Author | Content | Date |
---|---|---|
DR_EVIL |
So feather’s now stack in 10 stack’s and have a 750ms delay.
Personally I think this is a bad change. IMO people will be even less willing to engage now, death dropping will happen more often when people do get caught in mass PVP which is gonna cause people to leave undoubtedly. For me if I was pvping with the change (which I probably wouldn’t), I’d be nowhere near any risk of being stoned/killed due to how detrimental that could and probably will be now. I personally think a 100/200 ms delay would be a lot better (allowing a better chance to get out of trouble when caught out), maybe increase weight to 6 and get rid of the stack limit. What do people think, will you engage more or less in PVP as a result of the current change’s?
PM
Reply
Quote
[quote="DR_EVIL"]So feather’s now stack in 10 stack’s and have a 750ms delay.
Personally I think this is a bad change. IMO people will be even less willing to engage now, death dropping will happen more often when people do get caught in mass PVP which is gonna cause people to leave undoubtedly.
For me if I was pvping with the change (which I probably wouldn’t), I’d be nowhere near any risk of being stoned/killed due to how detrimental that could and probably will be now.
I personally think a 100/200 ms delay would be a lot better (allowing a better chance to get out of trouble when caught out), maybe increase weight to 6 and get rid of the stack limit.
What do people think, will you engage more or less in PVP as a result of the current change’s?[/quote]
|
#1 2020/05/10 22:58:54 |
QUEER69 |
"DR_EVIL"So feather’s now stack in 10 stack’s and have a 750ms delay. Is this orig or brainstorm? Either way whether it has changed or not. U play range 12 anway. So i do not know whats your problem?.
PM
Reply
Quote
[quote="QUEER69"][quote="DR_EVIL"]So feather’s now stack in 10 stack’s and have a 750ms delay.
Personally I think this is a bad change. IMO people will be even less willing to engage now, death dropping will happen more often when people do get caught in mass PVP which is gonna cause people to leave undoubtedly.
For me if I was pvping with the change (which I probably wouldn’t), I’d be nowhere near any risk of being stoned/killed due to how detrimental that could and probably will be now.
I personally think a 100/200 ms delay would be a lot better (allowing a better chance to get out of trouble when caught out), maybe increase weight to 6 and get rid of the stack limit.
What do people think, will you engage more or less in PVP as a result of the current change’s?[/quote]
Is this orig or brainstorm? Either way whether it has changed or not. U play range 12 anway. So i do not know whats your problem?.[/quote]
|
#2 2020/05/10 23:29:32 |
JPOT |
i think changing the cooldown on them to maybe 0.25-0.50 is a better idea (as people are crying cos of the no CD feather), also the weight of them significantly improved to maybe 8 weight per 1, the stacking seems pointless (annoying more than anything) at 10 per.
the change reduces the chance of mages engaging in fights but i'm a mage so maybe bias? definitely needs tweaking.
PM
Reply
Quote
[quote="JPOT"]i think changing the cooldown on them to maybe 0.25-0.50 is a better idea (as people are crying cos of the no CD feather), also the weight of them significantly improved to maybe 8 weight per 1, the stacking seems pointless (annoying more than anything) at 10 per.
the change reduces the chance of mages engaging in fights but i'm a mage so maybe bias?
definitely needs tweaking.[/quote]
|
#3 2020/05/11 00:01:55 |
ZYZZ |
Played some tonight but that was 1v1's (seemed fine, positioning is key and u cant just hammer g birds if u position wrong - which is the way it should be)
We'll have to see what group PvP is like the next few days before any changes imo. I like the stacks of 10, more micro management the better tbh, Soma has the most simple gameplay even compared to Mir where u need to lead ur spells/aoes etc
PM
Reply
Quote
[quote="ZYZZ"]Played some tonight but that was 1v1's (seemed fine, positioning is key and u cant just hammer g birds if u position wrong - which is the way it should be)
We'll have to see what group PvP is like the next few days before any changes imo. I like the stacks of 10, more micro management the better tbh, Soma has the most simple gameplay even compared to Mir where u need to lead ur spells/aoes etc[/quote]
|
#4 2020/05/11 00:12:28 |
QUEER69 |
"JPOT"i think changing the cooldown on them to maybe 0.25-0.50 is a better idea (as people are crying cos of the no CD feather), also the weight of them significantly improved to maybe 8 weight per 1, the stacking seems pointless (annoying more than anything) at 10 per. U guys already dont engage. Specially u. Insta warp all the time
PM
Reply
Quote
[quote="QUEER69"][quote="JPOT"]i think changing the cooldown on them to maybe 0.25-0.50 is a better idea (as people are crying cos of the no CD feather), also the weight of them significantly improved to maybe 8 weight per 1, the stacking seems pointless (annoying more than anything) at 10 per.
