Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Soma Community Volunteer UPDATE: 15/10/19

Author Content Date
"SYD"
"OXANA"
"SYD"With regards to pvp change

Changing level limit - it is already near impossible to find people on dsoma to pvp and if you restrict it further to 5level - this will become a shit show. Also on hsoma I think every1 agrees leveling should be easier and drops should improve for noobs to catch up in gear, the reason for all of this so that they could enjoy pvp/be able to defend each other... if so, then lets not ruin pvp with a limit change as there are other things in the pipeline for that.

People who get attacked should be motivated to gear up, level up and then fight back... bring back some balls to these young blood.

Changing immunity time - again this should not be touched as we lost a lot of players in the past because of it and now its good enough to be able to level up without issues (x2 res scroll per 30mins at worse case).

What we need to enforce are the fokers that pk themselves. GM+ Council need to be on top of banning anyone who tries to abuse it or at the very least tax them 1million per kill on alt char or ally for immunity. There are 0 point to have a system that can be abused without repercussions.

Make it easier for noobs to level up on non +50mobs, get decent drops, be able to make good weaps and the rest they just need to suck it up.


No.
Read this again.

"BEACHSHORTS"I think for PK it would make more sense to have an opt in/out /command but that has a long cool-down timer on it so that you can’t just go from PK to no PK whenever you feel like it.

If not that then just close the gap to 5 levels after level 100 at least.

PvP should mainly be big even-ish fun battles imo not a fully geared 120 running up and twice gunning down a level 100 in a couple of hits.

What enjoyment does the pker even get out of that?






Dont play soma if you dont want to engage in pvp... whole point of the game is you train up , gear up, skill up to make a fighting character.. now all the people who want to level up from 1-120 can just turn off pk mode?? and once they are happy with all gear etc then they can turn it back on... thats insane on multiple levels.. most people have multiple chars, so they can just assign 1 as the pvp and rest will just farm mobs, bosses, etc freely.

I can't even imagine soma where you cant get to a boss spawn and have some pk fun... i mean not like the UC allows that these days



I’m very pro-PvP personally I would want immunity turned off at 120 but just trying to put forward suggestions that might satisfy a plurality of people since there seems to be a fair few who find PK an issue.

Also 5 level limit does make sense after 100 as I explained in the original post that I don’t really feel like running up on a char 20 levels lower and 2-3 hitting them whilst they stand there and wait for immunity is fun PvP personally...

I do agree though that if changes come in to make it easier to catch up in gear then all this is unnecessary and i’d sooner see the PvP restrictions relaxed in that case but I guess we’ll just have to wait and see what changes are actually made.
PM Reply Quote
[quote="BEACHSHORTS"][quote="SYD"][quote="OXANA"][quote="SYD"]With regards to pvp change Changing level limit - it is already near impossible to find people on dsoma to pvp and if you restrict it further to 5level - this will become a shit show. Also on hsoma I think every1 agrees leveling should be easier and drops should improve for noobs to catch up in gear, the reason for all of this so that they could enjoy pvp/be able to defend each other... if so, then lets not ruin pvp with a limit change as there are other things in the pipeline for that. People who get attacked should be motivated to gear up, level up and then fight back... bring back some balls to these young blood. Changing immunity time - again this should not be touched as we lost a lot of players in the past because of it and now its good enough to be able to level up without issues (x2 res scroll per 30mins at worse case). What we need to enforce are the fokers that pk themselves. GM+ Council need to be on top of banning anyone who tries to abuse it or at the very least tax them 1million per kill on alt char or ally for immunity. There are 0 point to have a system that can be abused without repercussions. Make it easier for noobs to level up on non +50mobs, get decent drops, be able to make good weaps and the rest they just need to suck it up. [/quote] No. Read this again. [quote="BEACHSHORTS"]I think for PK it would make more sense to have an opt in/out /command but that has a long cool-down timer on it so that you can’t just go from PK to no PK whenever you feel like it. If not that then just close the gap to 5 levels after level 100 at least. PvP should mainly be big even-ish fun battles imo not a fully geared 120 running up and twice gunning down a level 100 in a couple of hits. What enjoyment does the pker even get out of that?[/quote] [/quote] Dont play soma if you dont want to engage in pvp... whole point of the game is you train up , gear up, skill up to make a fighting character.. now all the people who want to level up from 1-120 can just turn off pk mode?? and once they are happy with all gear etc then they can turn it back on... thats insane on multiple levels.. most people have multiple chars, so they can just assign 1 as the pvp and rest will just farm mobs, bosses, etc freely. I can't even imagine soma where you cant get to a boss spawn and have some pk fun... i mean not like the UC allows that these days [/quote] I’m very pro-PvP personally I would want immunity turned off at 120 but just trying to put forward suggestions that might satisfy a plurality of people since there seems to be a fair few who find PK an issue. Also 5 level limit does make sense after 100 as I explained in the original post that I don’t really feel like running up on a char 20 levels lower and 2-3 hitting them whilst they stand there and wait for immunity is fun PvP personally... I do agree though that if changes come in to make it easier to catch up in gear then all this is unnecessary and i’d sooner see the PvP restrictions relaxed in that case but I guess we’ll just have to wait and see what changes are actually made.[/quote]
"BEACHSHORTS"
"SYD"
"OXANA"
"SYD"With regards to pvp change

