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Feather change’s

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"FREQUENCY"Sub how you can claim bow is nerfed is beyond me. People like starwars hit for insane dmg with bow. It lower attack is because of its range and rightly so. Almost every mellee uses bow and you are a target if you dont. Need to nerf biw more make it same range as lvl 4 ss.


Dodge maybe he means i dont agree with bow being underpowered maybe up the dodge by 1% max. Buff sword please lol
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[quote="DAENAERYS"][quote="FREQUENCY"]Sub how you can claim bow is nerfed is beyond me. People like starwars hit for insane dmg with bow. It lower attack is because of its range and rightly so. Almost every mellee uses bow and you are a target if you dont. Need to nerf biw more make it same range as lvl 4 ss.[/quote] Dodge maybe he means i dont agree with bow being underpowered maybe up the dodge by 1% max. Buff sword please lol [/quote]
"BOLVAR"Only concern I have is being caught in a mass pvp situation and being grieved over and over again until you run out of res scrolls. Dropping an item that may have taken you months to farm would trigger most I think so this will certainly be on everyone’s mind. I would love to see a 2-3 second delay from being attacked and being able to attack on revival, this works well in other games.

Another good little tweak and will certainly add a little change to the pvp experience.

Cheers


if you dont want that to happen simple solution...dont go to a mass PK its your choice?
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[quote="SADOKUN"][quote="BOLVAR"]Only concern I have is being caught in a mass pvp situation and being grieved over and over again until you run out of res scrolls. Dropping an item that may have taken you months to farm would trigger most I think so this will certainly be on everyone’s mind. I would love to see a 2-3 second delay from being attacked and being able to attack on revival, this works well in other games. Another good little tweak and will certainly add a little change to the pvp experience. Cheers [/quote] if you dont want that to happen simple solution...dont go to a mass PK its your choice?[/quote]
"FREQUENCY"Sub how you can claim bow is nerfed is beyond me. People like starwars hit for insane dmg with bow. It lower attack is because of its range and rightly so. Almost every mellee uses bow and you are a target if you dont. Need to nerf biw more make it same range as lvl 4 ss.


How i claim bow is nerfed is beyond you...

Ok

Nerf 1: Click lock was removed when feathering this was added a few years ago, you used to be able to lock on and feather around (like mages do now) with a bow

Nerf 2: Bow speed on nega weps was downgraded a lot being E speed instead of D speed at +0 to stop machine gun new bows and incentive people to use other weps.

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[quote="SUBXERO"][quote="FREQUENCY"]Sub how you can claim bow is nerfed is beyond me. People like starwars hit for insane dmg with bow. It lower attack is because of its range and rightly so. Almost every mellee uses bow and you are a target if you dont. Need to nerf biw more make it same range as lvl 4 ss.[/quote] How i claim bow is nerfed is beyond you... Ok Nerf 1: Click lock was removed when feathering this was added a few years ago, you used to be able to lock on and feather around (like mages do now) with a bow Nerf 2: Bow speed on nega weps was downgraded a lot being E speed instead of D speed at +0 to stop machine gun new bows and incentive people to use other weps. [/quote]
Bow does need nerfing, purely down to the fact that it's too popular. Most games like this are consistently making balance changes to make every build and weapon viable. Soma has been geared towards bow forever, its leaning towards mages now, but with bow still up there at the top. As mentioned by others, weapons like sword/spear are almost pointless, if you want to play a certain weapon, you should be able to do so without worrying you'll be crap in pvp etc.
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[quote="NIXHER"]Bow does need nerfing, purely down to the fact that it's too popular. Most games like this are consistently making balance changes to make every build and weapon viable. Soma has been geared towards bow forever, its leaning towards mages now, but with bow still up there at the top. As mentioned by others, weapons like sword/spear are almost pointless, if you want to play a certain weapon, you should be able to do so without worrying you'll be crap in pvp etc.[/quote]
"NIXHER"Bow does need nerfing, purely down to the fact that it's too popular. Most games like this are consistently making balance changes to make every build and weapon viable. Soma has been geared towards bow forever, its leaning towards mages now, but with bow still up there at the top. As mentioned by others, weapons like sword/spear are almost pointless, if you want to play a certain weapon, you should be able to do so without worrying you'll be crap in pvp etc.


