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Just wondering....

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For any and all chars that have capped to 110...what do you do while waiting for new levels ? Do you leave game and check forum time to time, or make a new char or craft, cook ????

Personally I'm tired of standing in tyt with nothing to do and crafting just doesn't interest me..hats off to those that do craft but I find it boring..

Just looking for ideas on how to stay in game capped with something to do?
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[quote="POISON"]For any and all chars that have capped to 110...what do you do while waiting for new levels ? Do you leave game and check forum time to time, or make a new char or craft, cook ???? Personally I'm tired of standing in tyt with nothing to do and crafting just doesn't interest me..hats off to those that do craft but I find it boring.. Just looking for ideas on how to stay in game capped with something to do?[/quote]
Make better weapons, better armors or better accessories. There is always something to improve on :)
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[quote="TYRESE"]Make better weapons, better armors or better accessories. There is always something to improve on :)[/quote]
I started a new char .... that was before I hit 110 though ....

8)

Jac
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[quote="JACKELPUP"]I started a new char .... that was before I hit 110 though .... 8) Jac[/quote]
Make a perfect build char
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[quote="DIOS"]Make a perfect build char [/quote]
I think capped players just carry on farming. If farming for something is slow, they experiment ways to make that faster.

That way they then can create even better equipment or diverse sets.

What some people might do though is to create a new char, which may help with that farming. (E.g. Hero II essences) in a different way and actually be interesting.
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[quote="FOXTRCK"]I think capped players just carry on farming. If farming for something is slow, they experiment ways to make that faster. That way they then can create even better equipment or diverse sets. What some people might do though is to create a new char, which may help with that farming. (E.g. Hero II essences) in a different way and actually be interesting.[/quote]
Personally don't see why a PVE based player would continue to play once level 110. Fair enough they can farm new items/gear but what for?

Only reason I play is for PVP. As sad as it sounds i thoroughly enjoy farming for items at cap knowing I'm potentially going to get one up on rival guilds.
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[quote="DEVULA"]Personally don't see why a PVE based player would continue to play once level 110. Fair enough they can farm new items/gear but what for? Only reason I play is for PVP. As sad as it sounds i thoroughly enjoy farming for items at cap knowing I'm potentially going to get one up on rival guilds. [/quote]
New character keeps things interesting.... u dont get bored farming for 0 items for hours on end..sometimes...but u gain stats if no drops..so keeps things fresh...and u gain stats while hopefully finding upgrade items...or

u could craft...
new character all the way for me....

( bit of crafting while waiting for rested mayb )
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[quote="LUPISCUS"]New character keeps things interesting.... u dont get bored farming for 0 items for hours on end..sometimes...but u gain stats if no drops..so keeps things fresh...and u gain stats while hopefully finding upgrade items...or u could craft... new character all the way for me.... ( bit of crafting while waiting for rested mayb ) [/quote]
+1 @devula
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[quote="KAJOKEN"]+1 @devula[/quote]
quit.. come back when raise happens.. get to 120.. quit again lol..

so many ideas and suggestions were put forward to keep it interesting and in the end we got a capture the flag that debunks everything u play soma for lol.. no hate on fin tho amazing work. but would rather the time doing such things were put into other places..
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[quote="CUPID"]quit.. come back when raise happens.. get to 120.. quit again lol.. so many ideas and suggestions were put forward to keep it interesting and in the end we got a capture the flag that debunks everything u play soma for lol.. no hate on fin tho amazing work. but would rather the time doing such things were put into other places..[/quote]
@Cupid

Let's be honest you didn't leave for that reason, you left because you don't like to lose and DL being the unstoppable force we are, losing was inevitable for you.

While you were making your podcasts there was plenty of changes made to the game which you was massively in favour of, so much so you force fed them to the rest of the community repeatedly stating "it needs to happen".
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[quote="DEVULA"]@Cupid Let's be honest you didn't leave for that reason, you left because you don't like to lose and DL being the unstoppable force we are, losing was inevitable for you. While you were making your podcasts there was plenty of changes made to the game which you was massively in favour of, so much so you force fed them to the rest of the community repeatedly stating "it needs to happen".[/quote]
"CUPID"quit.. come back when raise happens.. get to 120.. quit again lol..

so many ideas and suggestions were put forward to keep it interesting and in the end we got a capture the flag that debunks everything u play soma for lol.. no hate on fin tho amazing work. but would rather the time doing such things were put into other places..


