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Dsoma Mages

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"SLAYER"
"WAGAWAGA"U said it he swtiched to omi to fight magic u can swith to dex set set fight archer.


If the archer is wearing the same dex set as the mage, who comes off better? How often will the mages spell be interrupted still? Whats the base dex difference between archer v mage?


And then the archer in dex set does next to no damage against axers.

Mages excel against all melle classes only struggling vs archers, there's nothing wrong with any of that.

Game is ALMOST perfectly balanced, stop trying to get the majority of your guilds chars buffed while nerfing rival guilds chars.
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[quote="STONES"][quote="SLAYER"][quote="WAGAWAGA"]U said it he swtiched to omi to fight magic u can swith to dex set set fight archer.[/quote] If the archer is wearing the same dex set as the mage, who comes off better? How often will the mages spell be interrupted still? Whats the base dex difference between archer v mage?[/quote] And then the archer in dex set does next to no damage against axers. Mages excel against all melle classes only struggling vs archers, there's nothing wrong with any of that. Game is ALMOST perfectly balanced, stop trying to get the majority of your guilds chars buffed while nerfing rival guilds chars. [/quote]
"STONES"
"SLAYER"
"WAGAWAGA"U said it he swtiched to omi to fight magic u can swith to dex set set fight archer.


If the archer is wearing the same dex set as the mage, who comes off better? How often will the mages spell be interrupted still? Whats the base dex difference between archer v mage?


And then the archer in dex set does next to no damage against axers.

Mages excel against all melle classes only struggling vs archers, there's nothing wrong with any of that.

Game is ALMOST perfectly balanced, stop trying to get the majority of your guilds chars buffed while nerfing rival guilds chars.


You keep saying that but I'm just raising valid points.

Yes we have more mages but you also have a few mages on your side so it's not much difference.

Plus as you always say, if they are so OP, why not make one?

Point is, they aren't OP, I didn't bother replying to your last post as I've already answered it previously.

There is a reason everyone rolls archer, and it is because they have too many things in their favor. Still have the ranged zombie which also works extremely well on a mage, they can't out pot it even with cat like reflexes (if the archer is any good)...if you wish to test it log a mage and I will show you on slayer.

Some people just want diversity and not boring pvp that consists of a group of archers in zombie pants relying on zombie proc for kills.

The problem isn't with mages per se, it's that again, archers are OP...But if archers are to be left as they are, mages need a little something to help with that. Lots of small things like removing zombie pads proc range, making 4th invisible etc would help a little and not affect anything else for other classes other than help them (in the case of zombie).

You guys don't keep everything in context of an open world scenario and that's the issue.
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[quote="SLAYER"][quote="STONES"][quote="SLAYER"][quote="WAGAWAGA"]U said it he swtiched to omi to fight magic u can swith to dex set set fight archer.[/quote] If the archer is wearing the same dex set as the mage, who comes off better? How often will the mages spell be interrupted still? Whats the base dex difference between archer v mage?[/quote] And then the archer in dex set does next to no damage against axers. Mages excel against all melle classes only struggling vs archers, there's nothing wrong with any of that. Game is ALMOST perfectly balanced, stop trying to get the majority of your guilds chars buffed while nerfing rival guilds chars. [/quote] You keep saying that but I'm just raising valid points. Yes we have more mages but you also have a few mages on your side so it's not much difference. Plus as you always say, if they are so OP, why not make one? Point is, they aren't OP, I didn't bother replying to your last post as I've already answered it previously. There is a reason everyone rolls archer, and it is because they have too many things in their favor. Still have the ranged zombie which also works extremely well on a mage, they can't out pot it even with cat like reflexes (if the archer is any good)...if you wish to test it log a mage and I will show you on slayer. Some people just want diversity and not boring pvp that consists of a group of archers in zombie pants relying on zombie proc for kills. The problem isn't with mages per se, it's that again, archers are OP...But if archers are to be left as they are, mages need a little something to help with that. Lots of small things like removing zombie pads proc range, making 4th invisible etc would help a little and not affect anything else for other classes other than help them (in the case of zombie). You guys don't keep everything in context of an open world scenario and that's the issue. [/quote]
"SLAYER"
"STONES"
"SLAYER"
"WAGAWAGA"U said it he swtiched to omi to fight magic u can swith to dex set set fight archer.


