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OPENTHEDOOR |
The only way to beat the anvil is either have no fucks if the item fails or not and put it in. Or make back ups.
People with multiple +6/7/8 items have all bought lots of items from Chinese/Pilots/friends who have left or been gifted by people who have left. I would say this accounts for 95% of all the top end items. And it’s hnrealistic to think you could match 5+ years of items in a short space of time if even at all. If you look at every player who has quit or stopped playing, 95% chance they sold all their stuff 5% chance they gifted that’s a lot of items to the same players. It’s also worth noting the only two times I used failers, I had 22 success in a row (made 2+8 con items) and 16 success in a row. (Again made a +7 con item). I’ve also failed 7 times in a row using proper items (most at +1).
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[quote="OPENTHEDOOR"]The only way to beat the anvil is either have no fucks if the item fails or not and put it in. Or make back ups.
People with multiple +6/7/8 items have all bought lots of items from Chinese/Pilots/friends who have left or been gifted by people who have left. I would say this accounts for 95% of all the top end items. And it’s hnrealistic to think you could match 5+ years of items in a short space of time if even at all.
If you look at every player who has quit or stopped playing, 95% chance they sold all their stuff 5% chance they gifted that’s a lot of items to the same players.
It’s also worth noting the only two times I used failers, I had 22 success in a row (made 2+8 con items) and 16 success in a row. (Again made a +7 con item).
I’ve also failed 7 times in a row using proper items (most at +1). [/quote]
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#91 2018/12/30 07:07:36 |
LUPISCUS |
"P3RF3CT" Who owns this bow now? hmm i wonder
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[quote="LUPISCUS"][quote="P3RF3CT"][item post=172853 index=0]
Call me Anvil GoD.
But last week broke so many epic gorshak weaps and 2 nega (knux, spear) but meh we all been brekaing shit for 5years.... and still play. But like the +1 idea very much.[/quote]
Who owns this bow now? hmm i wonder [/quote]
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#92 2019/01/26 17:56:39 |
SABREWOLF |
Failed Toe on 2x apus 1x int stinger in a row all going +1. Then pissed about and put 5 crap upgrades in a row on a shield and they all worked now have +5 leg tower shield +50mp.. makes no sense!
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#93 2019/01/26 19:41:18 |
RAVENSOUL |
From what I remember from esoma all upgrades have different success/fail rates, dropped upgrades better success over crafted.
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#94 2019/01/26 20:12:14 |
P3RF3CT |
"LUPISCUS""P3RF3CT" Subxero - matty.
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[quote="P3RF3CT"][quote="LUPISCUS"][quote="P3RF3CT"][item post=172889 index=0]
Call me Anvil GoD.
But last week broke so many epic gorshak weaps and 2 nega (knux, spear) but meh we all been brekaing shit for 5years.... and still play. But like the +1 idea very much.[/quote]
Who owns this bow now? hmm i wonder [/quote]
Subxero - matty.[/quote]
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#95 2019/01/27 07:41:04 |
DOWNLOAD |
Wonder how muxh money he bought it for
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#96 2019/01/27 09:03:49 |
PROMETHEUS |
Dont know if this has been said i cba reading through 7 pages. What if instead of the item adding +1 for obvios reasons it would make too easy to stack ss, why not just wipe all over successes off and take it back to unupgraded? Still got your wep to try again then
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[quote="PROMETHEUS"]Dont know if this has been said i cba reading through 7 pages. What if instead of the item adding +1 for obvios reasons it would make too easy to stack ss, why not just wipe all over successes off and take it back to unupgraded? Still got your wep to try again then[/quote]
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#97 2019/01/27 16:24:14 |
FLAWLESS |
Best suggest I’ve read in a long time that Prom. +1million
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#98 2019/01/27 16:53:42 |
SHOOTY |
that means you can never break an item?? there would be no ecomomy left as everyone would just keep every single piece of acc/arm/wep to keep combining to intense and stacking up every upgrade. silly idea. actually worst idea ive seen
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#99 2019/01/27 17:57:47 |
PROMETHEUS |
Or upto +5 the wep just resets to 0 any after destroys the item - makes the painful process of breaking going +1 on good stuff less heartbreaking. just an idea
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#100 2019/01/27 18:15:02 |
FLIXY |
"PROMETHEUS"Dont know if this has been said i cba reading through 7 pages. What if instead of the item adding +1 for obvios reasons it would make too easy to stack ss, why not just wipe all over successes off and take it back to unupgraded? Still got your wep to try again then +1 for idea prom :)
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[quote="FLIXY"][quote="PROMETHEUS"]Dont know if this has been said i cba reading through 7 pages. What if instead of the item adding +1 for obvios reasons it would make too easy to stack ss, why not just wipe all over successes off and take it back to unupgraded? Still got your wep to try again then[/quote]
+1 for idea prom :)[/quote]
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#101 2019/01/27 18:33:37 |
LORD_GRIM |
"PROMETHEUS"Dont know if this has been said i cba reading through 7 pages. What if instead of the item adding +1 for obvios reasons it would make too easy to stack ss, why not just wipe all over successes off and take it back to unupgraded? Still got your wep to try again then This is similar to the game archlord (another korean grinding mmo, no surprise) but what the game did was at early upgrades if you fail you might not lose any stacks, higher up fail and lose all stacks but dont lose item and at high stacks you can break the weapon outright. So for soma i would propose +1 Item break 0% stack loss 0% stack retain 100% +2 Item break 0% stack loss 15% stack retain 85% +3 Item break 30% stack loss 30% stack retain 70% +4 Item break 50% stack loss 80% stack retain 20% +5 Item break 75% stack loss 90% stack retain 10% +6 Item break 80% stack loss 95% stack retain 5% +7 Item break 95% stack loss 100% +8 Item break 100% So it would obviously roll success or fail based off your crafting skill should it fail it checks the item break% if the item survives it then rolls for stack loss or stack retain. The item break % is not the success rate its solely for fails and what happens next to avoid confusion.