Its the myth of mages atm heck u on about? 230int /220str chars everywhere u need a bow to stop these new age mages thats the reason alot of people use it and also its the best wep to train dex unless your Nevergiveup who just trained str? if anything procs runied it was ok before the new 2.0 proc patch that added DB / DG / WA
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[quote="SADOKUN"][quote="NIXHER"]Bow does need nerfing, purely down to the fact that it's too popular. Most games like this are consistently making balance changes to make every build and weapon viable. Soma has been geared towards bow forever, its leaning towards mages now, but with bow still up there at the top. As mentioned by others, weapons like sword/spear are almost pointless, if you want to play a certain weapon, you should be able to do so without worrying you'll be crap in pvp etc.[/quote] Its the myth of mages atm heck u on about? 230int /220str chars everywhere u need a bow to stop these new age mages thats the reason alot of people use it and also its the best wep to train dex unless your Nevergiveup who just trained str? if anything procs runied it was ok before the new 2.0 proc patch that added DB / DG / WA[/quote]
Bow is definitely not under powered and certainly doesn't need a buff - don't think it needs a nerf either though.

Due to the fact pvp is a range dominated, 5th axe feather fest - Something needs to be done to bring the range 1 classes back into the game. Maybe some dash type skills (similar to a whelp) that can close distance in open pvp etc
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[quote="ROCH"]Bow is definitely not under powered and certainly doesn't need a buff - don't think it needs a nerf either though. Due to the fact pvp is a range dominated, 5th axe feather fest - Something needs to be done to bring the range 1 classes back into the game. Maybe some dash type skills (similar to a whelp) that can close distance in open pvp etc[/quote]
"NIXHER"Bow does need nerfing, purely down to the fact that it's too popular. Most games like this are consistently making balance changes to make every build and weapon viable. Soma has been geared towards bow forever, its leaning towards mages now, but with bow still up there at the top. As mentioned by others, weapons like sword/spear are almost pointless, if you want to play a certain weapon, you should be able to do so without worrying you'll be crap in pvp etc.


Can we nerf mages and knux while we are it then and 5th axe lol
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[quote="DAENAERYS"][quote="NIXHER"]Bow does need nerfing, purely down to the fact that it's too popular. Most games like this are consistently making balance changes to make every build and weapon viable. Soma has been geared towards bow forever, its leaning towards mages now, but with bow still up there at the top. As mentioned by others, weapons like sword/spear are almost pointless, if you want to play a certain weapon, you should be able to do so without worrying you'll be crap in pvp etc.[/quote] Can we nerf mages and knux while we are it then and 5th axe lol [/quote]
"BOLVAR"Only concern I have is being caught in a mass pvp situation and being grieved over and over again until you run out of res scrolls. Dropping an item that may have taken you months to farm would trigger most I think so this will certainly be on everyone’s mind. I would love to see a 2-3 second delay from being attacked and being able to attack on revival, this works well in other games.

Another good little tweak and will certainly add a little change to the pvp experience.

