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pleaaaase please fix dsoma mages!!

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isylver please please fix the mage class because although I don't play it and actually don't really have any close mage friends I honestly wish they were a more complete class.


at dsoma gvw's there's so so many archers *when people bother even to show* that s0rcerer can't get any casts off, neither can rehlina and nor could monster before he gay-quit to hsoma.

literally s0rc spent the entire time having interrupted casts and running off, I think I counted 6-8 spells in30 minutes of gvw.

is there any way that they can get something that can stop them being interrupted? duplicate reflection spell from hsoma and make it a 100% eva for 4-5 seconds? make the staff aura more like 20% evasion not 6%?

something needs to be done, because although mages are super powerful low on, we're seeing now that dex of melee's just stops mages doing anything.

would love to see more mages having an impact.
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[quote="NEOXIAN"]isylver please please fix the mage class because although I don't play it and actually don't really have any close mage friends I honestly wish they were a more complete class. at dsoma gvw's there's so so many archers *when people bother even to show* that s0rcerer can't get any casts off, neither can rehlina and nor could monster before he gay-quit to hsoma. literally s0rc spent the entire time having interrupted casts and running off, I think I counted 6-8 spells in30 minutes of gvw. is there any way that they can get something that can stop them being interrupted? duplicate reflection spell from hsoma and make it a 100% eva for 4-5 seconds? make the staff aura more like 20% evasion not 6%? something needs to be done, because although mages are super powerful low on, we're seeing now that dex of melee's just stops mages doing anything. would love to see more mages having an impact.[/quote]
Staff 4th aura
5 seconds 100% eva
35 second cool down (30 second downtime)

Make it have same cost as 5th auras.
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[quote="JARAGOONDOO"]Staff 4th aura 5 seconds 100% eva 35 second cool down (30 second downtime) Make it have same cost as 5th auras.[/quote]
"NEOXIAN"at dsoma gvw's there's so so many archers.


Hate to be that guy but in my opinion there's nothing wrong with mages, the issue is what you've said too many archers and them being pretty much the direct counter to mages.

That's more do with the class ratio on dsoma not the class itself, mages are a big issue for everyone that isn't bow. You're pretty much a sitting duck if you're on the stone and don't have archers helping out.


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[quote="CARNAGE"][quote="NEOXIAN"]at dsoma gvw's there's so so many archers.[/quote] Hate to be that guy but in my opinion there's nothing wrong with mages, the issue is what you've said too many archers and them being pretty much the direct counter to mages. That's more do with the class ratio on dsoma not the class itself, mages are a big issue for everyone that isn't bow. You're pretty much a sitting duck if you're on the stone and don't have archers helping out. [/quote]
make mages +1 range to archers ^^
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[quote="NEOXIAN"]make mages +1 range to archers ^^[/quote]
Remove Archers , what happens then, new problem..Mages would just be the new archers.

Fact is gvw is like 10 mins long in reality , S0rc turned up in those last 10 with his bro and rehlina, as its barren other than those few and they are the only threat there so yeah the couple of lvl 80+ Archers do tend to attack the only targets around.

Also i believe the Myth of Archer thing to be highly exaggerated, the Dsoma numbers are very limited in general a handfull of active archers are hardly the be all end all.

We had our range nerfed already , even though the moaners now have there "Offscreen" lvl 4 or w/e spells the very thing they complained about...

An idea i had for mages was an aura that gave say 20% each time they are hit or 25% , once reach 100% they gain an instant/precasted spell the first casted ect.
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[quote="VEX"]Remove Archers , what happens then, new problem..Mages would just be the new archers. Fact is gvw is like 10 mins long in reality , S0rc turned up in those last 10 with his bro and rehlina, as its barren other than those few and they are the only threat there so yeah the couple of lvl 80+ Archers do tend to attack the only targets around. Also i believe the Myth of Archer thing to be highly exaggerated, the Dsoma numbers are very limited in general a handfull of active archers are hardly the be all end all. We had our range nerfed already , even though the moaners now have there "Offscreen" lvl 4 or w/e spells the very thing they complained about... An idea i had for mages was an aura that gave say 20% each time they are hit or 25% , once reach 100% they gain an instant/precasted spell the first casted ect. [/quote]
"NEOXIAN"make mages +1 range to archers ^^


Are you serious? lol, I'm sorry but no mages don't need that from what I usually see at a place like gvw mages only really have trouble with archers unlucky for them there's a shit ton of them on dsoma. It's not the same situation for everyone else.

