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Idea's for up coming patch

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I will be doing a new podcast next week talking about ideas for the new big patch that will hopefully be with us in Aug.

Can people put on this thread ideas they have so i can read them out of the podcast and the gms will hopefully take into account them :)

One ideas i liked from the last thread was Increasing crafting skill per char.

What about yours?


:)
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[quote="SUBXERO"]I will be doing a new podcast next week talking about ideas for the new big patch that will hopefully be with us in Aug. Can people put on this thread ideas they have so i can read them out of the podcast and the gms will hopefully take into account them :) One ideas i liked from the last thread was Increasing crafting skill per char. What about yours? :) [/quote]
It would be cool to see some crafting based quests
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[quote="EVOLVE"]It would be cool to see some crafting based quests[/quote]
PK immunity potions, Guild increase from 30 players, buff white mages (introduce new aoe spells and something better than debuff aura) boss drops to automatically go into inventory if you get last hit. Alliance Guild Chat.

Would be nice to see a GM hop on more regularly for events and quizzes (giveaways etc)

(If even possible) Adjust CTF instead of 10% drops , 10% better success at anvil.

Introduce the abyss, perhaps every mob you kill in there you gain pos, make pos useful again have a npc in their to exchange for items, such as wep crates etc.

Just a few ideas
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[quote="DEAMOND"]PK immunity potions, Guild increase from 30 players, buff white mages (introduce new aoe spells and something better than debuff aura) boss drops to automatically go into inventory if you get last hit. Alliance Guild Chat. Would be nice to see a GM hop on more regularly for events and quizzes (giveaways etc) (If even possible) Adjust CTF instead of 10% drops , 10% better success at anvil. Introduce the abyss, perhaps every mob you kill in there you gain pos, make pos useful again have a npc in their to exchange for items, such as wep crates etc. Just a few ideas [/quote]
I had an idea of a "devil Keen eye"

So a keen eyes that is twice as powerful as the normal KE but the effecnts only work on devils.

So a +5 boots say will be 14% acc but only works on devils has zero effect vs human.

I find actually hitting devils in melle is a big issue. With the new wep tiers we should do enough damage now but you got to hit them first.
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[quote="SUBXERO"]I had an idea of a "devil Keen eye" So a keen eyes that is twice as powerful as the normal KE but the effecnts only work on devils. So a +5 boots say will be 14% acc but only works on devils has zero effect vs human. I find actually hitting devils in melle is a big issue. With the new wep tiers we should do enough damage now but you got to hit them first. [/quote]
New spells/6th auras/more staff auras.

Change up the Pvp meta ;0

See - https://myth-of-soma.com/Forum/Thread.asp?ID=15133&title=New+spells+for+mages+and+a+4th+and+5th+aura+for+staffs&Page=1
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[quote="DEATHNOTE"]New spells/6th auras/more staff auras. Change up the Pvp meta ;0 See - https://myth-of-soma.com/Forum/Thread.asp?ID=15133&title=New+spells+for+mages+and+a+4th+and+5th+aura+for+staffs&Page=1[/quote]
Upgrades at 100% success for +1 to allow for new players etc to get a start.
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[quote="FRINGE"]Upgrades at 100% success for +1 to allow for new players etc to get a start.[/quote]
+1 with upgrades being 100% at +1

•4th aura for mages (Hsoma)
•3rd aura for knucks is 100% hit
• Bring back Abyss (update mobs)
• Uterlise the space in dungeons better. The only mobs hunted are skellies in D1 for level 104 quest and Devil warriors in D3. Even in Esoma no one hunted in d2 at all
• increase guild sizes (more members) also maybe some way to increase storage (personal and guild)
• Nightmares to have CT/ToW added to their drop file
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[quote="ALEXISONFIRE"]+1 with upgrades being 100% at +1 •4th aura for mages (Hsoma) •3rd aura for knucks is 100% hit • Bring back Abyss (update mobs) • Uterlise the space in dungeons better. The only mobs hunted are skellies in D1 for level 104 quest and Devil warriors in D3. Even in Esoma no one hunted in d2 at all • increase guild sizes (more members) also maybe some way to increase storage (personal and guild) • Nightmares to have CT/ToW added to their drop file[/quote]
"FRINGE"Upgrades at 100% success for +1 to allow for new players etc to get a start.


