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Damage Control

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+1 Shailo, well put.
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[quote="DR_EVIL"]+1 Shailo, well put.[/quote]
Shailo nailed that shit.
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[quote="SOMCHAI"]Shailo nailed that shit.[/quote]
tank mages with 80-90dex would stillable to equip melee armor (accu + attack access) and have a good hit rate vs other tank makes with the same dex.

They also with a quick gear change ruin str / dex chars while using int.

Tyrese for example can survive int (not 4 procs at a time with weaken anymore) and then melt peoples pots. You’ve just gotta learn what kit to use vs different chars / builds.

Having an increased pot would certainly make pvp more fun, but it doesn’t combat being one banged with proc, only the user can combat that!
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[quote="TYRESE"]tank mages with 80-90dex would stillable to equip melee armor (accu + attack access) and have a good hit rate vs other tank makes with the same dex. They also with a quick gear change ruin str / dex chars while using int. Tyrese for example can survive int (not 4 procs at a time with weaken anymore) and then melt peoples pots. You’ve just gotta learn what kit to use vs different chars / builds. Having an increased pot would certainly make pvp more fun, but it doesn’t combat being one banged with proc, only the user can combat that![/quote]
Nice to see shailo asking for changes that only benefit himself.mate i tell u again i never see melee char kill mages by 1 hit but mages can so who need nerfd?
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[quote="ICAROS"]Nice to see shailo asking for changes that only benefit himself.mate i tell u again i never see melee char kill mages by 1 hit but mages can so who need nerfd?[/quote]
"SHAILO"

Also in regards to massive damage output, why has no one mentioned some of the knuckles and axes out there? Was only yesterday Yokohama dropped me solo with his knuc. Yeoey can do the same with his knuc and Venrugo with her warban hammer. Not to mention the knuc with 277 recoil just made, a wep that hits nearly 4x in one second. As soon as a mage is 5th axed against something like this its GG, even at 200+ str.




Axe and knuck are range 1, using them in pvp handicaps u automatically incase u forgot. Having high DPS on them is the only reason they are viable in PK, and, they are great for bosses.

Its also pretty obvious y mages die to said wepz in PK, coz melee have 100% hit rate on mages with 90 dex , despite having 200+str.

But then again u dont see mages training dex to reduce that hit rate why? because it's pointless in the end, same as training int to 120 or 150 u're still gonna get dropped in a hit or two.Lol.
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[quote="GENTRY"][quote="SHAILO"] Also in regards to massive damage output, why has no one mentioned some of the knuckles and axes out there? Was only yesterday Yokohama dropped me solo with his knuc. Yeoey can do the same with his knuc and Venrugo with her warban hammer. Not to mention the knuc with 277 recoil just made, a wep that hits nearly 4x in one second. As soon as a mage is 5th axed against something like this its GG, even at 200+ str. [/quote] Axe and knuck are range 1, using them in pvp handicaps u automatically incase u forgot. Having high DPS on them is the only reason they are viable in PK, and, they are great for bosses. Its also pretty obvious y mages die to said wepz in PK, coz melee have 100% hit rate on mages with 90 dex , despite having 200+str. But then again u dont see mages training dex to reduce that hit rate why? because it's pointless in the end, same as training int to 120 or 150 u're still gonna get dropped in a hit or two.Lol. [/quote]
Read Shailo’s post again Gentry. What you’ve said doesn’t counter a single word of it, and is largely nonsense.
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[quote="DR_EVIL"]Read Shailo’s post again Gentry. What you’ve said doesn’t counter a single word of it, and is largely nonsense.[/quote]
No one said archers need 170 dex? Could of stopped 140 and still nailed the mages and got a good amount of int
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[quote="DJB"]No one said archers need 170 dex? Could of stopped 140 and still nailed the mages and got a good amount of int[/quote]
But where is the fun in that? Melee chars need the added dex for bosses which cater more towards mages already.

Nega for example has massive dex which makes it harder for melee chars to hit. Mages hit 100% of the time and do more base dmg than melee chars also.

