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Update after summer....?

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The game is the quietest i have ever seen it personally.

The summer has a lot to do with it we know, so maybe build up the hype for an update early September like last year?

Dsnt need to be a cap raise per say, but something that will bring the UC back up again.

Post some ideas below :)
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[quote="SUBXERO"]The game is the quietest i have ever seen it personally. The summer has a lot to do with it we know, so maybe build up the hype for an update early September like last year? Dsnt need to be a cap raise per say, but something that will bring the UC back up again. Post some ideas below :) [/quote]
#ReleaseDouavacadoPlz

and it will bring back at least 7 UC lol xD


I think a referral system could work some how too
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[quote="THISISHOW"]#ReleaseDouavacadoPlz and it will bring back at least 7 UC lol xD I think a referral system could work some how too [/quote]
Usercount goes up a fair amount during double exp/ double drops, why not do a rotation or random dbl exp/ dbl crafting/ double drops every weekend.
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[quote="SABREWOLF"]Usercount goes up a fair amount during double exp/ double drops, why not do a rotation or random dbl exp/ dbl crafting/ double drops every weekend. [/quote]
Good shout sabre, from Friday to Monday morning in general is the highest off period for players from work etc

Something each weekend to make people wanna log in etc is a good idea and does not require much input from dan and fin etc so won’t take all their free time up either
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[quote="ASBJORN"]Good shout sabre, from Friday to Monday morning in general is the highest off period for players from work etc Something each weekend to make people wanna log in etc is a good idea and does not require much input from dan and fin etc so won’t take all their free time up either [/quote]
Just realised I put etc 3 times in a post. My bad



Etc
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[quote="ASBJORN"]Just realised I put etc 3 times in a post. My bad Etc [/quote]
"SABREWOLF"Usercount goes up a fair amount during double exp/ double drops, why not do a rotation or random dbl exp/ dbl crafting/ double drops every weekend.


+1
And...... 10+ levels.. nice n slow xp... ye ppl moan its slow etc etc..but at least it breaks the monotony of farming for items..u gain stats and see ur character improving/ getting stronger this way.. would give capped players more incentive to play too.
( maybe August.. during the hols.. more ppl around )
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[quote="LUPISCUS"][quote="SABREWOLF"]Usercount goes up a fair amount during double exp/ double drops, why not do a rotation or random dbl exp/ dbl crafting/ double drops every weekend. [/quote] +1 And...... 10+ levels.. nice n slow xp... ye ppl moan its slow etc etc..but at least it breaks the monotony of farming for items..u gain stats and see ur character improving/ getting stronger this way.. would give capped players more incentive to play too. ( maybe August.. during the hols.. more ppl around )[/quote]
dsoma needs a major boost, starting to feel like its myself and the Koreans at times

I make a lose of barr every hunt, attending boss's costs a fortune, I was making way by selling weapons that I got from shiro for barr, but its become almost impossible to even sell weapons atm


its going to get to the point where I cant even carry on levelling cos of the cost of pots and how much I make at feral walkers



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[quote="KAZOKU"]dsoma needs a major boost, starting to feel like its myself and the Koreans at times I make a lose of barr every hunt, attending boss's costs a fortune, I was making way by selling weapons that I got from shiro for barr, but its become almost impossible to even sell weapons atm its going to get to the point where I cant even carry on levelling cos of the cost of pots and how much I make at feral walkers [/quote]
"ASBJORN"Good shout sabre, from Friday to Monday morning in general is the highest off period for players from work etc

Something each weekend to make people wanna log in etc is a good idea and does not require much input from dan and fin etc so won’t take all their free time up either


People don't play much in the weekend cause most of us are elder with kids and have better things to do in the weekend than play Soma .. no matter content being added or not lol

I only play evenings when kids are in bed. Just a simple cap raise etc would be enough to keep people motivated after capping or weekly repeatable quests with a decent reward (kill x amount of mobs to receive rare+ end tier wep) ... make it weekly or monthly repeatble so multis who play 24/7 cant abuse it.
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[quote="BRAVEN"][quote="ASBJORN"]Good shout sabre, from Friday to Monday morning in general is the highest off period for players from work etc Something each weekend to make people wanna log in etc is a good idea and does not require much input from dan and fin etc so won’t take all their free time up either [/quote] People don't play much in the weekend cause most of us are elder with kids and have better things to do in the weekend than play Soma .. no matter content being added or not lol I only play evenings when kids are in bed. Just a simple cap raise etc would be enough to keep people motivated after capping or weekly repeatable quests with a decent reward (kill x amount of mobs to receive rare+ end tier wep) ... make it weekly or monthly repeatble so multis who play 24/7 cant abuse it.[/quote]
Old with a kid aswell 👍, was thinking more of the others than just myself . I personally only play to level so would be a cap raise for me.

