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Dsoma mage con

Author Content Date
no feathers at gvw dont be silly
vids were of gvw not other crap
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[quote="MINGEPIECE"]no feathers at gvw dont be silly vids were of gvw not other crap[/quote]
"AFRO"
"MUSASJI"Lol so we’re going to make it impossible to 2 hit mages if you’re one of the 2 hardest hitting classes who have 1-2 range and almost definitely well/fully geared for dealing damage (or they wouldn’t drop), but we can still get 1 hit with proc by them? Sounds great, even better when mages run off screen, pre cast, 1 hit someone from range, survive to run off screen to rinse and repeat.

You guys either haven’t put much thought into what you’re suggesting, or you have an agenda. I’d be willing to bet it’s the latter, but who knows. :)


Don't forget that mages uses feathers alot.. all they need is hit and feather which works like a charm.

Maybe Deimos an axer wants to also tank on his mage?


Maybe you have switched to archer...based on your other ideas thread...

"Just thinking of some items I personally think would be cool to have in game.

Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum).
Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants
"

Bet you would....
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[quote="SLAYER"][quote="AFRO"][quote="MUSASJI"]Lol so we’re going to make it impossible to 2 hit mages if you’re one of the 2 hardest hitting classes who have 1-2 range and almost definitely well/fully geared for dealing damage (or they wouldn’t drop), but we can still get 1 hit with proc by them? Sounds great, even better when mages run off screen, pre cast, 1 hit someone from range, survive to run off screen to rinse and repeat. You guys either haven’t put much thought into what you’re suggesting, or you have an agenda. I’d be willing to bet it’s the latter, but who knows. :)[/quote] Don't forget that mages uses feathers alot.. all they need is hit and feather which works like a charm. Maybe Deimos an axer wants to also tank on his mage?[/quote] Maybe you have switched to archer...based on your other ideas thread... "Just thinking of some items I personally think would be cool to have in game. Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum). Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants " Bet you would....[/quote]
My 2 cents

Dont think there's a issue with mage, could reduce the cool down of 4th, dont think they need more def

The issue is the ammount of archers, because currently it is the best pvp class, and mages biggest enemy, buff them to combat archers and then knuckle/spear/axer wont be able to do anything
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[quote="JAHEIRA"]My 2 cents Dont think there's a issue with mage, could reduce the cool down of 4th, dont think they need more def The issue is the ammount of archers, because currently it is the best pvp class, and mages biggest enemy, buff them to combat archers and then knuckle/spear/axer wont be able to do anything [/quote]
"SLAYER"
"AFRO"
"MUSASJI"Lol so we’re going to make it impossible to 2 hit mages if you’re one of the 2 hardest hitting classes who have 1-2 range and almost definitely well/fully geared for dealing damage (or they wouldn’t drop), but we can still get 1 hit with proc by them? Sounds great, even better when mages run off screen, pre cast, 1 hit someone from range, survive to run off screen to rinse and repeat.

You guys either haven’t put much thought into what you’re suggesting, or you have an agenda. I’d be willing to bet it’s the latter, but who knows. :)


Don't forget that mages uses feathers alot.. all they need is hit and feather which works like a charm.

Maybe Deimos an axer wants to also tank on his mage?


Maybe you have switched to archer...based on your other ideas thread...

"Just thinking of some items I personally think would be cool to have in game.

Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum).
Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants
"

Bet you would....


If you going to troll at least troll on the correct thread LOL.
I am always going to +1 to keeping zombie and other similar proc to only range1-2 :)
I also +1 the idea to having proc not count for per hit but per click to keep it fair to other classes.

I also suggested

"CTF slow aura is also something that should definitely get introduced into the game."

So you can stop the constant Slayer-Runners but obviously you only pick on the points that makes your bias argument.