Changing level limit - it is already near impossible to find people on dsoma to pvp and if you restrict it further to 5level - this will become a shit show. Also on hsoma I think every1 agrees leveling should be easier and drops should improve for noobs to catch up in gear, the reason for all of this so that they could enjoy pvp/be able to defend each other... if so, then lets not ruin pvp with a limit change as there are other things in the pipeline for that.

People who get attacked should be motivated to gear up, level up and then fight back... bring back some balls to these young blood.

Changing immunity time - again this should not be touched as we lost a lot of players in the past because of it and now its good enough to be able to level up without issues (x2 res scroll per 30mins at worse case).

What we need to enforce are the fokers that pk themselves. GM+ Council need to be on top of banning anyone who tries to abuse it or at the very least tax them 1million per kill on alt char or ally for immunity. There are 0 point to have a system that can be abused without repercussions.

Make it easier for noobs to level up on non +50mobs, get decent drops, be able to make good weaps and the rest they just need to suck it up.


No.
Read this again.

"BEACHSHORTS"I think for PK it would make more sense to have an opt in/out /command but that has a long cool-down timer on it so that you can’t just go from PK to no PK whenever you feel like it.

If not that then just close the gap to 5 levels after level 100 at least.

PvP should mainly be big even-ish fun battles imo not a fully geared 120 running up and twice gunning down a level 100 in a couple of hits.

What enjoyment does the pker even get out of that?






Dont play soma if you dont want to engage in pvp... whole point of the game is you train up , gear up, skill up to make a fighting character.. now all the people who want to level up from 1-120 can just turn off pk mode?? and once they are happy with all gear etc then they can turn it back on... thats insane on multiple levels.. most people have multiple chars, so they can just assign 1 as the pvp and rest will just farm mobs, bosses, etc freely.

I can't even imagine soma where you cant get to a boss spawn and have some pk fun... i mean not like the UC allows that these days



I’m very pro-PvP personally I would want immunity turned off at 120 but just trying to put forward suggestions that might satisfy a plurality of people since there seems to be a fair few who find PK an issue.

Also 5 level limit does make sense after 100 as I explained in the original post that I don’t really feel like running up on a char 20 levels lower and 2-3 hitting them whilst they stand there and wait for immunity is fun PvP personally...

I do agree though that if changes come in to make it easier to catch up in gear then all this is unnecessary and i’d sooner see the PvP restrictions relaxed in that case but I guess we’ll just have to wait and see what changes are actually made.


I think soma at the start had no level limit in pk range? so level 120 would have been able to 1 bang lvl 50, a 20 level limit makes sense. There is no fokin way a lvl 100 get 2-3 hit if they build a balanced character... and if they dont (focus more melee for example then even at lvl 120, there are chars that are getting 1-3 hit by mages or vice versa depending on build/class).

few years ago there was also no immunity, which would have been horrible for players who wanted to level up but constantly getting grieffed and it was dangerous as you can drop gear etc.
Now there is nearly zero risk for dropping gear, as long as you carry 2-8 res scrolls and no one can stop you from leveling as you constantly are getting 30mins immunity and at max the average joe would play 2hours? and usually grieffers dont stick around but even if they do... so what, you are not forced to move from your spot... you just need res scrolls which are accessible via npc.

What is the real problem then? people don't like dying? but if you dont care about pvp you shouldnt care about kd.... again whats the problem we trying to solve? lets moan about something else, we have a lot of real issues to resolve on soma and this is just a waste of people complaining.

Restricting pvp even further would be a joke, a good part of this game is meant to be enjoyed properly and like I said if you do restrict it you fok up hsoma but also make it 100x more difficult for dsoma players as they only get shit 6 stats to allocate per level.


