Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Add stat allocation to hsoma

Author Content Date
"IGNAESIA"Hsoma's stat/lvling system is what keeps alot of ppl playing. Why would you want to remove it?

I understand Dsoma's being changed but Hsoma's is fine as is


1) The Hsoma leveling system was created by morons, For the best end game stats you will require:

A) A Tank character
B) Heal to 100int for thousand of hours
3) Dex accessories/Accuracy Gear in order to hit mobs that are +50str stats
4) Spam aura's afk for hours on end for even more stats

And People sit here and insist nothing is wrong? When a new player joins the server and wants to be able to compete with the big boys do you think this is going to make them want to play soma or actually that's too much work screw it i'll play another game....

Nobody would lose any stats, how people are saying it would kill hsoma are those people who have already invested thousands of hours into those supernoobs and don't want to feel like their time was wasted, which at the end of the day is people being selfish.

What rewards have been given to these gen1 characters who had no tank,didn't heal to 100 int and played the game how it was supposed to be played back in esoma, huntiing mummy's, kobolds etc not DW,sand valks,Hoarde & BLG to the end of time. The answer is they have an inferior character and in order to be of equivalent stats require to put in thousands of hours into a new character.

Jet Li -1 this suggestion yet he says this "Just look at what people are having to do for decent stats, it's ridiculous."

I seriously think some people really misunderstand the whole point of this thread,I refer to lupi's post:

"This freedom of choice is what makes Soma what it is.Hands off !"

Freedom of choice? If you want the best stats you have to kill only 7 mobs in the whole of hsoma.

What my suggestion refers to is to be able to allocate stat points which will in turn mean nobody has to do the +50 route and heal for 100 int whilst retaining the maximum stats possible if you where did the +50 route and heal to 100 int

Maybe i didn't word it correctly by saying add stat allocation, I'm not saying that after 1 level you are given points more like, When you are capped you have the opportunity of a respec like dsoma have at the moment from the donation store, so that those gen 1 characters are able to have the same opportunity of stats as those who did +50 and 100 heal via int
PM Reply Quote
[quote="BONEBIT2"][quote="IGNAESIA"]Hsoma's stat/lvling system is what keeps alot of ppl playing. Why would you want to remove it? I understand Dsoma's being changed but Hsoma's is fine as is[/quote] 1) The Hsoma leveling system was created by morons, For the best end game stats you will require: A) A Tank character B) Heal to 100int for thousand of hours 3) Dex accessories/Accuracy Gear in order to hit mobs that are +50str stats 4) Spam aura's afk for hours on end for even more stats And People sit here and insist nothing is wrong? When a new player joins the server and wants to be able to compete with the big boys do you think this is going to make them want to play soma or actually that's too much work screw it i'll play another game.... Nobody would lose any stats, how people are saying it would kill hsoma are those people who have already invested thousands of hours into those supernoobs and don't want to feel like their time was wasted, which at the end of the day is people being selfish. What rewards have been given to these gen1 characters who had no tank,didn't heal to 100 int and played the game how it was supposed to be played back in esoma, huntiing mummy's, kobolds etc not DW,sand valks,Hoarde & BLG to the end of time. The answer is they have an inferior character and in order to be of equivalent stats require to put in thousands of hours into a new character. Jet Li -1 this suggestion yet he says this "Just look at what people are having to do for decent stats, it's ridiculous." I seriously think some people really misunderstand the whole point of this thread,I refer to lupi's post: "This freedom of choice is what makes Soma what it is.Hands off !" Freedom of choice? If you want the best stats you have to kill only 7 mobs in the whole of hsoma. What my suggestion refers to is to be able to allocate stat points which will in turn mean nobody has to do the +50 route and heal for 100 int whilst retaining the maximum stats possible if you where did the +50 route and heal to 100 int Maybe i didn't word it correctly by saying add stat allocation, I'm not saying that after 1 level you are given points more like, When you are capped you have the opportunity of a respec like dsoma have at the moment from the donation store, so that those gen 1 characters are able to have the same opportunity of stats as those who did +50 and 100 heal via int [/quote]
If you want soulless levelling go play Dsoma.
PM Reply Quote
[quote="DR_EVIL"]If you want soulless levelling go play Dsoma.[/quote]
"BONEBIT2"Don't worry you'll find out who i am soon when i start pking you mr potty mouth acting tough yet not even capped, everyone's entitled to an opinion if you don't like it, tough.