If the archer is wearing the same dex set as the mage, who comes off better? How often will the mages spell be interrupted still? Whats the base dex difference between archer v mage?


And then the archer in dex set does next to no damage against axers.

Mages excel against all melle classes only struggling vs archers, there's nothing wrong with any of that.

Game is ALMOST perfectly balanced, stop trying to get the majority of your guilds chars buffed while nerfing rival guilds chars.


You keep saying that but I'm just raising valid points.

Yes we have more mages but you also have a few mages on your side so it's not much difference.

Plus as you always say, if they are so OP, why not make one?

Point is, they aren't OP, I didn't bother replying to your last post as I've already answered it previously.

There is a reason everyone rolls archer, and it is because they have too many things in their favor. Still have the ranged zombie which also works extremely well on a mage, they can't out pot it even with cat like reflexes (if the archer is any good)...if you wish to test it log a mage and I will show you on slayer.

Some people just want diversity and not boring pvp that consists of a group of archers in zombie pants relying on zombie proc for kills.

The problem isn't with mages per se, it's that again, archers are OP...But if archers are to be left as they are, mages need a little something to help with that. Lots of small things like removing zombie pads proc range, making 4th invisible etc would help a little and not affect anything else for other classes other than help them (in the case of zombie).

You guys don't keep everything in context of an open world scenario and that's the issue.


Your not raising any valid points, Just attempting to make it seem like mages are weak so you can get them buffed by saying they struggle vs archers, should I upload a video of me trying to catch a mage as a melle char while he can forever kite me until he lands his 1 bomb magic shots? What then? Nerf mages? (basically same thing your saying now with archer vs mage)

"point is they aren't OP"
Yeah I mean what's OP about having range and being able to one shot any melle class Ingame, oh and only 1 out of the 6 classes in game have a realistic chance of stopping you.. Yeah nothing OP about that you're right

"everyone rolls archer"
Encore have 6 axers 6 mages 7 archers
Mutiny have 7 archers 5 spear users

That's a pretty balanced mix imo considering most people started early and went with what they knew from Esoma/previous servers where bow really was OP.

Out of them 14 archers how many were made near the start of the server...

How you guys can claim archers need nerfing/mages need buffing because they struggle against ONE class while being amazing against every other class is beyond me.

Hopefully GM's get some free time to test for themselves (between all classes and not just archer vs mage) and not fall for the shite that gets posted here by some people

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[quote="STONES"][quote="SLAYER"][quote="STONES"][quote="SLAYER"][quote="WAGAWAGA"]U said it he swtiched to omi to fight magic u can swith to dex set set fight archer.[/quote] If the archer is wearing the same dex set as the mage, who comes off better? How often will the mages spell be interrupted still? Whats the base dex difference between archer v mage?[/quote] And then the archer in dex set does next to no damage against axers. Mages excel against all melle classes only struggling vs archers, there's nothing wrong with any of that. Game is ALMOST perfectly balanced, stop trying to get the majority of your guilds chars buffed while nerfing rival guilds chars. [/quote] You keep saying that but I'm just raising valid points. Yes we have more mages but you also have a few mages on your side so it's not much difference. Plus as you always say, if they are so OP, why not make one? Point is, they aren't OP, I didn't bother replying to your last post as I've already answered it previously. There is a reason everyone rolls archer, and it is because they have too many things in their favor. Still have the ranged zombie which also works extremely well on a mage, they can't out pot it even with cat like reflexes (if the archer is any good)...if you wish to test it log a mage and I will show you on slayer. Some people just want diversity and not boring pvp that consists of a group of archers in zombie pants relying on zombie proc for kills. The problem isn't with mages per se, it's that again, archers are OP...But if archers are to be left as they are, mages need a little something to help with that. Lots of small things like removing zombie pads proc range, making 4th invisible etc would help a little and not affect anything else for other classes other than help them (in the case of zombie). You guys don't keep everything in context of an open world scenario and that's the issue. [/quote] Your not raising any valid points, Just attempting to make it seem like mages are weak so you can get them buffed by saying they struggle vs archers, should I upload a video of me trying to catch a mage as a melle char while he can forever kite me until he lands his 1 bomb magic shots? What then? Nerf mages? (basically same thing your saying now with archer vs mage) "point is they aren't OP" Yeah I mean what's OP about having range and being able to one shot any melle class Ingame, oh and only 1 out of the 6 classes in game have a realistic chance of stopping you.. Yeah nothing OP about that you're right "everyone rolls archer" Encore have 6 axers 6 mages 7 archers Mutiny have 7 archers 5 spear users That's a pretty balanced mix imo considering most people started early and went with what they knew from Esoma/previous servers where bow really was OP. Out of them 14 archers how many were made near the start of the server... How you guys can claim archers need nerfing/mages need buffing because they struggle against ONE class while being amazing against every other class is beyond me. Hopefully GM's get some free time to test for themselves (between all classes and not just archer vs mage) and not fall for the shite that gets posted here by some people [/quote]
And 2 mages ******
Plus your many other mages and archers from lliihhli or whatever it is called

