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Dsoma Mages

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Soma about hardjob and good equiqs ur not playing mario m8 stop crying for not having good armours and start farming,peace:)
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[quote="WAGAWAGA"]Soma about hardjob and good equiqs ur not playing mario m8 stop crying for not having good armours and start farming,peace:)[/quote]
"KEKKET"Cant archer get like 220 int? Tht means it can proc same dmg as mage without the normal magic hit ofc, but with riotgun speed it procs often enough.


Mage get damage boost from staff MA and something else I think, but yeah archers could max int and proc set but as I said before it's only really viable vs axers for a GVW who are there in full tank mode anyway and nothing stopping them sacrificing Str for WIS then your back to doing basically min damage.

Would be worth it if int cap was alot higher than wis cap for melles
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[quote="STONES"][quote="KEKKET"]Cant archer get like 220 int? Tht means it can proc same dmg as mage without the normal magic hit ofc, but with riotgun speed it procs often enough.[/quote] Mage get damage boost from staff MA and something else I think, but yeah archers could max int and proc set but as I said before it's only really viable vs axers for a GVW who are there in full tank mode anyway and nothing stopping them sacrificing Str for WIS then your back to doing basically min damage. Would be worth it if int cap was alot higher than wis cap for melles[/quote]
"DEIMOS"And I'm presuming you mean 40% proc? Rather than +40 upgrades? Otherwise that max out at 30 without the 2 ring slots available


48% proc with weaken rings, 62% proc without them and a second mage precasting weaken. ( or a non mage char in weaken rings/pads)

If mages (without good proc gear) get too buffed just so they are able to 1v1 against archers while they already dominate every other class ingame... Wait until you have a full proc set and someone to precast weaken for you and you've a 20-25% chance of 1 shotting everyone from full from range, with next to no chance they can survive it's going to get abit silly.

Double proc + weaken rings is a low chance on low proc geared chars, wouldn't be to bad with a good gear set, but you don't even need the weaken to proc just the double proc (see above)
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[quote="STONES"][quote="DEIMOS"]And I'm presuming you mean 40% proc? Rather than +40 upgrades? Otherwise that max out at 30 without the 2 ring slots available[/quote] 48% proc with weaken rings, 62% proc without them and a second mage precasting weaken. ( or a non mage char in weaken rings/pads) If mages (without good proc gear) get too buffed just so they are able to 1v1 against archers while they already dominate every other class ingame... Wait until you have a full proc set and someone to precast weaken for you and you've a 20-25% chance of 1 shotting everyone from full from range, with next to no chance they can survive it's going to get abit silly. Double proc + weaken rings is a low chance on low proc geared chars, wouldn't be to bad with a good gear set, but you don't even need the weaken to proc just the double proc (see above) [/quote]
"FRINGE"threads going nowhere. all points are being skirted around.

says wear dex set to dodge archer - archer wears dex set (unhittable and cant cast anyway) (axer cant hit)

says 1 bomb archer with proc - archer wears dex / att pod (reks mage) (axer cant hit / takes damage)

just so you know =]



I keep making those points but they gloss over them...and pick the parts they think they have a response to.

Add to the above the fact zombie pants are ranged, means the archer vs any class has an even bigger advantage...the only other ranged class can be stopped from hitting you whilst you can proc one of their best spells on them...lol.
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[quote="SLAYER"][quote="FRINGE"]threads going nowhere. all points are being skirted around. says wear dex set to dodge archer - archer wears dex set (unhittable and cant cast anyway) (axer cant hit) says 1 bomb archer with proc - archer wears dex / att pod (reks mage) (axer cant hit / takes damage) just so you know =] [/quote] I keep making those points but they gloss over them...and pick the parts they think they have a response to. Add to the above the fact zombie pants are ranged, means the archer vs any class has an even bigger advantage...the only other ranged class can be stopped from hitting you whilst you can proc one of their best spells on them...lol.[/quote]
helm - 7% (flame?)
top - 7% (flame?)
pads - 7% (infernal?)
boots - 7% (infernal?)
ring - weaken so no att proc
ring - weaken so no att proc
ear - 10% (flame)
necky - 10% (infernal)

ASSUMING +5

gives 24% of either this is for double proc

a 1/4 chance for 1 to proc. while both wont necessarily proc the same hit. and if weaken did proc it doesn't double damage for that hit anyway.

dunno where the 48% comes from.
if you made it entirely flame / infernal it is
45% with weaken rings to cast for a single proc
59% without weaken. (assuming all proc is of the same type)

a hit plus single proc doesn't 1 hit.

While an archer could rock dex/att/even magic robes to take the hit easier. 2-3 hits regardless and archer goes down.
Forget about even getting these casts off if there are 2 archers. as its near insta death.

