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Community upgrade survey poll

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Dsoma is no contest, has to be drops, no point increasing success or even fake fails if you dont get the items to do upgrades in the first place
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[quote="MERLIN"]Dsoma is no contest, has to be drops, no point increasing success or even fake fails if you dont get the items to do upgrades in the first place[/quote]
Number 1 benefits everyone but less so those who already have readily established high end gear.

Number 2 benefits those who spend the most amount of time in the game who are constantly farming.

Number 3 benefits everyone evenly if the success rates are raised evenly across the board.


My personal preference is number 1 as it gives those who spend less time in game a chance to close the gap in gear without actually losing their gear so essentially they may have a +5 item that has only had 1/2/3 or 4 successes but at least they still have it and they do not have to start from 0.
The thing is everyone will put their own spin on it to get what benefits them the most (sort of understandable) But i do feel that making upgrades substantially more attainable will only benefit those who actually have the time to farm and those who allegedly sell/buy items for cash. As long as number 3 is implemented evenly across the board and not weighed towards a certain skill it doesn't really upset the balance of things much if at all.


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[quote="SAPPER"]Number 1 benefits everyone but less so those who already have readily established high end gear. Number 2 benefits those who spend the most amount of time in the game who are constantly farming. Number 3 benefits everyone evenly if the success rates are raised evenly across the board. My personal preference is number 1 as it gives those who spend less time in game a chance to close the gap in gear without actually losing their gear so essentially they may have a +5 item that has only had 1/2/3 or 4 successes but at least they still have it and they do not have to start from 0. The thing is everyone will put their own spin on it to get what benefits them the most (sort of understandable) But i do feel that making upgrades substantially more attainable will only benefit those who actually have the time to farm and those who allegedly sell/buy items for cash. As long as number 3 is implemented evenly across the board and not weighed towards a certain skill it doesn't really upset the balance of things much if at all. [/quote]
"SAPPER"My personal preference is number 1 as it gives those who spend less time in game a chance to close the gap in gear without actually losing their gear so essentially they may have a +5 item that has only had 1/2/3 or 4 successes but at least they still have it and they do not have to start from 0.
The thing is everyone will put their own spin on it to get what benefits them the most (sort of understandable) But i do feel that making upgrades substantially more attainable will only benefit those who actually have the time to farm and those who allegedly sell/buy items for cash. As long as number 3 is implemented evenly across the board and not weighed towards a certain skill it doesn't really upset the balance of things much if at all



Agreed +1 for #1
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[quote="KYUSS"][quote="SAPPER"]My personal preference is number 1 as it gives those who spend less time in game a chance to close the gap in gear without actually losing their gear so essentially they may have a +5 item that has only had 1/2/3 or 4 successes but at least they still have it and they do not have to start from 0. The thing is everyone will put their own spin on it to get what benefits them the most (sort of understandable) But i do feel that making upgrades substantially more attainable will only benefit those who actually have the time to farm and those who allegedly sell/buy items for cash. As long as number 3 is implemented evenly across the board and not weighed towards a certain skill it doesn't really upset the balance of things much if at all[/quote] Agreed +1 for #1 [/quote]
Would be nice to hear more from iSylver and Finito....

I know Finito said he favoured the fake/ghost method and iSylver came up with his own with the item safe till +2/3

What are both of your thoughts regarding the anvil/upgrading?
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[quote="RAVENSOUL"]Would be nice to hear more from iSylver and Finito.... I know Finito said he favoured the fake/ghost method and iSylver came up with his own with the item safe till +2/3 What are both of your thoughts regarding the anvil/upgrading?[/quote]
"KYUSS"
"SAPPER"My personal preference is number 1 as it gives those who spend less time in game a chance to close the gap in gear without actually losing their gear so essentially they may have a +5 item that has only had 1/2/3 or 4 successes but at least they still have it and they do not have to start from 0.
The thing is everyone will put their own spin on it to get what benefits them the most (sort of understandable) But i do feel that making upgrades substantially more attainable will only benefit those who actually have the time to farm and those who allegedly sell/buy items for cash. As long as number 3 is implemented evenly across the board and not weighed towards a certain skill it doesn't really upset the balance of things much if at all



