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Damage Control

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im a mage and thats funny good one knuckles
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[quote="NUBBB"]im a mage and thats funny good one knuckles [/quote]
The difference being capped int mages dont have 120 str they have closer to 220
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[quote="MERLIN"]The difference being capped int mages dont have 120 str they have closer to 220[/quote]
That’s due to the fact that if you cap intelligence you cannot attain a dexterity even half worth your exp wasted to get it.
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[quote="CHOJINE"]That’s due to the fact that if you cap intelligence you cannot attain a dexterity even half worth your exp wasted to get it.[/quote]
Remove weaken in pvp? Mans acting like blue syrums can't be bought from an npc 🤣🤣🤣
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[quote="RENOWN"]Remove weaken in pvp? Mans acting like blue syrums can't be bought from an npc 🤣🤣🤣[/quote]
just give a dead zone to bow like what wow has cant use bow at like range 3 make it only usable on range 7 problem solved with archers.

nerf proc dmg they do more dmg they should,ma must be brought back get rid this rng stupidity
put a recoil cap per weapon type then adjust every weapon on the game to the values
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[quote="SYONIDE"]just give a dead zone to bow like what wow has cant use bow at like range 3 make it only usable on range 7 problem solved with archers. nerf proc dmg they do more dmg they should,ma must be brought back get rid this rng stupidity put a recoil cap per weapon type then adjust every weapon on the game to the values [/quote]
just give a dead zone to bow like what wow has cant use bow at like range 3 make it only usable on range 7 problem solved with archers.
This no bad but for mages too?
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[quote="ICAROS"]just give a dead zone to bow like what wow has cant use bow at like range 3 make it only usable on range 7 problem solved with archers. This no bad but for mages too? [/quote]
Looking through the suggestions here I think imo:

Make a recoil cap on any future weapon, if going to introduce now just reduce every weapon in game by same %
Limit procs to 2 per shot instead of the current 4 (this includes weaken proc)
150 HP Pots
Cooldown on zombie/weaken of say 10 secs inline with 5th stone
Make zombie 50% hp reduction instead of 100%
Shorten range of archer, or make archer not be able to hit in range 1-2
Remove click lock in pvp
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[quote="SHARPI"]Looking through the suggestions here I think imo: Make a recoil cap on any future weapon, if going to introduce now just reduce every weapon in game by same % Limit procs to 2 per shot instead of the current 4 (this includes weaken proc) 150 HP Pots Cooldown on zombie/weaken of say 10 secs inline with 5th stone Make zombie 50% hp reduction instead of 100% Shorten range of archer, or make archer not be able to hit in range 1-2 Remove click lock in pvp [/quote]
Coming from a highish dex, shit int char I don't mind the fact that mages wreck me. It was a trade off I made to hit often and with some decentish damage. Legit don't get the need to try get your weakness nerfed (on both sides).

Only thing I saw that I've read so far that could benefit both sides equally is the larger HP pots, which I'm assuming would be the easiest also to implement.

All of this is IMO of course.

( p.s. fu Zuzu coming to help Shailo ;[ xo )
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[quote="YOKOHAMA"]Coming from a highish dex, shit int char I don't mind the fact that mages wreck me. It was a trade off I made to hit often and with some decentish damage. Legit don't get the need to try get your weakness nerfed (on both sides). Only thing I saw that I've read so far that could benefit both sides equally is the larger HP pots, which I'm assuming would be the easiest also to implement. All of this is IMO of course. ( p.s. fu Zuzu coming to help Shailo ;[ xo )[/quote]
Finally someone who speaks some sence, thanks Yoko.

P.s thanks Zuzu coming to help me😂
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[quote="SHAILO"]Finally someone who speaks some sence, thanks Yoko. P.s thanks Zuzu coming to help me😂[/quote]
There is no need to nerf anything mage wise.

Mages should hurt, heck they probably shouldn't get interrupted whilst casting either but because that benefits the 'warriors' you never hear them suggest that its removed..

Mage stoned = dead
Warrior stoned = dead

The above goes BOTH ways.
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[quote="RENOWN"]There is no need to nerf anything mage wise. Mages should hurt, heck they probably shouldn't get interrupted whilst casting either but because that benefits the 'warriors' you never hear them suggest that its removed.. Mage stoned = dead Warrior stoned = dead The above goes BOTH ways.[/quote]
Can survive a warriors stone but a mage stone. Mages need a nerf you see it at ss
- mages
conti wow:
-majority of the kills form mage based charcters
Person on gv stone:
Mage
Majority of last hits during pvp:
Mages + nux users then spear
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[quote="DAENAERYS"]Can survive a warriors stone but a mage stone. Mages need a nerf you see it at ss - mages conti wow: -majority of the kills form mage based charcters Person on gv stone: Mage Majority of last hits during pvp: Mages + nux users then spear [/quote]
Add bigger pots, train int if your bothered. Shut up if not. Thanks for coming.
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[quote="_MITCHY_"]Add bigger pots, train int if your bothered. Shut up if not. Thanks for coming.[/quote]
+1 on bigger pots, they make sense at this stage and will probably go a little way to balancing pvp.

Don’t wanna get one banged? Do some int, wear some robe’s or pipe down whining.

Don’t wanna get wrecked by melee? Do some more str, sacrifice some attack for df or again pipe down whining.

Edit: Pretty much what mitchy said lol
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[quote="DR_EVIL"]+1 on bigger pots, they make sense at this stage and will probably go a little way to balancing pvp. Don’t wanna get one banged? Do some int, wear some robe’s or pipe down whining. Don’t wanna get wrecked by melee? Do some more str, sacrifice some attack for df or again pipe down whining. Edit: Pretty much what mitchy said lol[/quote]
+1 bigger pots
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[quote="MERLIN"]+1 bigger pots[/quote]
"_MITCHY_"Add bigger pots, train int if your bothered. Shut up if not. Thanks for coming.


I aint sticking up for either side. Doesnt phase me. As i have 4 chars all diff builds.

I think this came up because at level 120. Mages and tank chars were already capped int.

Which meant in the 5 level increase, mages could all do str and become more tankier. Str chars and archers ( to carrry on their correct build) did more dex/str.

As i dont think anyone has reached str cap yet?

Sounds wierd but to balance it out on the next 5 levels. Increase INT cap to 239 inline with str.
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[quote="MAVERICK"][quote="_MITCHY_"]Add bigger pots, train int if your bothered. Shut up if not. Thanks for coming.[/quote] I aint sticking up for either side. Doesnt phase me. As i have 4 chars all diff builds. I think this came up because at level 120. Mages and tank chars were already capped int. Which meant in the 5 level increase, mages could all do str and become more tankier. Str chars and archers ( to carrry on their correct build) did more dex/str. As i dont think anyone has reached str cap yet? Sounds wierd but to balance it out on the next 5 levels. Increase INT cap to 239 inline with str. [/quote]

 

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