Happy trolling although try and keep it on the correct thread :)
PM Reply Quote
[quote="AFRO"][quote="SLAYER"][quote="AFRO"][quote="MUSASJI"]Lol so we’re going to make it impossible to 2 hit mages if you’re one of the 2 hardest hitting classes who have 1-2 range and almost definitely well/fully geared for dealing damage (or they wouldn’t drop), but we can still get 1 hit with proc by them? Sounds great, even better when mages run off screen, pre cast, 1 hit someone from range, survive to run off screen to rinse and repeat. You guys either haven’t put much thought into what you’re suggesting, or you have an agenda. I’d be willing to bet it’s the latter, but who knows. :)[/quote] Don't forget that mages uses feathers alot.. all they need is hit and feather which works like a charm. Maybe Deimos an axer wants to also tank on his mage?[/quote] Maybe you have switched to archer...based on your other ideas thread... "Just thinking of some items I personally think would be cool to have in game. Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum). Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants " Bet you would....[/quote] If you going to troll at least troll on the correct thread LOL. I am always going to +1 to keeping zombie and other similar proc to only range1-2 :) I also +1 the idea to having proc not count for per hit but per click to keep it fair to other classes. I also suggested "CTF slow aura is also something that should definitely get introduced into the game." So you can stop the constant Slayer-Runners but obviously you only pick on the points that makes your bias argument. Happy trolling although try and keep it on the correct thread :)[/quote]
1. Tanking and avoiding being 1hit are 2 completely different things

2. To land a double proc at max values to 1 hit people are astronomical so dont start blabbing pre cast blah rinse and repeat, doesnt ever happen

3. Bow is best pvp class and still has greater range than magic which makes up most of mutiny active chars so attacking from range is almost null and void

4. Axers can only 'tank'efficiently by making decent tank sets, removing all forms of attacking dex or acc so aren't much use in pvp without other classes to do the killing - ted for example always claims 'oh no please' etc if stoned by axer qhen there are 3 axers hitting him because they never actually hit

5. Musa if you actually got in game more often you would realise mutiny/its allies have a lot more active mages than encore so all I would be doing is strengthening your 'side' more than mine
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[quote="DEIMOS"]1. Tanking and avoiding being 1hit are 2 completely different things 2. To land a double proc at max values to 1 hit people are astronomical so dont start blabbing pre cast blah rinse and repeat, doesnt ever happen 3. Bow is best pvp class and still has greater range than magic which makes up most of mutiny active chars so attacking from range is almost null and void 4. Axers can only 'tank'efficiently by making decent tank sets, removing all forms of attacking dex or acc so aren't much use in pvp without other classes to do the killing - ted for example always claims 'oh no please' etc if stoned by axer qhen there are 3 axers hitting him because they never actually hit 5. Musa if you actually got in game more often you would realise mutiny/its allies have a lot more active mages than encore so all I would be doing is strengthening your 'side' more than mine[/quote]
"AFRO"
"SLAYER"
"AFRO"
"MUSASJI"Lol so we’re going to make it impossible to 2 hit mages if you’re one of the 2 hardest hitting classes who have 1-2 range and almost definitely well/fully geared for dealing damage (or they wouldn’t drop), but we can still get 1 hit with proc by them? Sounds great, even better when mages run off screen, pre cast, 1 hit someone from range, survive to run off screen to rinse and repeat.

You guys either haven’t put much thought into what you’re suggesting, or you have an agenda. I’d be willing to bet it’s the latter, but who knows. :)


Don't forget that mages uses feathers alot.. all they need is hit and feather which works like a charm.

Maybe Deimos an axer wants to also tank on his mage?


Maybe you have switched to archer...based on your other ideas thread...

"Just thinking of some items I personally think would be cool to have in game.

Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum).
Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants
"

Bet you would....


If you going to troll at least troll on the correct thread LOL.
I am always going to +1 to keeping zombie and other similar proc to only range1-2 :)
I also +1 the idea to having proc not count for per hit but per click to keep it fair to other classes.

I also suggested

"CTF slow aura is also something that should definitely get introduced into the game."

So you can stop the constant Slayer-Runners but obviously you only pick on the points that makes your bias argument.

