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Burst potions

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"I like the idea of stat pots but would they be made in a way that its for pvp, pve or both?"

Stat pots sound like a very interesting addittion for pvp as long as they dont stack so have to be choosy with what to pot. And very much agree with player glowing a color to identify which effect they are under as a must, without that how can you use counter tactics/pots??

How about bait/lure pots for hunting? whereby for 30secs (or however long) increased spawn of mob, whereby the extra mobs spawned target the player who used the pot. Liking the idea of pots being crafted as oppose to baught, the mob pots could be made using mats dropped from the mob that pot is for? (not one pot for all mobs but a pot for specific mob that way mats or cost could still be kept appropriate to that mob)
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[quote="SWIFTKILLA"]"I like the idea of stat pots but would they be made in a way that its for pvp, pve or both?" Stat pots sound like a very interesting addittion for pvp as long as they dont stack so have to be choosy with what to pot. And very much agree with player glowing a color to identify which effect they are under as a must, without that how can you use counter tactics/pots?? How about bait/lure pots for hunting? whereby for 30secs (or however long) increased spawn of mob, whereby the extra mobs spawned target the player who used the pot. Liking the idea of pots being crafted as oppose to baught, the mob pots could be made using mats dropped from the mob that pot is for? (not one pot for all mobs but a pot for specific mob that way mats or cost could still be kept appropriate to that mob) [/quote]
People are derailing this with their ever inventive ideas on how to make their hunting easier.

These should be pvp orientated pots.

Isylver has suggested it to add diversity to the way people pvp, so instead of it being bigger hp/dex and bigger dmg it will be a case of, expecting a 4th or 5th sword and pressing the +20 defence pot just before, or when your 4th comes off cooldown all timing it with a +dmg pot. This would add another dimension albeit it far from gamebreaking.

The pots should be pvp only or as far as possible (Duels included) and last for no more than 20 seconds. Weight and barr is the only thing that springs to mind on how to regulate them not for pve use.
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[quote="NEOXIAN"]People are derailing this with their ever inventive ideas on how to make their hunting easier. These should be pvp orientated pots. Isylver has suggested it to add diversity to the way people pvp, so instead of it being bigger hp/dex and bigger dmg it will be a case of, expecting a 4th or 5th sword and pressing the +20 defence pot just before, or when your 4th comes off cooldown all timing it with a +dmg pot. This would add another dimension albeit it far from gamebreaking. The pots should be pvp only or as far as possible (Duels included) and last for no more than 20 seconds. Weight and barr is the only thing that springs to mind on how to regulate them not for pve use. [/quote]
"NEOXIAN"People are derailing this with their ever inventive ideas on how to make their hunting easier.
.


Quote more than 1 person doing this.
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[quote="SHATTERSTAR"][quote="NEOXIAN"]People are derailing this with their ever inventive ideas on how to make their hunting easier. . [/quote] Quote more than 1 person doing this.[/quote]
I think these should be for all aspects of the game, I get no thrill pking or wow being a low level. I don't like the idea of just conti these should be wide ranges across the board.

The times these take affect should vary from where you get them from.

I'd like to see these pots introduced for -

Crafting - with stats effected lasting 15 minutes.

Conti - pots and matts to drop from mobs, these should only work for wow and maybe stackable.

Shop - for random Pvp should last 30 seconds??

Quests - in fill gap quests every 5 levels go and do a quest.

Donations - 2 hours non stackable 3quid??

The options are endless and if possible should be wildly available across the board.
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[quote="BASIL"]I think these should be for all aspects of the game, I get no thrill pking or wow being a low level. I don't like the idea of just conti these should be wide ranges across the board. The times these take affect should vary from where you get them from. I'd like to see these pots introduced for - Crafting - with stats effected lasting 15 minutes. Conti - pots and matts to drop from mobs, these should only work for wow and maybe stackable. Shop - for random Pvp should last 30 seconds?? Quests - in fill gap quests every 5 levels go and do a quest. Donations - 2 hours non stackable 3quid?? The options are endless and if possible should be wildly available across the board. [/quote]
There is rested exp for those who do not play often.

Items to enhance characters will not be made available via cash.

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[quote="SHATTERSTAR"]There is rested exp for those who do not play often. Items to enhance characters will not be made available via cash. [/quote]
"ISYLVER"Melee attack is fine now especially with the ever increasing amount of pamoth weapons.


I'm sorry but that doesn't really fix the issue. Great for the high level players, but that makes no difference to the game as a whole. It's quite possible that I'll *never* have time to reach the Pamoth weapons. If this game is all for the high levels, I might as well just quit now...

(I actually plan to ultimately focus on magic. I've been a mage in every MMO I've played. So I'm not even really arguing for a change that will help me. I just want the game to be as good as it can be.)
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[quote="IMCON"][quote="ISYLVER"]Melee attack is fine now especially with the ever increasing amount of pamoth weapons. [/quote] I'm sorry but that doesn't really fix the issue. Great for the high level players, but that makes no difference to the game as a whole. It's quite possible that I'll *never* have time to reach the Pamoth weapons. If this game is all for the high levels, I might as well just quit now... (I actually plan to ultimately focus on magic. I've been a mage in every MMO I've played. So I'm not even really arguing for a change that will help me. I just want the game to be as good as it can be.)[/quote]
The saying the rich get richer while everyone else struggles comes into mind.
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[quote="BASIL"]The saying the rich get richer while everyone else struggles comes into mind.[/quote]
"BASIL"The saying the rich get richer while everyone else struggles comes into mind.