the change reduces the chance of mages engaging in fights but i'm a mage so maybe bias?
definitely needs tweaking.[/quote]
U guys already dont engage. Specially u. Insta warp all the time [/quote]
|
#5 2020/05/11 00:19:59 |
BRAINSTORM |
"QUEER69""DR_EVIL"So feather’s now stack in 10 stack’s and have a 750ms delay. thats orig i dont post on dr_evil on forum
PM
Reply
Quote
[quote="BRAINSTORM"][quote="QUEER69"][quote="DR_EVIL"]So feather’s now stack in 10 stack’s and have a 750ms delay.
Personally I think this is a bad change. IMO people will be even less willing to engage now, death dropping will happen more often when people do get caught in mass PVP which is gonna cause people to leave undoubtedly.
For me if I was pvping with the change (which I probably wouldn’t), I’d be nowhere near any risk of being stoned/killed due to how detrimental that could and probably will be now.
I personally think a 100/200 ms delay would be a lot better (allowing a better chance to get out of trouble when caught out), maybe increase weight to 6 and get rid of the stack limit.
What do people think, will you engage more or less in PVP as a result of the current change’s?[/quote]
Is this orig or brainstorm? Either way whether it has changed or not. U play range 12 anway. So i do not know whats your problem?.[/quote]
thats orig i dont post on dr_evil on forum [/quote]
|
#6 2020/05/11 00:32:29 |
QUEER69 |
"BRAINSTORM""QUEER69""DR_EVIL"So feather’s now stack in 10 stack’s and have a 750ms delay. Same mentality just different name.
PM
Reply
Quote
[quote="QUEER69"][quote="BRAINSTORM"][quote="QUEER69"][quote="DR_EVIL"]So feather’s now stack in 10 stack’s and have a 750ms delay.
Personally I think this is a bad change. IMO people will be even less willing to engage now, death dropping will happen more often when people do get caught in mass PVP which is gonna cause people to leave undoubtedly.
For me if I was pvping with the change (which I probably wouldn’t), I’d be nowhere near any risk of being stoned/killed due to how detrimental that could and probably will be now.
I personally think a 100/200 ms delay would be a lot better (allowing a better chance to get out of trouble when caught out), maybe increase weight to 6 and get rid of the stack limit.
What do people think, will you engage more or less in PVP as a result of the current change’s?[/quote]
Is this orig or brainstorm? Either way whether it has changed or not. U play range 12 anway. So i do not know whats your problem?.[/quote]
thats orig i dont post on dr_evil on forum [/quote]
Same mentality just different name.[/quote]
|
#7 2020/05/11 00:33:48 |
BRAINSTORM |
"QUEER69""BRAINSTORM""QUEER69""DR_EVIL"So feather’s now stack in 10 stack’s and have a 750ms delay. says the one who is posting on a nub char? lol
PM
Reply
Quote
[quote="BRAINSTORM"][quote="QUEER69"][quote="BRAINSTORM"][quote="QUEER69"][quote="DR_EVIL"]So feather’s now stack in 10 stack’s and have a 750ms delay.
Personally I think this is a bad change. IMO people will be even less willing to engage now, death dropping will happen more often when people do get caught in mass PVP which is gonna cause people to leave undoubtedly.
For me if I was pvping with the change (which I probably wouldn’t), I’d be nowhere near any risk of being stoned/killed due to how detrimental that could and probably will be now.
