Author | Content | Date |
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MERLIN |
Bow is so popular because it is the only ranged melee weapon, without bow people just drop to the mage feather fest
Sub you say feather breaks bow click lock, magic doesn't have a click lock so it isn't an argument, you only need to re-target just like mages |
#61 2020/05/11 17:02:49 |
BRAINSTORM |
Might aswell just wipe server
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#62 2020/05/13 16:41:05 |
DAENAERYS |
"MERLIN"Bow is so popular because it is the only ranged melee weapon, without bow people just drop to the mage feather fest need to hold shift as a warrior also, makes a diff. also with 5th stone feathers dont matter, mages sitll do the same now stone kill run.......remmeebr when pvp used to be pvp people stay and fight now this hjit and run crap
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[quote="DAENAERYS"][quote="MERLIN"]Bow is so popular because it is the only ranged melee weapon, without bow people just drop to the mage feather fest
Sub you say feather breaks bow click lock, magic doesn't have a click lock so it isn't an argument, you only need to re-target just like mages[/quote]
need to hold shift as a warrior also, makes a diff. also with 5th stone feathers dont matter, mages sitll do the same now stone kill run.......remmeebr when pvp used to be pvp people stay and fight now this hjit and run crap [/quote]
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#63 2020/05/13 17:55:29 |
ICAROS |
"DAENAERYS""MERLIN"Bow is so popular because it is the only ranged melee weapon, without bow people just drop to the mage feather fest I only see stay pvp in test server all other only devils vs humans stay for fight
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[quote="ICAROS"][quote="DAENAERYS"][quote="MERLIN"]Bow is so popular because it is the only ranged melee weapon, without bow people just drop to the mage feather fest
Sub you say feather breaks bow click lock, magic doesn't have a click lock so it isn't an argument, you only need to re-target just like mages[/quote]
need to hold shift as a warrior also, makes a diff. also with 5th stone feathers dont matter, mages sitll do the same now stone kill run.......remmeebr when pvp used to be pvp people stay and fight now this hjit and run crap [/quote]
I only see stay pvp in test server all other only devils vs humans stay for fight [/quote]
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#64 2020/05/13 18:15:00 |
CHOJINE |
Mages can’t really stand toe to toe and fight a melee, the dexterity discrepancy sees to that. Hit and run will NEVER go away, it’s why the 100 dex soft cap worked so well on e soma, the game was not designed to be played at these stat spreads.
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#65 2020/05/13 20:29:44 |
DAENAERYS |
"CHOJINE"Mages can’t really stand toe to toe and fight a melee, the dexterity discrepancy sees to that. Hit and run will NEVER go away, it’s why the 100 dex soft cap worked so well on e soma, the game was not designed to be played at these stat spreads. Only becatse the pvp dynamics are so crap as in obtaniinable stats, literally few more level increases, cap devs dex and mad, sorted
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[quote="DAENAERYS"][quote="CHOJINE"]Mages can’t really stand toe to toe and fight a melee, the dexterity discrepancy sees to that. Hit and run will NEVER go away, it’s why the 100 dex soft cap worked so well on e soma, the game was not designed to be played at these stat spreads.[/quote]
Only becatse the pvp dynamics are so crap as in obtaniinable stats, literally few more level increases, cap devs dex and mad, sorted [/quote]
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#66 2020/05/13 20:32:38 |
KAZOKU |
You forget tho, the stand and fight came with how hard it was to kill ppl
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#67 2020/05/14 07:00:30 |
SYONIDE |
"ICAROS" on test server most ppl had sub 300rec weps and eva/acc was on old esoma values and there were no mages around cause int dmg was capped at esoma values aswell. The problem with soma is that it doesnt work on properly at these stat values and the changes on the server with items made things worse game was fairly balanced during 100/110 lvl caps.
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[quote="SYONIDE"][quote="ICAROS"]
I only see stay pvp in test server all other only devils vs humans stay for fight [/quote]
on test server most ppl had sub 300rec weps and eva/acc was on old esoma values and there were no mages around cause int dmg was capped at esoma values aswell.
The problem with soma is that it doesnt work on properly at these stat values and the changes on the server with items made things worse game was fairly balanced during 100/110 lvl caps.
