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Idea for balance (dsoma)

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I like this idea, tbh. Especially changing the INT. Not too sure about the CON change, but I can see only archers complaining about it tbh (they'll still end up capping STR I think, so it won't make a difference in the long run to them).
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[quote="JARAGOONDOO"]I like this idea, tbh. Especially changing the INT. Not too sure about the CON change, but I can see only archers complaining about it tbh (they'll still end up capping STR I think, so it won't make a difference in the long run to them).[/quote]
I think this is spot on. Would give axe and spear at LEAST a better chance of surviving vs other classes who have so much Dex (knux / archer) and would balance out sword spear too. Like for this change noweeee
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[quote="NEOXIAN"]I think this is spot on. Would give axe and spear at LEAST a better chance of surviving vs other classes who have so much Dex (knux / archer) and would balance out sword spear too. Like for this change noweeee[/quote]
The mage change would fix the enormous disparity in MA/MD straight up.

The str/con one affects so many classes in different ways (some would be buffed, others nerfed).

What is evident is that Dex classes will rely on their Dex to survive, Str-heavy classes will still rarely hit, but will deal more and take less damage than before.

To give an idea, by level 100 an axer will have no more than 125~130 dex wheras an Archer will have 200.

A difference of 70 dex would still make them close to unhittable, so the only people it would negatively impact are the Archers below level 75/80.

Genuinely think it would bring the game back to the way it should've always been, tad bizarre that the hardest class to hit is also the class that takes the least damage due to highest defence.

Each to their own - but the INT/WIS change is absolutely the way to go for Mages.
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[quote="S0RCERER"]The mage change would fix the enormous disparity in MA/MD straight up. The str/con one affects so many classes in different ways (some would be buffed, others nerfed). What is evident is that Dex classes will rely on their Dex to survive, Str-heavy classes will still rarely hit, but will deal more and take less damage than before. To give an idea, by level 100 an axer will have no more than 125~130 dex wheras an Archer will have 200. A difference of 70 dex would still make them close to unhittable, so the only people it would negatively impact are the Archers below level 75/80. Genuinely think it would bring the game back to the way it should've always been, tad bizarre that the hardest class to hit is also the class that takes the least damage due to highest defence. Each to their own - but the INT/WIS change is absolutely the way to go for Mages.[/quote]
It might be good to make devils cross class like humans.
And why not raise the 200 skill cap for devils to the combined skill humans can get?

Edit: And what about the axers that punch a lot to gain good dex, there will be some point they will have same dex as archers.
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[quote="KEKKET"]It might be good to make devils cross class like humans. And why not raise the 200 skill cap for devils to the combined skill humans can get? Edit: And what about the axers that punch a lot to gain good dex, there will be some point they will have same dex as archers. [/quote]
Might as well just play hsoma then lol, dsoma would just become a watered down hsoma.
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[quote="CARNAGE"]Might as well just play hsoma then lol, dsoma would just become a watered down hsoma.[/quote]
"KEKKET"It might be good to make devils cross class like humans.
And why not raise the 200 skill cap for devils to the combined skill humans can get?

Edit: And what about the axers that punch a lot to gain good dex, there will be some point they will have same dex as archers.


An Axer would never reach the same DEX as an archer as above 100str/dex you'll still be gaining STR:DEX at a 2:1 ratio.

At 80+ you're looking at 4.0str 2.0dex by punching WBM.
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[quote="S0RCERER"][quote="KEKKET"]It might be good to make devils cross class like humans. And why not raise the 200 skill cap for devils to the combined skill humans can get? Edit: And what about the axers that punch a lot to gain good dex, there will be some point they will have same dex as archers. [/quote] An Axer would never reach the same DEX as an archer as above 100str/dex you'll still be gaining STR:DEX at a 2:1 ratio. At 80+ you're looking at 4.0str 2.0dex by punching WBM.[/quote]
also note a mage would get a def nerf with these changes
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[quote="RELINA"]also note a mage would get a def nerf with these changes[/quote]
Why not make it so that whichever is higher outta str or con is what def is based on, if that's possible. Then everyone's happy.
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[quote="LAZARUS"]Why not make it so that whichever is higher outta str or con is what def is based on, if that's possible. Then everyone's happy.[/quote]
"RELINA"also note a mage would get a def nerf with these changes


We'd still die in the exact same number of hits as the difference in STR and CON is hardly noticeable.

We'd take ever so slightly more damage if we changed defence from CON to STR.

At present, all melees (maybe aside knuckler) can kill me in 3 hits.
Losing 5 defence isn't going to make me die in 2 - same applies to all mages.
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[quote="S0RCERER"][quote="RELINA"]also note a mage would get a def nerf with these changes[/quote] We'd still die in the exact same number of hits as the difference in STR and CON is hardly noticeable. We'd take ever so slightly more damage if we changed defence from CON to STR. At present, all melees (maybe aside knuckler) can kill me in 3 hits. Losing 5 defence isn't going to make me die in 2 - same applies to all mages.[/quote]
"S0RCERER"
"RELINA"also note a mage would get a def nerf with these changes


We'd still die in the exact same number of hits as the difference in STR and CON is hardly noticeable.

We'd take ever so slightly more damage if we changed defence from CON to STR.