PM Reply Quote
[quote="SYD"][quote="BEACHSHORTS"][quote="SYD"][quote="OXANA"][quote="SYD"]With regards to pvp change Changing level limit - it is already near impossible to find people on dsoma to pvp and if you restrict it further to 5level - this will become a shit show. Also on hsoma I think every1 agrees leveling should be easier and drops should improve for noobs to catch up in gear, the reason for all of this so that they could enjoy pvp/be able to defend each other... if so, then lets not ruin pvp with a limit change as there are other things in the pipeline for that. People who get attacked should be motivated to gear up, level up and then fight back... bring back some balls to these young blood. Changing immunity time - again this should not be touched as we lost a lot of players in the past because of it and now its good enough to be able to level up without issues (x2 res scroll per 30mins at worse case). What we need to enforce are the fokers that pk themselves. GM+ Council need to be on top of banning anyone who tries to abuse it or at the very least tax them 1million per kill on alt char or ally for immunity. There are 0 point to have a system that can be abused without repercussions. Make it easier for noobs to level up on non +50mobs, get decent drops, be able to make good weaps and the rest they just need to suck it up. [/quote] No. Read this again. [quote="BEACHSHORTS"]I think for PK it would make more sense to have an opt in/out /command but that has a long cool-down timer on it so that you can’t just go from PK to no PK whenever you feel like it. If not that then just close the gap to 5 levels after level 100 at least. PvP should mainly be big even-ish fun battles imo not a fully geared 120 running up and twice gunning down a level 100 in a couple of hits. What enjoyment does the pker even get out of that?[/quote] [/quote] Dont play soma if you dont want to engage in pvp... whole point of the game is you train up , gear up, skill up to make a fighting character.. now all the people who want to level up from 1-120 can just turn off pk mode?? and once they are happy with all gear etc then they can turn it back on... thats insane on multiple levels.. most people have multiple chars, so they can just assign 1 as the pvp and rest will just farm mobs, bosses, etc freely. I can't even imagine soma where you cant get to a boss spawn and have some pk fun... i mean not like the UC allows that these days [/quote] I’m very pro-PvP personally I would want immunity turned off at 120 but just trying to put forward suggestions that might satisfy a plurality of people since there seems to be a fair few who find PK an issue. Also 5 level limit does make sense after 100 as I explained in the original post that I don’t really feel like running up on a char 20 levels lower and 2-3 hitting them whilst they stand there and wait for immunity is fun PvP personally... I do agree though that if changes come in to make it easier to catch up in gear then all this is unnecessary and i’d sooner see the PvP restrictions relaxed in that case but I guess we’ll just have to wait and see what changes are actually made.[/quote] I think soma at the start had no level limit in pk range? so level 120 would have been able to 1 bang lvl 50, a 20 level limit makes sense. There is no fokin way a lvl 100 get 2-3 hit if they build a balanced character... and if they dont (focus more melee for example then even at lvl 120, there are chars that are getting 1-3 hit by mages or vice versa depending on build/class). few years ago there was also no immunity, which would have been horrible for players who wanted to level up but constantly getting grieffed and it was dangerous as you can drop gear etc. Now there is nearly zero risk for dropping gear, as long as you carry 2-8 res scrolls and no one can stop you from leveling as you constantly are getting 30mins immunity and at max the average joe would play 2hours? and usually grieffers dont stick around but even if they do... so what, you are not forced to move from your spot... you just need res scrolls which are accessible via npc. What is the real problem then? people don't like dying? but if you dont care about pvp you shouldnt care about kd.... again whats the problem we trying to solve? lets moan about something else, we have a lot of real issues to resolve on soma and this is just a waste of people complaining. Restricting pvp even further would be a joke, a good part of this game is meant to be enjoyed properly and like I said if you do restrict it you fok up hsoma but also make it 100x more difficult for dsoma players as they only get shit 6 stats to allocate per level. [/quote]
Syd currently it’s 20lvs +/- and as it stands a Lv 100 can have 155str whilst a lv120 has 230. The issue is people are bored and log 3 characters lv 120 one after the other to pk lv 100s, 12deaths a hour is not fun...

