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LUTHER |
Just wanted to see peoples thoughts on what I think needs to be looked at by GMs before introducing new items/armours/upgrades into the game
In my opinion after recently coming back after taking a break for a year or so, humans now do waaaay too much damage to each other now on Hsoma. For me this just makes PVP a chaotic feather-fest because you know you'll die if you get focused rather than it being tactical as it used to be. Now that the KD change was made, people care a lot less about dying so it seems that everyone has just gone the glass cannon route in order to get kills. A proc now and again, and an A++++ knuckle being made once in a while is fine, but when everyone has full proc set/A++++ weapons which kill capped chars in seconds i think it's gone a bit too far. The simplest solution IMO is to bring in larger HP pots in-line with the hugely increased damage output everyone has. Can this please be looked at before introducing new stuff :D
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[quote="LUTHER"]Just wanted to see peoples thoughts on what I think needs to be looked at by GMs before introducing new items/armours/upgrades into the game
In my opinion after recently coming back after taking a break for a year or so, humans now do waaaay too much damage to each other now on Hsoma. For me this just makes PVP a chaotic feather-fest because you know you'll die if you get focused rather than it being tactical as it used to be.
Now that the KD change was made, people care a lot less about dying so it seems that everyone has just gone the glass cannon route in order to get kills.
A proc now and again, and an A++++ knuckle being made once in a while is fine, but when everyone has full proc set/A++++ weapons which kill capped chars in seconds i think it's gone a bit too far.
The simplest solution IMO is to bring in larger HP pots in-line with the hugely increased damage output everyone has.
Can this please be looked at before introducing new stuff :D
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#1 2020/04/27 15:58:07 |
RAVENSOUL |
Nerf Proc and place a recoil cap per weapon type.
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#2 2020/04/27 16:15:55 |
LUTHER |
Bring in larger HP pots.
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#3 2020/04/27 16:27:49 |
SOMCHAI |
"RAVENSOUL"Nerf Proc and place a recoil cap per weapon type. This man knows what good for us. Stop the machine gun bows and nukin' merlins Now! |
#4 2020/04/27 16:49:10 |
SURFANDTURF |
Agree. Also I think changing the anvil has helped it become like this too. The fact there is so many +8 weps for sale which all of them are intense is crazy
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#5 2020/04/27 17:42:05 |
MERLIN |
"RAVENSOUL"Nerf Proc and place a recoil cap per weapon type. This! All removing pot delays does is yet again cater toward the cheats with macros |
#6 2020/04/27 17:43:39 |
SUBXERO |
The ability to proc more than 1 spell with the new procs broke pvp imo
With the addition of the new proc its very easy to hit 1400+ dmg in 1 hit which is stupid Limit proc to only 1 proc at a time i.e it cant proc db and dg with your ss Add 150hp pots at high barr cost 100hp is very low with what your hp can become with new neccy Add the slow walk spell from CTF will stop kiss chase
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[quote="SUBXERO"]The ability to proc more than 1 spell with the new procs broke pvp imo
With the addition of the new proc its very easy to hit 1400+ dmg in 1 hit which is stupid
Limit proc to only 1 proc at a time i.e it cant proc db and dg with your ss
Add 150hp pots at high barr cost
100hp is very low with what your hp can become with new neccy
Add the slow walk spell from CTF will stop kiss chase
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#7 2020/04/27 18:05:51 |
LUTHER |
proc cant be nerfed without nerfing melle - right now its the only thing mages have to compete
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#8 2020/04/27 18:23:23 |
HENDRIX |
+1 on nerf proc, cap recoil, and 150 hp pots
Seems majority of people agree that these 200-300 recoil with the chance of 2/3 procs is far too OP |
#9 2020/04/27 18:54:20 |
ZZZZZZZZZZ |
U guys do realise making +8 weapon isnt easy and alot work and effort. Probaly broke entire 1 whole year of farming before even make one? Compare to new procs make +2 set of all of them. U can 1 bang any melee/archer there is in game. New proc broke pvp tbh. U dont even need weaken to 1bang melee/archers. Id like subs idea having 1 proc at a time.