That’s just one counter, it has no bearing on pvp just my personal opinion on why o didn’t stop at 140dex and get int.
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[quote="TYRESE"]But where is the fun in that? Melee chars need the added dex for bosses which cater more towards mages already. Nega for example has massive dex which makes it harder for melee chars to hit. Mages hit 100% of the time and do more base dmg than melee chars also. That’s just one counter, it has no bearing on pvp just my personal opinion on why o didn’t stop at 140dex and get int.[/quote]
next 5 levels.. warriors will just have to do some int ..and things will equal out.. a bit ;p
and if they don't.. they have no excuse to moan..as much
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[quote="ACVX"]next 5 levels.. warriors will just have to do some int ..and things will equal out.. a bit ;p and if they don't.. they have no excuse to moan..as much[/quote]
@yeoey @gentry

Read my post again, I'm not looking for any changes, like I said PVP has never been better imo.

Also I wasn't complaining how fast I die, Im only pointing out how mage damage out put is no different to melee.

Yea fair enough your range 1 needs a 5th axe support to be useful but so does my magic, I can't 1v1 unless I 5th axe, nothing I can do against a +8 bow. My feathers aren't really of any assistance either with the clickers people use to keep locked on to their target.

Don't change everything, keep it as it is and stop crying.
Tysm
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[quote="SHAILO"]@yeoey @gentry Read my post again, I'm not looking for any changes, like I said PVP has never been better imo. Also I wasn't complaining how fast I die, Im only pointing out how mage damage out put is no different to melee. Yea fair enough your range 1 needs a 5th axe support to be useful but so does my magic, I can't 1v1 unless I 5th axe, nothing I can do against a +8 bow. My feathers aren't really of any assistance either with the clickers people use to keep locked on to their target. Don't change everything, keep it as it is and stop crying. Tysm [/quote]
Personally I'd be happy with just a feather nerf or removal and 150+ pots... jobs a goodun
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[quote="HENDRIX"]Personally I'd be happy with just a feather nerf or removal and 150+ pots... jobs a goodun[/quote]
In what way would you nerf feathers? They've already got half the range they originally did.

The main point people are bringing up is the massive damage people can output, how would altering feathers change this? A nerf to feathers is a buff to the already op bow.

Stop trying to fix something that isn't broken. Either get good at PVP or join a PVE guild.
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[quote="SHAILO"]In what way would you nerf feathers? They've already got half the range they originally did. The main point people are bringing up is the massive damage people can output, how would altering feathers change this? A nerf to feathers is a buff to the already op bow. Stop trying to fix something that isn't broken. Either get good at PVP or join a PVE guild.[/quote]
@shailo nerf feathers by putting a 3 second cool down. @Tyrese I’m not saying people shouldn’t get high dex but everything needs a counter. High dex the low dex melles miss a lot but mages wreck you. Lower dex higher int more md still smash mages but can’t hit the higher dex.

People seem to think 175-180 dex is the norm where as I don’t think it should be, or if you did choose high dex, then accept that int will pound you.
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[quote="DJB"]@shailo nerf feathers by putting a 3 second cool down. @Tyrese I’m not saying people shouldn’t get high dex but everything needs a counter. High dex the low dex melles miss a lot but mages wreck you. Lower dex higher int more md still smash mages but can’t hit the higher dex. People seem to think 175-180 dex is the norm where as I don’t think it should be, or if you did choose high dex, then accept that int will pound you.[/quote]
3 second delay? Are you mad??

Its hard enough to survive with feathers as they are while smashing F4 for pots and that's with 200+ str. That's without putting people's clickers into the equation. Not that I'm complaining though, its what I expect to come up against when fighting archers. Any change to feathers would make mages unplayable.

Why are people finding it so hard to understand you build your char how YOU want to. The same idiots would complain about not being able to kill as many people if they made their char a tank build.
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[quote="SHAILO"]3 second delay? Are you mad?? Its hard enough to survive with feathers as they are while smashing F4 for pots and that's with 200+ str. That's without putting people's clickers into the equation. Not that I'm complaining though, its what I expect to come up against when fighting archers. Any change to feathers would make mages unplayable. Why are people finding it so hard to understand you build your char how YOU want to. The same idiots would complain about not being able to kill as many people if they made their char a tank build. [/quote]
I use feathers myself so I know they’re needed but the feather spam is shit, even more so on the Dsoma side of things
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[quote="DJB"]I use feathers myself so I know they’re needed but the feather spam is shit, even more so on the Dsoma side of things [/quote]

 

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