Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Kill/Death ratio

Author Content Date
there is one problem in all of these suggestions the uc cant sustain systems like these its not albion/Warhammer(old MMO) on which you can gain items/lvl/currency to buy better stuff/gain lvl ranks to be able to buy more powerful items cause those games have more than 1k + players daily players actively playing in the case of albiion.

Plenty people on this server aren't interest to take part in PVP events etc and u want em to force em to do what exactly get slaughtered quit the game cause the PVP players will be making large parties and keep killing them every 30mins for that currency this is just wrong .
PM Reply Quote
[quote="ZERO_SUGAR"]there is one problem in all of these suggestions the uc cant sustain systems like these its not albion/Warhammer(old MMO) on which you can gain items/lvl/currency to buy better stuff/gain lvl ranks to be able to buy more powerful items cause those games have more than 1k + players daily players actively playing in the case of albiion. Plenty people on this server aren't interest to take part in PVP events etc and u want em to force em to do what exactly get slaughtered quit the game cause the PVP players will be making large parties and keep killing them every 30mins for that currency this is just wrong .[/quote]
Zero valid point but Soma is an open world PvP game. Don’t like PvP avoid it or go elsewhere. TP’ing is 100% always an option. And my original post stated the idea of lowering the pk range etc, hopefully with the other ideas floating around this thread this would mean people that didn’t want to participate would be of less value, meaning not farmed because it wouldn’t be the time.

Working on the logic that the MAJORITY shouldn’t be rewarded for PvP participation on a PvP based game, because a few choose to avoid it, is silly logic. We can cling on to ‘the usercount isn’t enough’ until the day the server shuts down, it’s trying ideas to make soma fun again that is needed in order to combat people leaving, I’m thinking bigger picture here, you sound very narrow minded on the subject.

There will always be the ‘farming k/d’ problem, which will need some out of the box thinking in order to combat but to shun off the whole aspect due to that one con, again isn’t clever.

Keep the ideas flowing!!
PM Reply Quote
[quote="RENOWN"]Zero valid point but Soma is an open world PvP game. Don’t like PvP avoid it or go elsewhere. TP’ing is 100% always an option. And my original post stated the idea of lowering the pk range etc, hopefully with the other ideas floating around this thread this would mean people that didn’t want to participate would be of less value, meaning not farmed because it wouldn’t be the time. Working on the logic that the MAJORITY shouldn’t be rewarded for PvP participation on a PvP based game, because a few choose to avoid it, is silly logic. We can cling on to ‘the usercount isn’t enough’ until the day the server shuts down, it’s trying ideas to make soma fun again that is needed in order to combat people leaving, I’m thinking bigger picture here, you sound very narrow minded on the subject. There will always be the ‘farming k/d’ problem, which will need some out of the box thinking in order to combat but to shun off the whole aspect due to that one con, again isn’t clever. Keep the ideas flowing!![/quote]

 

Please sign in with one of your characters to reply