And yes hopefully they will test and they will realise how rare this one bomb shot actually is, uncommon enough that it shouldn't be put into any consideration

I dont believe anyone has asked for a direct nerf to any archer?
The one reasonable suggestion was about zombie pants but that is an item not a class

And you know full well any mellee class can pull out a bow for mages, you used to do it regular enough to have an intense friend bow +5
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[quote="MERLIN"]And 2 mages ****** Plus your many other mages and archers from lliihhli or whatever it is called And yes hopefully they will test and they will realise how rare this one bomb shot actually is, uncommon enough that it shouldn't be put into any consideration I dont believe anyone has asked for a direct nerf to any archer? The one reasonable suggestion was about zombie pants but that is an item not a class And you know full well any mellee class can pull out a bow for mages, you used to do it regular enough to have an intense friend bow +5[/quote]
"STONES"
Your not raising any valid points, Just attempting to make it seem like mages are weak so you can get them buffed by saying they struggle vs archers, should I upload a video of me trying to catch a mage as a melle char while he can forever kite me until he lands his 1 bomb magic shots? What then? Nerf mages? (basically same thing your saying now with archer vs mage)

"point is they aren't OP"
Yeah I mean what's OP about having range and being able to one shot any melle class Ingame, oh and only 1 out of the 6 classes in game have a realistic chance of stopping you.. Yeah nothing OP about that you're right

"everyone rolls archer"
Encore have 6 axers 6 mages 7 archers
Mutiny have 7 archers 5 spear users

That's a pretty balanced mix imo considering most people started early and went with what they knew from Esoma/previous servers where bow really was OP.

Out of them 14 archers how many were made near the start of the server...

How you guys can claim archers need nerfing/mages need buffing because they struggle against ONE class while being amazing against every other class is beyond me.

Hopefully GM's get some free time to test for themselves (between all classes and not just archer vs mage) and not fall for the shite that gets posted here by some people