So from what i've read. ( i think)
staff aura (lower cooldown (not by much) / Last a bit longer)
zombie pantys to be range 2 i would think for spear users.
and possibly a bit more con on a mage.
(if a mage rocked all +5 fp arm / dex / con they still wouldnt get a cast off + they wouldnt be able to kill anyone as they dont have any attacking proc)

i dont see any nerf for bow in there anywhere so i dont get why the thread has been derailed as much.

just my 50p

=]
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[quote="FRINGE"]helm - 7% (flame?) top - 7% (flame?) pads - 7% (infernal?) boots - 7% (infernal?) ring - weaken so no att proc ring - weaken so no att proc ear - 10% (flame) necky - 10% (infernal) ASSUMING +5 gives 24% of either this is for double proc a 1/4 chance for 1 to proc. while both wont necessarily proc the same hit. and if weaken did proc it doesn't double damage for that hit anyway. dunno where the 48% comes from. if you made it entirely flame / infernal it is 45% with weaken rings to cast for a single proc 59% without weaken. (assuming all proc is of the same type) a hit plus single proc doesn't 1 hit. While an archer could rock dex/att/even magic robes to take the hit easier. 2-3 hits regardless and archer goes down. Forget about even getting these casts off if there are 2 archers. as its near insta death. So from what i've read. ( i think) staff aura (lower cooldown (not by much) / Last a bit longer) zombie pantys to be range 2 i would think for spear users. and possibly a bit more con on a mage. (if a mage rocked all +5 fp arm / dex / con they still wouldnt get a cast off + they wouldnt be able to kill anyone as they dont have any attacking proc) i dont see any nerf for bow in there anywhere so i dont get why the thread has been derailed as much. just my 50p =][/quote]
waga clearly can't read thats why he has done it
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[quote="CYA"]waga clearly can't read thats why he has done it[/quote]
The ear and neck only go to 10% as 1st ones only does +1% on neck and ear that are %proc
So his 24% is in place of wher.you put 26%
However again they all individual 7% chance, they dont stack so it doesnt really work out to be 24% chance anyway, just to add in some info :)
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[quote="MERLIN"]The ear and neck only go to 10% as 1st ones only does +1% on neck and ear that are %proc So his 24% is in place of wher.you put 26% However again they all individual 7% chance, they dont stack so it doesnt really work out to be 24% chance anyway, just to add in some info :)[/quote]
ahh yea forgot +1% on necky/ear will edit

Pretty sure that they all stack except for items with %(%) chance as they dont have a % 100% of time

I.E. Critical stuff
where as
normal ma/att stack
evasion / acc stack (except for then they have %(%))
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[quote="FRINGE"]ahh yea forgot +1% on necky/ear will edit Pretty sure that they all stack except for items with %(%) chance as they dont have a % 100% of time I.E. Critical stuff where as normal ma/att stack evasion / acc stack (except for then they have %(%))[/quote]
They are all finals though
As in attack and ma are flat straight in f10
Evasion and acc are after calcs so 5% evasion is a final stat added every time, not a chance
The 5% on proc is 5% chance
Each piece is a 5% chance much like the bracketed % of pod's, they dont stack they fire separately, like a full pod set has the CHANCE (very slim I know) to add 100 attack to 1 shot
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[quote="MERLIN"]They are all finals though As in attack and ma are flat straight in f10 Evasion and acc are after calcs so 5% evasion is a final stat added every time, not a chance The 5% on proc is 5% chance Each piece is a 5% chance much like the bracketed % of pod's, they dont stack they fire separately, like a full pod set has the CHANCE (very slim I know) to add 100 attack to 1 shot[/quote]
if they fired individually you would have 4x chances to fire say 1 proc. so in theory it could fire 4 flame procs
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[quote="FRINGE"]if they fired individually you would have 4x chances to fire say 1 proc. so in theory it could fire 4 flame procs[/quote]
Also seems abit silly that melle chars can increase their md through
occultist emblem but mages cant increase def through fortified plate.
Oh well just gotta suck it up and get 2 hit by everyone.
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[quote="CYA"]Also seems abit silly that melle chars can increase their md through occultist emblem but mages cant increase def through fortified plate. Oh well just gotta suck it up and get 2 hit by everyone.[/quote]
"CYA"Also seems abit silly that melle chars can increase their md through
occultist emblem but mages cant increase def through fortified plate.
Oh well just gotta suck it up and get 2 hit by everyone.


Yup suck up that getting 2-3 hit by everyone, make a good gear set and laugh as you 1 shot them while they can only 2-3 hit you
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[quote="SAM0"][quote="CYA"]Also seems abit silly that melle chars can increase their md through occultist emblem but mages cant increase def through fortified plate. Oh well just gotta suck it up and get 2 hit by everyone.[/quote] Yup suck up that getting 2-3 hit by everyone, make a good gear set and laugh as you 1 shot them while they can only 2-3 hit you[/quote]
"FRINGE"helm - 7% (flame?)
top - 7% (flame?)
pads - 7% (infernal?)
boots - 7% (infernal?)
ring - weaken so no att proc
ring - weaken so no att proc
ear - 10% (flame)
necky - 10% (infernal)

ASSUMING +5

gives 24% of either this is for double proc

a 1/4 chance for 1 to proc. while both wont necessarily proc the same hit. and if weaken did proc it doesn't double damage for that hit anyway.

dunno where the 48% comes from.
if you made it entirely flame / infernal it is
45% with weaken rings to cast for a single proc
59% without weaken. (assuming all proc is of the same type)

a hit plus single proc doesn't 1 hit.