You got no idea what the gm's might be cooking up for the near future.. but keep up the optimistic posts...;o
Still loads of players nowhere near 110 lev...so mayb they jus waiting for a few to catch up...
oh well....lets keep things positive

( if i get bored here.. ill go kick some pikey ass down the pub... ill let u kno x )
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[quote="LUPISCUS"][quote="CUPID"]quit.. come back when raise happens.. get to 120.. quit again lol.. so many ideas and suggestions were put forward to keep it interesting and in the end we got a capture the flag that debunks everything u play soma for lol.. no hate on fin tho amazing work. but would rather the time doing such things were put into other places..[/quote] You got no idea what the gm's might be cooking up for the near future.. but keep up the optimistic posts...;o Still loads of players nowhere near 110 lev...so mayb they jus waiting for a few to catch up... oh well....lets keep things positive ( if i get bored here.. ill go kick some pikey ass down the pub... ill let u kno x )[/quote]
I'd argue that anyone can really call Soma 'a PVP game'. PVP is a reasonably sized part of the game though. People genuinely, and I'm sure mind numbingly craft and level out of enjoyment, and have fun... breaking stuff, starting over, experimenting and theory crafting the numbers. Horses for courses though, some people hate that kind of grind and repetitiveness that lies within but that's not everyone.

You know over a dozen player made websites were put up with recipes, and general information about the game. In Esoma I mean.

Esoma the levelling was so slow, it was about the competitiveness of just levelling and due to the sheer competitiveness for that, ended up being about guilds, guild hunts and actual friendships. I think that PVP was a secondary to that everything. Unless you actually was competing with the headline guilds anyway. That and it just made TYT much more of a social place than this Soma ever was. Not knocking this Soma though.

With WoTW introduction, sure, the game was trying to take us a whole new direction but in the end they made Devil Soma too different and actually ridiculous in some aspects (lets not derail and talk about the attrition rates etc.). Devil Soma actually failed in Esoma after a couple of years and no one knew how to fix it.

However, I will concede that this Soma, has orientated itself along the vibes of PVP, down to the levelling speed, crafting etc as that is all capped players think they can do. Or at least they think its of interest to do. I would call it the result of the gains, the lack of other developed areas rather than it be the original intention.

GM's need to just consider a almost infinite way to keep end game players interested, CTF sort of had the right idea behind it but only treated all players the same. Perhaps its time to consider some sort of randomly generated 'challenge' map. Much like Warcraft with keystones but going further than that. The challenge is proportionate to the party joining. Their combined stats and gear 'scorings' spawn up challenging mobs. PL uses a command to spawn to a Party house, where they buy pots etc, and then walk through a door to their challenge. Calculate challenge scores based on completion % of the challenge or time. And make that scored minus their gear scores and levels and see who has the best team work? At least makes other guilds interested too. Then make that information on the website available as a leader board.

I accepted PVP into the game no problem but its just as much about everything else, in my opinion. Theres still plenty to fix in the game that would make it far better although a tricky thing for the GM's to deal with is the fact that Devil Soma is kinda fixed but still is really linear as it always was, even with crafting. Their mobs have completely different stats to Hsoma because of the difference in armor / weapons and stats of their race.

Would it have just been better if Devil Soma was just a mirror of Hsoma in how its played but with more subtle differences? Probably? Theres a good cause for the stat allocation system to be brought into Hsoma to stop forcing Hsoma players down a certain playstyle to get a 'perfect character'.

Likewise, the problems with Devil Soma and how it was intended, means its easily seen as fundamentally flawed at realm versus realm fights.

What about expanding Hsoma and Dsoma so that there are two guild villages per race? And each guild village owner is to defend its guild village whilst also trying to attack the other one (at the same time).

So much more still can be done.