I personally think a 100/200 ms delay would be a lot better (allowing a better chance to get out of trouble when caught out), maybe increase weight to 6 and get rid of the stack limit.
What do people think, will you engage more or less in PVP as a result of the current change’s?[/quote]
Is this orig or brainstorm? Either way whether it has changed or not. U play range 12 anway. So i do not know whats your problem?.[/quote]
thats orig i dont post on dr_evil on forum [/quote]
Same mentality just different name.[/quote]
says the one who is posting on a nub char? lol[/quote]
|
#8 2020/05/11 01:36:05 |
Z3LL |
It's a change to the game, get over it learn how to pvp dif style
|
#9 2020/05/11 02:35:12 |
CHOJINE |
Pointless change imo, the issue is being able to cast through feathers, not spamming them.
|
#10 2020/05/11 02:52:48 |
Z3LL |
Hold up your all missing the point
It was changed because talrasha was showing how cool he was in a video using 200 odd gbirds in two and half seconds Thank him if you have issues |
#11 2020/05/11 03:51:37 |
Z3LL |
Not just casting though them not sure what u mean there actually? Sorry, must be my Aussie bogan brain lmao
But used for loads chasing ppl, escaping fast from rvr pvp |
#12 2020/05/11 03:55:01 |
CHOJINE |
If you start a cast and feather it still goes off. That’s the issue with feathers, spamming them does nothing as you can’t cast whilst spamming, if anything the only sole benefit is maybe getting closer for a stone attempt. Spamming them outside of this is achieving nothing.
PM
Reply
Quote
[quote="CHOJINE"]If you start a cast and feather it still goes off. That’s the issue with feathers, spamming them does nothing as you can’t cast whilst spamming, if anything the only sole benefit is maybe getting closer for a stone attempt. Spamming them outside of this is achieving nothing.[/quote]
|
#13 2020/05/11 04:28:19 |
DR_EVIL |
It’s orig Dr Evil - aka the only one who posts on this char on the forum, pipe your scared little store char arse down.
Whoever said thank Talrasha I couldn’t care less what he did, not that he did anything wrong anyway. Now back to speaking with the adult’s, this change needs tweaking 100% IMO. It causes WAY more problems than it solves, 750ms and 10 stacks are insane. Honestly I saw that suggestion gaining some traction and I felt like head butting a wall, to see it implemented is quite shocking. The 750ms delay is game breaking but the 10 stacks are arguably worse, combined it’s just asking for people to quit/avoid PVP altogether. Also Chojine that’s only if you time it perfectly, a lot of scrub mage’s wouldn’t even know where to start with that. Also melee can fire an arrow before you feather, it still hits, so to say mage’s shouldn’t be able to do this with perfect timing etc is debatable. Interesting to see some people are for the change also though, guess we’ll have to see how it plays out a bit maybe, but on paper to me it sounds bad.
PM
Reply
Quote
[quote="DR_EVIL"]It’s orig Dr Evil - aka the only one who posts on this char on the forum, pipe your scared little store char arse down.
Whoever said thank Talrasha I couldn’t care less what he did, not that he did anything wrong anyway.
Now back to speaking with the adult’s, this change needs tweaking 100% IMO. It causes WAY more problems than it solves, 750ms and 10 stacks are insane. Honestly I saw that suggestion gaining some traction and I felt like head butting a wall, to see it implemented is quite shocking.
The 750ms delay is game breaking but the 10 stacks are arguably worse, combined it’s just asking for people to quit/avoid PVP altogether.
Also Chojine that’s only if you time it perfectly, a lot of scrub mage’s wouldn’t even know where to start with that.
Also melee can fire an arrow before you feather, it still hits, so to say mage’s shouldn’t be able to do this with perfect timing etc is debatable.
Interesting to see some people are for the change also though, guess we’ll have to see how it plays out a bit maybe, but on paper to me it sounds bad.[/quote]
|
#14 2020/05/11 05:22:40 |
CLEVERDIC |
Dr evil - I see your points there, well articulated post actually; clearly this is a game changer let's see how it works out then
|
#15 2020/05/11 06:02:49 |
Please sign in with one of your characters to reply