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Saturday Update - Best path for new players

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[quote="LUPISCUS"].[/quote]
"LUPISCUS"it's being made piss easy to 81 str..wotever ... you proly gona be 85 dex by then.. couple of pieces of eva ..hero boots , one other piece..u can be hunting hoardes 1 at a time nps... and ppl are still moaning ? !! waaa
Update isn't even out yet and no1 knows for sure what's gona be in it and STILL moaning.
As said above... its the 1st change like this in 6 years.. embrace it...don't diss it.
The hardest bit is getting to 85 dex / apus, and its being handed on a plate with full +50 bonus... life gona be easy.
Rome wasn't built in a day, but at least they starting

(''I hear snowflakes on my windows'')


The whole idea of the community council project was to embrace player feedback more - you can frame constructive criticism and discussion on the forums as moaning if you like but if that is the case a simple search back through your forum posts may well qualify you for the position of Moaner-in-Chief.

Handed on a plate etc blah blah blah - most people play games for fun mate, not as some sort of chore or part-time, possibly even full-time job and moreover it has been explained at least 10 times in this thread already it is more about diversifying the mobs that can be hunted rather than a complaint about difficulty.

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[quote="BEACHSHORTS"][quote="LUPISCUS"]it's being made piss easy to 81 str..wotever ... you proly gona be 85 dex by then.. couple of pieces of eva ..hero boots , one other piece..u can be hunting hoardes 1 at a time nps... and ppl are still moaning ? !! waaa Update isn't even out yet and no1 knows for sure what's gona be in it and STILL moaning. As said above... its the 1st change like this in 6 years.. embrace it...don't diss it. The hardest bit is getting to 85 dex / apus, and its being handed on a plate with full +50 bonus... life gona be easy. Rome wasn't built in a day, but at least they starting (''I hear snowflakes on my windows'')[/quote] The whole idea of the community council project was to embrace player feedback more - you can frame constructive criticism and discussion on the forums as moaning if you like but if that is the case a simple search back through your forum posts may well qualify you for the position of Moaner-in-Chief. Handed on a plate etc blah blah blah - most people play games for fun mate, not as some sort of chore or part-time, possibly even full-time job and moreover it has been explained at least 10 times in this thread already it is more about diversifying the mobs that can be hunted rather than a complaint about difficulty. [/quote]
well forgive me... i thought the community asked for a solution to the +50 route using tanks or healers and 2 x clients...... now its been given..for an easy life... and players at 80+ str can take hoardes solo with the minimum of gear... and still asking their mummy to hold their hand while they cross the road..
Seriously..how easy do ppl expect it to be?
* lost for words*
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[quote="LUPISCUS"]well forgive me... i thought the community asked for a solution to the +50 route using tanks or healers and 2 x clients...... now its been given..for an easy life... and players at 80+ str can take hoardes solo with the minimum of gear... and still asking their mummy to hold their hand while they cross the road.. Seriously..how easy do ppl expect it to be? * lost for words*[/quote]
Before the thread goes off the rails

Not a bad start for sure, good job guys.

Just to reiterate the point of it - it means now all TYT and Merc mobs and alot of the Abias mobs are essentially back in the game, whereas they were completely ignored before - That's a huge step in the right direction and definitely deserves commendation. Few mob drop tweaks on some of these rediscovered mobs and that'll be golden.

That being said and echoing some other posts in this thread, I'd be nice to stretch this out a little further. Not because its especially difficult to move to Hoarde at 84 STR, moreso due to the continuation on the great theme of making the maps and monsters more viable again. Currently with the proposed 84 STR free for all and making the leap to hoarde shanis, your negating alot of the nice VoD and Conti mobs like golems, mess, ban, palus, fish, Leivers etc which, in my view at least, are some of the funnest monsters to hunt in the game.

If the +50 bonus STR was bumped up, to something like 105 for example; you allow those mobs to be used freely. You get the bonus of the awesome drop files of palus and fish, increasing the individual players wealth and giving the economy a boot up the arse. Plus, you dont have to mess about with the whole hyper efficient switching back and forth between BLG and hoarde to maintain +50 stats. Food for thought at least.

Overall though, really good improvement guys :)
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[quote="ROCH"]Before the thread goes off the rails Not a bad start for sure, good job guys. Just to reiterate the point of it - it means now all TYT and Merc mobs and alot of the Abias mobs are essentially back in the game, whereas they were completely ignored before - That's a huge step in the right direction and definitely deserves commendation. Few mob drop tweaks on some of these rediscovered mobs and that'll be golden. That being said and echoing some other posts in this thread, I'd be nice to stretch this out a little further. Not because its especially difficult to move to Hoarde at 84 STR, moreso due to the continuation on the great theme of making the maps and monsters more viable again. Currently with the proposed 84 STR free for all and making the leap to hoarde shanis, your negating alot of the nice VoD and Conti mobs like golems, mess, ban, palus, fish, Leivers etc which, in my view at least, are some of the funnest monsters to hunt in the game. If the +50 bonus STR was bumped up, to something like 105 for example; you allow those mobs to be used freely. You get the bonus of the awesome drop files of palus and fish, increasing the individual players wealth and giving the economy a boot up the arse. Plus, you dont have to mess about with the whole hyper efficient switching back and forth between BLG and hoarde to maintain +50 stats. Food for thought at least. Overall though, really good improvement guys :) [/quote]
"LUPISCUS"well forgive me... i thought the community asked for a solution to the +50 route using tanks or healers and 2 x clients...... now its been given..for an easy life... and players at 80+ str can take hoardes solo with the minimum of gear... and still asking their mummy to hold their hand while they cross the road.. * lost for words*


