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Hero/tyrant accessories

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Have a debate here on what you’d expect to get from a hero ring(s) or hero earring for hsoma and Dsoma.

As always a mage and a warrior version. My only ask is to try to mix up the normal PVP go to and think what else would make them valuable.
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[quote="ISYLVER"]Have a debate here on what you’d expect to get from a hero ring(s) or hero earring for hsoma and Dsoma. As always a mage and a warrior version. My only ask is to try to mix up the normal PVP go to and think what else would make them valuable.[/quote]
add some critical stats maybe for warrior stuff to comepensate for not using procs . mages seems to be breeding like rats atm and the warriors are dying out!
maybe a new upgrade pill/item that adds critical penetration to weapons
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[quote="LUPISCUS"]add some critical stats maybe for warrior stuff to comepensate for not using procs . mages seems to be breeding like rats atm and the warriors are dying out! maybe a new upgrade pill/item that adds critical penetration to weapons[/quote]
Imo if you ask players want they want they are gonna always say more attack/accu/ma etc - and then they'll continue to complain about getting one-banged afterwards. Also think hero stuff shouldn't be too complex. Should be decent but simple and leave the niche stuff for upgrades

to stop everyone constantly getting grieffed maybe something like big HP++ and some Acc/Eva for warrior and Big HP++ and some MA/MD for mage (yes MD)
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[quote="LUTHER"]Imo if you ask players want they want they are gonna always say more attack/accu/ma etc - and then they'll continue to complain about getting one-banged afterwards. Also think hero stuff shouldn't be too complex. Should be decent but simple and leave the niche stuff for upgrades to stop everyone constantly getting grieffed maybe something like big HP++ and some Acc/Eva for warrior and Big HP++ and some MA/MD for mage (yes MD)[/quote]
A much better version of RoK,
A "rooting" effect, to enable toe to toe pvp again,
High critical low %,
Introduce a visual for aura cool downs, and give the rings a low % chance to reset cooldown,
A melee weaken proc (not double dmg, just a bit more, 1.25x?), "marked for death" type thing,

It would be nice to see weapon specific rings,
All same stats but with an extra stat e.g:
Sword: crit %
Bow: accuracy %
Knux: +speed %
Spear: double hit chance %
Axe: attk+ %
All on a % proc based chance or something.
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[quote="NIXHER"]A much better version of RoK, A "rooting" effect, to enable toe to toe pvp again, High critical low %, Introduce a visual for aura cool downs, and give the rings a low % chance to reset cooldown, A melee weaken proc (not double dmg, just a bit more, 1.25x?), "marked for death" type thing, It would be nice to see weapon specific rings, All same stats but with an extra stat e.g: Sword: crit % Bow: accuracy % Knux: +speed % Spear: double hit chance % Axe: attk+ % All on a % proc based chance or something. [/quote]
Mage -ring - black magic weaken proc :D

Earing - to stop dispell (like anti poisen ring) when equiped, as dispel completey locks mage from finish spell cast and stops 4th aura (and a pain dsoma side as diamonds have no other use)
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[quote="KAZOKU"]Mage -ring - black magic weaken proc :D Earing - to stop dispell (like anti poisen ring) when equiped, as dispel completey locks mage from finish spell cast and stops 4th aura (and a pain dsoma side as diamonds have no other use)[/quote]
Maybe a few versions for warrior and few for mage?

Theres are currently

Tanks more hp
Dex melle more attack
Str melle more eva/acc
Mage - a bit of proc
Proc mage some MA.

Maybe one that benefits each main class.
Try and push chars to have 1 main role?
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[quote="MAVERICK"]Maybe a few versions for warrior and few for mage? Theres are currently Tanks more hp Dex melle more attack Str melle more eva/acc Mage - a bit of proc Proc mage some MA. Maybe one that benefits each main class. Try and push chars to have 1 main role? [/quote]
Warrior Ring
15 - 20 Magic Def
11 -15 Atk
3% Acc

Mage Ring
15 - 20 Phsy Def
11-15 MA Atk
3% Evasion

Something like the above, i don't know if a flat number or % would be more balanced...






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[quote="WARLIX"]Warrior Ring 15 - 20 Magic Def 11 -15 Atk 3% Acc Mage Ring 15 - 20 Phsy Def 11-15 MA Atk 3% Evasion Something like the above, i don't know if a flat number or % would be more balanced... [/quote]
I think the problem with with mage vs warrior is simple if melee wants md they gotta sacrifice dmg but mages get to wear melee armor and upgrade with proc/ma with very little loss in def would be nice.to get some md robes where the md is locked and can add dmg to them for melee players

I'd suggest melle ring be +md +dmg +acc and earing be +dispel +md +dmg

For example
Ring 12-18 atk 10-15 md 5% acc earing 5% dispell 10-15 md 12-18 atk

Mage ring could be +slow proc +ma +def and earing +blind +ma + 5% new proc(db/dg/water) I think slow and blind are under used and underrated in terms of helping mages cast/survive adding them to a item with dmg could be nice

