Author | Content | Date |
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JACKELPUP |
"FRINGE"you cant count accuracy and evasion as *dex* they are seperated from dex I know, they have been separated throughout. Jac |
#16 2018/06/29 12:32:31 |
BONERZZZZ |
A little birdy told me you were actually hitting him, you just don't hurt
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#17 2018/06/29 14:53:06 |
JACKELPUP |
"BONERZZZZ"A little birdy told me you were actually hitting him, you just don't hurt I would have seen his character "flinch" (maybe a spurt of blood?). I also would have seen his life bar above his head reduce (even if it was only a tad). Also, there have been two different people. Jac
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[quote="JACKELPUP"][quote="BONERZZZZ"]A little birdy told me you were actually hitting him, you just don't hurt [/quote]
I would have seen his character "flinch" (maybe a spurt of blood?). I also would have seen his life bar above his head reduce (even if it was only a tad).
Also, there have been two different people.
Jac[/quote]
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#18 2018/06/29 14:59:53 |
TYRESE |
Jackel, I have 152 dex 200str. 4 x 7% accu and like stated 32 dex in access. I don’t use this set up often but if for example I used it vs you with a 520 rec weap (which I also have) you would be struggling to output it like you’ve stated. Therefore all of this is possible.
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[quote="TYRESE"]Jackel, I have 152 dex 200str. 4 x 7% accu and like stated 32 dex in access. I don’t use this set up often but if for example I used it vs you with a 520 rec weap (which I also have) you would be struggling to output it like you’ve stated. Therefore all of this is possible.[/quote]
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#19 2018/06/29 19:02:03 |
SAM0 |
"TYRESE"Jackel, I have 152 dex 200str. 4 x 7% accu and like stated 32 dex in access. I don’t use this set up often but if for example I used it vs you with a 520 rec weap (which I also have) you would be struggling to output it like you’ve stated. Therefore all of this is possible. Makes sense to me.. You've got 2 more dex than him and another 17 in access so 19 more dex than him. Your accuracy counters his evasion so they effectively cancel each other out. Your hitting him with 19 more dex and a 2 hits a second wep while he's trying to hit you with 19 less dex so ofcourse he will miss alot
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[quote="SAM0"][quote="TYRESE"]Jackel, I have 152 dex 200str. 4 x 7% accu and like stated 32 dex in access. I don’t use this set up often but if for example I used it vs you with a 520 rec weap (which I also have) you would be struggling to output it like you’ve stated. Therefore all of this is possible.[/quote]
Makes sense to me.. You've got 2 more dex than him and another 17 in access so 19 more dex than him. Your accuracy counters his evasion so they effectively cancel each other out.
Your hitting him with 19 more dex and a 2 hits a second wep while he's trying to hit you with 19 less dex so ofcourse he will miss alot [/quote]
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#20 2018/06/29 21:26:00 |
JACKELPUP |
"TYRESE"Jackel, I have 152 dex 200str. 4 x 7% accu and like stated 32 dex in access. 152 + 28 + 32 = 212 attack dex 212 Vs. 195 = excess of 17 50 + 17 = 67% hit rate Did I do the maths correctly? And I assume you mean you were hitting Prowler? Jac
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[quote="JACKELPUP"][quote="TYRESE"]Jackel, I have 152 dex 200str. 4 x 7% accu and like stated 32 dex in access. [/quote]
152 + 28 + 32 = 212 attack dex
212 Vs. 195 = excess of 17
50 + 17 = 67% hit rate
Did I do the maths correctly?
And I assume you mean you were hitting Prowler?
Jac
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#21 2018/06/29 22:37:09 |
SAM0 |
"JACKELPUP""TYRESE"Jackel, I have 152 dex 200str. 4 x 7% accu and like stated 32 dex in access. Looks close enough to me and with a 2 hits an animation knux he'll hit you every animation and you'll have about 30% hit rate on him
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[quote="SAM0"][quote="JACKELPUP"][quote="TYRESE"]Jackel, I have 152 dex 200str. 4 x 7% accu and like stated 32 dex in access. [/quote]
152 + 28 + 32 = 212 attack dex
212 Vs. 195 = excess of 17
50 + 17 = 67% hit rate
Did I do the maths correctly?
