Author | Content | Date |
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ICAROS |
I never see melee char kill mages by 1 hit.but i see mages kill melee char by 1 hit.only int need nerfed
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#16 2020/04/27 23:01:34 |
LUTHER |
Please stop trying to just get ur opposition nerfed -.-
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#17 2020/04/27 23:11:52 |
SOMETHING |
maybe because they dont have 70 str
(: |
#18 2020/04/28 00:45:08 |
SAPPER |
"LUTHER" Thats a great idea, probably is the easiest most effective way of helping the situation. Surprised its taken so long for someone to think of it.
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[quote="SAPPER"][quote="LUTHER"]
The simplest solution IMO is to bring in larger HP pots in-line with the hugely increased damage output everyone has.
[/quote]
Thats a great idea, probably is the easiest most effective way of helping the situation. Surprised its taken so long for someone to think of it.
[/quote]
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#19 2020/04/28 00:51:38 |
RANDOMSTUFFZ |
"SOMETHING"maybe because they dont have 70 str this mages have 220 str, some warriors have 70 int - build your char to deal with the mechanics or get 1 banged by your weakness |
#20 2020/04/28 00:58:41 |
ICAROS |
Gg but icaros got 119 int and mages kill by 1 hit.u all like nerfed melee chars only.and i think only mages need nerfed.
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#21 2020/04/28 01:11:31 |
ODINSON |
You have 119 int and think that's enough to not get one banged by a mage?
That's like having 119 str and wondering why a capped str archer with a machine gun bow + 4th drops you is it not? |
#22 2020/04/28 04:08:42 |
LINKDX |
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#23 2020/04/28 05:09:51 |
MANDELA |
Rather than nerf players.. give another 5 levels, and give chance for warriors to up their int, and mages vice versa..
Then depending on choices, should be less reasons to moan. Better to move forwards than back and pee ppl off. |
#24 2020/04/28 06:29:05 |
AENUS |
Lol so let's make it easier for someone in tank gear to tank the entire opposition at gvw can alrdy reduce all bow dmg to less then 10 in just str gear a shield and pd not even using fp and if a melee dont wanna get 1 banged make a upd nm set
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#25 2020/04/28 06:59:15 |
DR_EVIL |
If people built their char’s more balanced then they wouldn’t be so easy to drop, as others have said if you want survivability then level and gear for it, it’s very achievable.
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#26 2020/04/28 07:16:10 |
MAVERICK |
I agree. But its much easier for a mage. A 0 stat cap raise again would boost mages big time.
But saying that. The 150 craft pot i think is the best idea |
#27 2020/04/28 07:37:03 |
SUBXERO |
Reduce proc to 1 type (should of always been like this)
Make thornified actually work vs mage (it must be bugged atm) Ad 150hp crafted pots Add new int armour past nightmare Make feather interrupt casting like it does melle If all this happened 4th staff aura would be viable
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[quote="SUBXERO"]Reduce proc to 1 type (should of always been like this)
Make thornified actually work vs mage (it must be bugged atm)
Ad 150hp crafted pots
Add new int armour past nightmare
Make feather interrupt casting like it does melle
If all this happened 4th staff aura would be viable
[/quote]
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#28 2020/04/28 07:45:46 |
MICKYC |
add 5 seconds delay between feather usage, or remove feathers from the game
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#29 2020/04/28 07:53:23 |
MERLIN |
Or lower the damage caps on spell/proc
Cap recoil on weps It's obvious mages are op atm you just need to look at the number of them now in game Or lower the duration of 5th axe, that is guaranteed death in any proper battle, and mainly the reason that everything is a big game of hit/feather/run And nerf feathers
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[quote="MERLIN"]Or lower the damage caps on spell/proc
Cap recoil on weps
It's obvious mages are op atm you just need to look at the number of them now in game
Or lower the duration of 5th axe, that is guaranteed death in any proper battle, and mainly the reason that everything is a big game of hit/feather/run
And nerf feathers[/quote]
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#30 2020/04/28 08:04:11 |
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