While an archer could rock dex/att/even magic robes to take the hit easier. 2-3 hits regardless and archer goes down.
Forget about even getting these casts off if there are 2 archers. as its near insta death.

So from what i've read. ( i think)
staff aura (lower cooldown (not by much) / Last a bit longer)
zombie pantys to be range 2 i would think for spear users.
and possibly a bit more con on a mage.
(if a mage rocked all +5 fp arm / dex / con they still wouldnt get a cast off + they wouldnt be able to kill anyone as they dont have any attacking proc)

i dont see any nerf for bow in there anywhere so i dont get why the thread has been derailed as much.

just my 50p

=]


You need to see a full proc set just to see how often them double procs (1shots) fire off.

Yeah mage will struggle alot vs 2 archers, every class Ingame would struggle against 2 mages, 1 geared, one runs 62% proc (31% of each type) with explosion precasted, the other precasts weaken. Run in have a real decent % chance of 1 shotting any class Ingame.

Almost impossible to stop them casting, and with decent timing next to no chance to cure weaken before you get 1 shot.

Pair the 2 mages with an axers 5th stone and you could land 4x weakened explosions, almost a 100% chance to 1 shot someone before they can even move
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[quote="SAM0"][quote="FRINGE"]helm - 7% (flame?) top - 7% (flame?) pads - 7% (infernal?) boots - 7% (infernal?) ring - weaken so no att proc ring - weaken so no att proc ear - 10% (flame) necky - 10% (infernal) ASSUMING +5 gives 24% of either this is for double proc a 1/4 chance for 1 to proc. while both wont necessarily proc the same hit. and if weaken did proc it doesn't double damage for that hit anyway. dunno where the 48% comes from. if you made it entirely flame / infernal it is 45% with weaken rings to cast for a single proc 59% without weaken. (assuming all proc is of the same type) a hit plus single proc doesn't 1 hit. While an archer could rock dex/att/even magic robes to take the hit easier. 2-3 hits regardless and archer goes down. Forget about even getting these casts off if there are 2 archers. as its near insta death. So from what i've read. ( i think) staff aura (lower cooldown (not by much) / Last a bit longer) zombie pantys to be range 2 i would think for spear users. and possibly a bit more con on a mage. (if a mage rocked all +5 fp arm / dex / con they still wouldnt get a cast off + they wouldnt be able to kill anyone as they dont have any attacking proc) i dont see any nerf for bow in there anywhere so i dont get why the thread has been derailed as much. just my 50p =][/quote] You need to see a full proc set just to see how often them double procs (1shots) fire off. Yeah mage will struggle alot vs 2 archers, every class Ingame would struggle against 2 mages, 1 geared, one runs 62% proc (31% of each type) with explosion precasted, the other precasts weaken. Run in have a real decent % chance of 1 shotting any class Ingame. Almost impossible to stop them casting, and with decent timing next to no chance to cure weaken before you get 1 shot. Pair the 2 mages with an axers 5th stone and you could land 4x weakened explosions, almost a 100% chance to 1 shot someone before they can even move[/quote]
have you completely missed the post where it shows the actual % to 1 hit someone. its near impossible to effectively get a double proc. the amount of upgrades required with the dsoma success rate would be surreal too lol
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[quote="FRINGE"]have you completely missed the post where it shows the actual % to 1 hit someone. its near impossible to effectively get a double proc. the amount of upgrades required with the dsoma success rate would be surreal too lol[/quote]
"FRINGE"have you completely missed the post where it shows the actual % to 1 hit someone. its near impossible to effectively get a double proc. the amount of upgrades required with the dsoma success rate would be surreal too lol


Hmm I've used full proc set Hsoma and I'm disappointed if it doesn't double proc within 4 hits. Also think you worked out %%% wrong as its Deffo alot higher than them

It's only a +5 set, many people have +5/6/7/ sets won't take long before some mages start getting decent proc sets surely
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[quote="SAM0"][quote="FRINGE"]have you completely missed the post where it shows the actual % to 1 hit someone. its near impossible to effectively get a double proc. the amount of upgrades required with the dsoma success rate would be surreal too lol[/quote] Hmm I've used full proc set Hsoma and I'm disappointed if it doesn't double proc within 4 hits. Also think you worked out %%% wrong as its Deffo alot higher than them It's only a +5 set, many people have +5/6/7/ sets won't take long before some mages start getting decent proc sets surely[/quote]

 

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