1. Sure if you pull out your +5 bow or use a Az'd up bow.
2. One bomb bomb magic shots don't exist it's 2 procs and a hit, no?
3. As above, I have only seen it happen in extremely rare instances a 5th swordie for i.e. is more likely to get a hit and 5th onto the mage WAY before it happens.
4. Your numbers are way off you are missing the 2-3 other guilds that help you.
5. If your numbers were correct it would, if anything would support the argument (from our non bias side as clearly we have even number of archers?) on things such as removing zombie proc range, yet you don't raise that point when discussing that...interesting.
6. Mages only need a small hand, I'm not asking for anything drastic either way calm your pants.
7 Yeah let's hope they do, with fully geared chars taking into consideration all factors such as fastest possible bows/weps, full pod sets etc (what sort of damage does a spear/sword user do on a mage in full pod set for i.e.?) because I can see them struggling vs spear, sword and bow in open world alone ignoring gvw...not just bow. Mage will rinse their feathers and not always get away from every hit and 5th/4th even then.
8. Btw think I missed your response to me stating a dex set wouldn't help a mage vs an archer to a significant degree?
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[quote="SLAYER"][quote="STONES"] Your not raising any valid points, Just attempting to make it seem like mages are weak so you can get them buffed by saying they struggle vs archers, should I upload a video of me trying to catch a mage as a melle char while he can forever kite me until he lands his 1 bomb magic shots? What then? Nerf mages? (basically same thing your saying now with archer vs mage) "point is they aren't OP" Yeah I mean what's OP about having range and being able to one shot any melle class Ingame, oh and only 1 out of the 6 classes in game have a realistic chance of stopping you.. Yeah nothing OP about that you're right "everyone rolls archer" Encore have 6 axers 6 mages 7 archers Mutiny have 7 archers 5 spear users That's a pretty balanced mix imo considering most people started early and went with what they knew from Esoma/previous servers where bow really was OP. Out of them 14 archers how many were made near the start of the server... How you guys can claim archers need nerfing/mages need buffing because they struggle against ONE class while being amazing against every other class is beyond me. Hopefully GM's get some free time to test for themselves (between all classes and not just archer vs mage) and not fall for the shite that gets posted here by some people [/quote] 1. Sure if you pull out your +5 bow or use a Az'd up bow. 2. One bomb bomb magic shots don't exist it's 2 procs and a hit, no? 3. As above, I have only seen it happen in extremely rare instances a 5th swordie for i.e. is more likely to get a hit and 5th onto the mage WAY before it happens. 4. Your numbers are way off you are missing the 2-3 other guilds that help you. 5. If your numbers were correct it would, if anything would support the argument (from our non bias side as clearly we have even number of archers?) on things such as removing zombie proc range, yet you don't raise that point when discussing that...interesting. 6. Mages only need a small hand, I'm not asking for anything drastic either way calm your pants. 7 Yeah let's hope they do, with fully geared chars taking into consideration all factors such as fastest possible bows/weps, full pod sets etc (what sort of damage does a spear/sword user do on a mage in full pod set for i.e.?) because I can see them struggling vs spear, sword and bow in open world alone ignoring gvw...not just bow. Mage will rinse their feathers and not always get away from every hit and 5th/4th even then. 8. Btw think I missed your response to me stating a dex set wouldn't help a mage vs an archer to a significant degree?[/quote]
"SLAYER"
"STONES"
Your not raising any valid points, Just attempting to make it seem like mages are weak so you can get them buffed by saying they struggle vs archers, should I upload a video of me trying to catch a mage as a melle char while he can forever kite me until he lands his 1 bomb magic shots? What then? Nerf mages? (basically same thing your saying now with archer vs mage)

"point is they aren't OP"
Yeah I mean what's OP about having range and being able to one shot any melle class Ingame, oh and only 1 out of the 6 classes in game have a realistic chance of stopping you.. Yeah nothing OP about that you're right

"everyone rolls archer"
Encore have 6 axers 6 mages 7 archers
Mutiny have 7 archers 5 spear users

That's a pretty balanced mix imo considering most people started early and went with what they knew from Esoma/previous servers where bow really was OP.

Out of them 14 archers how many were made near the start of the server...

How you guys can claim archers need nerfing/mages need buffing because they struggle against ONE class while being amazing against every other class is beyond me.

Hopefully GM's get some free time to test for themselves (between all classes and not just archer vs mage) and not fall for the shite that gets posted here by some people



1. Sure if you pull out your +5 bow or use a Az'd up bow.
2. One bomb bomb magic shots don't exist it's 2 procs and a hit, no?
3. As above, I have only seen it happen in extremely rare instances a 5th swordie for i.e. is more likely to get a hit and 5th onto the mage WAY before it happens.
4. Your numbers are way off you are missing the 2-3 other guilds that help you.
5. If your numbers were correct it would, if anything would support the argument (from our non bias side as clearly we have even number of archers?) on things such as removing zombie proc range, yet you don't raise that point when discussing that...interesting.
6. Mages only need a small hand, I'm not asking for anything drastic either way calm your pants.
7 Yeah let's hope they do, with fully geared chars taking into consideration all factors such as fastest possible bows/weps, full pod sets etc (what sort of damage does a spear/sword user do on a mage in full pod set for i.e.?) because I can see them struggling vs spear, sword and bow in open world alone ignoring gvw...not just bow. Mage will rinse their feathers and not always get away from every hit and 5th/4th even then.
8. Btw think I missed your response to me stating a dex set wouldn't help a mage vs an archer to a significant degree?


