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archer vs mage

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Another point merlin can u explain how u can hit aura staff with a speed cuz as i know speed staff cant work on magic hit only mele hit and last time saw u hitting faster the bevan x3 anyone else
Noticed that just say it.
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[quote="WAGAWAGA"]Another point merlin can u explain how u can hit aura staff with a speed cuz as i know speed staff cant work on magic hit only mele hit and last time saw u hitting faster the bevan x3 anyone else Noticed that just say it.[/quote]
The only issue with balancing mages against archers is that it would require either heavily increasing mage defence or greatly increasing their dexterity, there is no other way realistically.

Doing so would likely create a massive imbalance that would not only affect Devil PvP but have ripples into WotW.

The fact that most Devils play archer is an issue for Devil mages, I have the same issue on H soma as a mage vs +5 to +8 bows, I have learned to either hit and run when archers are engaged by other chars or run in as a group.

I guess the only thing that could maybe give Devil mages a chance would be some sort of Stone aura that has range but with a huge cool down, but that may be overpowered.
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[quote="CHOJINE"]The only issue with balancing mages against archers is that it would require either heavily increasing mage defence or greatly increasing their dexterity, there is no other way realistically. Doing so would likely create a massive imbalance that would not only affect Devil PvP but have ripples into WotW. The fact that most Devils play archer is an issue for Devil mages, I have the same issue on H soma as a mage vs +5 to +8 bows, I have learned to either hit and run when archers are engaged by other chars or run in as a group. I guess the only thing that could maybe give Devil mages a chance would be some sort of Stone aura that has range but with a huge cool down, but that may be overpowered.[/quote]
Or just pre cast a spell and hope for proc like hsoma mages
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[quote="DISCOBISCUIT"]Or just pre cast a spell and hope for proc like hsoma mages[/quote]
As Afro said when do you ever 1 v 1 and get anywhere? Pretty retarded point.

I haven’t been on the forum for a while but it seems nothing’s changed. Encore are still cherry-picking ridiculous arguments and hoping for totally non-pragmatic changes as a result to suit them haha.

Every class has a bogey class, pvp almost never happens 1 v 1 and you’ve gotta be very dumb to try 1 v 1 an archer as a mage lol.
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[quote="MUSASJI"]As Afro said when do you ever 1 v 1 and get anywhere? Pretty retarded point. I haven’t been on the forum for a while but it seems nothing’s changed. Encore are still cherry-picking ridiculous arguments and hoping for totally non-pragmatic changes as a result to suit them haha. Every class has a bogey class, pvp almost never happens 1 v 1 and you’ve gotta be very dumb to try 1 v 1 an archer as a mage lol.[/quote]
U cant giv anything more for mages cuz mage or so fucking op the dmg is insane by using proc u can even 1 hit anyone woth weak lol guys u lost ur mind!!
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[quote="WAGAWAGA"]U cant giv anything more for mages cuz mage or so fucking op the dmg is insane by using proc u can even 1 hit anyone woth weak lol guys u lost ur mind!![/quote]
What other option do I have at cap with o ly one magma spawn and he comes for.me every time we are both on? Should I just log off the game?

Again have never asked for any nerfs or buffs to anyone just thought it funny myself that we have 2 classes that depending on what aura is in use it results in no shots from either side just 100% running lol, the bit of me.standing and taking hits was to show I couldnt get a cast off while under fire

And waga I dont understand what you're saying? All auras are on fixed cooldown? If you're comparing our cast speeds I would guess I had a better connection at the time or he was lagging
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[quote="MERLIN"]What other option do I have at cap with o ly one magma spawn and he comes for.me every time we are both on? Should I just log off the game? Again have never asked for any nerfs or buffs to anyone just thought it funny myself that we have 2 classes that depending on what aura is in use it results in no shots from either side just 100% running lol, the bit of me.standing and taking hits was to show I couldnt get a cast off while under fire And waga I dont understand what you're saying? All auras are on fixed cooldown? If you're comparing our cast speeds I would guess I had a better connection at the time or he was lagging [/quote]
Just to be clear I didn’t even watch the video, I just know how archer v mage 1 on 1 goes.

Let’s be honest you’re trying to push this one disadvantage against a bogey class as a reason to make Dsoma mage more OP than they currently are (it’s ridiculous if you aren’t playing an archer).

It’s no different to me being there and having an archer feather around me whilst hitting me, or a mage for that matter.. all I could do is get a fiend bow, run around pointlessly or log too. The issue is range, an advantage your class has too, just 1 class can counter it well.

