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Idea's for up coming patch

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has anyone actually seen BoH adwords and adverts for soma?

how about abit more advertising lads
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[quote="MINGEPIECE"]has anyone actually seen BoH adwords and adverts for soma? how about abit more advertising lads[/quote]
i have been at the same mob for 30+ lvls now pretty boring crap drops no incentive to carry on unless i gimp and go to enslaved beast
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[quote="MINGEPIECE"]i have been at the same mob for 30+ lvls now pretty boring crap drops no incentive to carry on unless i gimp and go to enslaved beast[/quote]
Nightmare drop files. If you’re capping int, you’re stuck there from 90 int - 176 int. lucky if you get some frogs.

Blg the str equivalent (as you’re there from 120ish str-171 str) drops med ruby, DT, Eggs, herb, ROF, guardian ring, emerald.

Nightmares drop frogs, nightmare gear and crystal staffs
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[quote="ALEXISONFIRE"]Nightmare drop files. If you’re capping int, you’re stuck there from 90 int - 176 int. lucky if you get some frogs. Blg the str equivalent (as you’re there from 120ish str-171 str) drops med ruby, DT, Eggs, herb, ROF, guardian ring, emerald. Nightmares drop frogs, nightmare gear and crystal staffs [/quote]
+1 to setting stats on unused mobs so that they are parallel with used levelling mobs.

Seems like a massive waste to have so many redundant mobs when could just have them viable with alt drops.
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[quote="SAL3M"]+1 to setting stats on unused mobs so that they are parallel with used levelling mobs. Seems like a massive waste to have so many redundant mobs when could just have them viable with alt drops.[/quote]
"SAL3M"+1 to setting stats on unused mobs so that they are parallel with used levelling mobs.

Seems like a massive waste to have so many redundant mobs when could just have them viable with alt drops.


or just fix the stats system so you can hunt more mobs
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[quote="SHININGSOUL"][quote="SAL3M"]+1 to setting stats on unused mobs so that they are parallel with used levelling mobs. Seems like a massive waste to have so many redundant mobs when could just have them viable with alt drops.[/quote] or just fix the stats system so you can hunt more mobs[/quote]
I would prefer that yeah but seems like the powers that be have totally ruled that out for fear of alienating those who have done +50.

No idea why since i'm sure overall it would make the game much more easily accessible to do away with +50.
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[quote="SAL3M"]I would prefer that yeah but seems like the powers that be have totally ruled that out for fear of alienating those who have done +50. No idea why since i'm sure overall it would make the game much more easily accessible to do away with +50.[/quote]
its a bonus system for those who wish to heavily invest time into creating a character. not doing +50 doesnt ruin a character. the difference at 110 is not really that big.
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[quote="FRINGE"]its a bonus system for those who wish to heavily invest time into creating a character. not doing +50 doesnt ruin a character. the difference at 110 is not really that big.[/quote]
"ISELIX"Add a /upgrade <name> the same way /repair <name> works.

Shows % for upgrade success, and allows crafter to charge for upgrades. I have trust issues with people upgrading for me and I think it's a better system than upgrade tokens.

Introduce a system for Hsoma where "old/weak" characters are able to increase their stats to a new minimum when they reach level 100/110. Minimum stats figure below what the super-toons have achieved, but enough to make us "old/weak" characters a little more competitive.

Make bow range 1/2 for PVP... No change for PVE.

Zombie pants range 1.

POS arm and arms for RVR combat Only. Not upgradable.

Make guild size 20, if alliances can be formed without village. Alliance chat essential. Only leader and Co-leaders, remove rest of council, whole guild to have trace. Add buy/sell NPCs next to each GV crafting station.

RVR arena outside of castle. Opposite races no longer able to get into castle at all!

Sort out the unused mobs! Mirror their stats to the used mobs, but with different drops, and different experience rates and levelling difficulty. Harder better drops/stats, easiest lowest drops/stats and a mob in the middle. Definitely enough mobs to have a 3-mob choice for your characters current levelling arc.

Perhaps new villages in Merc/Abias? Mercenary Town could give RVR/PVP benefits and Abias could give PVE benefits. TYT village already gives wold benefits.

Add boss-mob instances. EG: Pamoth/Shironim dungeons, with standard mobs to fight through before a finale against the boss. Timed so can only access every few days. None of the 'mega-bosses' but a few* of the lower.

Mail.

I'd like to see an in game auction house. Just to stop the 'sold in game' b/s that currently surrounds Forum sales. A reserve price for every post, consecutive bid feature and quick sale option.

I think it is time to update that awful brown website!

Update crafting and weapon maximum skill points allowed. Enough available for crafting to have every thing you want, but remove benefits. New craft robes as rewards. Enough weapon skill points to have 3 weapons. Take away the character progression blocks they are Not needed!

Need to increase drop rates. This is a game and games are for FUN. Drop rates and lists are crap in my opinion. You can easily sink 10 hours into Soma, get nothing or try and upgrade something and break. Repeat. Repeat. Repeat.

There is a reason so many have left.

More ideas later... Post too long already!



+100 to all this
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[quote="HOGAN"][quote="ISELIX"]Add a /upgrade <name> the same way /repair <name> works. Shows % for upgrade success, and allows crafter to charge for upgrades. I have trust issues with people upgrading for me and I think it's a better system than upgrade tokens. Introduce a system for Hsoma where "old/weak" characters are able to increase their stats to a new minimum when they reach level 100/110. Minimum stats figure below what the super-toons have achieved, but enough to make us "old/weak" characters a little more competitive. Make bow range 1/2 for PVP... No change for PVE. Zombie pants range 1. POS arm and arms for RVR combat Only. Not upgradable. Make guild size 20, if alliances can be formed without village. Alliance chat essential. Only leader and Co-leaders, remove rest of council, whole guild to have trace. Add buy/sell NPCs next to each GV crafting station. RVR arena outside of castle. Opposite races no longer able to get into castle at all! Sort out the unused mobs! Mirror their stats to the used mobs, but with different drops, and different experience rates and levelling difficulty. Harder better drops/stats, easiest lowest drops/stats and a mob in the middle. Definitely enough mobs to have a 3-mob choice for your characters current levelling arc. Perhaps new villages in Merc/Abias? Mercenary Town could give RVR/PVP benefits and Abias could give PVE benefits. TYT village already gives wold benefits. Add boss-mob instances. EG: Pamoth/Shironim dungeons, with standard mobs to fight through before a finale against the boss. Timed so can only access every few days. None of the 'mega-bosses' but a few* of the lower. Mail. I'd like to see an in game auction house. Just to stop the 'sold in game' b/s that currently surrounds Forum sales. A reserve price for every post, consecutive bid feature and quick sale option. I think it is time to update that awful brown website! Update crafting and weapon maximum skill points allowed. Enough available for crafting to have every thing you want, but remove benefits. New craft robes as rewards. Enough weapon skill points to have 3 weapons. Take away the character progression blocks they are Not needed! Need to increase drop rates. This is a game and games are for FUN. Drop rates and lists are crap in my opinion. You can easily sink 10 hours into Soma, get nothing or try and upgrade something and break. Repeat. Repeat. Repeat. There is a reason so many have left. More ideas later... Post too long already! [/quote] +100 to all this[/quote]

 

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