At present, all melees (maybe aside knuckler) can kill me in 3 hits.
Losing 5 defence isn't going to make me die in 2 - same applies to all mages.


you punched, I havn't, don't think mages need less def tho
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[quote="RELINA"][quote="S0RCERER"][quote="RELINA"]also note a mage would get a def nerf with these changes[/quote] We'd still die in the exact same number of hits as the difference in STR and CON is hardly noticeable. We'd take ever so slightly more damage if we changed defence from CON to STR. At present, all melees (maybe aside knuckler) can kill me in 3 hits. Losing 5 defence isn't going to make me die in 2 - same applies to all mages.[/quote] you punched, I havn't, don't think mages need less def tho[/quote]
I honestly don't think archers are overpowered as such, (and how would this con/hp gain affect those of us who are not far from cap, would we miss out on HP?) it would be wise to wait until there are higher level chars in different classes.

As it stands it's the archers that are out in front (because we are the ones who have persisted for whatever reason), don't think balance can be looked at until this happens.

Once we hit the 200 dex cap and other classes start catching up dex wise, sword of the same level for instance would absolutely rip an archer to shreds if this change came into play.

It wouldn't be the end of the world but I think it needs to be looked into when there are more than just archers into the 90s.

Axe needs a buff (which this would do nicely), mages need a buff, spear does slightly (again this would do that nicely) but I honestly think sword is pretty decent as it is, same goes for knuckle. At a similar level knuckle verses bow is pretty even...same for sword....assuming armor/weps are of the same calibre.

Could auras not be amended for the classes lacking to try and make them more appealing instead of altering how stats work? i.e. more accuracy on axes 4th (+7% maybe?) in addition to its existing A+ speed, maybe allow spears 4th to be use more frequently like 2nd and up it's power? Mages need something that makes them unhittable for some seconds (maybe a 100% evasion aura with a timer on it of 4-5 seconds, maybe enough for two hits to be popped off....

I think it's easier to fine tune things if it's done this way, although I'm sure it would be harder...I think it would be worth while.

I do agree that against certain classes archers are OP, but against sword, knuckle it's even already and putting this into the game would throw that out of balance.
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[quote="SLAYER"]I honestly don't think archers are overpowered as such, (and how would this con/hp gain affect those of us who are not far from cap, would we miss out on HP?) it would be wise to wait until there are higher level chars in different classes. As it stands it's the archers that are out in front (because we are the ones who have persisted for whatever reason), don't think balance can be looked at until this happens. Once we hit the 200 dex cap and other classes start catching up dex wise, sword of the same level for instance would absolutely rip an archer to shreds if this change came into play. It wouldn't be the end of the world but I think it needs to be looked into when there are more than just archers into the 90s. Axe needs a buff (which this would do nicely), mages need a buff, spear does slightly (again this would do that nicely) but I honestly think sword is pretty decent as it is, same goes for knuckle. At a similar level knuckle verses bow is pretty even...same for sword....assuming armor/weps are of the same calibre. Could auras not be amended for the classes lacking to try and make them more appealing instead of altering how stats work? i.e. more accuracy on axes 4th (+7% maybe?) in addition to its existing A+ speed, maybe allow spears 4th to be use more frequently like 2nd and up it's power? Mages need something that makes them unhittable for some seconds (maybe a 100% evasion aura with a timer on it of 4-5 seconds, maybe enough for two hits to be popped off.... I think it's easier to fine tune things if it's done this way, although I'm sure it would be harder...I think it would be worth while. I do agree that against certain classes archers are OP, but against sword, knuckle it's even already and putting this into the game would throw that out of balance. [/quote]
think grav called it

"GRAVIJA"To be fair you could actually test that without any long term balance issues as it wouldn't change the amount of stats someone gains. Also it would put axers and spear users as primary defence classes. Which makes a lot more scene.

And if it doesn't work, just change of back because no advantages to stat gains would of been made.


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[quote="RELINA"]think grav called it [quote="GRAVIJA"]To be fair you could actually test that without any long term balance issues as it wouldn't change the amount of stats someone gains. Also it would put axers and spear users as primary defence classes. Which makes a lot more scene. And if it doesn't work, just change of back because no advantages to stat gains would of been made.[/quote] [/quote]
"LAZARUS"Why not make it so that whichever is higher outta str or con is what def is based on, if that's possible. Then everyone's happy.


I like that idea.

And having thought about it, if this could be done and then if it's determined bow is still too powerfull, then make it as the original idea with str acting as def and att for all classes. Kind of like a progressive change.
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[quote="SLAYER"][quote="LAZARUS"]Why not make it so that whichever is higher outta str or con is what def is based on, if that's possible. Then everyone's happy.[/quote] I like that idea. And having thought about it, if this could be done and then if it's determined bow is still too powerfull, then make it as the original idea with str acting as def and att for all classes. Kind of like a progressive change.[/quote]
"LAZARUS"Why not make it so that whichever is higher outta str or con is what def is based on, if that's possible. Then everyone's happy.


If that's possible that might also be quite a nice change to test out.
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[quote="CARNAGE"][quote="LAZARUS"]Why not make it so that whichever is higher outta str or con is what def is based on, if that's possible. Then everyone's happy.[/quote] If that's possible that might also be quite a nice change to test out.[/quote]
imo that's changes can be only done if archers accept it ! not fair for those who are high
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[quote="MACHO"]imo that's changes can be only done if archers accept it ! not fair for those who are high [/quote]

 

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