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New player experience discussion and ideas

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"LUPISCUS"if the +30-50 mob bonuses are removed ..then every1 would have virtually identical stats and it would become a gear - only game ...and with a few 'lucky' people already in possession of this .. would render the game worthless to play, or on the same par as many other games of this ilk..

You can knock up a qwik lev 100 in 4mnths or less np .. in fact only need to go lev 80-85 ish to have urself an effective tank if u chose that method.
( with a few rested pots .. i made my last guy lev1-110 in 9 weeks )


I think same stats & loot based with vastly increased drops would be far more accessible and subsequently far more popular.

Two different people, two different perspectives I suppose. We could only really know who is right by testing it & seeing how the UC was affected. Could always undo it if it turned out to be a disaster.
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[quote="SAL3M"][quote="LUPISCUS"]if the +30-50 mob bonuses are removed ..then every1 would have virtually identical stats and it would become a gear - only game ...and with a few 'lucky' people already in possession of this .. would render the game worthless to play, or on the same par as many other games of this ilk.. You can knock up a qwik lev 100 in 4mnths or less np .. in fact only need to go lev 80-85 ish to have urself an effective tank if u chose that method. ( with a few rested pots .. i made my last guy lev1-110 in 9 weeks )[/quote] I think same stats & loot based with vastly increased drops would be far more accessible and subsequently far more popular. Two different people, two different perspectives I suppose. We could only really know who is right by testing it & seeing how the UC was affected. Could always undo it if it turned out to be a disaster.[/quote]







#4
2018/06/28 10:48:58
DEIMOS

The biggest issue I see hsoma side is any genuinely new players or even old esoma folk playing this server for the first time wont know about 'super chars' with endless hours of afk healing and punching bugs from level one to the +50 str dif to gain better stats
Imo that removes the fun and if said new player knew nothing about it they would have fun playing to start with just to find they're way off the pace and realise they wasted all their efforts?
You shouldn't need to have 2 chars with the first v.high level and tank for yourself just to get ahead in the game, just seems broken - much like dsoma punching but at least that came at the cost of your main stat, and was 'realised' to be an issue and removed from game along with the 50 stat bonus gains system which the GM's themselves had said complicated everything


Maybe this anomaly could be engineered out for the next lvls increase to obviate it totally?
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[quote="MICKYC"][quote=] #4 2018/06/28 10:48:58 DEIMOS The biggest issue I see hsoma side is any genuinely new players or even old esoma folk playing this server for the first time wont know about 'super chars' with endless hours of afk healing and punching bugs from level one to the +50 str dif to gain better stats Imo that removes the fun and if said new player knew nothing about it they would have fun playing to start with just to find they're way off the pace and realise they wasted all their efforts? You shouldn't need to have 2 chars with the first v.high level and tank for yourself just to get ahead in the game, just seems broken - much like dsoma punching but at least that came at the cost of your main stat, and was 'realised' to be an issue and removed from game along with the 50 stat bonus gains system which the GM's themselves had said complicated everything [/quote] Maybe this anomaly could be engineered out for the next lvls increase to obviate it totally?[/quote]
and 80% of hsoma quit?


Sorry i just dont see these bonuses for higher str mobs as being a problem... its a bonus... an advantage if u chose to take that option. Can be done with a tank or a healer..... I always thought these bonuses were a plus for this game... enabling more diversity in stat gains etc.... more freedom...more options.... Seems a no brainer to me
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[quote="LUPISCUS"]and 80% of hsoma quit? Sorry i just dont see these bonuses for higher str mobs as being a problem... its a bonus... an advantage if u chose to take that option. Can be done with a tank or a healer..... I always thought these bonuses were a plus for this game... enabling more diversity in stat gains etc.... more freedom...more options.... Seems a no brainer to me[/quote]
"LUPISCUS"and 80% of hsoma quit?


Sorry i just dont see these bonuses for higher str mobs as being a problem... its a bonus... an advantage if u chose to take that option. Can be done with a tank or a healer..... I always thought these bonuses were a plus for this game... enabling more diversity in stat gains etc.... more freedom...more options.... Seems a no brainer to me


If the intention was to enable diversity, screw over new players, encourage people to level multiple characters and force people to level melee permanently from the start they wouldn't have changed the con system and would have left as it was. In reality they nerfed it precisely because it was a massive problem.

Of course that was back when this server had pretences of being a long term server and not a redux of the "test" server.


"BRAINDATA"
I feel the new player experience is an area in soma that could overall gain the most improvement

To do this we need to look at what makes soma fun and addictive.. The main 4 points are

Gaining stats and levelling up
Getting new weapons and armour to work towards
upgrading your new weapons and armour
PvP

As a new player, you only really have access to 1 of those 4



Actually new players experience 0 out of 4.