Dsoma is totally unbalanced in reality, sword and spear and pretty terrible to play now without useful dual aura and proper range and stats squashed so close together (for us at least, bow and knux excluded here really as the 5 dex increase increments change to +9 and +18 or something ridiculous) we’ve got it a lot worse than you so I just felt like I should point that out.
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[quote="MUSASJI"]Just to be clear I didn’t even watch the video, I just know how archer v mage 1 on 1 goes. Let’s be honest you’re trying to push this one disadvantage against a bogey class as a reason to make Dsoma mage more OP than they currently are (it’s ridiculous if you aren’t playing an archer). It’s no different to me being there and having an archer feather around me whilst hitting me, or a mage for that matter.. all I could do is get a fiend bow, run around pointlessly or log too. The issue is range, an advantage your class has too, just 1 class can counter it well. Dsoma is totally unbalanced in reality, sword and spear and pretty terrible to play now without useful dual aura and proper range and stats squashed so close together (for us at least, bow and knux excluded here really as the 5 dex increase increments change to +9 and +18 or something ridiculous) we’ve got it a lot worse than you so I just felt like I should point that out.[/quote]
As an axer; sword 5th hurts me shitloads take 2 swordies and time 5th and no1 survives and spear dos most dmg/s coz of 2nd cooldown, knuckle has the hitrate of a machinegun combined with zombie pants on its a great support char, bow and mage are an axer worst nightmare as the range is the best perk ingame in my eyes.
How I set up my build is all for tanking purpose, I have the hitrate of a potato but can tank a fair amount of dmg.
Thats how I experience my class.
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[quote="KEKKET"]As an axer; sword 5th hurts me shitloads take 2 swordies and time 5th and no1 survives and spear dos most dmg/s coz of 2nd cooldown, knuckle has the hitrate of a machinegun combined with zombie pants on its a great support char, bow and mage are an axer worst nightmare as the range is the best perk ingame in my eyes. How I set up my build is all for tanking purpose, I have the hitrate of a potato but can tank a fair amount of dmg. Thats how I experience my class. [/quote]
That's the same on deimos mate, never a complaint, axers are the perfect support char and if played as such rather than wanting glory kills you can be nothing but happy with how they work

Musa pls dont flame a thread and jump on the bandwagon without watching the vid which is the point of the thread, I just posted it because its half annoying half amusing , arguably on both sides, never asked for any changes
And yes there is a reason why the 3 middle mellee classes are near extinct, IMO it's purely down to the damage output across the board being far too high (something we proved on test server) and dex just happens to be the factor that exaggerates it all, so obviously bow wins out, axe is viable purely as a tank char
Mage is viable as a group char or with an axer to stone mainly
Bow range is an annoyance but they could still stand up and fight if they wanted too just because nobody can hit them

On a side note I think one big issue is that feathering breaks casts and any click lock being the one feathering but if you're doing this to escape I believe it should also.break the click lock of people attacking you, another perk only archers get to enjoy
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[quote="MERLIN"]That's the same on deimos mate, never a complaint, axers are the perfect support char and if played as such rather than wanting glory kills you can be nothing but happy with how they work Musa pls dont flame a thread and jump on the bandwagon without watching the vid which is the point of the thread, I just posted it because its half annoying half amusing , arguably on both sides, never asked for any changes And yes there is a reason why the 3 middle mellee classes are near extinct, IMO it's purely down to the damage output across the board being far too high (something we proved on test server) and dex just happens to be the factor that exaggerates it all, so obviously bow wins out, axe is viable purely as a tank char Mage is viable as a group char or with an axer to stone mainly Bow range is an annoyance but they could still stand up and fight if they wanted too just because nobody can hit them On a side note I think one big issue is that feathering breaks casts and any click lock being the one feathering but if you're doing this to escape I believe it should also.break the click lock of people attacking you, another perk only archers get to enjoy[/quote]
Bring back bl00d_shot

peace
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[quote="MRFUCKYOU"]Bring back bl00d_shot peace[/quote]
"MERLIN"What other option do I have at cap with o ly one magma spawn and he comes for.me every time we are both on? Should I just log off the game?

Again have never asked for any nerfs or buffs to anyone just thought it funny myself that we have 2 classes that depending on what aura is in use it results in no shots from either side just 100% running lol, the bit of me.standing and taking hits was to show I couldnt get a cast off while under fire

And waga I dont understand what you're saying? All auras are on fixed cooldown? If you're comparing our cast speeds I would guess I had a better connection at the time or he was lagging