Cheers
if u ge tp in f4 u no drop
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[quote="ICAROS"][quote="BOLVAR"]Only concern I have is being caught in a mass pvp situation and being grieved over and over again until you run out of res scrolls. Dropping an item that may have taken you months to farm would trigger most I think so this will certainly be on everyone’s mind. I would love to see a 2-3 second delay from being attacked and being able to attack on revival, this works well in other games. Another good little tweak and will certainly add a little change to the pvp experience. Cheers [/quote]if u ge tp in f4 u no drop [/quote]
Has there actually been any decent pvp since the change, I haven't been on much lately but not even 24 hours after the change people are complaining when it needs to be tested properly and a conversation about if it works or what tweeks it could possibly need, this change has definitely added a bit more skill needed to pvp which I like having to work abit harder, stacks of 10 mean you have to actually think about when you use your feathers as if you get caught with a stone and none left on your belt you have to open f10 and reset ur bar while avoiding your next stone / death. With these changes I can only think it's going to promote even pvp fights. We have our own ideas how we could "improve" certain aspects of the game but without taking time to testing each change before slating it we won't get anywhere

Ive always had an idea of if you pk someone you loose 2% of your damage output each time as a debuff type effect that stacks and is on a cool down of say 15 min but again would it work, who knows

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[quote="PAPA"]Has there actually been any decent pvp since the change, I haven't been on much lately but not even 24 hours after the change people are complaining when it needs to be tested properly and a conversation about if it works or what tweeks it could possibly need, this change has definitely added a bit more skill needed to pvp which I like having to work abit harder, stacks of 10 mean you have to actually think about when you use your feathers as if you get caught with a stone and none left on your belt you have to open f10 and reset ur bar while avoiding your next stone / death. With these changes I can only think it's going to promote even pvp fights. We have our own ideas how we could "improve" certain aspects of the game but without taking time to testing each change before slating it we won't get anywhere Ive always had an idea of if you pk someone you loose 2% of your damage output each time as a debuff type effect that stacks and is on a cool down of say 15 min but again would it work, who knows [/quote]
Main issues with PK now the feather is fixed is...

HP Pots arnt sufficient enough to stay alive (well without Zyzz pot macro lol)

Most have well over 1k hp so potting 10 times with the delay is hard to survive.

spear/sword need a little buff in pvp (see below for idea)

Bow/axe/knux all are fine as all are used in 1 way or another.

Mages feathering and casting needs stopping this is the most broken thing in pvp imo, again it was fixed with melle/bow why has it not been fixed with mages?

Add the slow walk spell which makes it not possible to feather or serum for atleast 3 seconds once casted (this could be a sword or spear aura?

This will put a stop to 59 mins of running and 1 min of fighting in a 1 hour pvp battle.


Take builds are viable now with FP and OE so its becoming more of a real mmorpg pvp with different builds for different hings. I.e diversity is needed not just mage dragonball Z instant transmition feather bots.


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[quote="SUBXERO"]Main issues with PK now the feather is fixed is... HP Pots arnt sufficient enough to stay alive (well without Zyzz pot macro lol) Most have well over 1k hp so potting 10 times with the delay is hard to survive. spear/sword need a little buff in pvp (see below for idea) Bow/axe/knux all are fine as all are used in 1 way or another. Mages feathering and casting needs stopping this is the most broken thing in pvp imo, again it was fixed with melle/bow why has it not been fixed with mages? Add the slow walk spell which makes it not possible to feather or serum for atleast 3 seconds once casted (this could be a sword or spear aura? This will put a stop to 59 mins of running and 1 min of fighting in a 1 hour pvp battle. Take builds are viable now with FP and OE so its becoming more of a real mmorpg pvp with different builds for different hings. I.e diversity is needed not just mage dragonball Z instant transmition feather bots. [/quote]
Have you seen mitch and tong dmg output with spear and sword they are op in there own way.

Bigger health pots are viable but it needs to be considered against the damage people do. In most 1v1 no one should die if you make bigger pots, I personally think they are fine at the moment and should be something to think about when new teir weps come out

Mages being able to feather and cast is annoying but there is always a counter act, either bow or have oe set to offput the damage till you can stone them removing this would make oe set alot more of a tank build set instead of a mele safety net.