Agreed +1 for #1


+1
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[quote="MICKYC"][quote="KYUSS"][quote="SAPPER"]My personal preference is number 1 as it gives those who spend less time in game a chance to close the gap in gear without actually losing their gear so essentially they may have a +5 item that has only had 1/2/3 or 4 successes but at least they still have it and they do not have to start from 0. The thing is everyone will put their own spin on it to get what benefits them the most (sort of understandable) But i do feel that making upgrades substantially more attainable will only benefit those who actually have the time to farm and those who allegedly sell/buy items for cash. As long as number 3 is implemented evenly across the board and not weighed towards a certain skill it doesn't really upset the balance of things much if at all[/quote] Agreed +1 for #1 [/quote] +1 [/quote]
Personally I'd like to see the only change to be upgrading up to +3 doesn't brake the item it just stays as it was. If at +2 it fails to +3 it just stays the same on +2 you just lose the upgrade item however after you hit +3 going to +4 is the same as it is now. You fail you lose the item.

For me this is the only solution to help the casual players catch up a bit. All the other options just make the people with more time even more powerful. This way gives the casual players at least a bit of a chance. It also motivates the more hardcore players to attempt more upgrades.

I do feel the material restocks need modifying to suit the new rates and amount of crafters.
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[quote="HOGAN"]Personally I'd like to see the only change to be upgrading up to +3 doesn't brake the item it just stays as it was. If at +2 it fails to +3 it just stays the same on +2 you just lose the upgrade item however after you hit +3 going to +4 is the same as it is now. You fail you lose the item. For me this is the only solution to help the casual players catch up a bit. All the other options just make the people with more time even more powerful. This way gives the casual players at least a bit of a chance. It also motivates the more hardcore players to attempt more upgrades. I do feel the material restocks need modifying to suit the new rates and amount of crafters. [/quote]
Ghost +1 is the best option if you want to give casual players a genuine chance to compete gear wise, even if it’s only to +5.

Dsoma at least would still need x2/3 drop rate increase if that was implemented imo and maybe 1.5x on hsoma.
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[quote="WHOOSH"]Ghost +1 is the best option if you want to give casual players a genuine chance to compete gear wise, even if it’s only to +5. Dsoma at least would still need x2/3 drop rate increase if that was implemented imo and maybe 1.5x on hsoma.[/quote]
"POISONOUS"
"BEACHSHORTS"
"POISONOUS"
"TRAPPER"2
Doma x2.5
Homa x1.5


Are you suggesting Doma and Homa is Dsoma and Hsoma that rates should be D x2.5 rates and H x1.5 rates ?? If so how is that fair ?


Clearly you’ve never played d soma.

If anything d soma needs 3x current drop rates and massive drop profile overhaul.

You may as well be indignant about disabled people getting bigger, personal bathrooms as be outraged by this suggestion.


Clearly I have.. if you check my profile you'll see that I am a devil lmao


That only makes your lack of understanding about the need for a greater drop boost on d soma relative to h soma even more crazy/bemusing, or perhaps you haven’t played h soma for comparison.
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[quote="BEACHSHORTS"][quote="POISONOUS"][quote="BEACHSHORTS"][quote="POISONOUS"][quote="TRAPPER"]2 Doma x2.5 Homa x1.5[/quote] Are you suggesting Doma and Homa is Dsoma and Hsoma that rates should be D x2.5 rates and H x1.5 rates ?? If so how is that fair ?[/quote] Clearly you’ve never played d soma. If anything d soma needs 3x current drop rates and massive drop profile overhaul. You may as well be indignant about disabled people getting bigger, personal bathrooms as be outraged by this suggestion.[/quote] Clearly I have.. if you check my profile you'll see that I am a devil lmao[/quote] That only makes your lack of understanding about the need for a greater drop boost on d soma relative to h soma even more crazy/bemusing, or perhaps you haven’t played h soma for comparison.[/quote]
How about when it fails it removes the previous upgrade and if it fails on first attempt you just lose the upgrade item and dura reduced to 1.

So if you had a +1 weapon and it fails it removes the +1 and reverts the weapon back to how it originally was...

If you have a +4 weapon and It fails it goes back to a +3 and reverts back to the stats ie recoil it was at +3 and so on if +6 and you failed twice in a row it’s now back to a +4 and the stats it was at +4.

