring about barr people. Please correct me if I'm wrong.


I use em because of one of the above, and I'm not rich!
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[quote="DR3AD"][quote="GHOSTLORD"]Noone uses +100's to hunt except for very lazy people or very rich not caring about barr people. Please correct me if I'm wrong.[/quote] I use em because of one of the above, and I'm not rich! [/quote]
Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand.

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[quote="1355"]Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand. [/quote]
"1355"Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand.



That may be true when recieving steady damage, but when you have to outpot burst damage +100 pots are by far the best.
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[quote="GHOSTLORD"][quote="1355"]Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand. [/quote] That may be true when recieving steady damage, but when you have to outpot burst damage +100 pots are by far the best.[/quote]
"1355"Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand.



+100's are key, as there's not many people who will damage another player more than 100 in 1 hit - thus they are always in net health gain.

+50 - or even +75 - it would easier for people to cause a net-hp loss via killing healers.

at the moment a stone holder can survive with 2-5healers and +100 pots v easily.

if +100 weren't there, they'd

a)run out of pots quicker
b)require alot more healing = more healers, and will be more vulnerable to a few healers being taken out.

the healers themselves survive a bit more due to +100 also, so it would then be easier to take the healers out etc.

end result will be more stone changes = more excitement = more thrilling gvw.

Many times at wotw/gv i've survived purely by spamming +100's - they are v OP + unnecessary.
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[quote="GREATERIX"][quote="1355"]Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand. [/quote] +100's are key, as there's not many people who will damage another player more than 100 in 1 hit - thus they are always in net health gain. +50 - or even +75 - it would easier for people to cause a net-hp loss via killing healers. at the moment a stone holder can survive with 2-5healers and +100 pots v easily. if +100 weren't there, they'd a)run out of pots quicker b)require alot more healing = more healers, and will be more vulnerable to a few healers being taken out. the healers themselves survive a bit more due to +100 also, so it would then be easier to take the healers out etc. end result will be more stone changes = more excitement = more thrilling gvw. Many times at wotw/gv i've survived purely by spamming +100's - they are v OP + unnecessary.[/quote]
"GHOSTLORD"
"1355"Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand.



That may be true when recieving steady damage, but when you have to outpot burst damage +100 pots are by far the best.


So are we saying that the problem is that players cannot close kills without surprise mofo' tactics or people tping leaving them empty handed? Pot wars is a problem in many games. Perhaps the solution is more pvp gear/abilities than healing potential. It seems the majority want to aura hit db = kill players of near identical stats/gear.
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[quote="1355"][quote="GHOSTLORD"][quote="1355"]Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand. [/quote] That may be true when recieving steady damage, but when you have to outpot burst damage +100 pots are by far the best.[/quote] So are we saying that the problem is that players cannot close kills without surprise mofo' tactics or people tping leaving them empty handed? Pot wars is a problem in many games. Perhaps the solution is more pvp gear/abilities than healing potential. It seems the majority want to aura hit db = kill players of near identical stats/gear.[/quote]
"GREATERIX"
"1355"Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand.



+100's are key, as there's not many people who will damage another player more than 100 in 1 hit - thus they are always in net health gain.

+50 - or even +75 - it would easier for people to cause a net-hp loss via killing healers.

at the moment a stone holder can survive with 2-5healers and +100 pots v easily.

if +100 weren't there, they'd

a)run out of pots quicker
b)require alot more healing = more healers, and will be more vulnerable to a few healers being taken out.

the healers themselves survive a bit more due to +100 also, so it would then be easier to take the healers out etc.

end result will be more stone changes = more excitement = more thrilling gvw.

Many times at wotw/gv i've survived purely by spamming +100's - they are v OP + unnecessary.


I understand it helps give more breathing room to pot smartly without drilling it track and field style losing excess hp etc but thats a players skill to know approximately how much damage each person can pump out no?

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[quote="1355"][quote="GREATERIX"][quote="1355"]Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand. [/quote] +100's are key, as there's not many people who will damage another player more than 100 in 1 hit - thus they are always in net health gain. +50 - or even +75 - it would easier for people to cause a net-hp loss via killing healers. at the moment a stone holder can survive with 2-5healers and +100 pots v easily. if +100 weren't there, they'd a)run out of pots quicker b)require alot more healing = more healers, and will be more vulnerable to a few healers being taken out. the healers themselves survive a bit more due to +100 also, so it would then be easier to take the healers out etc. end result will be more stone changes = more excitement = more thrilling gvw. Many times at wotw/gv i've survived purely by spamming +100's - they are v OP + unnecessary.[/quote] I understand it helps give more breathing room to pot smartly without drilling it track and field style losing excess hp etc but thats a players skill to know approximately how much damage each person can pump out no? [/quote]
"1355"
"GHOSTLORD"
"1355"Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand.



That may be true when recieving steady damage, but when you have to outpot burst damage +100 pots are by far the best.


So are we saying that the problem is that players cannot close kills without surprise mofo' tactics or people tping leaving them empty handed? Pot wars is a problem in many games. Perhaps the solution is more pvp gear/abilities than healing potential. It seems the majority want to aura hit db = kill players of near identical stats/gear.

I completely agree with this. Removing +100 pots would help, but it wouldnt tackle the core problem - which you've nicely stated in your post.

Also there's the unknown information about lvl 100 stats / PvP as well as the issue of both the worlds. There's been many proponents for removing (or changing) +100 pots but I'm not one of them. Though I am willing to explore the availabilities.
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[quote="GHOSTLORD"][quote="1355"][quote="GHOSTLORD"][quote="1355"]Are 100's really to blame? Is it not a case of attacking someone until they run out of pots then popping a lucky stone before they tp away? I was always under the impression its how much hp per bagweight you can recover so that would put sesame seed cakes at w3 per 120hp and 100's at w4 per 100hp. All in all its about outlasting someone hp wise which is where devil bag weights have the upper hand. [/quote] That may be true when recieving steady damage, but when you have to outpot burst damage +100 pots are by far the best.[/quote] So are we saying that the problem is that players cannot close kills without surprise mofo' tactics or people tping leaving them empty handed? Pot wars is a problem in many games. Perhaps the solution is more pvp gear/abilities than healing potential. It seems the majority want to aura hit db = kill players of near identical stats/gear.[/quote] I completely agree with this. Removing +100 pots would help, but it wouldnt tackle the core problem - which you've nicely stated in your post. Also there's the unknown information about lvl 100 stats / PvP as well as the issue of both the worlds. There's been many proponents for removing (or changing) +100 pots but I'm not one of them. Though I am willing to explore the availabilities.[/quote]
"GREATERIX"if you're relying on +100's to survive hunting you're surely hunting the wrong stuff tbh


No, no, I'm not using 100 pots for grinding, not at my level lol. Not until I'm loaded with decent enough morale to get them fairly cheap, at least.
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[quote="KENELM"][quote="GREATERIX"]if you're relying on +100's to survive hunting you're surely hunting the wrong stuff tbh[/quote] No, no, I'm not using 100 pots for grinding, not at my level lol. Not until I'm loaded with decent enough morale to get them fairly cheap, at least.[/quote]

 

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