2/3:
One bombs are 2 procs + hit and yes they one shot, get some decent gear on a mage and test it.. Its not extremely rare at all, maybe it is when your mages are running around in +1 proc sets, wait til they have +35-40 in upgrades its not my fault they are under geared.

4:
I just picked the 2 most active guilds in DSoma instead of going through every char Ingame, but like I said people picked archer based on Esoma / pervious servers where they really were OP, before the balance patches.

5:
I'm guessing you run +1 geared mages and axers for GVW/pvp because you know how OP they are and your archers can't match the gear ours have (they're bad without good gear)

6:
I agreed with this original buff to aura.

7:
No good mage with range+feathers +1 bomb ability would ever struggle vs any melle char

8:
Not sure what you mean but ofcourse a dex set would help alot, more then happy to gear a mage out and test vs slayer.
Then you can fire up a sword user and I can kite you around for 6 days until I one bomb you repeatedly, or any melle for that matter
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[quote="STONES"][quote="SLAYER"][quote="STONES"] Your not raising any valid points, Just attempting to make it seem like mages are weak so you can get them buffed by saying they struggle vs archers, should I upload a video of me trying to catch a mage as a melle char while he can forever kite me until he lands his 1 bomb magic shots? What then? Nerf mages? (basically same thing your saying now with archer vs mage) "point is they aren't OP" Yeah I mean what's OP about having range and being able to one shot any melle class Ingame, oh and only 1 out of the 6 classes in game have a realistic chance of stopping you.. Yeah nothing OP about that you're right "everyone rolls archer" Encore have 6 axers 6 mages 7 archers Mutiny have 7 archers 5 spear users That's a pretty balanced mix imo considering most people started early and went with what they knew from Esoma/previous servers where bow really was OP. Out of them 14 archers how many were made near the start of the server... How you guys can claim archers need nerfing/mages need buffing because they struggle against ONE class while being amazing against every other class is beyond me. Hopefully GM's get some free time to test for themselves (between all classes and not just archer vs mage) and not fall for the shite that gets posted here by some people [/quote] 1. Sure if you pull out your +5 bow or use a Az'd up bow. 2. One bomb bomb magic shots don't exist it's 2 procs and a hit, no? 3. As above, I have only seen it happen in extremely rare instances a 5th swordie for i.e. is more likely to get a hit and 5th onto the mage WAY before it happens. 4. Your numbers are way off you are missing the 2-3 other guilds that help you. 5. If your numbers were correct it would, if anything would support the argument (from our non bias side as clearly we have even number of archers?) on things such as removing zombie proc range, yet you don't raise that point when discussing that...interesting. 6. Mages only need a small hand, I'm not asking for anything drastic either way calm your pants. 7 Yeah let's hope they do, with fully geared chars taking into consideration all factors such as fastest possible bows/weps, full pod sets etc (what sort of damage does a spear/sword user do on a mage in full pod set for i.e.?) because I can see them struggling vs spear, sword and bow in open world alone ignoring gvw...not just bow. Mage will rinse their feathers and not always get away from every hit and 5th/4th even then. 8. Btw think I missed your response to me stating a dex set wouldn't help a mage vs an archer to a significant degree?[/quote] 2/3: One bombs are 2 procs + hit and yes they one shot, get some decent gear on a mage and test it.. Its not extremely rare at all, maybe it is when your mages are running around in +1 proc sets, wait til they have +35-40 in upgrades its not my fault they are under geared. 4: I just picked the 2 most active guilds in DSoma instead of going through every char Ingame, but like I said people picked archer based on Esoma / pervious servers where they really were OP, before the balance patches. 5: I'm guessing you run +1 geared mages and axers for GVW/pvp because you know how OP they are and your archers can't match the gear ours have (they're bad without good gear) 6: I agreed with this original buff to aura. 7: No good mage with range+feathers +1 bomb ability would ever struggle vs any melle char 8: Not sure what you mean but ofcourse a dex set would help alot, more then happy to gear a mage out and test vs slayer. Then you can fire up a sword user and I can kite you around for 6 days until I one bomb you repeatedly, or any melle for that matter [/quote]
*pulls out tbow and stops mage casting*
Also the 'one bomb'as repeatedly stated requires hit +weaken proc+2proc hits you seem to like to ignore the weaken step, double proc isnt that uncommon but to land it with the weaken is unreal
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[quote="DEIMOS"]*pulls out tbow and stops mage casting* Also the 'one bomb'as repeatedly stated requires hit +weaken proc+2proc hits you seem to like to ignore the weaken step, double proc isnt that uncommon but to land it with the weaken is unreal[/quote]
And I'm presuming you mean 40% proc? Rather than +40 upgrades? Otherwise that max out at 30 without the 2 ring slots available
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[quote="DEIMOS"]And I'm presuming you mean 40% proc? Rather than +40 upgrades? Otherwise that max out at 30 without the 2 ring slots available[/quote]
Cant archer get like 220 int? Tht means it can proc same dmg as mage without the normal magic hit ofc, but with riotgun speed it procs often enough.
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[quote="KEKKET"]Cant archer get like 220 int? Tht means it can proc same dmg as mage without the normal magic hit ofc, but with riotgun speed it procs often enough.[/quote]
Archer deff 196 con they take dmg as magic(186) keep this on ur mind but magic doing insnane dmg for all classes and archer hitting min dmg with normal set, u must go Full atk and lose dex/ deff,explai how class got 196 deff can be op:).
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[quote="WAGAWAGA"]Archer deff 196 con they take dmg as magic(186) keep this on ur mind but magic doing insnane dmg for all classes and archer hitting min dmg with normal set, u must go Full atk and lose dex/ deff,explai how class got 196 deff can be op:).[/quote]
Archer only hits axe for min damage with a 99% hit rate and 80% evasion rate +dodge if you choose it or whatever it is capped at