Getting a bit annoying now how people suggest changes based on one class and forget that dispite there being a lot of archers, not everyone plays one. Soma is a how many years old now it's common knowledge archers counter mages not the other way around.

I'd more than support them getting a 4th and 5th aura to help them out since melee have 4ths and 5ths aswell but +1 range rofl no.
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[quote="CARNAGE"][quote="NEOXIAN"]make mages +1 range to archers ^^[/quote] Are you serious? lol, I'm sorry but no mages don't need that from what I usually see at a place like gvw mages only really have trouble with archers unlucky for them there's a shit ton of them on dsoma. It's not the same situation for everyone else. Getting a bit annoying now how people suggest changes based on one class and forget that dispite there being a lot of archers, not everyone plays one. Soma is a how many years old now it's common knowledge archers counter mages not the other way around. I'd more than support them getting a 4th and 5th aura to help them out since melee have 4ths and 5ths aswell but +1 range rofl no.[/quote]
Just to add, if im not mistaken there was 4 Archers , Me , 187 , cawk and kortex ,

Something like 5 Mages in all S0rc his bro Rehlina and the couple in fantasy, at least 2 knux Stones+Jaga, and i think pathologist also
3 Sword Carnage , Koreannight and gravija , 2 spears hojo + neo

the so called masses of archers is just not true , the highest lvls are mostly bow so they stick in mind more to ppl.

and i may be off by 1 or 2 there but its pretty close.
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[quote="VEX"]Just to add, if im not mistaken there was 4 Archers , Me , 187 , cawk and kortex , Something like 5 Mages in all S0rc his bro Rehlina and the couple in fantasy, at least 2 knux Stones+Jaga, and i think pathologist also 3 Sword Carnage , Koreannight and gravija , 2 spears hojo + neo the so called masses of archers is just not true , the highest lvls are mostly bow so they stick in mind more to ppl. and i may be off by 1 or 2 there but its pretty close. [/quote]
"VEX"the so called masses of archers is just not true , the highest lvls are mostly bow so they stick in mind more to ppl.

Gvw is generally quite a good mix of classes in my opinion anyway but as far as most played class bow wins by a country mile lol even though they might not all be high levels. Just have to take a look at a guild like Korea being an example.
http://myth-of-soma.com/Armory/Guild.asp?guild=KOREA
17/30 being bow.
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[quote="CARNAGE"][quote="VEX"]the so called masses of archers is just not true , the highest lvls are mostly bow so they stick in mind more to ppl. [/quote] Gvw is generally quite a good mix of classes in my opinion anyway but as far as most played class bow wins by a country mile lol even though they might not all be high levels. Just have to take a look at a guild like Korea being an example. http://myth-of-soma.com/Armory/Guild.asp?guild=KOREA 17/30 being bow.[/quote]
oz, furious, and other mages are hit and 4thed by kortex vex 187 and cawk, the only 2 that mattered were rehlina and s0rc.archers don't need removing but I think dsoma mages should have access to the level 4 spells vex mentioned with additional range, it's only fair.
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[quote="NEOXIAN"]oz, furious, and other mages are hit and 4thed by kortex vex 187 and cawk, the only 2 that mattered were rehlina and s0rc.archers don't need removing but I think dsoma mages should have access to the level 4 spells vex mentioned with additional range, it's only fair.[/quote]
yeah but what level are those archers and the people being killed, 187 almost 90, me 80+ cawk is almost or may be 80 now kortex is 70+ that plays a major part in it.

For arguements sake imagine if we had 3 or 4 carnage's running about gvw , would be a massacre as he also is well into the 80's.