Happy trolling although try and keep it on the correct thread :)


You should re read what I wrote.

You said "Maybe Deimos an axer wants to also tank on his mage?" so I followed up with some preposterous propositions you've made on another thread...Sorry if that needed further explanation for you, it was intentional.

As I say you are inferring we have an agenda with our suggestions, when yours on another thread are as clear as day to see.

Glad we can agree on range one for zombie proc and I don't mind the idea of proc based on number of hits thrown not just landed, although that may favor knuckle too much...Needs to be range 1 on proc for melee else still favors spear and bow over other classes.
PM Reply Quote
[quote="SLAYER"][quote="AFRO"][quote="SLAYER"][quote="AFRO"][quote="MUSASJI"]Lol so we’re going to make it impossible to 2 hit mages if you’re one of the 2 hardest hitting classes who have 1-2 range and almost definitely well/fully geared for dealing damage (or they wouldn’t drop), but we can still get 1 hit with proc by them? Sounds great, even better when mages run off screen, pre cast, 1 hit someone from range, survive to run off screen to rinse and repeat. You guys either haven’t put much thought into what you’re suggesting, or you have an agenda. I’d be willing to bet it’s the latter, but who knows. :)[/quote] Don't forget that mages uses feathers alot.. all they need is hit and feather which works like a charm. Maybe Deimos an axer wants to also tank on his mage?[/quote] Maybe you have switched to archer...based on your other ideas thread... "Just thinking of some items I personally think would be cool to have in game. Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum). Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants " Bet you would....[/quote] If you going to troll at least troll on the correct thread LOL. I am always going to +1 to keeping zombie and other similar proc to only range1-2 :) I also +1 the idea to having proc not count for per hit but per click to keep it fair to other classes. I also suggested "CTF slow aura is also something that should definitely get introduced into the game." So you can stop the constant Slayer-Runners but obviously you only pick on the points that makes your bias argument. Happy trolling although try and keep it on the correct thread :)[/quote] You should re read what I wrote. You said "Maybe Deimos an axer wants to also tank on his mage?" so I followed up with some preposterous propositions you've made on another thread...Sorry if that needed further explanation for you, it was intentional. As I say you are inferring we have an agenda with our suggestions, when yours on another thread are as clear as day to see. Glad we can agree on range one for zombie proc and I don't mind the idea of proc based on number of hits thrown not just landed, although that may favor knuckle too much...Needs to be range 1 on proc for melee else still favors spear and bow over other classes.[/quote]
"SLAYER"
"AFRO"
"SLAYER"
"AFRO"
"MUSASJI"Lol so we’re going to make it impossible to 2 hit mages if you’re one of the 2 hardest hitting classes who have 1-2 range and almost definitely well/fully geared for dealing damage (or they wouldn’t drop), but we can still get 1 hit with proc by them? Sounds great, even better when mages run off screen, pre cast, 1 hit someone from range, survive to run off screen to rinse and repeat.

You guys either haven’t put much thought into what you’re suggesting, or you have an agenda. I’d be willing to bet it’s the latter, but who knows. :)


Don't forget that mages uses feathers alot.. all they need is hit and feather which works like a charm.

Maybe Deimos an axer wants to also tank on his mage?


Maybe you have switched to archer...based on your other ideas thread...

"Just thinking of some items I personally think would be cool to have in game.

Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum).
Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants
"

Bet you would....


If you going to troll at least troll on the correct thread LOL.
I am always going to +1 to keeping zombie and other similar proc to only range1-2 :)
I also +1 the idea to having proc not count for per hit but per click to keep it fair to other classes.

I also suggested

"CTF slow aura is also something that should definitely get introduced into the game."

So you can stop the constant Slayer-Runners but obviously you only pick on the points that makes your bias argument.

Happy trolling although try and keep it on the correct thread :)


You should re read what I wrote.

You said "Maybe Deimos an axer wants to also tank on his mage?" so I followed up with some preposterous propositions you've made on another thread...Sorry if that needed further explanation for you, it was intentional.