I’m all for having 1hour immunity and having 1-99 as normal then 100-110 and 111-120 pk caps.
PM Reply Quote
[quote="TEMEROSO"]Syd currently it’s 20lvs +/- and as it stands a Lv 100 can have 155str whilst a lv120 has 230. The issue is people are bored and log 3 characters lv 120 one after the other to pk lv 100s, 12deaths a hour is not fun... I’m all for having 1hour immunity and having 1-99 as normal then 100-110 and 111-120 pk caps. [/quote]
"TEMEROSO"Syd currently it’s 20lvs +/- and as it stands a Lv 100 can have 155str whilst a lv120 has 230. The issue is people are bored and log 3 characters lv 120 one after the other to pk lv 100s, 12deaths a hour is not fun...

I’m all for having 1hour immunity and having 1-99 as normal then 100-110 and 111-120 pk caps.


I do understand how annoying it can be, but its not a blocker.

Why do you say 12 deaths in 1hour? its 2death per 30mins right? so at max its 4 death per hour... unless I am mistaking here?

1 soma day = 4hours? so maybe have a limit to how many times you can die within that time frame... again for those who are already abusing the system, there needs to be a fix for it so that you cant freely kill yourself and become immune.

If you are caught to kill an ally or an alt char for it then for 15days you get no immunity, meaning you are free to be fokd over... this should be added .
PM Reply Quote
[quote="SYD"][quote="TEMEROSO"]Syd currently it’s 20lvs +/- and as it stands a Lv 100 can have 155str whilst a lv120 has 230. The issue is people are bored and log 3 characters lv 120 one after the other to pk lv 100s, 12deaths a hour is not fun... I’m all for having 1hour immunity and having 1-99 as normal then 100-110 and 111-120 pk caps. [/quote] I do understand how annoying it can be, but its not a blocker. Why do you say 12 deaths in 1hour? its 2death per 30mins right? so at max its 4 death per hour... unless I am mistaking here? 1 soma day = 4hours? so maybe have a limit to how many times you can die within that time frame... again for those who are already abusing the system, there needs to be a fix for it so that you cant freely kill yourself and become immune. If you are caught to kill an ally or an alt char for it then for 15days you get no immunity, meaning you are free to be fokd over... this should be added .[/quote]
Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing.
PM Reply Quote
[quote="ZYZZ"]Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing. [/quote]
Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing.
PM Reply Quote
[quote="ZYZZ"]Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing. [/quote]
"ZYZZ"Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing.


doesnt play..
still crys...
PM Reply Quote
[quote="XAVIER"][quote="ZYZZ"]Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing. [/quote] doesnt play.. still crys...[/quote]
"XAVIER"
"ZYZZ"Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing.


doesnt play..
still crys...


what is there to play for, mugs like you have made the game boring.
PM Reply Quote
[quote="MORTY"][quote="XAVIER"][quote="ZYZZ"]Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing. [/quote] doesnt play.. still crys...[/quote] what is there to play for, mugs like you have made the game boring.[/quote]
It's like a recovering drug addict hanging around with all there old druggie buddy's talking about drugs eventually u will come crawling back to that little mr. Brownstone the first thing they tell u in addiction counseling is u cant hang around the ppl that do the things your addicted too
PM Reply Quote
[quote="AENUS"]It's like a recovering drug addict hanging around with all there old druggie buddy's talking about drugs eventually u will come crawling back to that little mr. Brownstone the first thing they tell u in addiction counseling is u cant hang around the ppl that do the things your addicted too[/quote]
And dunk on u kids with ease.


XoX
PM Reply Quote
[quote="ZYZZ"]And dunk on u kids with ease. XoX[/quote]
"AENUS"It's like a recovering drug addict hanging around with all there old druggie buddy's talking about drugs eventually u will come crawling back to that little mr. Brownstone the first thing they tell u in addiction counseling is u cant hang around the ppl that do the things your addicted too


Always inspiring to hear a recovering addict talk about his struggles, hope you're doing well anus.
PM Reply Quote
[quote="BLIGHT"][quote="AENUS"]It's like a recovering drug addict hanging around with all there old druggie buddy's talking about drugs eventually u will come crawling back to that little mr. Brownstone the first thing they tell u in addiction counseling is u cant hang around the ppl that do the things your addicted too[/quote] Always inspiring to hear a recovering addict talk about his struggles, hope you're doing well anus.[/quote]
"MORTY"
"XAVIER"
"ZYZZ"Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing.


doesnt play..
still crys...


what is there to play for, mugs like you have made the game boring.


doesnt play
still post on forums....
PM Reply Quote
[quote="XAVIER"][quote="MORTY"][quote="XAVIER"][quote="ZYZZ"]Immunity basically gave the shitters free to bot diamonds daily and ruined the games economy, was reported over and over but gms done nothing. [/quote] doesnt play.. still crys...[/quote] what is there to play for, mugs like you have made the game boring.[/quote] doesnt play still post on forums.... [/quote]
"SYD"
"TEMEROSO"Syd currently it’s 20lvs +/- and as it stands a Lv 100 can have 155str whilst a lv120 has 230. The issue is people are bored and log 3 characters lv 120 one after the other to pk lv 100s, 12deaths a hour is not fun...

