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Tags and upgrading

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How about making it so having a tagged item means the chance of upgrading is better?

Say 2.5% per tag scaling upwards.

To represent the item being harder to obtain and more durable.

This would mean intense items being 10% more likely to succeed upgrades than non tag items.


Thoughts? Shouldn't be to hard to code that! Finito is a master!
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[quote="OPENTHEDOOR"]How about making it so having a tagged item means the chance of upgrading is better? Say 2.5% per tag scaling upwards. To represent the item being harder to obtain and more durable. This would mean intense items being 10% more likely to succeed upgrades than non tag items. Thoughts? Shouldn't be to hard to code that! Finito is a master![/quote]
just means it would be easyer for ppl with top tags to upgrade ?

if anything it should be the other way round
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[quote="JAHEIRA"]just means it would be easyer for ppl with top tags to upgrade ? if anything it should be the other way round[/quote]
Have to agree with JAHEIRA, would only really make sense if it was the other way round.

Better items should be harder to get, not easier.
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[quote="MELENECK"]Have to agree with JAHEIRA, would only really make sense if it was the other way round. Better items should be harder to get, not easier.[/quote]
My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o. You could also make it so if you upgrade with multiple upgrades - say ToE's you have a increased % in succeeding the upgrade.

Imagine if you got a Legendary(one hasn't even dropped yet in 8 months of the server launch) you wouldn't ever want to try upgrade it with the current system in place.

Just my opinion =o

Thoughts Style sir and everyone else?
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[quote="HOHOHO"]My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o. You could also make it so if you upgrade with multiple upgrades - say ToE's you have a increased % in succeeding the upgrade. Imagine if you got a Legendary(one hasn't even dropped yet in 8 months of the server launch) you wouldn't ever want to try upgrade it with the current system in place. Just my opinion =o Thoughts Style sir and everyone else? [/quote]
"HOHOHO"My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o. You could also make it so if you upgrade with multiple upgrades - say ToE's you have a increased % in succeeding the upgrade.

Imagine if you got a Legendary(one hasn't even dropped yet in 8 months of the server launch) you wouldn't ever want to try upgrade it with the current system in place.

Just my opinion =o

Thoughts Style sir and everyone else?


I do think the current system is to harsh, however -1 for a fail is not enough, ever keep your weap/armor but if u fail it reset back to no upgrade or as you already said making +3/4 chance of breaking and the first 2 just failing the upgrade

or even some sort of item that grants a tag to another item, so we can dissemble weaps for this item and if u fail a upgrade your given the tag when the weapon breaks
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[quote="JAHEIRA"][quote="HOHOHO"]My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o. You could also make it so if you upgrade with multiple upgrades - say ToE's you have a increased % in succeeding the upgrade. Imagine if you got a Legendary(one hasn't even dropped yet in 8 months of the server launch) you wouldn't ever want to try upgrade it with the current system in place. Just my opinion =o Thoughts Style sir and everyone else? [/quote] I do think the current system is to harsh, however -1 for a fail is not enough, ever keep your weap/armor but if u fail it reset back to no upgrade or as you already said making +3/4 chance of breaking and the first 2 just failing the upgrade or even some sort of item that grants a tag to another item, so we can dissemble weaps for this item and if u fail a upgrade your given the tag when the weapon breaks[/quote]
"HOHOHO"My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o. You could also make it so if you upgrade with multiple upgrades - say ToE's you have a increased % in succeeding the upgrade.

Imagine if you got a Legendary(one hasn't even dropped yet in 8 months of the server launch) you wouldn't ever want to try upgrade it with the current system in place.

Just my opinion =o

Thoughts Style sir and everyone else?


Hmmm, the problem with this would be - what if you first updated your weapon with attack and then evasion. if the evasion upgrade would fail it'd take -1 away somehow resulting in a removal of the attack upgrade.

Droiyan was easy since, if i remember correctly the +x numbers were the upgrade itself with set effects. Not sure if it means anything but sounds ilke a programmers nightmare to change it to Soma

Before the launch we talked briefly about upgrades and at that point decided to keep them as is. I do love new ideas so don't let this post discourage your imagination - afterall server side the options are endless.
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[quote="GHOSTLORD"][quote="HOHOHO"]My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o. You could also make it so if you upgrade with multiple upgrades - say ToE's you have a increased % in succeeding the upgrade. Imagine if you got a Legendary(one hasn't even dropped yet in 8 months of the server launch) you wouldn't ever want to try upgrade it with the current system in place. Just my opinion =o Thoughts Style sir and everyone else? [/quote] Hmmm, the problem with this would be - what if you first updated your weapon with attack and then evasion. if the evasion upgrade would fail it'd take -1 away somehow resulting in a removal of the attack upgrade. Droiyan was easy since, if i remember correctly the +x numbers were the upgrade itself with set effects. Not sure if it means anything but sounds ilke a programmers nightmare to change it to Soma Before the launch we talked briefly about upgrades and at that point decided to keep them as is. I do love new ideas so don't let this post discourage your imagination - afterall server side the options are endless.[/quote]
I think failing and having the item reset to standard original would be quite cool.
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[quote="OPENTHEDOOR"]I think failing and having the item reset to standard original would be quite cool.[/quote]
Not a fan considering the amount of frogs that are ingame or you get during the 105-++++ climb.