As I say you are inferring we have an agenda with our suggestions, when yours on another thread are as clear as day to see.



You really just type for the sake of typing. End this madness LOL.
The "Maybe Deimos an axer wants to also tank on his mage?" was a joke because you guys going hard with wanting extra defense on mage when I have demonstrated on video clips that you do not.

My suggestions came from what I would like to see from accessories and we agree on range restrictions and slow aura then where is this agenda coming from? I asked for people's opinions and thoughts on a different thread and we can settle it there, so far I had few trolls but also few constructive feedbacks but only you are chasing this topic from one thread to another.

"SLAYER"
Glad we can agree on range one for zombie proc and I don't mind the idea of proc based on number of hits thrown not just landed, although that may favor knuckle too much...Needs to be range 1 on proc for melee else still favors spear and bow over other classes.


I did think about this for Knucks but I thought this might be a good dynamic for them - currently they don't hurt physically... so what if you get mage knux? drop str and put it on int with some proc set.. would be interesting to see.
PM Reply Quote
[quote="AFRO"][quote="SLAYER"][quote="AFRO"][quote="SLAYER"][quote="AFRO"][quote="MUSASJI"]Lol so we’re going to make it impossible to 2 hit mages if you’re one of the 2 hardest hitting classes who have 1-2 range and almost definitely well/fully geared for dealing damage (or they wouldn’t drop), but we can still get 1 hit with proc by them? Sounds great, even better when mages run off screen, pre cast, 1 hit someone from range, survive to run off screen to rinse and repeat. You guys either haven’t put much thought into what you’re suggesting, or you have an agenda. I’d be willing to bet it’s the latter, but who knows. :)[/quote] Don't forget that mages uses feathers alot.. all they need is hit and feather which works like a charm. Maybe Deimos an axer wants to also tank on his mage?[/quote] Maybe you have switched to archer...based on your other ideas thread... "Just thinking of some items I personally think would be cool to have in game. Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum). Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants " Bet you would....[/quote] If you going to troll at least troll on the correct thread LOL. I am always going to +1 to keeping zombie and other similar proc to only range1-2 :) I also +1 the idea to having proc not count for per hit but per click to keep it fair to other classes. I also suggested "CTF slow aura is also something that should definitely get introduced into the game." So you can stop the constant Slayer-Runners but obviously you only pick on the points that makes your bias argument. Happy trolling although try and keep it on the correct thread :)[/quote] You should re read what I wrote. You said "Maybe Deimos an axer wants to also tank on his mage?" so I followed up with some preposterous propositions you've made on another thread...Sorry if that needed further explanation for you, it was intentional. As I say you are inferring we have an agenda with our suggestions, when yours on another thread are as clear as day to see. [/quote] You really just type for the sake of typing. End this madness LOL. The "Maybe Deimos an axer wants to also tank on his mage?" was a joke because you guys going hard with wanting extra defense on mage when I have demonstrated on video clips that you do not. My suggestions came from what I would like to see from accessories and we agree on range restrictions and slow aura then where is this agenda coming from? I asked for people's opinions and thoughts on a different thread and we can settle it there, so far I had few trolls but also few constructive feedbacks but only you are chasing this topic from one thread to another. [quote="SLAYER"] Glad we can agree on range one for zombie proc and I don't mind the idea of proc based on number of hits thrown not just landed, although that may favor knuckle too much...Needs to be range 1 on proc for melee else still favors spear and bow over other classes. [/quote] I did think about this for Knucks but I thought this might be a good dynamic for them - currently they don't hurt physically... so what if you get mage knux? drop str and put it on int with some proc set.. would be interesting to see.[/quote]
Melee proc doesnt work which is why nobody uses it
Nuk imo is weakest class atm so giving it a buff of this kind wouldn't be a bad call
All your video showed was that a mage doesnt work outside of 4th aura, and that is about it
Yes they can outpot a single archer but go through full bagweight in the time any other class uses about 50 pots
Whilst being refused to attack back
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[quote="DEIMOS"]Melee proc doesnt work which is why nobody uses it Nuk imo is weakest class atm so giving it a buff of this kind wouldn't be a bad call All your video showed was that a mage doesnt work outside of 4th aura, and that is about it Yes they can outpot a single archer but go through full bagweight in the time any other class uses about 50 pots Whilst being refused to attack back [/quote]
Deimos

Your point 5 about Mutiny having more mages?