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[quote="ZZZZZZZZZZ"]U guys do realise making +8 weapon isnt easy and alot work and effort. Probaly broke entire 1 whole year of farming before even make one? Compare to new procs make +2 set of all of them. U can 1 bang any melee/archer there is in game. New proc broke pvp tbh. U dont even need weaken to 1bang melee/archers. Id like subs idea having 1 proc at a time. [/quote]
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#10 2020/04/27 19:20:55 |
SUBXERO |
"ZZZZZZZZZZ"U guys do realise making +8 weapon isnt easy and alot work and effort. Probaly broke entire 1 whole year of farming before even make one? Compare to new procs make +2 set of all of them. U can 1 bang any melee/archer there is in game. New proc broke pvp tbh. U dont even need weaken to 1bang melee/archers. Id like subs idea having 1 proc at a time. this.
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[quote="SUBXERO"][quote="ZZZZZZZZZZ"]U guys do realise making +8 weapon isnt easy and alot work and effort. Probaly broke entire 1 whole year of farming before even make one? Compare to new procs make +2 set of all of them. U can 1 bang any melee/archer there is in game. New proc broke pvp tbh. U dont even need weaken to 1bang melee/archers. Id like subs idea having 1 proc at a time. [/quote]
this. [/quote]
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#11 2020/04/27 19:37:35 |
CHOJINE |
I have said for a long time, cap proc amount to 1 type, cap recoil, make weaken do 1.5x damage not 2x and make mages uninterruptible.
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#12 2020/04/27 19:40:54 |
NITE |
I like the 150hp pot idea. But make them crafted only. Bring pot crafter into play.
Also we should think of something special for cook crafters and access crafters. Wep and armour can craft tier 2 and 3 gear in recent upgrades. Nothing for the rest /maverick |
#13 2020/04/27 19:44:12 |
OPENTHEDOOR |
Most people are just saying need the opposite class which is a little ridiculous.
My thoughts: 1) Recoil needs to be looked into OR human mages get the devil 4th staff aura 2) Remove the ability to proc more than once AND make proc be combined like eva or acc. So if you wear a full DB set it’s 46% chance to proc DB not 8 x 7% chance. 3) make the staff MA painite upgrade thing 5~5 MA increase 4) not sure how much help but hero 2 should be changed to be upgradable on helm and boots melee to flat 7%. 5) the boss souls should all be opened up and made tradable. Would boost economy and allow others to get in on upgrading some different accessories 6) maybe the next round of weapons and armour don’t really step up in terms of damage but have added stat bonus? I remember in test weps had Dex/accuracy/eva as a stat and the ivory bone set with 0-X defence but str stat
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[quote="OPENTHEDOOR"]Most people are just saying need the opposite class which is a little ridiculous.
My thoughts:
1) Recoil needs to be looked into OR human mages get the devil 4th staff aura
2) Remove the ability to proc more than once AND make proc be combined like eva or acc. So if you wear a full DB set it’s 46% chance to proc DB not 8 x 7% chance.
3) make the staff MA painite upgrade thing 5~5 MA increase
4) not sure how much help but hero 2 should be changed to be upgradable on helm and boots melee to flat 7%.
5) the boss souls should all be opened up and made tradable. Would boost economy and allow others to get in on upgrading some different accessories
6) maybe the next round of weapons and armour don’t really step up in terms of damage but have added stat bonus? I remember in test weps had Dex/accuracy/eva as a stat and the ivory bone set with 0-X defence but str stat [/quote]
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#14 2020/04/27 20:04:27 |
LUTHER |
If proc was nerfed and melle not that would be ridiculous - theres weapons ingame now that can drop a 230 str char in seconds
Just bring in craftable larger pots and I actually think for now its problem solved - with the fixed pot delay/pot size and massive increase in damage output its no wonder everyone is dying all over the place
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[quote="LUTHER"]If proc was nerfed and melle not that would be ridiculous - theres weapons ingame now that can drop a 230 str char in seconds
Just bring in craftable larger pots and I actually think for now its problem solved - with the fixed pot delay/pot size and massive increase in damage output its no wonder everyone is dying all over the place[/quote]
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#15 2020/04/27 22:02:38 |
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