This is a must IMO!!

IMO get rid of 3/4 of the mobs.. we don't hunt them!!!

Replace them with mobs people hunt or new mobs people actually want to hunt

E.G

Stiges? Werewolves? No one hunts them

Zombies south of TYT.. really no one

Bottom part of merc with trolls which are rubbish on stats.

most of abias lol
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[quote="ARILO"][quote="FRINGE"]Upgrades at 100% success for +1 to allow for new players etc to get a start.[/quote] This is a must IMO!! IMO get rid of 3/4 of the mobs.. we don't hunt them!!! Replace them with mobs people hunt or new mobs people actually want to hunt E.G Stiges? Werewolves? No one hunts them Zombies south of TYT.. really no one Bottom part of merc with trolls which are rubbish on stats. most of abias lol[/quote]
1/ a mail system that would let you post items to other people would be extremely useful.
2/ dyes for armours
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[quote="MICKYC"]1/ a mail system that would let you post items to other people would be extremely useful. 2/ dyes for armours[/quote]
Tab 3 times for freemode so you always know when its on e.g:

Monster mode = blue, PK mode = red, freemode = yellow
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[quote="NOITCEFREP"]Tab 3 times for freemode so you always know when its on e.g: Monster mode = blue, PK mode = red, freemode = yellow[/quote]
Also a donation system where you dnot have to wait ages to get your item.
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[quote="ARILO"]Also a donation system where you dnot have to wait ages to get your item.[/quote]
Personally I think guild sizes should be lowered, the usercount isnt big enough for 30 in each guild, would provide more competition across the board
Could even bring in ally system
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[quote="DEIMOS"]Personally I think guild sizes should be lowered, the usercount isnt big enough for 30 in each guild, would provide more competition across the board Could even bring in ally system[/quote]
Reversing *that* PK change. If it needs something, try one of the other great ideas suggested.

Mages need a buff. So do range 1 weps.

WotW armour to balance the massive Dex disparity on hsoma side and to balance out the int disparity devil side.

Hero weapons.

Dex class hero armour. Tank class hero armour.
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[quote="FLAWLESS"]Reversing *that* PK change. If it needs something, try one of the other great ideas suggested. Mages need a buff. So do range 1 weps. WotW armour to balance the massive Dex disparity on hsoma side and to balance out the int disparity devil side. Hero weapons. Dex class hero armour. Tank class hero armour. [/quote]
Stop the bugs going into buildings.. if technically possible...

Ban mr paypal from the game ( cept for donations )

Let Dan/ Fin do their thang.. and everythin be ok ;p
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[quote="LUPISCUS"]Stop the bugs going into buildings.. if technically possible... Ban mr paypal from the game ( cept for donations ) Let Dan/ Fin do their thang.. and everythin be ok ;p[/quote]
Remove the PK level range so anyone can PK anyone.

Bring in a armour set for players with high int and low str at an early level.

I would like to see more powerful spells.

Encourage new players to believe the only way to play is doing DEX till lvl 90.

I would like to see more staff auras because what the fuck happened to 4th staff for humans?

Someone recruit a load of new players and tell them to go hunt trolls/raps.

Cheers.
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[quote="SALVA"]Remove the PK level range so anyone can PK anyone. Bring in a armour set for players with high int and low str at an early level. I would like to see more powerful spells. Encourage new players to believe the only way to play is doing DEX till lvl 90. I would like to see more staff auras because what the fuck happened to 4th staff for humans? Someone recruit a load of new players and tell them to go hunt trolls/raps. Cheers.[/quote]

 

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