You get to die twice and are immune pk for 30mins Gms fixed PK its what everyone cried for so whats the big problem? die and go hunt that simple
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[quote="TORIX"][quote="MERLIN"]What other option do I have at cap with o ly one magma spawn and he comes for.me every time we are both on? Should I just log off the game? Again have never asked for any nerfs or buffs to anyone just thought it funny myself that we have 2 classes that depending on what aura is in use it results in no shots from either side just 100% running lol, the bit of me.standing and taking hits was to show I couldnt get a cast off while under fire And waga I dont understand what you're saying? All auras are on fixed cooldown? If you're comparing our cast speeds I would guess I had a better connection at the time or he was lagging [/quote] You get to die twice and are immune pk for 30mins Gms fixed PK its what everyone cried for so whats the big problem? die and go hunt that simple[/quote]
"MRFUCKYOU"Bring back bl00d_shot

peace


Bring back the Paypal payment lol
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[quote="TORIX"][quote="MRFUCKYOU"]Bring back bl00d_shot peace[/quote] Bring back the Paypal payment lol[/quote]
"TORIX"
"MRFUCKYOU"Bring back bl00d_shot

peace


Bring back the Paypal payment LoL


Peace
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[quote="TORIX"][quote="TORIX"][quote="MRFUCKYOU"]Bring back bl00d_shot peace[/quote] Bring back the Paypal payment LoL[/quote] Peace[/quote]
"MERLIN"That's the same on deimos mate, never a complaint, axers are the perfect support char and if played as such rather than wanting glory kills you can be nothing but happy with how they work

Musa pls dont flame a thread and jump on the bandwagon without watching the vid which is the point of the thread, I just posted it because its half annoying half amusing , arguably on both sides, never asked for any changes
And yes there is a reason why the 3 middle mellee classes are near extinct, IMO it's purely down to the damage output across the board being far too high (something we proved on test server) and dex just happens to be the factor that exaggerates it all, so obviously bow wins out, axe is viable purely as a tank char
Mage is viable as a group char or with an axer to stone mainly
Bow range is an annoyance but they could still stand up and fight if they wanted too just because nobody can hit them

On a side note I think one big issue is that feathering breaks casts and any click lock being the one feathering but if you're doing this to escape I believe it should also.break the click lock of people attacking you, another perk only archers get to enjoy


Don't think there's ever going to be a way of balancing archer v mage for 1v1 PvP, (it's the same on Hsoma) , mages are insane at the moment being able to 1 hit anyone from full.

The advantage archers have over you, you have over every other class Ingame - including axe users who archer barely hurt, yet you can 1 shot from full.

Been meaning to get some videos up of axer/archer in different gear sets, axer is Alot better than archer for PvP right now, even have good hit rate with the right gear.

If anything this is still MythofAxers.

Kekkets right tho range is the biggest problem (now that no level capped char doesn't do minimum damage to another - although knux /axe is close need more testing)

Hopefully some sort of movement speed slow coming in new patch

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[quote="SAM0"][quote="MERLIN"]That's the same on deimos mate, never a complaint, axers are the perfect support char and if played as such rather than wanting glory kills you can be nothing but happy with how they work Musa pls dont flame a thread and jump on the bandwagon without watching the vid which is the point of the thread, I just posted it because its half annoying half amusing , arguably on both sides, never asked for any changes And yes there is a reason why the 3 middle mellee classes are near extinct, IMO it's purely down to the damage output across the board being far too high (something we proved on test server) and dex just happens to be the factor that exaggerates it all, so obviously bow wins out, axe is viable purely as a tank char Mage is viable as a group char or with an axer to stone mainly Bow range is an annoyance but they could still stand up and fight if they wanted too just because nobody can hit them On a side note I think one big issue is that feathering breaks casts and any click lock being the one feathering but if you're doing this to escape I believe it should also.break the click lock of people attacking you, another perk only archers get to enjoy[/quote] Don't think there's ever going to be a way of balancing archer v mage for 1v1 PvP, (it's the same on Hsoma) , mages are insane at the moment being able to 1 hit anyone from full. The advantage archers have over you, you have over every other class Ingame - including axe users who archer barely hurt, yet you can 1 shot from full. Been meaning to get some videos up of axer/archer in different gear sets, axer is Alot better than archer for PvP right now, even have good hit rate with the right gear. If anything this is still MythofAxers. Kekkets right tho range is the biggest problem (now that no level capped char doesn't do minimum damage to another - although knux /axe is close need more testing) Hopefully some sort of movement speed slow coming in new patch [/quote]
Hadn't started as anything other than a daft video but I'm done

I truly hope GM's see through all your bs about mages 1 hitting people from full, yes its theoretically possible but it's so slim its laughable, no mention of swords hit+5th and spear hit+4th dropping people in 1 go, or bow 2hits+4th dropping all mages, time wise takes the same amount of time as one cast
I heard rumour ted was trying to convince isylver that bow is most underpowered because of its low str, that is just a joke if it's true and not on tryjng to con gm's
Anyway
Pesce out
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[quote="MERLIN"]Hadn't started as anything other than a daft video but I'm done I truly hope GM's see through all your bs about mages 1 hitting people from full, yes its theoretically possible but it's so slim its laughable, no mention of swords hit+5th and spear hit+4th dropping people in 1 go, or bow 2hits+4th dropping all mages, time wise takes the same amount of time as one cast I heard rumour ted was trying to convince isylver that bow is most underpowered because of its low str, that is just a joke if it's true and not on tryjng to con gm's Anyway Pesce out[/quote]

 

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