[/quote]
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#68 2020/05/14 17:48:18 |
MANSNOTHOT |
Test was only balanced because everyone had identical stats and the same weapons. Lets not go back to old ways please, a bit of diversity is always needed.
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#69 2020/05/14 19:10:59 |
FREQUENCY |
taking a step away from mage now, the feather change is fucking awful, can no longer cast and feather and without 5th axe and 94 dex its pretty fucking pointless. China and korea will get the new robes +5/8 in no time at all and no one will dmg em with magic. Shit changes completly ruined mages for me now back to boring melee wankiness.
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[quote="FREQUENCY"]taking a step away from mage now, the feather change is fucking awful, can no longer cast and feather and without 5th axe and 94 dex its pretty fucking pointless. China and korea will get the new robes +5/8 in no time at all and no one will dmg em with magic. Shit changes completly ruined mages for me now back to boring melee wankiness. [/quote]
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#70 2020/06/01 11:55:23 |
DEAMOND |
"FREQUENCY"taking a step away from mage now, the feather change is fucking awful, can no longer cast and feather and without 5th axe and 94 dex its pretty fucking pointless. China and korea will get the new robes +5/8 in no time at all and no one will dmg em with magic. Shit changes completly ruined mages for me now back to boring melee wankiness. I agree, Should be reverted so no stacks or at least 25 a stack and just make it 333ms delay so its improved that way its 3 feathers a second
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[quote="DEAMOND"][quote="FREQUENCY"]taking a step away from mage now, the feather change is fucking awful, can no longer cast and feather and without 5th axe and 94 dex its pretty fucking pointless. China and korea will get the new robes +5/8 in no time at all and no one will dmg em with magic. Shit changes completly ruined mages for me now back to boring melee wankiness. [/quote]
I agree, Should be reverted so no stacks or at least 25 a stack and just make it 333ms delay so its improved that way its 3 feathers a second[/quote]
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#71 2020/06/01 12:33:42 |
NIXHER |
Great change,
This thread is mostly; Mage: bad change Warrior: great change But let's not forget, nobody should be able to out feather absolutely everything, mage or warrior, the change also gives mages a window in which to target players in whilst they are feathering. I was playing pvp on jet the other day, and I got more kills on mages than ever, but also got caught a few times, cases in which I could of avoided by spamming feather, which I couldn't. Works both ways, leave it as it is.
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[quote="NIXHER"]Great change,
This thread is mostly;
Mage: bad change
Warrior: great change
But let's not forget, nobody should be able to out feather absolutely everything, mage or warrior, the change also gives mages a window in which to target players in whilst they are feathering.
I was playing pvp on jet the other day, and I got more kills on mages than ever, but also got caught a few times, cases in which I could of avoided by spamming feather, which I couldn't.
Works both ways, leave it as it is. [/quote]
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#72 2020/06/01 12:39:15 |
DR_EVIL |
This change actually benefits mage’s due to the fact they can start a cast, melee can feather and they can still hit them as they’re very unlikely to go out of range in 1 feather and most likely won’t have time to feather again.
Not everyone is biased and just says things to try to change thing’s to be benefit their class, and a lot of people have multiple different builds. Some people genuinely put forward what they think is best for the game and general balance, I’m sure that’s quite hard to comprehend for some though.
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[quote="DR_EVIL"]This change actually benefits mage’s due to the fact they can start a cast, melee can feather and they can still hit them as they’re very unlikely to go out of range in 1 feather and most likely won’t have time to feather again.
Not everyone is biased and just says things to try to change thing’s to be benefit their class, and a lot of people have multiple different builds.
Some people genuinely put forward what they think is best for the game and general balance, I’m sure that’s quite hard to comprehend for some though.[/quote]
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#73 2020/06/01 14:53:58 |
SERB |
Agree, I like the change. Stops people spamming feathers as soon as they get into a bad situation. You can still cast and feather just need to time it right.
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#74 2020/06/01 14:57:12 |
MERLIN |
Yea I was always for a cool down on them because the feather span before was ridiculous
It doesn't affect my game play much either way tbh |
#75 2020/06/01 16:49:52 |
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