Much like the Soma Olympics could be put in place, blocks put in the shape of a + sign with a hole in the middle that players must feather into etc for rewards or medals. We did it in Esoma... good times :P
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[quote="FOXTRCK"]I'd argue that anyone can really call Soma 'a PVP game'. PVP is a reasonably sized part of the game though. People genuinely, and I'm sure mind numbingly craft and level out of enjoyment, and have fun... breaking stuff, starting over, experimenting and theory crafting the numbers. Horses for courses though, some people hate that kind of grind and repetitiveness that lies within but that's not everyone. You know over a dozen player made websites were put up with recipes, and general information about the game. In Esoma I mean. Esoma the levelling was so slow, it was about the competitiveness of just levelling and due to the sheer competitiveness for that, ended up being about guilds, guild hunts and actual friendships. I think that PVP was a secondary to that everything. Unless you actually was competing with the headline guilds anyway. That and it just made TYT much more of a social place than this Soma ever was. Not knocking this Soma though. With WoTW introduction, sure, the game was trying to take us a whole new direction but in the end they made Devil Soma too different and actually ridiculous in some aspects (lets not derail and talk about the attrition rates etc.). Devil Soma actually failed in Esoma after a couple of years and no one knew how to fix it. However, I will concede that this Soma, has orientated itself along the vibes of PVP, down to the levelling speed, crafting etc as that is all capped players think they can do. Or at least they think its of interest to do. I would call it the result of the gains, the lack of other developed areas rather than it be the original intention. GM's need to just consider a almost infinite way to keep end game players interested, CTF sort of had the right idea behind it but only treated all players the same. Perhaps its time to consider some sort of randomly generated 'challenge' map. Much like Warcraft with keystones but going further than that. The challenge is proportionate to the party joining. Their combined stats and gear 'scorings' spawn up challenging mobs. PL uses a command to spawn to a Party house, where they buy pots etc, and then walk through a door to their challenge. Calculate challenge scores based on completion % of the challenge or time. And make that scored minus their gear scores and levels and see who has the best team work? At least makes other guilds interested too. Then make that information on the website available as a leader board. I accepted PVP into the game no problem but its just as much about everything else, in my opinion. Theres still plenty to fix in the game that would make it far better although a tricky thing for the GM's to deal with is the fact that Devil Soma is kinda fixed but still is really linear as it always was, even with crafting. Their mobs have completely different stats to Hsoma because of the difference in armor / weapons and stats of their race. Would it have just been better if Devil Soma was just a mirror of Hsoma in how its played but with more subtle differences? Probably? Theres a good cause for the stat allocation system to be brought into Hsoma to stop forcing Hsoma players down a certain playstyle to get a 'perfect character'. Likewise, the problems with Devil Soma and how it was intended, means its easily seen as fundamentally flawed at realm versus realm fights. What about expanding Hsoma and Dsoma so that there are two guild villages per race? And each guild village owner is to defend its guild village whilst also trying to attack the other one (at the same time). So much more still can be done. Much like the Soma Olympics could be put in place, blocks put in the shape of a + sign with a hole in the middle that players must feather into etc for rewards or medals. We did it in Esoma... good times :P[/quote]
my heyes.
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[quote="FRINGE"]my heyes.[/quote]
Make a dev xD
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[quote="JUDDBEBB"]Make a dev xD [/quote]
"DEVULA"@Cupid

Let's be honest you didn't leave for that reason, you left because you don't like to lose and DL being the unstoppable force we are, losing was inevitable for you.

While you were making your podcasts there was plenty of changes made to the game which you was massively in favour of, so much so you force fed them to the rest of the community repeatedly stating "it needs to happen".


You are wrong mate. Most of VK players quit on playing due to lack on new game contents. Other MMO games have several new upcoming patch, Albion got upcoming Merlin patch, EVE and rift also got the same. On the soma side? Catch the flag which was not applicable when your already cap and already meet most of the items that you visioned for your char. Increase lvl cap and and introduce new wep and arm tiers and you might see more VK players coming back playing the game.

Atm, I'd rather grind on Albion, too many players to deal with + 25% boost.
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[quote="BRAVE"][quote="DEVULA"]@Cupid Let's be honest you didn't leave for that reason, you left because you don't like to lose and DL being the unstoppable force we are, losing was inevitable for you. While you were making your podcasts there was plenty of changes made to the game which you was massively in favour of, so much so you force fed them to the rest of the community repeatedly stating "it needs to happen".[/quote] You are wrong mate. Most of VK players quit on playing due to lack on new game contents. Other MMO games have several new upcoming patch, Albion got upcoming Merlin patch, EVE and rift also got the same. On the soma side? Catch the flag which was not applicable when your already cap and already meet most of the items that you visioned for your char. Increase lvl cap and and introduce new wep and arm tiers and you might see more VK players coming back playing the game. Atm, I'd rather grind on Albion, too many players to deal with + 25% boost.[/quote]

 

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