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[quote="RAVENSOUL"]How about when it fails it removes the previous upgrade and if it fails on first attempt you just lose the upgrade item and dura reduced to 1. So if you had a +1 weapon and it fails it removes the +1 and reverts the weapon back to how it originally was... If you have a +4 weapon and It fails it goes back to a +3 and reverts back to the stats ie recoil it was at +3 and so on if +6 and you failed twice in a row it’s now back to a +4 and the stats it was at +4. [/quote]
"RAVENSOUL"How about when it fails it removes the previous upgrade and if it fails on first attempt you just lose the upgrade item and dura reduced to 1.

So if you had a +1 weapon and it fails it removes the +1 and reverts the weapon back to how it originally was...

If you have a +4 weapon and It fails it goes back to a +3 and reverts back to the stats ie recoil it was at +3 and so on if +6 and you failed twice in a row it’s now back to a +4 and the stats it was at +4.



I really dislike this idea, eventually every wep you have would be able to make +8

Essentially meaning once you get your endgame intense wep, there's zero chance of losing it and eventually you will be able to add 8 SS's to it.

The anvil is fine, how many +5/6s are being sold atm? all you have to do is take 1 look in the hsoma emporium and there is +5 weps in every other post.

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[quote="ANGRYLUCAS"][quote="RAVENSOUL"]How about when it fails it removes the previous upgrade and if it fails on first attempt you just lose the upgrade item and dura reduced to 1. So if you had a +1 weapon and it fails it removes the +1 and reverts the weapon back to how it originally was... If you have a +4 weapon and It fails it goes back to a +3 and reverts back to the stats ie recoil it was at +3 and so on if +6 and you failed twice in a row it’s now back to a +4 and the stats it was at +4. [/quote] I really dislike this idea, eventually every wep you have would be able to make +8 Essentially meaning once you get your endgame intense wep, there's zero chance of losing it and eventually you will be able to add 8 SS's to it. The anvil is fine, how many +5/6s are being sold atm? all you have to do is take 1 look in the hsoma emporium and there is +5 weps in every other post. [/quote]
"RAVENSOUL"How about when it fails it removes the previous upgrade and if it fails on first attempt you just lose the upgrade item and dura reduced to 1.

So if you had a +1 weapon and it fails it removes the +1 and reverts the weapon back to how it originally was...

If you have a +4 weapon and It fails it goes back to a +3 and reverts back to the stats ie recoil it was at +3 and so on if +6 and you failed twice in a row it’s now back to a +4 and the stats it was at +4.



No - every weapon would end up at 8/8 if you got enough toe / SS to throw at it evetually. Some people have 100/200+ EP just sitting in wh from farming so long

This is why the +1 'ghost' system would work better, when an item fails it reduces the overall value of it and if you get too many fails then you will have to try and make another
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[quote="CHEWIE"][quote="RAVENSOUL"]How about when it fails it removes the previous upgrade and if it fails on first attempt you just lose the upgrade item and dura reduced to 1. So if you had a +1 weapon and it fails it removes the +1 and reverts the weapon back to how it originally was... If you have a +4 weapon and It fails it goes back to a +3 and reverts back to the stats ie recoil it was at +3 and so on if +6 and you failed twice in a row it’s now back to a +4 and the stats it was at +4. [/quote] No - every weapon would end up at 8/8 if you got enough toe / SS to throw at it evetually. Some people have 100/200+ EP just sitting in wh from farming so long This is why the +1 'ghost' system would work better, when an item fails it reduces the overall value of it and if you get too many fails then you will have to try and make another[/quote]
2 & 3

In option 1 if item went + 1 on fail without stat change, it will go to npc as $$$, so no difference to RIP @anvil.

A decent proposal from other games I saw in my life.

Item can be upgraded +1-5 with chance to success, if failed it drop upgrade back -1.

Upgrading above level 5 if failes will bring it down to +0.

I am I'd there is 1.82 % at 200 skill to make +8, it will still cost alot of grind for toe and SS to get it to +8.

But this will encourage people to hunt, get drops, and upgrade.