Yea but your opinion is that of a bitter jealous noob who cba to put any time in and wants everything on a plate stat wise like people who do work hard at this game.
Stop crying about others you know how to go down the same route so you have that option too.
If you decide not to then tough.

PM Reply Quote
[quote="HEIDI"][quote="BONEBIT2"]Don't worry you'll find out who i am soon when i start pking you mr potty mouth acting tough yet not even capped, everyone's entitled to an opinion if you don't like it, tough. [/quote] Yea but your opinion is that of a bitter jealous noob who cba to put any time in and wants everything on a plate stat wise like people who do work hard at this game. Stop crying about others you know how to go down the same route so you have that option too. If you decide not to then tough. [/quote]
🤣😂😅this kid has no clue🤣😂😅

You understand what a 1st gen a 2nd gen etc actually are????

Everyone has a 1st gen....THERE FIRST CHARACTER!!!!

2ng gen... I WONA MAKE A BETTER CHAR THEN I DID!!!!

So you say about all this effort ppl have put in for better stats.... they have also done the no effort / over potting for +50/+30 chars on there 1ST CHARACTERS.

I feel pulling own teeth out might be easier then trying to explain to this guy 😪😪😪

Everyone who has a 2ng gen char with out a 1st gen put ur hands up.... cos there are not meany....

or put ur hands up if you have put in the effort for a 3rd or even 4 char

Can we stop all this crying for free stuff that seems to be showing up please


+1 to dr_evil ... play dsoma if u don’t want to think about ur build / stats ( if u do hit me up, I’m happy to help u get going 👍)


PM Reply Quote
[quote="WIIDEVLAR"]🤣😂😅this kid has no clue🤣😂😅 You understand what a 1st gen a 2nd gen etc actually are???? Everyone has a 1st gen....THERE FIRST CHARACTER!!!! 2ng gen... I WONA MAKE A BETTER CHAR THEN I DID!!!! So you say about all this effort ppl have put in for better stats.... they have also done the no effort / over potting for +50/+30 chars on there 1ST CHARACTERS. I feel pulling own teeth out might be easier then trying to explain to this guy 😪😪😪 Everyone who has a 2ng gen char with out a 1st gen put ur hands up.... cos there are not meany.... or put ur hands up if you have put in the effort for a 3rd or even 4 char Can we stop all this crying for free stuff that seems to be showing up please +1 to dr_evil ... play dsoma if u don’t want to think about ur build / stats ( if u do hit me up, I’m happy to help u get going 👍) [/quote]
I like that idea of keep gaining stats after cap but at a slower rate.
PM Reply Quote
[quote="SNIFFLES"]I like that idea of keep gaining stats after cap but at a slower rate.[/quote]
I don't think there should be stat allocation but all of these replies based around 'you just don't want to put in the hard work' etc are unreasonable.

This is a game and is meant to be casual fun not hard work. The sentiment of remastering the game to be less grindy to encourage more people to play is a legitimate goal even if stat allocation may not be the best way to achieve it.

Nobody in their right mind would design a game that required you to level two characters and then play dual screening if they were making a game from scratch right now.
PM Reply Quote
[quote="SAL3M"]I don't think there should be stat allocation but all of these replies based around 'you just don't want to put in the hard work' etc are unreasonable. This is a game and is meant to be casual fun not hard work. The sentiment of remastering the game to be less grindy to encourage more people to play is a legitimate goal even if stat allocation may not be the best way to achieve it. Nobody in their right mind would design a game that required you to level two characters and then play dual screening if they were making a game from scratch right now. [/quote]
"SAL3M"I don't think there should be stat allocation but all of these replies based around 'you just don't want to put in the hard work' etc are unreasonable.

This is a game and is meant to be casual fun not hard work. The sentiment of remastering the game to be less grindy to encourage more people to play is a legitimate goal even if stat allocation may not be the best way to achieve it.

Nobody in their right mind would design a game that required you to level two characters and then play dual screening if they were making a game from scratch right now.


