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Dsoma Mages

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I think anyone can admit they take a bit of a beating vs most classes, not saying they need buffing or anything but as it stands their 4th aura is pointless in pvp outside of gvw (anyone sees it they just run till it wears off)...

I think the aura should be made invisible so a player won't run away instantly, thus making it useless for the mage. Should also have less cool down and/or longer duration.

Thoughts?
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[quote="SLAYER"]I think anyone can admit they take a bit of a beating vs most classes, not saying they need buffing or anything but as it stands their 4th aura is pointless in pvp outside of gvw (anyone sees it they just run till it wears off)... I think the aura should be made invisible so a player won't run away instantly, thus making it useless for the mage. Should also have less cool down and/or longer duration. Thoughts?[/quote]
defo +1
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[quote="CYA"]defo +1 [/quote]
Think making it invisible is a good thing ye, cant c any other dmg auras comming when they popping off bfor they hit.
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[quote="KEKKET"]Think making it invisible is a good thing ye, cant c any other dmg auras comming when they popping off bfor they hit. [/quote]
I like this idea, gives no buff or anything and like u say it's only the same as all other attacking auras, though how would the mage tell it has cast if waiting between cooldowns? Maybe the aura square changes colour while its active or something?

I also like the thought across the board of a countdown timer of regen on any auras, or even like a shaded aura revealing itself in segments until it's no longer shaded and available to use
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[quote="MERLIN"]I like this idea, gives no buff or anything and like u say it's only the same as all other attacking auras, though how would the mage tell it has cast if waiting between cooldowns? Maybe the aura square changes colour while its active or something? I also like the thought across the board of a countdown timer of regen on any auras, or even like a shaded aura revealing itself in segments until it's no longer shaded and available to use[/quote]
or only shows for the player
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[quote="FRINGE"]or only shows for the player[/quote]
Trying everywway to make ur change on ur favor,+1 to make aura staff without cooldown but nerf the dmg cuz magic already doing the best dmg in game u cant giv another shootgun for him.
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[quote="WAGAWAGA"]Trying everywway to make ur change on ur favor,+1 to make aura staff without cooldown but nerf the dmg cuz magic already doing the best dmg in game u cant giv another shootgun for him.[/quote]
Its like giving more atk for archer the same thing u guys would accept it? Wonder if u sying yes
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[quote="WAGAWAGA"]Its like giving more atk for archer the same thing u guys would accept it? Wonder if u sying yes[/quote]
Never said anything about cooldown etc. I just said make staff 4th invisible untill after the aura actually happened. Its the same for any other attacking aura. Dmg is already dealth then we get the visual effect.
Could also ask for dmg being delayed to be in line with visual effect, but I wont coz that would acualy nerf other classes wich im not trying to achieve unlike others who want evrything on a plate and no changes at all or wont give any positive feedback how it could be better.
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[quote="KEKKET"]Never said anything about cooldown etc. I just said make staff 4th invisible untill after the aura actually happened. Its the same for any other attacking aura. Dmg is already dealth then we get the visual effect. Could also ask for dmg being delayed to be in line with visual effect, but I wont coz that would acualy nerf other classes wich im not trying to achieve unlike others who want evrything on a plate and no changes at all or wont give any positive feedback how it could be better.[/quote]
Also make grey char invisible hp why should every see my ho and make good timing on, if im a pvper that doest mean i should be easy target for everyone.
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[quote="WAGAWAGA"]Also make grey char invisible hp why should every see my ho and make good timing on, if im a pvper that doest mean i should be easy target for everyone.[/quote]
My point is alot to fix if u going like this kekket we can keep talking for years
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[quote="WAGAWAGA"]My point is alot to fix if u going like this kekket we can keep talking for years[/quote]
Better then invisible aura magic for sure ehh.
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[quote="WAGAWAGA"]Better then invisible aura magic for sure ehh.[/quote]
For being grey I agree for the first 10 seconds
then hp shouldnt b visible
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[quote="KEKKET"]For being grey I agree for the first 10 seconds then hp shouldnt b visible[/quote]
"SLAYER"I think anyone can admit they take a bit of a beating vs most classes, not saying they need buffing or anything but as it stands their 4th aura is pointless in pvp outside of gvw (anyone sees it they just run till it wears off)...

I think the aura should be made invisible so a player won't run away instantly, thus making it useless for the mage. Should also have less cool down and/or longer duration.

Thoughts?


They do take abit of a beating but they also give it out just as good, when they can precast spells and 1 shot any class Ingame, they also have range like archers which most people are complaining is OP.

Archers do mess them up quite abit, but mages mess up melle classes just as much if not more, range +feathers+ability to 1 shot.

Wouldn't reduce CD or add duration but the Invis on aura isn't a bad idea, worth trialing atleast

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[quote="SAM0"][quote="SLAYER"]I think anyone can admit they take a bit of a beating vs most classes, not saying they need buffing or anything but as it stands their 4th aura is pointless in pvp outside of gvw (anyone sees it they just run till it wears off)... I think the aura should be made invisible so a player won't run away instantly, thus making it useless for the mage. Should also have less cool down and/or longer duration. Thoughts?[/quote] They do take abit of a beating but they also give it out just as good, when they can precast spells and 1 shot any class Ingame, they also have range like archers which most people are complaining is OP. Archers do mess them up quite abit, but mages mess up melle classes just as much if not more, range +feathers+ability to 1 shot. Wouldn't reduce CD or add duration but the Invis on aura isn't a bad idea, worth trialing atleast [/quote]
along with kekket, i never asked for buffs or nerfs, the invisible thing gives a fair edge as its what others already have
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[quote="MERLIN"]along with kekket, i never asked for buffs or nerfs, the invisible thing gives a fair edge as its what others already have [/quote]
Keep on topic waga...It only makes their aura like other classes aura.
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[quote="SLAYER"]Keep on topic waga...It only makes their aura like other classes aura.[/quote]

 

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