The success percentages would need to be looked at imo, at least into evasion.

Weapons though I'd be all for o/
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[quote="ZYZZ"]Not a fan considering the amount of frogs that are ingame or you get during the 105-++++ climb. The success percentages would need to be looked at imo, at least into evasion. Weapons though I'd be all for o/[/quote]
Wiping all current upgrades on failure on it would be good IMO.

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[quote="POOPANTS"]Wiping all current upgrades on failure on it would be good IMO. [/quote]
"POOPANTS"Wiping all current upgrades on failure on it would be good IMO.



No, worst idea ever. Then people would only ever need 1 weapon and 1 weapon only. Soma's upgrade system is brutal but if you were to change something like this then you'd need to change the weapon drops and the upgrade drops %'s, way too much work to do this specifically
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[quote="YOSHIMITSU"][quote="POOPANTS"]Wiping all current upgrades on failure on it would be good IMO. [/quote] No, worst idea ever. Then people would only ever need 1 weapon and 1 weapon only. Soma's upgrade system is brutal but if you were to change something like this then you'd need to change the weapon drops and the upgrade drops %'s, way too much work to do this specifically [/quote]
How about repeatable quest (a difficult one) for an "insurance certificate" (untradeable) that when in your inventory when upgrading if you fail your upgrade your weapon or armour will return to its basic stats and you lose the upgrade item.

And without the insurance certificate you'll break it as usual
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[quote="GRAVIJA"]How about repeatable quest (a difficult one) for an "insurance certificate" (untradeable) that when in your inventory when upgrading if you fail your upgrade your weapon or armour will return to its basic stats and you lose the upgrade item. And without the insurance certificate you'll break it as usual[/quote]
"HOHOHO"My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o


Incorrect. Droiyan you could break your weapon.

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[quote="TRICEPTIMOUS"][quote="HOHOHO"]My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o [/quote] Incorrect. Droiyan you could break your weapon. [/quote]
I'd like to see changes to the upgrade system as the current system is too brutal imo. I literally traded all my stuff to make a keen eye, put the keen eye on the only decent bit of gear I had (intense displacer top) bang broke. Its so demotivating, it's pretty much left me with no items to trade and no interest in playing, as I don't play a lot it took me months to get that 1 keen eye... Like most things with soma the less hardcore players get shat on.

I like the idea on failure it removes all upgrades and then freezes out any additional upgrades being applied
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[quote="BRAINDATA"]I'd like to see changes to the upgrade system as the current system is too brutal imo. I literally traded all my stuff to make a keen eye, put the keen eye on the only decent bit of gear I had (intense displacer top) bang broke. Its so demotivating, it's pretty much left me with no items to trade and no interest in playing, as I don't play a lot it took me months to get that 1 keen eye... Like most things with soma the less hardcore players get shat on. I like the idea on failure it removes all upgrades and then freezes out any additional upgrades being applied[/quote]
"TRICEPTIMOUS"
"HOHOHO"My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o


Incorrect. Droiyan you could break your weapon.



Not with upgrade items like the small ameris/ameris/super ameris small wepiris/wepiris/super wepiris I think they were called ;o

http://upload.lhurgoyf.net/gal/Droiyan/cap000100.jpg ;p

gso.
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[quote="HOHOHO"][quote="TRICEPTIMOUS"][quote="HOHOHO"]My thoughts on upgrades - Changing the upgrade system to not breaking weapons would be decent imo, say your +2 on a intense wep and the upgrade fails it should downgrade to +1 if it fails again it goes back to being non upgraded. You would also have to change the success/fail rates at higher upgrade points so it's extremely difficult to get higher than +4/+5. This is how the Droiyan upgrade system worked ;o [/quote] Incorrect. Droiyan you could break your weapon. [/quote] Not with upgrade items like the small ameris/ameris/super ameris small wepiris/wepiris/super wepiris I think they were called ;o http://upload.lhurgoyf.net/gal/Droiyan/cap000100.jpg ;p gso.[/quote]
The soma upgrade system is too harsh imo. The whole system is very well constructed but the success rate and loss of items just makes it overly harsh.

As brain stated above, the middle tear of users my spend months trying for 1 upgrade and fail.

I think soma has the potential for a very fun upgrade system. From another keen droiyan player, I think their upgrade system was excellent.

Imo items should not break upon upgrade. Maybe make them character bound? Which also succeeds taking them out of trading circulation.
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[quote="L1NK"]The soma upgrade system is too harsh imo. The whole system is very well constructed but the success rate and loss of items just makes it overly harsh. As brain stated above, the middle tear of users my spend months trying for 1 upgrade and fail. I think soma has the potential for a very fun upgrade system. From another keen droiyan player, I think their upgrade system was excellent. Imo items should not break upon upgrade. Maybe make them character bound? Which also succeeds taking them out of trading circulation. [/quote]

 

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