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Community upgrade survey poll

Author Content Date
2

And 200 skill could do with a slight buff aswell (wouldn't touch 100 or 150 success rates

Tho saying that it feels harder on dsoma to skill up, possibly due to needing more mats so duno how possible it is for dsoma chars to get 200
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[quote="KAZOKU"]2 And 200 skill could do with a slight buff aswell (wouldn't touch 100 or 150 success rates Tho saying that it feels harder on dsoma to skill up, possibly due to needing more mats so duno how possible it is for dsoma chars to get 200[/quote]
I'm giving my vote to someone else as none of those options are relevant to me and wont concern me.
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[quote="LINNYI"]I'm giving my vote to someone else as none of those options are relevant to me and wont concern me.[/quote]
3 ..... then 1 and lastly 2..

And being a killjoy... i think adding ss's with 0 craft skill should be removed.. should have same skill reqs as toes to add
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[quote="LUPISCUS"]3 ..... then 1 and lastly 2.. And being a killjoy... i think adding ss's with 0 craft skill should be removed.. should have same skill reqs as toes to add[/quote]
1 all the way - Having more drops from number 2 won't actually stop people raging when things break

Although I do also think the benefit for having 200 craft skill should be a little more than what it is now
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[quote="KYUSS"]1 all the way - Having more drops from number 2 won't actually stop people raging when things break Although I do also think the benefit for having 200 craft skill should be a little more than what it is now[/quote]
2 and I think 200 skill crafters should have a couple of % increase buff too
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[quote="RAZOR"]2 and I think 200 skill crafters should have a couple of % increase buff too[/quote]
Since the only one that addresses the anvil success rate your giving us to pick is the number 3, then I guess I only have one choice and that’s to pick number 3.

Then all that’s left is how to determine the numbers equally through the path of a metal crafter to keep them wanting to reach the next milestone from 100 - 150 - 200 which rewards each milestone equally.
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[quote="RAVENSOUL"]Since the only one that addresses the anvil success rate your giving us to pick is the number 3, then I guess I only have one choice and that’s to pick number 3. Then all that’s left is how to determine the numbers equally through the path of a metal crafter to keep them wanting to reach the next milestone from 100 - 150 - 200 which rewards each milestone equally.[/quote]
it's a tough choice to give a favorite option out of those 3.. and gona be even harder for the gm's to make their decision..
whatever it may be.. i think we should support it and not go into moaning mode if it's not our preferred option.

(Maybe it could be some kind of combo of all 3 )
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[quote="LUPISCUS"]it's a tough choice to give a favorite option out of those 3.. and gona be even harder for the gm's to make their decision.. whatever it may be.. i think we should support it and not go into moaning mode if it's not our preferred option. (Maybe it could be some kind of combo of all 3 )[/quote]
3

And

2

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[quote="SUBXERO"]3 And 2 [/quote]
I don't think increasing drop rates will help...

If you look on emporium people have so many upgrade mats already that they dont know what to do with, i have 100+ EPs in wh and I am sure most others are sitting on quite a few as well.

Shak weps are quite common now since they drop a fair bit from boars / trolls, only really nega weps are quite rare and they should probably stay that way (We don't want everything to be too easy...)
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[quote="KYUSS"]I don't think increasing drop rates will help... If you look on emporium people have so many upgrade mats already that they dont know what to do with, i have 100+ EPs in wh and I am sure most others are sitting on quite a few as well. Shak weps are quite common now since they drop a fair bit from boars / trolls, only really nega weps are quite rare and they should probably stay that way (We don't want everything to be too easy...)[/quote]
GM’s may decide to use a mix, they may decide on none, this is a tool to assist them, nothing more 😀
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[quote="THECHOJINE"]GM’s may decide to use a mix, they may decide on none, this is a tool to assist them, nothing more 😀[/quote]
"LUPISCUS"3 ..... then 1 and lastly 2..

And being a killjoy... i think adding ss's with 0 craft skill should be removed.. should have same skill reqs as toes to add


100% to this
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[quote="DAENAERYS"][quote="LUPISCUS"]3 ..... then 1 and lastly 2.. And being a killjoy... i think adding ss's with 0 craft skill should be removed.. should have same skill reqs as toes to add[/quote] 100% to this[/quote]
"KYUSS"I don't think increasing drop rates will help...

If you look on emporium people have so many upgrade mats already that they dont know what to do with, i have 100+ EPs in wh and I am sure most others are sitting on quite a few as well.

Shak weps are quite common now since they drop a fair bit from boars / trolls, only really nega weps are quite rare and they should probably stay that way (We don't want everything to be too easy...)


Not in Dsoma .
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[quote="SEVENTH_SON"][quote="KYUSS"]I don't think increasing drop rates will help... If you look on emporium people have so many upgrade mats already that they dont know what to do with, i have 100+ EPs in wh and I am sure most others are sitting on quite a few as well. Shak weps are quite common now since they drop a fair bit from boars / trolls, only really nega weps are quite rare and they should probably stay that way (We don't want everything to be too easy...)[/quote] Not in Dsoma .[/quote]
Drops rates need a huge boost. Since event how many capped players are hunting daily for loot?

There needs to be a big incentive for people who are capped to hunt for a few hours a day. Atm there isnt one.
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[quote="SUBXERO"]Drops rates need a huge boost. Since event how many capped players are hunting daily for loot? There needs to be a big incentive for people who are capped to hunt for a few hours a day. Atm there isnt one. [/quote]
2, works for me

dsoma drops are poor to put it nicely
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[quote="MAGEY"]2, works for me dsoma drops are poor to put it nicely [/quote]
"SUBXERO"Drops rates need a huge boost. Since event how many capped players are hunting daily for loot?

There needs to be a big incentive for people who are capped to hunt for a few hours a day. Atm there isnt one.


well china guild hunt all day..even if its just to pop on for their bosses.. plenty of other capped ppl play..but the majority that don't.. are ppl pissed with not being able to get decent gear to compete.. hence the proposed/ maybe anvil changes.
If the anvil gets some kind of boost..then i think there's plenty of drops for humans.
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[quote="LUPISCUS"][quote="SUBXERO"]Drops rates need a huge boost. Since event how many capped players are hunting daily for loot? There needs to be a big incentive for people who are capped to hunt for a few hours a day. Atm there isnt one. [/quote] well china guild hunt all day..even if its just to pop on for their bosses.. plenty of other capped ppl play..but the majority that don't.. are ppl pissed with not being able to get decent gear to compete.. hence the proposed/ maybe anvil changes. If the anvil gets some kind of boost..then i think there's plenty of drops for humans.[/quote]

 

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