The feather change will help with the constant running in pvp as you can't spam 20-30 and gain significant distance as I said this needs to be properly testing adding too many things at once before testing isn't going to get anyone anywhere without there being constant bugs

I'm not saying ur ideas are shit but test the new update properly before trying to suggest 100 more ideas
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[quote="PAPA"]Have you seen mitch and tong dmg output with spear and sword they are op in there own way. Bigger health pots are viable but it needs to be considered against the damage people do. In most 1v1 no one should die if you make bigger pots, I personally think they are fine at the moment and should be something to think about when new teir weps come out Mages being able to feather and cast is annoying but there is always a counter act, either bow or have oe set to offput the damage till you can stone them removing this would make oe set alot more of a tank build set instead of a mele safety net. The feather change will help with the constant running in pvp as you can't spam 20-30 and gain significant distance as I said this needs to be properly testing adding too many things at once before testing isn't going to get anyone anywhere without there being constant bugs I'm not saying ur ideas are shit but test the new update properly before trying to suggest 100 more ideas [/quote]
"PAPA"Have you seen mitch and tong dmg output with spear and sword they are op in there own way.

Bigger health pots are viable but it needs to be considered against the damage people do. In most 1v1 no one should die if you make bigger pots, I personally think they are fine at the moment and should be something to think about when new teir weps come out

Mages being able to feather and cast is annoying but there is always a counter act, either bow or have oe set to offput the damage till you can stone them removing this would make oe set alot more of a tank build set instead of a mele safety net.

The feather change will help with the constant running in pvp as you can't spam 20-30 and gain significant distance as I said this needs to be properly testing adding too many things at once before testing isn't going to get anyone anywhere without there being constant bugs

I'm not saying ur ideas are shit but test the new update properly before trying to suggest 100 more ideas


As someone who has a decent spear, The majority of the time said stoned person is dead by the time i get there with my spear, which is why i either use bow or use a mage
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[quote="DEAMOND"][quote="PAPA"]Have you seen mitch and tong dmg output with spear and sword they are op in there own way. Bigger health pots are viable but it needs to be considered against the damage people do. In most 1v1 no one should die if you make bigger pots, I personally think they are fine at the moment and should be something to think about when new teir weps come out Mages being able to feather and cast is annoying but there is always a counter act, either bow or have oe set to offput the damage till you can stone them removing this would make oe set alot more of a tank build set instead of a mele safety net. The feather change will help with the constant running in pvp as you can't spam 20-30 and gain significant distance as I said this needs to be properly testing adding too many things at once before testing isn't going to get anyone anywhere without there being constant bugs I'm not saying ur ideas are shit but test the new update properly before trying to suggest 100 more ideas [/quote] As someone who has a decent spear, The majority of the time said stoned person is dead by the time i get there with my spear, which is why i either use bow or use a mage[/quote]
Me me me me me
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[quote="ZYZZ"]Me me me me me[/quote]
Wipe server with new dynamics and less dex on dsoma
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[quote="DAENAERYS"]Wipe server with new dynamics and less dex on dsoma [/quote]
Hello everyone

I don't usually comment much here because sometimes it is a waste of time because each one interprets what they want and how they want what is clear is that everyone wants wizards better in bows in swords etc etc, because you do not think a little further and you look at the future of the soma since the soma is a very very very old game and could continue with the very.

Gentlemen, do not look for your class or what you like, if not because the game goes further since every day better games come out and very good games and in the end people will change games
And if not, time to time

Thinking of Myth of Soma

First of all Thank you everyone :)
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[quote="ARKIX"]Hello everyone I don't usually comment much here because sometimes it is a waste of time because each one interprets what they want and how they want what is clear is that everyone wants wizards better in bows in swords etc etc, because you do not think a little further and you look at the future of the soma since the soma is a very very very old game and could continue with the very. Gentlemen, do not look for your class or what you like, if not because the game goes further since every day better games come out and very good games and in the end people will change games And if not, time to time Thinking of Myth of Soma First of all Thank you everyone :)[/quote]

 

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