Christ someone with brains, finally....

I have already invested over 6 and a half thousand hours into my characters, There is only so much time we are on this earth for. The current system is bound to put new players off.
PM Reply Quote
[quote="BONEBIT2"][quote="SAL3M"]I don't think there should be stat allocation but all of these replies based around 'you just don't want to put in the hard work' etc are unreasonable. This is a game and is meant to be casual fun not hard work. The sentiment of remastering the game to be less grindy to encourage more people to play is a legitimate goal even if stat allocation may not be the best way to achieve it. Nobody in their right mind would design a game that required you to level two characters and then play dual screening if they were making a game from scratch right now. [/quote] Christ someone with brains, finally.... I have already invested over 6 and a half thousand hours into my characters, There is only so much time we are on this earth for. The current system is bound to put new players off. [/quote]
6.5k hours? who r u?
PM Reply Quote
[quote="WOLF10"]6.5k hours? who r u?[/quote]
The +50 option to level.. and the option to heal for int.... is an OPTION .. your not forced to do it and won't receive massive penalties in stats for not doing so. Most prolific pker on server is proly Tongskie ..1st gen character.. Just got good gear. This is primarily a gear based game, and great gear will supercede any benefits gained from doin +50 or healing some int.
If ppl wana do the +50 route.. or +30 or +10 whatever..they've done it for years. It can't be changed now.
Get used to it tbh. After all those hours i think u should have done by now.

Thing that would be nice to see for newer players or ppl without any teccy knowledge, is the ability to launch multiple clients without all the finny-faddlying around that's needed atm.

Iv'e started 2 new guys recently.. 1 doing con.. 1 healing..2 characters..both gaining stats.Thats a positive for the game. Can gain 50 int ( thereabouts) whilst healing a new guy to 30 con. Two birds with one stone ....save on hp pots, and gets 2 guys on the road for levelling. What's not to like.
PM Reply Quote
[quote="LUPISCUS"]The +50 option to level.. and the option to heal for int.... is an OPTION .. your not forced to do it and won't receive massive penalties in stats for not doing so. Most prolific pker on server is proly Tongskie ..1st gen character.. Just got good gear. This is primarily a gear based game, and great gear will supercede any benefits gained from doin +50 or healing some int. If ppl wana do the +50 route.. or +30 or +10 whatever..they've done it for years. It can't be changed now. Get used to it tbh. After all those hours i think u should have done by now. Thing that would be nice to see for newer players or ppl without any teccy knowledge, is the ability to launch multiple clients without all the finny-faddlying around that's needed atm. Iv'e started 2 new guys recently.. 1 doing con.. 1 healing..2 characters..both gaining stats.Thats a positive for the game. Can gain 50 int ( thereabouts) whilst healing a new guy to 30 con. Two birds with one stone ....save on hp pots, and gets 2 guys on the road for levelling. What's not to like. [/quote]
So you going to judge 20 year old game mechanics to games naw days🤦‍♂️🤦‍♂️🤦‍♂️

Plus if you actually look at all RPG’s they have one of two thing...

1) at every lvl there are set stat amounts...
2) you are able to do extra stuff while lvling for extra stats (at the cost of a lot of time)

Soma has both of these in one game... just pick the right race for you
PM Reply Quote
[quote="WIIDEVLAR"]So you going to judge 20 year old game mechanics to games naw days🤦‍♂️🤦‍♂️🤦‍♂️ Plus if you actually look at all RPG’s they have one of two thing... 1) at every lvl there are set stat amounts... 2) you are able to do extra stuff while lvling for extra stats (at the cost of a lot of time) Soma has both of these in one game... just pick the right race for you[/quote]
Well since we're playing the game right now that doesn't seem to be an absurd thing to do to my mind.

Plenty of other changes in rates etc have been made since e soma for the very same reason so it hardly warrants a face-palm.

I'd just sooner see the game become more accessible and UC go up & more focus on PvP and less level grinding.

Like I said it isn't really about the +50 issue for me, just the general time investment to level plus gear before you can PvP which is the only fun aspect of the game for me personally.