They ghost through the game without seeing anyone their level until they are at BLG/NM where they find out they should reset their characters and start again because that's so much fun and necessary. They then quit xD.

They don't get the joy of levelling up against someone else like y'all did, they don't get the joy of discovering anything because hunting grounds are empty so they can hunt in the blandest way possible and besides they are only there for a moment as rates are super fast. They blast through the game like it's no one's business up until NM/BLG where the long grind sets in, they persevere for another 500 hours, cap stats and then find out they are still effectively useless xD.


If you want new players you can weaken yourselves and give them a chance, if you don't try charming people into staying because no game mechanic is going to do the work for you.
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[quote="MYSTICAL"][quote="LUPISCUS"]and 80% of hsoma quit? Sorry i just dont see these bonuses for higher str mobs as being a problem... its a bonus... an advantage if u chose to take that option. Can be done with a tank or a healer..... I always thought these bonuses were a plus for this game... enabling more diversity in stat gains etc.... more freedom...more options.... Seems a no brainer to me[/quote] If the intention was to enable diversity, screw over new players, encourage people to level multiple characters and force people to level melee permanently from the start they wouldn't have changed the con system and would have left as it was. In reality they nerfed it precisely because it was a massive problem. Of course that was back when this server had pretences of being a long term server and not a redux of the "test" server. [quote="BRAINDATA"] I feel the new player experience is an area in soma that could overall gain the most improvement To do this we need to look at what makes soma fun and addictive.. The main 4 points are Gaining stats and levelling up Getting new weapons and armour to work towards upgrading your new weapons and armour PvP As a new player, you only really have access to 1 of those 4 [/quote] Actually new players experience 0 out of 4. They ghost through the game without seeing anyone their level until they are at BLG/NM where they find out they should reset their characters and start again because that's so much fun and necessary. They then quit xD. They don't get the joy of levelling up against someone else like y'all did, they don't get the joy of discovering anything because hunting grounds are empty so they can hunt in the blandest way possible and besides they are only there for a moment as rates are super fast. They blast through the game like it's no one's business up until NM/BLG where the long grind sets in, they persevere for another 500 hours, cap stats and then find out they are still effectively useless xD. If you want new players you can weaken yourselves and give them a chance, if you don't try charming people into staying because no game mechanic is going to do the work for you.[/quote]
umm screw over new players?..force them into multiple mele characters?

not sure where u get that idea from.... but every1 entitled to an opinion x

Bonuses also affect mages if u decide to go the int route
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[quote="LUPISCUS"]umm screw over new players?..force them into multiple mele characters? not sure where u get that idea from.... but every1 entitled to an opinion x Bonuses also affect mages if u decide to go the int route[/quote]
Any game mechanic that requires you to play two characters at the same time on duel screen is, in my view anyway, clearly broken.

Game mechanics which encourage the specific use of 1/3 of the available weapons for fear of losing out are also undesirable.

On 80% of hsoma quitting, yeah if those 32 players (if that) all quit and we get a fresh 100 faces then why not?
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[quote="SAL3M"]Any game mechanic that requires you to play two characters at the same time on duel screen is, in my view anyway, clearly broken. Game mechanics which encourage the specific use of 1/3 of the available weapons for fear of losing out are also undesirable. On 80% of hsoma quitting, yeah if those 32 players (if that) all quit and we get a fresh 100 faces then why not?[/quote]
ye..lets go that way...... wd sal3m x
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[quote="LUPISCUS"]ye..lets go that way...... wd sal3m x[/quote]
Maybe explain your issue with what i've said so that I can actually understand your point rather than just posting some cryptic, sarcastic disapproval?
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[quote="SAL3M"]Maybe explain your issue with what i've said so that I can actually understand your point rather than just posting some cryptic, sarcastic disapproval? [/quote]
ive said all i can say in this thread and the other 1 going atm.. no more to say ..ul have to work it out ..it aint difficult
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[quote="LUPISCUS"]ive said all i can say in this thread and the other 1 going atm.. no more to say ..ul have to work it out ..it aint difficult[/quote]
Too difficult for me anyway... no idea what you’re talking about.
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[quote="SAL3M"]Too difficult for me anyway... no idea what you’re talking about.[/quote]
I agree with the dual screen comments, completely broken.
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[quote="SHAMAN"]I agree with the dual screen comments, completely broken.[/quote]
ive said all i can say in this thread and the other 1 going atm.. no more to say ..ul have to work it out ..it aint difficult
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[quote="LUPISCUS"]ive said all i can say in this thread and the other 1 going atm.. no more to say ..ul have to work it out ..it aint difficult[/quote]
You don't need a super character, I can kill people just fine with 160
+ Int and a few decent MA items at lvl 93.