I’m all for having 1hour immunity and having 1-99 as normal then 100-110 and 111-120 pk caps.


I do understand how annoying it can be, but its not a blocker.

Why do you say 12 deaths in 1hour? its 2death per 30mins right? so at max its 4 death per hour... unless I am mistaking here?

1 soma day = 4hours? so maybe have a limit to how many times you can die within that time frame... again for those who are already abusing the system, there needs to be a fix for it so that you cant freely kill yourself and become immune.

If you are caught to kill an ally or an alt char for it then for 15days you get no immunity, meaning you are free to be fokd over... this should be added .


Small point on one of yours...

Has happened a lot where someone running off accidentally hits back so can't get immunity for 30 mins.
If that happens then the person being attacked has to leave the game for 30 minutes when they may only have 1 hour to play that particular day. Is that a system anybody wants?
Remember that the person pking is more often than not only logged on to pk as many as possible then log off.
We need something to guard against the characters that only ever play Soma to pk, most of the time these are shared characters also.
Does the game really need people who only ever want to log on and kill others and nothing else? Once many cap and build a good kit that's the only thing they ever do on Soma.
30 minutes immunity is a good idea but it still needs a little tweak to 2 hours immunity after 2 kills or a 5 lvl gap etc.
If you accidentally hit back though then fair enough, your fault.
I'd rather have action against the cowards that hang around and brag about the kills and abuse you in chat and steal your mobs after the kills, but nothing is ever ever done about that.
PM Reply Quote
[quote="OXANA"][quote="SYD"][quote="TEMEROSO"]Syd currently it’s 20lvs +/- and as it stands a Lv 100 can have 155str whilst a lv120 has 230. The issue is people are bored and log 3 characters lv 120 one after the other to pk lv 100s, 12deaths a hour is not fun... I’m all for having 1hour immunity and having 1-99 as normal then 100-110 and 111-120 pk caps. [/quote] I do understand how annoying it can be, but its not a blocker. Why do you say 12 deaths in 1hour? its 2death per 30mins right? so at max its 4 death per hour... unless I am mistaking here? 1 soma day = 4hours? so maybe have a limit to how many times you can die within that time frame... again for those who are already abusing the system, there needs to be a fix for it so that you cant freely kill yourself and become immune. If you are caught to kill an ally or an alt char for it then for 15days you get no immunity, meaning you are free to be fokd over... this should be added .[/quote] Small point on one of yours... Has happened a lot where someone running off accidentally hits back so can't get immunity for 30 mins. If that happens then the person being attacked has to leave the game for 30 minutes when they may only have 1 hour to play that particular day. Is that a system anybody wants? Remember that the person pking is more often than not only logged on to pk as many as possible then log off. We need something to guard against the characters that only ever play Soma to pk, most of the time these are shared characters also. Does the game really need people who only ever want to log on and kill others and nothing else? Once many cap and build a good kit that's the only thing they ever do on Soma. 30 minutes immunity is a good idea but it still needs a little tweak to 2 hours immunity after 2 kills or a 5 lvl gap etc. If you accidentally hit back though then fair enough, your fault. I'd rather have action against the cowards that hang around and brag about the kills and abuse you in chat and steal your mobs after the kills, but nothing is ever ever done about that.[/quote]
"OXANA"
"SYD"
"TEMEROSO"Syd currently it’s 20lvs +/- and as it stands a Lv 100 can have 155str whilst a lv120 has 230. The issue is people are bored and log 3 characters lv 120 one after the other to pk lv 100s, 12deaths a hour is not fun...

I’m all for having 1hour immunity and having 1-99 as normal then 100-110 and 111-120 pk caps.


I do understand how annoying it can be, but its not a blocker.

Why do you say 12 deaths in 1hour? its 2death per 30mins right? so at max its 4 death per hour... unless I am mistaking here?

1 soma day = 4hours? so maybe have a limit to how many times you can die within that time frame... again for those who are already abusing the system, there needs to be a fix for it so that you cant freely kill yourself and become immune.

If you are caught to kill an ally or an alt char for it then for 15days you get no immunity, meaning you are free to be fokd over... this should be added .