And it has massive evasion over nearly every class in game is how its op

And the mage insane damage is completely stoppable with a tbow on any given char
And if you're comparing non upped armour the mage loses proc so actually deals lowest damage in game

You got Anything else?
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[quote="MERLIN"]Archer only hits axe for min damage with a 99% hit rate and 80% evasion rate +dodge if you choose it or whatever it is capped at And it has massive evasion over nearly every class in game is how its op And the mage insane damage is completely stoppable with a tbow on any given char And if you're comparing non upped armour the mage loses proc so actually deals lowest damage in game You got Anything else?[/quote]
Wana see how archer can miss an axer :)with that acc's sit none missing anymore merlin :) relax
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[quote="WAGAWAGA"]Wana see how archer can miss an axer :)with that acc's sit none missing anymore merlin :) relax [/quote]
I guess that's a no then
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[quote="MERLIN"]I guess that's a no then[/quote]
threads going nowhere. all points are being skirted around.

says wear dex set to dodge archer - archer wears dex set (unhittable and cant cast anyway) (axer cant hit)

says 1 bomb archer with proc - archer wears dex / att pod (reks mage) (axer cant hit / takes damage)

just so you know =]

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[quote="FRINGE"]threads going nowhere. all points are being skirted around. says wear dex set to dodge archer - archer wears dex set (unhittable and cant cast anyway) (axer cant hit) says 1 bomb archer with proc - archer wears dex / att pod (reks mage) (axer cant hit / takes damage) just so you know =] [/quote]
Nicely summarised lol, I will just tag you in from the start next time
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[quote="MERLIN"]Nicely summarised lol, I will just tag you in from the start next time[/quote]

 

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