Just because someone has str cap and high dex doesn't make them impervious to other builds.

If anything, going against the grain is the perfect response to pit against 'super chars'.

I'll end up at the Int cap, with 120 ish dex, don't intend on making another char....no need to, if I can kill people now, I will have no issues at 200 Int.

Soma builds are like chess pieces, each one has a weakness and a strength.

It's like, I love Knuckle, but know that pure knuk, eh, isn't so great, so get an M-tag, decent-ish dex, an eva set, MA accessories and high Int with dodge. The antidote to a lot of builds.
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[quote="CHOJINE"]You don't need a super character, I can kill people just fine with 160 + Int and a few decent MA items at lvl 93. Just because someone has str cap and high dex doesn't make them impervious to other builds. If anything, going against the grain is the perfect response to pit against 'super chars'. I'll end up at the Int cap, with 120 ish dex, don't intend on making another char....no need to, if I can kill people now, I will have no issues at 200 Int. Soma builds are like chess pieces, each one has a weakness and a strength. It's like, I love Knuckle, but know that pure knuk, eh, isn't so great, so get an M-tag, decent-ish dex, an eva set, MA accessories and high Int with dodge. The antidote to a lot of builds.[/quote]
Pretty sure Lupi was all for the dsoma rework and removing that 50 stat system, just so long as it doesnt affect your little world right?
And 0-110 in 9 weeks? I'm presuming you either have no work or sleep or life, has to be one of them cause that is serious hours per day
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[quote="DEIMOS"]Pretty sure Lupi was all for the dsoma rework and removing that 50 stat system, just so long as it doesnt affect your little world right? And 0-110 in 9 weeks? I'm presuming you either have no work or sleep or life, has to be one of them cause that is serious hours per day [/quote]
The new player experience.

Do we need to fix low/mid level drops - of course.

Although we need to bear in mind, its by design that not all mobs appropriate for you, will drop all the items you need. That said, they do need to be reworked and its been a long time coming. And like any modern game, the game should direct you to certain mobs (or zones) at certain levels. Soma has never been good at that and questing isn't something every low level does and so shouldn't be relied upon...

Probably could do with a New Player UI that covers the first 15 levels unless you turn it off. Likewise that UI should explain con training. Or make the beginners guild regularly pop up and 'track' your progress.

HsomaThe 50+ stat thing, does ruin things and that needs to be taken into account at the next cap raise but I am told, that is being taken into considered so the benefit is negligible.

As for Devil Soma, actually create drops, new, low level stuff. Whatever. From what I saw, even recently, there isn't many drops until you get to Mantis/Corpses, then they dry up again at FW. Doesn't seem right to me.

Gems for armour/wep exchange is just infuriating and I'd be turned off as a newbie. It should be more accessible or just in general easier. Gem trader should be moved next to arm/wep merchant at the very least. A better way would be to just take 30x of any gem and 10x of any metal etc. Rather than specific items.

Oh and the run in Pande to mobs beyond Sedleks just becomes ridiculous, in comparison to Hsoma, whom at least offer you Merc town as a place to get via. It would be good to create even a warp npc and location plus a pot NPC in the center/northern part of Pande to help new players get around better.


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[quote="FOXTRCK"]The new player experience. Do we need to fix low/mid level drops - of course. Although we need to bear in mind, its by design that not all mobs appropriate for you, will drop all the items you need. That said, they do need to be reworked and its been a long time coming. And like any modern game, the game should direct you to certain mobs (or zones) at certain levels. Soma has never been good at that and questing isn't something every low level does and so shouldn't be relied upon... Probably could do with a New Player UI that covers the first 15 levels unless you turn it off. Likewise that UI should explain con training. Or make the beginners guild regularly pop up and 'track' your progress. [b] Hsoma[/b]The 50+ stat thing, does ruin things and that needs to be taken into account at the next cap raise but I am told, that is being taken into considered so the benefit is negligible. As for[b] Devil Soma[/b], actually create drops, new, low level stuff. Whatever. From what I saw, even recently, there isn't many drops until you get to Mantis/Corpses, then they dry up again at FW. Doesn't seem right to me. Gems for armour/wep exchange is just infuriating and I'd be turned off as a newbie. It should be more accessible or just in general easier. Gem trader should be moved next to arm/wep merchant at the very least. A better way would be to just take 30x of any gem and 10x of any metal etc. Rather than specific items. Oh and the run in Pande to mobs beyond Sedleks just becomes ridiculous, in comparison to Hsoma, whom at least offer you Merc town as a place to get via. It would be good to create even a warp npc and location plus a pot NPC in the center/northern part of Pande to help new players get around better. [/quote]

 

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