Also people would craft more
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[quote="ERDEKA"]2 & 3 In option 1 if item went + 1 on fail without stat change, it will go to npc as $$$, so no difference to RIP @anvil. A decent proposal from other games I saw in my life. Item can be upgraded +1-5 with chance to success, if failed it drop upgrade back -1. Upgrading above level 5 if failes will bring it down to +0. I am I'd there is 1.82 % at 200 skill to make +8, it will still cost alot of grind for toe and SS to get it to +8. But this will encourage people to hunt, get drops, and upgrade. Also people would craft more[/quote]
"ERDEKA"2 & 3

In option 1 if item went + 1 on fail without stat change, it will go to npc as $$$, so no difference to RIP @anvil


A disassemble feature with a chance to return some rng amount of mats based on the current item stats alongside a chance to rip item and return nothing makes this point moot.

You can always chance disassembling the item and possibly getting some mats back whilst retaining an item sink when disassemble fails and the item rips.

The key to the fake +1 method is that it prevents character regression which is incredibly off-putting for many people.

Whatever happens with the anvil I'm not sure why if we can't get a quick fix drop profile overhaul on d soma (which may take a while to implement) we can't at least get a drop rate increase?

How is it that there is time to fix +50 on h soma and add everything you need up to 84 str to shops for h soma but a drop rate increase for d soma has to be attached to some nebulous concept of a 'big patch' without even a rough timescale attached to it?


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[quote="SAL3M"][quote="ERDEKA"]2 & 3 In option 1 if item went + 1 on fail without stat change, it will go to npc as $$$, so no difference to RIP @anvil [/quote] A disassemble feature with a chance to return some rng amount of mats based on the current item stats alongside a chance to rip item and return nothing makes this point moot. You can always chance disassembling the item and possibly getting some mats back whilst retaining an item sink when disassemble fails and the item rips. The key to the fake +1 method is that it prevents character regression which is incredibly off-putting for many people. Whatever happens with the anvil I'm not sure why if we can't get a quick fix drop profile overhaul on d soma (which may take a while to implement) we can't at least get a drop rate increase? How is it that there is time to fix +50 on h soma and add everything you need up to 84 str to shops for h soma but a drop rate increase for d soma has to be attached to some nebulous concept of a 'big patch' without even a rough timescale attached to it? [/quote]
"SAL3M"
"ERDEKA"2 & 3

In option 1 if item went + 1 on fail without stat change, it will go to npc as $$$, so no difference to RIP @anvil


A disassemble feature with a chance to return some rng amount of mats based on the current item stats alongside a chance to rip item and return nothing makes this point moot.

You can always chance disassembling the item and possibly getting some mats back whilst retaining an item sink when disassemble fails and the item rips.

The key to the fake +1 method is that it prevents character regression which is incredibly off-putting for many people.

Whatever happens with the anvil I'm not sure why if we can't get a quick fix drop profile overhaul on d soma (which may take a while to implement) we can't at least get a drop rate increase?

How is it that there is time to fix +50 on h soma and add everything you need up to 84 str to shops for h soma but a drop rate increase for d soma has to be attached to some nebulous concept of a 'big patch' without even a rough timescale attached to it?




+1
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[quote="MICKYC"][quote="SAL3M"][quote="ERDEKA"]2 & 3 In option 1 if item went + 1 on fail without stat change, it will go to npc as $$$, so no difference to RIP @anvil [/quote] A disassemble feature with a chance to return some rng amount of mats based on the current item stats alongside a chance to rip item and return nothing makes this point moot. You can always chance disassembling the item and possibly getting some mats back whilst retaining an item sink when disassemble fails and the item rips. The key to the fake +1 method is that it prevents character regression which is incredibly off-putting for many people. Whatever happens with the anvil I'm not sure why if we can't get a quick fix drop profile overhaul on d soma (which may take a while to implement) we can't at least get a drop rate increase? How is it that there is time to fix +50 on h soma and add everything you need up to 84 str to shops for h soma but a drop rate increase for d soma has to be attached to some nebulous concept of a 'big patch' without even a rough timescale attached to it? [/quote] +1 [/quote]
1,2 and 3 are on hold.. healing fix is hopefully being worked on..
Maybe we get big patch incorporated with the xmas event if we lucky.. till then.. fingers crossed.
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[quote="LUPISCUS"]1,2 and 3 are on hold.. healing fix is hopefully being worked on.. Maybe we get big patch incorporated with the xmas event if we lucky.. till then.. fingers crossed.[/quote]

 

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