For example
Ring 10% slow 12-18 ma 8-14 def 10%blind 12-18 ma 5% db proc
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[quote="AENUS"]I think the problem with with mage vs warrior is simple if melee wants md they gotta sacrifice dmg but mages get to wear melee armor and upgrade with proc/ma with very little loss in def would be nice.to get some md robes where the md is locked and can add dmg to them for melee players I'd suggest melle ring be +md +dmg +acc and earing be +dispel +md +dmg For example Ring 12-18 atk 10-15 md 5% acc earing 5% dispell 10-15 md 12-18 atk Mage ring could be +slow proc +ma +def and earing +blind +ma + 5% new proc(db/dg/water) I think slow and blind are under used and underrated in terms of helping mages cast/survive adding them to a item with dmg could be nice For example Ring 10% slow 12-18 ma 8-14 def 10%blind 12-18 ma 5% db proc[/quote]
Would be a good shout to have it so it was double ROK (eva attack dex) and the mage equivalent being the same but maybe ma, int then proc % as the evasion.
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[quote="HAWKMOON"]Would be a good shout to have it so it was double ROK (eva attack dex) and the mage equivalent being the same but maybe ma, int then proc % as the evasion.[/quote]
Accuracy earring. 5-7%
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[quote="SH1VS"]Accuracy earring. 5-7%[/quote]
People seem to complain about too much damage at the moment so maybe focus on defensive accessories?

E.g.

Warrior Earring
+HP
+MD
And maybe some crit dmg so it gives a bit of attack (like crit earrings)


Mage Earring
+Def
+Thorn proc
(Maybe a tiny bit of Eva for dex mages, too 😘)

EDIT: Like Luther said, most players are dumb and will just ask for more Attack, Accuracy, MA, Proc and continue to complain about damage 😂
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[quote="RAMZO"]People seem to complain about too much damage at the moment so maybe focus on defensive accessories? E.g. Warrior Earring +HP +MD And maybe some crit dmg so it gives a bit of attack (like crit earrings) Mage Earring +Def +Thorn proc (Maybe a tiny bit of Eva for dex mages, too 😘) EDIT: Like Luther said, most players are dumb and will just ask for more Attack, Accuracy, MA, Proc and continue to complain about damage 😂[/quote]
There is already acc in tyrant clasp(warrior)
The tyrant armor and clasp of the mage already have a very good option.
I think there must be MD in the tyrant ring or earr in Warrior.
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[quote="DOSGARDENIAS"]There is already acc in tyrant clasp(warrior) The tyrant armor and clasp of the mage already have a very good option. I think there must be MD in the tyrant ring or earr in Warrior.[/quote]
Earrings

I honestly think you could just copy the stats from the necklace. They are good and helpful for both mages and warriors. No real work for you, great accessory for us.

Rings
I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats
Melee Offense - 8 att 6 Str 2-4% acc
Melee Defense - 8 att 6 dex 2-4% eva
Mage Damage - 8 MA 6 int 2-4% DB proc
Mage Dex - 8MA 6 Dex 2-4% eva
Tank - 10 def 10 MD 40 hp
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[quote="OPENTHEDOOR"][b]Earrings[/b] I honestly think you could just copy the stats from the necklace. They are good and helpful for both mages and warriors. No real work for you, great accessory for us. [b]Rings[/b] I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats Melee Offense - 8 att 6 Str 2-4% acc Melee Defense - 8 att 6 dex 2-4% eva Mage Damage - 8 MA 6 int 2-4% DB proc Mage Dex - 8MA 6 Dex 2-4% eva Tank - 10 def 10 MD 40 hp[/quote]
^ Quite like this idea tbf ^

Would be really good for diversifying char builds/roles
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[quote="LUTHER"]^ Quite like this idea tbf ^ Would be really good for diversifying char builds/roles[/quote]
"OPENTHEDOOR"

Rings
I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats
Melee Offense - 8 att 6 Str 2-4% acc
Melee Defense - 8 att 6 dex 2-4% eva
Mage Damage - 8 MA 6 int 2-4% DB proc
Mage Dex - 8MA 6 Dex 2-4% eva
Tank - 10 def 10 MD 40 hp


I can get behind this, as there's something for everyone.
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[quote="COW01"][quote="OPENTHEDOOR"] [b]Rings[/b] I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats Melee Offense - 8 att 6 Str 2-4% acc Melee Defense - 8 att 6 dex 2-4% eva Mage Damage - 8 MA 6 int 2-4% DB proc Mage Dex - 8MA 6 Dex 2-4% eva Tank - 10 def 10 MD 40 hp[/quote] I can get behind this, as there's something for everyone.[/quote]

 

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