Reminds me of lineage 2 and soulshots. The rich could hunt continuously with soulshot (x2 damage) and level extremely fatster than normal levelers. The rich would inevitably be able to level with these pots, consistently whether through buying or having them crafted it.

I do like the idea however, but am struggling to come up with an idea to balance it....

Maybe simply making them weigh alot to prevent abuse while hunting... but then again if you have gv and trace you could level until pots are wasted then trace back.

Then again, if they are uncraftable, and cost a fair amount (30-50k) then it would act as a great money sink, and by all means could promote the use of them being used for hunting.
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[quote="TRICEPTIMOUS"][quote="BASIL"]The saying the rich get richer while everyone else struggles comes into mind.[/quote] Reminds me of lineage 2 and soulshots. The rich could hunt continuously with soulshot (x2 damage) and level extremely fatster than normal levelers. The rich would inevitably be able to level with these pots, consistently whether through buying or having them crafted it. I do like the idea however, but am struggling to come up with an idea to balance it.... Maybe simply making them weigh alot to prevent abuse while hunting... but then again if you have gv and trace you could level until pots are wasted then trace back. Then again, if they are uncraftable, and cost a fair amount (30-50k) then it would act as a great money sink, and by all means could promote the use of them being used for hunting. [/quote]
"IMCON"
"ISYLVER"Melee attack is fine now especially with the ever increasing amount of pamoth weapons.


I'm sorry but that doesn't really fix the issue. Great for the high level players, but that makes no difference to the game as a whole. It's quite possible that I'll *never* have time to reach the Pamoth weapons. If this game is all for the high levels, I might as well just quit now...

(I actually plan to ultimately focus on magic. I've been a mage in every MMO I've played. So I'm not even really arguing for a change that will help me. I just want the game to be as good as it can be.)


Players are doing int now plainly due to a levelling benefit int is quicker thus rested gains faster at higher levels. Look at the likes of Leo and you can see the impact strength has. Also as more and more upgrades become prevalent the usefulness of int will take a hit. We're thinking about the long game here.

As for the "I might as well quit now" comment, fine by me, we don't owe you anything.
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[quote="ISYLVER"][quote="IMCON"][quote="ISYLVER"]Melee attack is fine now especially with the ever increasing amount of pamoth weapons. [/quote] I'm sorry but that doesn't really fix the issue. Great for the high level players, but that makes no difference to the game as a whole. It's quite possible that I'll *never* have time to reach the Pamoth weapons. If this game is all for the high levels, I might as well just quit now... (I actually plan to ultimately focus on magic. I've been a mage in every MMO I've played. So I'm not even really arguing for a change that will help me. I just want the game to be as good as it can be.)[/quote] Players are doing int now plainly due to a levelling benefit int is quicker thus rested gains faster at higher levels. Look at the likes of Leo and you can see the impact strength has. Also as more and more upgrades become prevalent the usefulness of int will take a hit. We're thinking about the long game here. As for the "I might as well quit now" comment, fine by me, we don't owe you anything.[/quote]
I guess the argument regarding upgrades applies if lower levels get upgrades, if not it creates an imbalance. But I suppose what you're saying is that making the kind of change I propose will cause a later imbalance in higher levels. Of course this could be fixed by not increasing high level attack quite as much, though that would be difficult to test and tweak to reach a balance.

"ISYLVER"
As for the "I might as well quit now" comment, fine by me, we don't owe you anything.


Wow. Does that mean I should stop making suggestions and comments if you don't want anyone to share dissenting opinions(?) You act as if I'm the only person who has come to this conclusion -- it's pretty well-documented on these forums. Many people have commented that defense has increased more than attack due to the tagging system, and when you play through, the effects of this are obvious.

But yes, if you're telling me that the changes you make from here on out will be focused around high levels, that's actually pretty important information to know. The rested exp was a big reason I came back, because it seemed to imply that you guys cared about the whole spectrum of playing-styles.