We have Ibex and Bevan 🤣

Maybe you should get in game and see
Wezz
Laz
Raig
Merlin
Rehlina
Minge
etc etc etc
PM Reply Quote
[quote="TYROZET"]Deimos Your point 5 about Mutiny having more mages? We have Ibex and Bevan 🤣 Maybe you should get in game and see Wezz Laz Raig Merlin Rehlina Minge etc etc etc [/quote]
Laz reh and minge are not encore
But that is why I listed active and also allied
You have several korean ally mages that have joined in pk, rehlina has been used in open world pvp when?
Raig is less active and playing other chars, wezz is an alt himself so used at the cost of another char
I think active mages on encore side are Merlin and sometimes wez?
PM Reply Quote
[quote="DEIMOS"]Laz reh and minge are not encore But that is why I listed active and also allied You have several korean ally mages that have joined in pk, rehlina has been used in open world pvp when? Raig is less active and playing other chars, wezz is an alt himself so used at the cost of another char I think active mages on encore side are Merlin and sometimes wez?[/quote]
Either way its derailed the post enough for all to be ignored anyway so I'm out
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[quote="DEIMOS"]Either way its derailed the post enough for all to be ignored anyway so I'm out[/quote]
im on the side that is opposite mutiny as they suck
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[quote="MINGEPIECE"]im on the side that is opposite mutiny as they suck[/quote]
Minge you got booted from Encore

Any guild actually want you?

Enough said
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[quote="TYROZET"]Minge you got booted from Encore Any guild actually want you? Enough said [/quote]
i forget what happened with mutiny though as its full of nobodies except z3ll, shro, wiidevlar and sal3m as ive just been informed :D


mi5 recruiting
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[quote="MINGEPIECE"]i forget what happened with mutiny though as its full of nobodies except z3ll, shro, wiidevlar and sal3m as ive just been informed :D mi5 recruiting [/quote]
"AFRO"

You really just type for the sake of typing. End this madness LOL.
The "Maybe Deimos an axer wants to also tank on his mage?" was a joke because you guys going hard with wanting extra defense on mage when I have demonstrated on video clips that you do not.

My suggestions came from what I would like to see from accessories and we agree on range restrictions and slow aura then where is this agenda coming from? I asked for people's opinions and thoughts on a different thread and we can settle it there, so far I had few trolls but also few constructive feedbacks but only you are chasing this topic from one thread to another.


I've been saying in game for a long time I think many classes need a con buff, but that's besides the point.

Your suggestions seem to come from a selfish place, that is all I repeatedly keep highlighting as you continue to try and make it look like it's for the sake of the game. I will continue to point out what I feel are flaws and bias', and I suggest you do the same.
PM Reply Quote
[quote="SLAYER"][quote="AFRO"] You really just type for the sake of typing. End this madness LOL. The "Maybe Deimos an axer wants to also tank on his mage?" was a joke because you guys going hard with wanting extra defense on mage when I have demonstrated on video clips that you do not. My suggestions came from what I would like to see from accessories and we agree on range restrictions and slow aura then where is this agenda coming from? I asked for people's opinions and thoughts on a different thread and we can settle it there, so far I had few trolls but also few constructive feedbacks but only you are chasing this topic from one thread to another. [/quote] I've been saying in game for a long time I think many classes need a con buff, but that's besides the point. Your suggestions seem to come from a selfish place, that is all I repeatedly keep highlighting as you continue to try and make it look like it's for the sake of the game. I will continue to point out what I feel are flaws and bias', and I suggest you do the same.[/quote]

 

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