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[quote="LORD_GRIM"][quote="PROMETHEUS"]Dont know if this has been said i cba reading through 7 pages. What if instead of the item adding +1 for obvios reasons it would make too easy to stack ss, why not just wipe all over successes off and take it back to unupgraded? Still got your wep to try again then[/quote]
This is similar to the game archlord (another korean grinding mmo, no surprise) but what the game did was at early upgrades if you fail you might not lose any stacks, higher up fail and lose all stacks but dont lose item and at high stacks you can break the weapon outright.
So for soma i would propose
+1 Item break 0% stack loss 0% stack retain 100%
+2 Item break 0% stack loss 15% stack retain 85%
+3 Item break 30% stack loss 30% stack retain 70%
+4 Item break 50% stack loss 80% stack retain 20%
+5 Item break 75% stack loss 90% stack retain 10%
+6 Item break 80% stack loss 95% stack retain 5%
+7 Item break 95% stack loss 100%
+8 Item break 100%
So it would obviously roll success or fail based off your crafting skill should it fail it checks the item break% if the item survives it then rolls for stack loss or stack retain.
The item break % is not the success rate its solely for fails and what happens next to avoid confusion.[/quote]
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#102 2019/02/26 04:04:22 |
LUPISCUS |
To the credit of the gm's ....everything in the game has been advanced, improved, added to and made more accessible, or a bit easier and quicker to gain....
Except the anvil. Hence some people buying/ selling and some frustrated people not playing anymore. If all other aspects of the game can be tweaked and added to, to make life a little easier.. Why can't the anvil? Surely an upgrade system that increases in success for every 10 + craft skill could be implemented.. so a 160 skill crafter would have slightly more success than a 150 .. or a 130 crafter would have more success than a 100 skilled one..... kinda thing. This 100,150 and 200 for advancements in success is a bit last century.
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[quote="LUPISCUS"]To the credit of the gm's ....everything in the game has been advanced, improved, added to and made more accessible, or a bit easier and quicker to gain....
Except the anvil.
Hence some people buying/ selling and some frustrated people not playing anymore.
If all other aspects of the game can be tweaked and added to, to make life a little easier..
Why can't the anvil?
Surely an upgrade system that increases in success for every 10 + craft skill could be implemented.. so a 160 skill crafter would have slightly more success than a 150 .. or a 130 crafter would have more success than a 100 skilled one..... kinda thing.
This 100,150 and 200 for advancements in success is a bit last century.
[/quote]
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#103 2019/02/26 14:58:01 |
SOMAWIZARD |
What we really need is a rested system for
Crafts Drops Anvil Would bring loads back. |
#104 2019/02/26 15:04:29 |
LORD_GRIM |
Id like that lupi but it should be a little more precise and count every 1.0 even if its 0.5% success up or whatever the break down would be. I would be a fan of bonus success rate to wep craft = more chance on weps etc. Seeing as its a private server and not intended to be esoma grinds there should be something as people should eventually be able to attain things and not be better off with a euromillions ticket.
Id also be a fan of increased drop rates like wizard has just said because unless you put in more hours than you should farming you dont get a good haul for your time, i can only imagine players who play 1-2 hours for like 4-5 days a week what are they going to do? Its never a good thing to balance around hardcore/pros in games or in soma simply most time spent. What i will say is any changes need to be transparent with the new tables and how it works revealed from the start to avoid all this childish mystery. I saw a post once saying why doesnt it tell you the odds when you drag item in which is a good idea, its not gonna change much knowing and it shuts down any conspiracies of the anvil being ON or OFF with blatent anomalies out of the known % rates sometimes. Throw in a fancy new upgrade window with sound effects :P maybe even a small little pressuring ost when the window is up! As a side crafting thing i find it strange that basic recipes are hard capped at 80%, i mean what master chef loses 20% of his ingredients irl? I think we need to have 100% rates after a certain points or at least 99% Its not going to break the game or even change much its just a thought.
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[quote="LORD_GRIM"]Id like that lupi but it should be a little more precise and count every 1.0 even if its 0.5% success up or whatever the break down would be. I would be a fan of bonus success rate to wep craft = more chance on weps etc. Seeing as its a private server and not intended to be esoma grinds there should be something as people should eventually be able to attain things and not be better off with a euromillions ticket.
Id also be a fan of increased drop rates like wizard has just said because unless you put in more hours than you should farming you dont get a good haul for your time, i can only imagine players who play 1-2 hours for like 4-5 days a week what are they going to do? Its never a good thing to balance around hardcore/pros in games or in soma simply most time spent.
What i will say is [b]any[/b] changes need to be transparent with the new tables and how it works revealed from the start to avoid all this childish mystery. I saw a post once saying why doesnt it tell you the odds when you drag item in which is a good idea, its not gonna change much knowing and it shuts down any conspiracies of the anvil being ON or OFF with blatent anomalies out of the known % rates sometimes.
Throw in a fancy new upgrade window with sound effects :P maybe even a small little pressuring ost when the window is up!
As a side crafting thing i find it strange that basic recipes are hard capped at 80%, i mean what master chef loses 20% of his ingredients irl? I think we need to have 100% rates after a certain points or at least 99% Its not going to break the game or even change much its just a thought.[/quote]
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#105 2019/02/26 19:30:05 |
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