Read the post above this one, take a moment to comprehend, if you're still lost for words then invest in a dictionary.
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[quote="BEACHSHORTS"][quote="LUPISCUS"]well forgive me... i thought the community asked for a solution to the +50 route using tanks or healers and 2 x clients...... now its been given..for an easy life... and players at 80+ str can take hoardes solo with the minimum of gear... and still asking their mummy to hold their hand while they cross the road.. * lost for words*[/quote] Read the post above this one, take a moment to comprehend, if you're still lost for words then invest in a dictionary.[/quote]
i wana be first of the mohicans
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[quote="LUPISCUS"]i wana be first of the mohicans [/quote]
Just scrap the whole +50 system in general

Let people hunt what they want as long as the mob str is more

Palus. Akah. Apus. Devil fish. Xenos. They will finally all be used

Seems silly at str 84. Just remove it completely
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[quote="ZARRICK"]Just scrap the whole +50 system in general Let people hunt what they want as long as the mob str is more Palus. Akah. Apus. Devil fish. Xenos. They will finally all be used Seems silly at str 84. Just remove it completely[/quote]
This ^^^

What is needed is to scrap the system, unhook DEX gains from STR and begin calculating a new formula.

Remember when you first played Soma and you would try different mobs for DEX and STR?

What if certain mobs provide more STR and DEX in a ratio similar to how weapons work?

I remember in Esoma, hunting Psycho Trolls with an Xbow because I though Xbows would provide more DEX than Bows, I though the mob gave more DEX in general too.

There are so many more interesting ways to code this game.

The current system gives no choice to players and it is not noob friendly.

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[quote="GROSBURR"]This ^^^ What is needed is to scrap the system, unhook DEX gains from STR and begin calculating a new formula. Remember when you first played Soma and you would try different mobs for DEX and STR? What if certain mobs provide more STR and DEX in a ratio similar to how weapons work? I remember in Esoma, hunting Psycho Trolls with an Xbow because I though Xbows would provide more DEX than Bows, I though the mob gave more DEX in general too. There are so many more interesting ways to code this game. The current system gives no choice to players and it is not noob friendly. [/quote]
Exactly

Not one person can say " well everyone will be the same at level 120"

Well for example a warrior is the same as any other warrior at max level on world of warcraft and they leveled on whatever they want
It just comes down to skill and gear
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[quote="ZARRICK"]Exactly Not one person can say " well everyone will be the same at level 120" Well for example a warrior is the same as any other warrior at max level on world of warcraft and they leveled on whatever they want It just comes down to skill and gear [/quote]
The way to fix the +50 str problem whilst keeping the same leveling system is to manually edit every mob that has more than 60 str to come in line with the stats you would receive at blg at the equivalent str. And just to make sure you don't waste % once you cap str on a mob make it so you no longer gain exp.

I'll give an example of what i mean with palus and BLG

palus have 108 str therefore you cant make palus give +50 stat bonus until you cap them otherwise you would get to 139 str with this stat bonus which gives you a large advantage over what everyone else has already done on blg.

Therefore you need to change the palus stat bonus for all the blg slow downs. BLG slow downs are:
<91 x1.7
91- 111 x1.5
111-131 x1.3
131-151 x1.0
151-156 x0.8?
156-171 x0.5

So new palus modifiers need to be

<91 x1.7
91- 111 x1.5
111-131 x1.3
131-139 x1.0

Like i said though every mob over 60 str would need this which may be time consuming and +50str bonus until 91 str would be a nice quick fix until time is available to do this for each mob.

And of course the same goes for int, every mob that has a stat bonus overlapping with nm's would need modified.

Worth considering that doing this would mean people could lvl to 139 str on palus which is probably a bit high. Maybe lower the str cap for these mobs to +15 instead of +31 ?

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[quote="SAPPER"]The way to fix the +50 str problem whilst keeping the same leveling system is to manually edit every mob that has more than 60 str to come in line with the stats you would receive at blg at the equivalent str. And just to make sure you don't waste % once you cap str on a mob make it so you no longer gain exp. I'll give an example of what i mean with palus and BLG palus have 108 str therefore you cant make palus give +50 stat bonus until you cap them otherwise you would get to 139 str with this stat bonus which gives you a large advantage over what everyone else has already done on blg. Therefore you need to change the palus stat bonus for all the blg slow downs. BLG slow downs are: <91 x1.7 91- 111 x1.5 111-131 x1.3 131-151 x1.0 151-156 x0.8? 156-171 x0.5 So new palus modifiers need to be <91 x1.7 91- 111 x1.5 111-131 x1.3 131-139 x1.0 Like i said though every mob over 60 str would need this which may be time consuming and +50str bonus until 91 str would be a nice quick fix until time is available to do this for each mob. And of course the same goes for int, every mob that has a stat bonus overlapping with nm's would need modified. Worth considering that doing this would mean people could lvl to 139 str on palus which is probably a bit high. Maybe lower the str cap for these mobs to +15 instead of +31 ? [/quote]
Thanks everyone for your posts :)

At least now I have some idea of what to do after 84STR.

It's not that easy to understand when you don't know much about the monsters and where they are.

See you in-game.
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[quote="SYLPH"]Thanks everyone for your posts :) At least now I have some idea of what to do after 84STR. It's not that easy to understand when you don't know much about the monsters and where they are. See you in-game.[/quote]

 

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