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[quote="IMCON"]I guess the argument regarding upgrades applies if lower levels get upgrades, if not it creates an imbalance. But I suppose what you're saying is that making the kind of change I propose will cause a later imbalance in higher levels. Of course this could be fixed by not increasing high level attack quite as much, though that would be difficult to test and tweak to reach a balance. [quote="ISYLVER"] As for the "I might as well quit now" comment, fine by me, we don't owe you anything.[/quote] Wow. Does that mean I should stop making suggestions and comments if you don't want anyone to share dissenting opinions(?) You act as if I'm the only person who has come to this conclusion -- it's pretty well-documented on these forums. Many people have commented that defense has increased more than attack due to the tagging system, and when you play through, the effects of this are obvious. But yes, if you're telling me that the changes you make from here on out will be focused around high levels, that's actually pretty important information to know. The rested exp was a big reason I came back, because it seemed to imply that you guys cared about the whole spectrum of playing-styles. [/quote]
TBH, anyone who says defence has benefitted more than attack from the tagging system hasn't got a clue. It is the combination of Sheild and Axe 2nd Aura buffs that has given ya'll this illusion.
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[quote="JARAGOONDOO"]TBH, anyone who says defence has benefitted more than attack from the tagging system hasn't got a clue. It is the combination of Sheild and Axe 2nd Aura buffs that has given ya'll this illusion.[/quote]
"JARAGOONDOO"TBH, anyone who says defence has benefitted more than attack from the tagging system hasn't got a clue. It is the combination of Sheild and Axe 2nd Aura buffs that has given ya'll this illusion.


Could be true, though I'm pure bow and still get the same impression. I suppose it could be psychological after reading about it from others on the forum, but I'm inclined to think not. *shrugs*

But I think this is going off topic now -- my comment was more off-handed. Clearly this isn't the purpose of isylver bringing up this topic, based on what he said, so I should just let it go.
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[quote="IMCON"][quote="JARAGOONDOO"]TBH, anyone who says defence has benefitted more than attack from the tagging system hasn't got a clue. It is the combination of Sheild and Axe 2nd Aura buffs that has given ya'll this illusion.[/quote] Could be true, though I'm pure bow and still get the same impression. I suppose it could be psychological after reading about it from others on the forum, but I'm inclined to think not. *shrugs* But I think this is going off topic now -- my comment was more off-handed. Clearly this isn't the purpose of isylver bringing up this topic, based on what he said, so I should just let it go.[/quote]
i'd say it is a good idea but not to buy them , i just want to add something to it GVW devil world its shit sorry for the word. i'd suggest to add new map with all needed mobs for guild who have won GVW and make that mobs drop the pots so will be a real pvp fight's at gvw at the moment its unless
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[quote="MACHO"]i'd say it is a good idea but not to buy them , i just want to add something to it GVW devil world its shit sorry for the word. i'd suggest to add new map with all needed mobs for guild who have won GVW and make that mobs drop the pots so will be a real pvp fight's at gvw at the moment its unless [/quote]
"IMCON"I guess the argument regarding upgrades applies if lower levels get upgrades, if not it creates an imbalance. But I suppose what you're saying is that making the kind of change I propose will cause a later imbalance in higher levels. Of course this could be fixed by not increasing high level attack quite as much, though that would be difficult to test and tweak to reach a balance.

"ISYLVER"
As for the "I might as well quit now" comment, fine by me, we don't owe you anything.


Wow. Does that mean I should stop making suggestions and comments if you don't want anyone to share dissenting opinions(?) You act as if I'm the only person who has come to this conclusion -- it's pretty well-documented on these forums. Many people have commented that defense has increased more than attack due to the tagging system, and when you play through, the effects of this are obvious.

But yes, if you're telling me that the changes you make from here on out will be focused around high levels, that's actually pretty important information to know. The rested exp was a big reason I came back, because it seemed to imply that you guys cared about the whole spectrum of playing-styles.



You can suggest as much as you like but you're point is nullified any time you say "I may as well quit". It's the soma equivalent of spitting the dummy out.

If anything it will make myself and others in the team ignore your posts as you'll become "that guy" who threatens to quit.

Why not take some time off courtesy of me.
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[quote="ISYLVER"][quote="IMCON"]I guess the argument regarding upgrades applies if lower levels get upgrades, if not it creates an imbalance. But I suppose what you're saying is that making the kind of change I propose will cause a later imbalance in higher levels. Of course this could be fixed by not increasing high level attack quite as much, though that would be difficult to test and tweak to reach a balance. [quote="ISYLVER"] As for the "I might as well quit now" comment, fine by me, we don't owe you anything.[/quote] Wow. Does that mean I should stop making suggestions and comments if you don't want anyone to share dissenting opinions(?) You act as if I'm the only person who has come to this conclusion -- it's pretty well-documented on these forums. Many people have commented that defense has increased more than attack due to the tagging system, and when you play through, the effects of this are obvious. But yes, if you're telling me that the changes you make from here on out will be focused around high levels, that's actually pretty important information to know. The rested exp was a big reason I came back, because it seemed to imply that you guys cared about the whole spectrum of playing-styles. [/quote] You can suggest as much as you like but you're point is nullified any time you say "I may as well quit". It's the soma equivalent of spitting the dummy out. If anything it will make myself and others in the team ignore your posts as you'll become "that guy" who threatens to quit. Why not take some time off courtesy of me.[/quote]
Is there need to have a rant over forums??

I don't like to see gamemasters arguing and although you're not getting paid for it seems a little unprofessional, I agree the quitting comment was not needed but still people have opinions and views.
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[quote="BASIL"]Is there need to have a rant over forums?? I don't like to see gamemasters arguing and although you're not getting paid for it seems a little unprofessional, I agree the quitting comment was not needed but still people have opinions and views.[/quote]

 

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