Small point on one of yours...

Has happened a lot where someone running off accidentally hits back so can't get immunity for 30 mins.
If that happens then the person being attacked has to leave the game for 30 minutes when they may only have 1 hour to play that particular day. Is that a system anybody wants?
Remember that the person pking is more often than not only logged on to pk as many as possible then log off.
We need something to guard against the characters that only ever play Soma to pk, most of the time these are shared characters also.
Does the game really need people who only ever want to log on and kill others and nothing else? Once many cap and build a good kit that's the only thing they ever do on Soma.
30 minutes immunity is a good idea but it still needs a little tweak to 2 hours immunity after 2 kills or a 5 lvl gap etc.
If you accidentally hit back though then fair enough, your fault.
I'd rather have action against the cowards that hang around and brag about the kills and abuse you in chat and steal your mobs after the kills, but nothing is ever ever done about that.


Doesn't seem like we will be speaking the same language.
Why does dying x2 per 30mins at max matter so much to you?
Don't mix up the pk immunity discussion with pricks that sit around brag, abuse on chat and steal mobs - thats a diff matter.

To your point if you only have like 1hour of game play then immunity works very well for you... you probably die couple of times and then you are gone before the 3rd wave or even second.

I am looking at the KD right now, and going back months... there is hardly many pk happening.. why kill off pk even more by asking a silly 2h immunity?

Council will be mental if they request for a increase on immunity time... anyways I have no more time to waste on this particular topic.
PM Reply Quote
[quote="SYD"][quote="OXANA"][quote="SYD"][quote="TEMEROSO"]Syd currently it’s 20lvs +/- and as it stands a Lv 100 can have 155str whilst a lv120 has 230. The issue is people are bored and log 3 characters lv 120 one after the other to pk lv 100s, 12deaths a hour is not fun... I’m all for having 1hour immunity and having 1-99 as normal then 100-110 and 111-120 pk caps. [/quote] I do understand how annoying it can be, but its not a blocker. Why do you say 12 deaths in 1hour? its 2death per 30mins right? so at max its 4 death per hour... unless I am mistaking here? 1 soma day = 4hours? so maybe have a limit to how many times you can die within that time frame... again for those who are already abusing the system, there needs to be a fix for it so that you cant freely kill yourself and become immune. If you are caught to kill an ally or an alt char for it then for 15days you get no immunity, meaning you are free to be fokd over... this should be added .[/quote] Small point on one of yours... Has happened a lot where someone running off accidentally hits back so can't get immunity for 30 mins. If that happens then the person being attacked has to leave the game for 30 minutes when they may only have 1 hour to play that particular day. Is that a system anybody wants? Remember that the person pking is more often than not only logged on to pk as many as possible then log off. We need something to guard against the characters that only ever play Soma to pk, most of the time these are shared characters also. Does the game really need people who only ever want to log on and kill others and nothing else? Once many cap and build a good kit that's the only thing they ever do on Soma. 30 minutes immunity is a good idea but it still needs a little tweak to 2 hours immunity after 2 kills or a 5 lvl gap etc. If you accidentally hit back though then fair enough, your fault. I'd rather have action against the cowards that hang around and brag about the kills and abuse you in chat and steal your mobs after the kills, but nothing is ever ever done about that.[/quote] Doesn't seem like we will be speaking the same language. Why does dying x2 per 30mins at max matter so much to you? Don't mix up the pk immunity discussion with pricks that sit around brag, abuse on chat and steal mobs - thats a diff matter. To your point if you only have like 1hour of game play then immunity works very well for you... you probably die couple of times and then you are gone before the 3rd wave or even second. I am looking at the KD right now, and going back months... there is hardly many pk happening.. why kill off pk even more by asking a silly 2h immunity? Council will be mental if they request for a increase on immunity time... anyways I have no more time to waste on this particular topic.[/quote]
30 minute immunity killed off about 50% of the UC when it came into play, doubling it would probably have the same effect and therefore lose around 5 players - who wants to play a server which has 5 players left, all PVE lord’s lol?

Maybe make an offline Soma for absolute pansies who would enjoy this.
PM Reply Quote
[quote="WHOOSH"]30 minute immunity killed off about 50% of the UC when it came into play, doubling it would probably have the same effect and therefore lose around 5 players - who wants to play a server which has 5 players left, all PVE lord’s lol? Maybe make an offline Soma for absolute pansies who would enjoy this.[/quote]

 

Please sign in with one of your characters to reply