If you enjoy the leveling grind more power to you.
PM Reply Quote
[quote="SAL3M"]Well since we're playing the game right now that doesn't seem to be an absurd thing to do to my mind. Plenty of other changes in rates etc have been made since e soma for the very same reason so it hardly warrants a face-palm. I'd just sooner see the game become more accessible and UC go up & more focus on PvP and less level grinding. Like I said it isn't really about the +50 issue for me, just the general time investment to level plus gear before you can PvP which is the only fun aspect of the game for me personally. If you enjoy the leveling grind more power to you.[/quote]
Would be nice to see a change to pvp. Only non - equippable items can be dropped.
With the anvil being so harsh, and good equips ( for most ppl anyway ) being so hard to make, i reckon it puts most ppl off pvp in case of dropping their hard earned items.
Drop ur recently found ep or frogs or rdt whatever... but dropping ur 5-6-7% eva top or +5 6-7-8 bow is seriously fkin harsh. This risk makes ppl hit the tp or leg it. With guilds mostly going round in groups of 3-4-5 yer solo player has 0 chance. And losing ya shit is no fun at all. Non equippables only dropping might encourage a few more ppl to ''have a go''
PM Reply Quote
[quote="WOLF8"]Would be nice to see a change to pvp. Only non - equippable items can be dropped. With the anvil being so harsh, and good equips ( for most ppl anyway ) being so hard to make, i reckon it puts most ppl off pvp in case of dropping their hard earned items. Drop ur recently found ep or frogs or rdt whatever... but dropping ur 5-6-7% eva top or +5 6-7-8 bow is seriously fkin harsh. This risk makes ppl hit the tp or leg it. With guilds mostly going round in groups of 3-4-5 yer solo player has 0 chance. And losing ya shit is no fun at all. Non equippables only dropping might encourage a few more ppl to ''have a go''[/quote]
rate Changes drops or lvlingis is not changing the way the underline mechanics work is it??? So yea defo worth the “🤦‍♂️“

Haw about doing the good thing and thanking the gm’s for in essence make one RPG into two and giving ppl even more options on haw YOU WANT TO PLAY

N tbh if your 6.5k hours into the game and have not got more then the +3 at end game in items then I think you are doing something wrong... as lupi said the most prolific poker is a 1st gen char....hmmmm 2gens are clearly not all that great / worth the time and effort so what’s the problem???
PM Reply Quote
[quote="WIIDEVLAR"]rate Changes drops or lvlingis is not changing the way the underline mechanics work is it??? So yea defo worth the “🤦‍♂️“ Haw about doing the good thing and thanking the gm’s for in essence make one RPG into two and giving ppl even more options on haw YOU WANT TO PLAY N tbh if your 6.5k hours into the game and have not got more then the +3 at end game in items then I think you are doing something wrong... as lupi said the most prolific poker is a 1st gen char....hmmmm 2gens are clearly not all that great / worth the time and effort so what’s the problem???[/quote]
P.s if you going to compare to games naw days the 1st thing that need to be reworked in the graphics
PM Reply Quote
[quote="WIIDEVLAR"]P.s if you going to compare to games naw days the 1st thing that need to be reworked in the graphics [/quote]
Like I said; for me it is more a question of rates not changing +50 anyway but I don’t think +50 is necessarily a helpful thing since it at least encourages you to not use most of the mobs etc.

Nobody is trying to take anything away from the GMs good work in sustaining the game this is just feedback.

I didn’t make this thread and i’ve not played 6.5k hours but if it makes you feel the need to face palm, pull teeth etc to read an opinion you disagree with online about a video game then you probably need to get yourself on a beta blocker to avoid serious stress related health problems in future.
PM Reply Quote
[quote="SAL3M"]Like I said; for me it is more a question of rates not changing +50 anyway but I don’t think +50 is necessarily a helpful thing since it at least encourages you to not use most of the mobs etc. Nobody is trying to take anything away from the GMs good work in sustaining the game this is just feedback. I didn’t make this thread and i’ve not played 6.5k hours but if it makes you feel the need to face palm, pull teeth etc to read an opinion you disagree with online about a video game then you probably need to get yourself on a beta blocker to avoid serious stress related health problems in future.[/quote]

 

Please sign in with one of your characters to reply