Just off my personal experience I see more people on weekend late afternoon and evening than in the week . Obviously could be wrong tho
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[quote="ASBJORN"]Old with a kid aswell 👍, was thinking more of the others than just myself . I personally only play to level so would be a cap raise for me. Just off my personal experience I see more people on weekend late afternoon and evening than in the week . Obviously could be wrong tho [/quote]
definitely more ppl around at the weekends
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[quote="LUPISCUS"]definitely more ppl around at the weekends[/quote]
Personally I think if the GM's could introduce it so:

For example if there is 3 days over a weekend and monday of double rested/drops that this is applied to all chars for a time of 3 days rather than server side.

I don't know if it's even possible but this way the people who can't spend as much time when the event starts aren't missing out as they can use their double rested/rates anytime as they have 3 days applied to their account which is only in use whilst logged in?

Just a thought.
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[quote="DEAMOND"]Personally I think if the GM's could introduce it so: For example if there is 3 days over a weekend and monday of double rested/drops that this is applied to all chars for a time of 3 days rather than server side. I don't know if it's even possible but this way the people who can't spend as much time when the event starts aren't missing out as they can use their double rested/rates anytime as they have 3 days applied to their account which is only in use whilst logged in? Just a thought.[/quote]
I think its cool there is an event every weekday evening when most play defo best UC around 7-9pm UK time

Weekends are hit and miss for most, but i like the idea of more double drops/xrp/crafting weekends

As for bans, theyt have a knock on effect, if one is banned normally there friends wont play. So this could be looked at to bring people back...

I simple cap raise just new mobs same drop files as wasp/troll maybe with a couple things added wud be nice very slow exp.

The rest of the game is amazing so mayn improvments, just needs a bigger UC to get the economy going again.
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[quote="SUBXERO"]I think its cool there is an event every weekday evening when most play defo best UC around 7-9pm UK time Weekends are hit and miss for most, but i like the idea of more double drops/xrp/crafting weekends As for bans, theyt have a knock on effect, if one is banned normally there friends wont play. So this could be looked at to bring people back... I simple cap raise just new mobs same drop files as wasp/troll maybe with a couple things added wud be nice very slow exp. The rest of the game is amazing so mayn improvments, just needs a bigger UC to get the economy going again. [/quote]
As for banned players there banned for a reason so ppl might wanna rethink before breaking rules ppl leave game due to people breaking rules so yes by unbanning people it might bring users back but also make players leave that actually just wanna play a game where people play by rules not abuse the rules just my opinion
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[quote="LEVEL0"]As for banned players there banned for a reason so ppl might wanna rethink before breaking rules ppl leave game due to people breaking rules so yes by unbanning people it might bring users back but also make players leave that actually just wanna play a game where people play by rules not abuse the rules just my opinion[/quote]
@level0 I play by the rules and have come back with a much better attitude than previously, this is another reason why I do not dispute bl00d_shots ban and only dispute douavacado

I was banned for pking and I was a mouthy shit afterward + recalled, lesson learnt the hard way that acting like that isn't cool and I lost a char that I had punched about 30/35 lvls on so was alot of time thrown away over something petty

Legit dno wht the hating for, we only want to have abit of banter and nothing toxic and quite literally want the UC to boost as much as you all do
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[quote="THISISHOW"]@level0 I play by the rules and have come back with a much better attitude than previously, this is another reason why I do not dispute bl00d_shots ban and only dispute douavacado I was banned for pking and I was a mouthy shit afterward + recalled, lesson learnt the hard way that acting like that isn't cool and I lost a char that I had punched about 30/35 lvls on so was alot of time thrown away over something petty Legit dno wht the hating for, we only want to have abit of banter and nothing toxic and quite literally want the UC to boost as much as you all do [/quote]
What was Douavacado banned for?
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[quote="SABREWOLF"]What was Douavacado banned for?[/quote]

 

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