And I assume you mean you were hitting Prowler?
Jac
[/quote]
Looks close enough to me and with a 2 hits an animation knux he'll hit you every animation and you'll have about 30% hit rate on him[/quote]
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#22 2018/06/30 01:06:20 |
TYRESE |
If you want we can go to arena and test it out one day
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#23 2018/06/30 06:46:27 |
JACKELPUP |
Ok, cool, the figures are coming along.
My opening post may be a bit mis-leading (just noticed what I put); "Human Player “A” has 195 dex (made up of 150 base, 15 acc and 30 evasion)" What I mean is 150 dex, 15 dex in accessories and 30 in evasion armour So, if we now look at the "hit rate" Player A should have over Player B (same formula but opposing stats) Player A = 165 attack dex Player B = 152 Defence dex 165 Vs 152 = 13 50 + 13 = 63% Hit rate In Summary; Player B hits 67% of the time Player A hits 63% of the time Player B has a faster weapon (520 recoil) Player A weapon (642 recoil) I am unsure about how that translates to real time but I think it is this; Player B 520/1000 of a second (just a fraction slower than 1/2 second) Player A 642/1000 of a second (just a fraction over 3/5 second) Player B has more base str (55?) - more with weapon/accessories differences. There is an RNG factor. With a 67% hit rate, player B his (on average) every 868/1000 (0.868th of a second) I don't imagine Player B wants to give away his attack power (fair enough). The next step is to know how fast it is possible to pot. Does anyone know the real time delay between pots when jamming your finger (machine gun fashion) down onto the pot button? Jac
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[quote="JACKELPUP"]Ok, cool, the figures are coming along.
My opening post may be a bit mis-leading (just noticed what I put);
"Human Player “A” has 195 dex (made up of 150 base, 15 acc and 30 evasion)"
What I mean is 150 dex, 15 dex in accessories and 30 in evasion armour
So, if we now look at the "hit rate" Player A should have over Player B (same formula but opposing stats)
Player A = 165 attack dex
Player B = 152 Defence dex
165 Vs 152 = 13
50 + 13 = 63% Hit rate
In Summary;
Player B hits 67% of the time
Player A hits 63% of the time
Player B has a faster weapon (520 recoil)
Player A weapon (642 recoil)
I am unsure about how that translates to real time but I think it is this;
Player B 520/1000 of a second (just a fraction slower than 1/2 second)
Player A 642/1000 of a second (just a fraction over 3/5 second)
Player B has more base str (55?) - more with weapon/accessories differences.
There is an RNG factor.
With a 67% hit rate, player B his (on average) every 868/1000 (0.868th of a second)
I don't imagine Player B wants to give away his attack power (fair enough).
The next step is to know how fast it is possible to pot.
Does anyone know the real time delay between pots when jamming your finger (machine gun fashion) down onto the pot button?
Jac
[/quote]
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#24 2018/06/30 07:50:55 |
DEIMOS |
I honestly think that is a big issue,
Some humans can deal serious damage at crazy speeds with the newer stupidly fast weapons, any pot delays should be heavily reduced/completely removed imo |
#25 2018/06/30 08:27:34 |
FRINGE |
152 + 32 = 184 att dex
minus your dex 150 + 15 in access? = 165 184 - 165 = 19 gives a base value for the eva/acc dex so he has 69% eva/acc while you have 31% eva/acc then add / remove eva/acc armour pieces |
#26 2018/06/30 10:39:26 |
JACKELPUP |
Fringe,
You have presented a different equation (I have no clue whether which is correct or even if they are the same). I think this is the case; Dexterity counts for attack dex and defence dex Accuracy counts for attack dex only Evasion counts for defence dex only Are you saying that Accuracy and Evasion have more significance to them than just the number they represent? (If yes, what is the distinction please?) Jac
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[quote="JACKELPUP"]Fringe,
You have presented a different equation (I have no clue whether which is correct or even if they are the same).