And no we had our range taken away because of the offscreen claims , so tbh i think mages in hsoma should now also have it taken away as they was the ones that complained about it and how unfair it was. a bit hypocritical that they can now do that to me /archers.
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[quote="VEX"]yeah but what level are those archers and the people being killed, 187 almost 90, me 80+ cawk is almost or may be 80 now kortex is 70+ that plays a major part in it. For arguements sake imagine if we had 3 or 4 carnage's running about gvw , would be a massacre as he also is well into the 80's. And no we had our range taken away because of the offscreen claims , so tbh i think mages in hsoma should now also have it taken away as they was the ones that complained about it and how unfair it was. a bit hypocritical that they can now do that to me /archers.[/quote]
Just give mages a couple of new auras for 10 seconds with a 1 minute cooldown, 50% evasion and +50 def that makes casting uninterruptable, np.
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[quote="LAZARUS"]Just give mages a couple of new auras for 10 seconds with a 1 minute cooldown, 50% evasion and +50 def that makes casting uninterruptable, np.[/quote]
There's nothing to fix, DSoma mage always been incomplete class. Other threads have discussed things that would really make playing this class better at high level, ie top monsters.
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[quote="I0_0I"] There's nothing to fix, DSoma mage always been incomplete class. Other threads have discussed things that would really make playing this class better at high level, ie top monsters.[/quote]
"NEOXIAN"oz, furious, and other mages are hit and 4thed by kortex vex 187 and cawk, the only 2 that mattered were rehlina and s0rc.archers don't need removing but I think dsoma mages should have access to the level 4 spells vex mentioned with additional range, it's only fair.

They're high level archers, no offense to oz and furious but they'd have to be at least level 70 minimum to be of similar level to the lowest archer you just named.

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[quote="CARNAGE"][quote="NEOXIAN"]oz, furious, and other mages are hit and 4thed by kortex vex 187 and cawk, the only 2 that mattered were rehlina and s0rc.archers don't need removing but I think dsoma mages should have access to the level 4 spells vex mentioned with additional range, it's only fair.[/quote] They're high level archers, no offense to oz and furious but they'd have to be at least level 70 minimum to be of similar level to the lowest archer you just named. [/quote]
not a problem with mages to fix, just a lot of archers atm would prefer auto attack removed for pvp

would be nice to have a 4th aura, in what ever form it takes, prefer uninterruptable at a cost of high % mana increase per spell

my main issue with mages is the levelling speed from Garg shaman/Drazil Druid (compared to WBM/Nightmare), and the druids drops(-20k per hunt)/diab's low dura (compared to nightmare dura)
and im sure s0rc would add the lack of mobs to hunt as punching realy not a option imo

hopeing chain lightning fix will help with GS levelling speed tho wont be able to afford -x for quite awile



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[quote="REHLINA"]not a problem with mages to fix, just a lot of archers atm would prefer auto attack removed for pvp would be nice to have a 4th aura, in what ever form it takes, prefer uninterruptable at a cost of high % mana increase per spell my main issue with mages is the levelling speed from Garg shaman/Drazil Druid (compared to WBM/Nightmare), and the druids drops(-20k per hunt)/diab's low dura (compared to nightmare dura) and im sure s0rc would add the lack of mobs to hunt as punching realy not a option imo hopeing chain lightning fix will help with GS levelling speed tho wont be able to afford -x for quite awile [/quote]
I haven't read this thread at all yet but I'd like to state in advance that I believe the issue relies with the archer rather than the mage. The mage (previously the least played class afaik) is currently, after bow, the second most played char.

*edit*

The way you guys are talking about it neither class needs anything, though I realise there are flaws for mages.
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[quote="GHOSTLORD"]I haven't read this thread at all yet but I'd like to state in advance that I believe the issue relies with the archer rather than the mage. The mage (previously the least played class afaik) is currently, after bow, the second most played char. *edit* The way you guys are talking about it neither class needs anything, though I realise there are flaws for mages.[/quote]

 

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