I think this is the case;
Dexterity counts for attack dex and defence dex
Accuracy counts for attack dex only
Evasion counts for defence dex only
Are you saying that Accuracy and Evasion have more significance to them than just the number they represent?
(If yes, what is the distinction please?)
Jac[/quote]
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#27 2018/06/30 10:53:40 |
SAM0 |
"JACKELPUP"Fringe, Struggle to see how you can't understand what fringe is saying! He has it right I believe Player A has 165 attack dex 195 defence dex (150 base 15 access 30in evasion) Player B has 214 attack dex 184 defence dex (152 base 32 access 28 accuracy) Player A hits player B - 165 attack dex /184 defence dex - 31% hit rate Player B hits player A - 214 attack dex/ 195 defence dex - 69% hit rate
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[quote="SAM0"][quote="JACKELPUP"]Fringe,
You have presented a different equation (I have no clue whether which is correct or even if they are the same).
I think this is the case;
Dexterity counts for attack dex and defence dex
Accuracy counts for attack dex only
Evasion counts for defence dex only
Are you saying that Accuracy and Evasion have more significance to them than just the number they represent?
(If yes, what is the distinction please?)
Jac[/quote]
Struggle to see how you can't understand what fringe is saying! He has it right I believe
Player A has 165 attack dex 195 defence dex (150 base 15 access 30in evasion)
Player B has 214 attack dex 184 defence dex (152 base 32 access 28 accuracy)
Player A hits player B - 165 attack dex /184 defence dex - 31% hit rate
Player B hits player A - 214 attack dex/ 195 defence dex - 69% hit rate [/quote]
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#28 2018/06/30 11:46:23 |
LUPISCUS |
wow..this all a bit complicated ....
more str/dex/ better accessories sounds easier x |
#29 2018/06/30 12:16:12 |
JACKELPUP |
Ok, the maths wasn’t right earlier (and I had missed the 4x +8 dex accessories Player B was wearing)
So, with the correction; In Summary; Player B hits 69% of the time Player A hits 31% of the time Player B has a faster weapon (520 recoil) Player A weapon (642 recoil) I am unsure about how that translates to real time but I think it is this; Player B 520/1000 of a second (just a fraction slower than 1/2 second) Player A 642/1000 of a second (just a fraction over 3/5 second) Player B has more base str (55?) - more with weapon/accessories differences. There is an RNG factor. With a 69% hit rate, player B hits (on average) 1.32 times per second or almost 4 times per 3 seconds Is the maths right now? I don't imagine Player B wants to give away his attack power (fair enough). The next step is to know how fast it is possible to pot. Does anyone know the real time delay between pots when jamming your finger (machine gun fashion) down onto the pot button? Jac
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[quote="JACKELPUP"]Ok, the maths wasn’t right earlier (and I had missed the 4x +8 dex accessories Player B was wearing)
So, with the correction;
In Summary;
Player B hits 69% of the time
Player A hits 31% of the time
Player B has a faster weapon (520 recoil)
Player A weapon (642 recoil)
I am unsure about how that translates to real time but I think it is this;
Player B 520/1000 of a second (just a fraction slower than 1/2 second)
Player A 642/1000 of a second (just a fraction over 3/5 second)
Player B has more base str (55?) - more with weapon/accessories differences.
There is an RNG factor.
With a 69% hit rate, player B hits (on average) 1.32 times per second or almost 4 times per 3 seconds
Is the maths right now?
I don't imagine Player B wants to give away his attack power (fair enough).
The next step is to know how fast it is possible to pot.
Does anyone know the real time delay between pots when jamming your finger (machine gun fashion) down onto the pot button?
Jac
[/quote]
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#30 2018/06/30 12:49:35 |
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